| Index: ui/gfx/render_text.cc
|
| diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c656792cef053a5f6c52db560758e50faf08110d
|
| --- /dev/null
|
| +++ b/ui/gfx/render_text.cc
|
| @@ -0,0 +1,506 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gfx/render_text.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "base/i18n/break_iterator.h"
|
| +#include "base/logging.h"
|
| +#include "base/stl_util.h"
|
| +#include "ui/gfx/canvas.h"
|
| +#include "ui/gfx/canvas_skia.h"
|
| +
|
| +namespace {
|
| +
|
| +#ifndef NDEBUG
|
| +// Check StyleRanges invariant conditions: sorted and non-overlapping ranges.
|
| +void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) {
|
| + if (length == 0) {
|
| + DCHECK(style_ranges.empty()) << "Style ranges exist for empty text.";
|
| + return;
|
| + }
|
| + for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) {
|
| + const ui::Range& former = style_ranges[i].range;
|
| + const ui::Range& latter = style_ranges[i + 1].range;
|
| + DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << former;
|
| + DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << former;
|
| + DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << former;
|
| + DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." <<
|
| + "former:" << former << ", latter:" << latter;
|
| + }
|
| + const gfx::StyleRange& end_style = *style_ranges.rbegin();
|
| + DCHECK(!end_style.range.is_empty()) << "Empty range at end.";
|
| + DCHECK(end_style.range.IsValid()) << "Invalid range at end.";
|
| + DCHECK(!end_style.range.is_reversed()) << "Reversed range at end.";
|
| + DCHECK(end_style.range.end() == length) << "Style and text length mismatch.";
|
| +}
|
| +#endif
|
| +
|
| +void ApplyStyleRangeImpl(gfx::StyleRanges& style_ranges,
|
| + gfx::StyleRange style_range) {
|
| + const ui::Range& new_range = style_range.range;
|
| + // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges.
|
| + gfx::StyleRanges::iterator i;
|
| + for (i = style_ranges.begin(); i != style_ranges.end();) {
|
| + if (i->range.end() < new_range.start()) {
|
| + i++;
|
| + } else if (i->range.start() == new_range.end()) {
|
| + break;
|
| + } else if (new_range.Contains(i->range)) {
|
| + i = style_ranges.erase(i);
|
| + if (i == style_ranges.end())
|
| + break;
|
| + } else if (i->range.start() < new_range.start() &&
|
| + i->range.end() > new_range.end()) {
|
| + // Split the current style into two styles.
|
| + gfx::StyleRange split_style = gfx::StyleRange(*i);
|
| + split_style.range.set_end(new_range.start());
|
| + i = style_ranges.insert(i, split_style) + 1;
|
| + i->range.set_start(new_range.end());
|
| + break;
|
| + } else if (i->range.start() < new_range.start()) {
|
| + i->range.set_end(new_range.start());
|
| + i++;
|
| + } else if (i->range.end() > new_range.end()) {
|
| + i->range.set_start(new_range.end());
|
| + break;
|
| + } else
|
| + NOTREACHED();
|
| + }
|
| + // Add the new range in its sorted location.
|
| + style_ranges.insert(i, style_range);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +namespace gfx {
|
| +
|
| +StyleRange::StyleRange()
|
| + : font(),
|
| + foreground(SK_ColorBLACK),
|
| + strike(false),
|
| + underline(false),
|
| + range() {
|
| +}
|
| +
|
| +void RenderText::SetText(const string16& text) {
|
| + size_t old_text_length = text_.length();
|
| + text_ = text;
|
| +
|
| + // Update the style ranges as needed.
|
| + if (text_.empty()) {
|
| + style_ranges_.clear();
|
| + } else if (style_ranges_.empty()) {
|
| + ApplyDefaultStyle();
|
| + } else if (text_.length() > old_text_length) {
|
| + style_ranges_.back().range.set_end(text_.length());
|
| + } else if (text_.length() < old_text_length) {
|
| + StyleRanges::iterator i;
|
| + for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) {
|
| + if (i->range.start() >= text_.length()) {
|
| + i = style_ranges_.erase(i);
|
| + if (i == style_ranges_.end())
|
| + break;
|
| + } else if (i->range.end() > text_.length()) {
|
| + i->range.set_end(text_.length());
|
| + }
|
| + }
|
| + style_ranges_.back().range.set_end(text_.length());
|
| + }
|
| +#ifndef NDEBUG
|
| + CheckStyleRanges(style_ranges_, text_.length());
|
| +#endif
|
| +}
|
| +
|
| +size_t RenderText::GetCursorPosition() const {
|
| + return GetSelection().end();
|
| +}
|
| +
|
| +void RenderText::SetCursorPosition(const size_t position) {
|
| + SetSelection(ui::Range(position, position));
|
| +}
|
| +
|
| +void RenderText::MoveCursorLeft(BreakType break_type, bool select) {
|
| + if (break_type == LINE_BREAK) {
|
| + MoveCursorTo(0, select);
|
| + return;
|
| + }
|
| + size_t position = GetCursorPosition();
|
| + // Cancelling a selection moves to the edge of the selection.
|
| + if (!GetSelection().is_empty() && !select) {
|
| + // Use the selection start if it is left of the selection end.
|
| + if (GetCursorBounds(GetSelection().start(), false).x() <
|
| + GetCursorBounds(position, false).x())
|
| + position = GetSelection().start();
|
| + // If |move_by_word|, use the nearest word boundary left of the selection.
|
| + if (break_type == WORD_BREAK)
|
| + position = GetLeftCursorPosition(position, true);
|
| + } else {
|
| + position = GetLeftCursorPosition(position, break_type == WORD_BREAK);
|
| + }
|
| + MoveCursorTo(position, select);
|
| +}
|
| +
|
| +void RenderText::MoveCursorRight(BreakType break_type, bool select) {
|
| + if (break_type == LINE_BREAK) {
|
| + MoveCursorTo(text().length(), select);
|
| + return;
|
| + }
|
| + size_t position = GetCursorPosition();
|
| + // Cancelling a selection moves to the edge of the selection.
|
| + if (!GetSelection().is_empty() && !select) {
|
| + // Use the selection start if it is right of the selection end.
|
| + if (GetCursorBounds(GetSelection().start(), false).x() >
|
| + GetCursorBounds(position, false).x())
|
| + position = GetSelection().start();
|
| + // If |move_by_word|, use the nearest word boundary right of the selection.
|
| + if (break_type == WORD_BREAK)
|
| + position = GetRightCursorPosition(position, true);
|
| + } else {
|
| + position = GetRightCursorPosition(position, break_type == WORD_BREAK);
|
| + }
|
| + MoveCursorTo(position, select);
|
| +}
|
| +
|
| +bool RenderText::MoveCursorTo(size_t position, bool select) {
|
| + bool changed = GetCursorPosition() != position ||
|
| + select == GetSelection().is_empty();
|
| + if (select)
|
| + SetSelection(ui::Range(GetSelection().start(), position));
|
| + else
|
| + SetSelection(ui::Range(position, position));
|
| + return changed;
|
| +}
|
| +
|
| +bool RenderText::MoveCursorTo(const gfx::Point& point, bool select) {
|
| + // TODO(msw): Make this function support cursor placement via mouse near BiDi
|
| + // level changes. The visual cursor appearance will depend on the location
|
| + // clicked, not solely the resulting logical cursor position. See the TODO
|
| + // note pertaining to selection_range_ for more information.
|
| + return MoveCursorTo(FindCursorPosition(point), select);
|
| +}
|
| +
|
| +const ui::Range& RenderText::GetSelection() const {
|
| + return selection_range_;
|
| +}
|
| +
|
| +void RenderText::SetSelection(const ui::Range& range) {
|
| + selection_range_.set_end(std::min(range.end(), text().length()));
|
| + selection_range_.set_start(std::min(range.start(), text().length()));
|
| +
|
| + // Update |display_offset_| to ensure the current cursor is visible.
|
| + gfx::Rect cursor_bounds(GetCursorBounds(GetCursorPosition(), insert_mode()));
|
| + int display_width = display_rect_.width();
|
| + int string_width = GetStringWidth();
|
| + if (string_width < display_width) {
|
| + // Show all text whenever the text fits to the size.
|
| + display_offset_.set_x(0);
|
| + } else if ((display_offset_.x() + cursor_bounds.right()) > display_width) {
|
| + // Pan to show the cursor when it overflows to the right,
|
| + display_offset_.set_x(display_width - cursor_bounds.right());
|
| + } else if ((display_offset_.x() + cursor_bounds.x()) < 0) {
|
| + // Pan to show the cursor when it overflows to the left.
|
| + display_offset_.set_x(-cursor_bounds.x());
|
| + }
|
| +}
|
| +
|
| +bool RenderText::IsPointInSelection(const gfx::Point& point) const {
|
| + size_t pos = FindCursorPosition(point);
|
| + return (pos >= GetSelection().GetMin() && pos < GetSelection().GetMax());
|
| +}
|
| +
|
| +void RenderText::ClearSelection() {
|
| + SetCursorPosition(GetCursorPosition());
|
| +}
|
| +
|
| +void RenderText::SelectAll() {
|
| + SetSelection(ui::Range(0, text().length()));
|
| +}
|
| +
|
| +void RenderText::SelectWord() {
|
| + size_t selection_start = GetSelection().start();
|
| + size_t cursor_position = GetCursorPosition();
|
| + // First we setup selection_start_ and cursor_pos_. There are so many cases
|
| + // because we try to emulate what select-word looks like in a gtk textfield.
|
| + // See associated testcase for different cases.
|
| + if (cursor_position > 0 && cursor_position < text().length()) {
|
| + if (isalnum(text()[cursor_position])) {
|
| + selection_start = cursor_position;
|
| + cursor_position++;
|
| + } else
|
| + selection_start = cursor_position - 1;
|
| + } else if (cursor_position == 0) {
|
| + selection_start = cursor_position;
|
| + if (text().length() > 0)
|
| + cursor_position++;
|
| + } else {
|
| + selection_start = cursor_position - 1;
|
| + }
|
| +
|
| + // Now we move selection_start_ to beginning of selection. Selection boundary
|
| + // is defined as the position where we have alpha-num character on one side
|
| + // and non-alpha-num char on the other side.
|
| + for (; selection_start > 0; selection_start--) {
|
| + if (IsPositionAtWordSelectionBoundary(selection_start))
|
| + break;
|
| + }
|
| +
|
| + // Now we move cursor_pos_ to end of selection. Selection boundary
|
| + // is defined as the position where we have alpha-num character on one side
|
| + // and non-alpha-num char on the other side.
|
| + for (; cursor_position < text().length(); cursor_position++) {
|
| + if (IsPositionAtWordSelectionBoundary(cursor_position))
|
| + break;
|
| + }
|
| +
|
| + SetSelection(ui::Range(selection_start, cursor_position));
|
| +}
|
| +
|
| +const ui::Range& RenderText::GetCompositionRange() const {
|
| + return composition_range_;
|
| +}
|
| +
|
| +void RenderText::SetCompositionRange(const ui::Range& composition_range) {
|
| + CHECK(!composition_range.IsValid() ||
|
| + ui::Range(0, text_.length()).Contains(composition_range));
|
| + composition_range_.set_end(composition_range.end());
|
| + composition_range_.set_start(composition_range.start());
|
| +}
|
| +
|
| +void RenderText::ApplyStyleRange(StyleRange style_range) {
|
| + const ui::Range& new_range = style_range.range;
|
| + if (!new_range.IsValid() || new_range.is_empty())
|
| + return;
|
| + CHECK(!new_range.is_reversed());
|
| + CHECK(ui::Range(0, text_.length()).Contains(new_range));
|
| + ApplyStyleRangeImpl(style_ranges_, style_range);
|
| +#ifndef NDEBUG
|
| + CheckStyleRanges(style_ranges_, text_.length());
|
| +#endif
|
| +}
|
| +
|
| +void RenderText::ApplyDefaultStyle() {
|
| + style_ranges_.clear();
|
| + StyleRange style = StyleRange(default_style_);
|
| + style.range.set_end(text_.length());
|
| + style_ranges_.push_back(style);
|
| +}
|
| +
|
| +base::i18n::TextDirection RenderText::GetTextDirection() const {
|
| + // TODO(msw): Bidi implementation, intended to replace the functionality added
|
| + // in crrev.com/91881 (discussed in codereview.chromium.org/7324011).
|
| + return base::i18n::LEFT_TO_RIGHT;
|
| +}
|
| +
|
| +int RenderText::GetStringWidth() const {
|
| + return GetSubstringBounds(ui::Range(0, text_.length()))[0].width();
|
| +}
|
| +
|
| +void RenderText::Draw(gfx::Canvas* canvas) {
|
| + // Clip the canvas to the text display area.
|
| + canvas->ClipRectInt(display_rect_.x(), display_rect_.y(),
|
| + display_rect_.width(), display_rect_.height());
|
| +
|
| + // Draw the selection.
|
| + std::vector<gfx::Rect> selection(GetSubstringBounds(GetSelection()));
|
| + SkColor selection_color =
|
| + focused() ? kFocusedSelectionColor : kUnfocusedSelectionColor;
|
| + for (std::vector<gfx::Rect>::const_iterator i = selection.begin();
|
| + i < selection.end(); ++i) {
|
| + gfx::Rect r(*i);
|
| + r.Offset(display_offset_);
|
| + canvas->FillRectInt(selection_color, r.x(), r.y(), r.width(), r.height());
|
| + }
|
| +
|
| + // Create a temporary copy of the style ranges for composition and selection.
|
| + // TODO(msw): This pattern ought to be reconsidered; what about composition
|
| + // and selection overlaps, retain existing local style features?
|
| + StyleRanges style_ranges(style_ranges_);
|
| + // Apply a composition style override to a copy of the style ranges.
|
| + if (composition_range_.IsValid() && !composition_range_.is_empty()) {
|
| + StyleRange composition_style(default_style_);
|
| + composition_style.underline = true;
|
| + composition_style.range.set_start(composition_range_.start());
|
| + composition_style.range.set_end(composition_range_.end());
|
| + ApplyStyleRangeImpl(style_ranges, composition_style);
|
| + }
|
| + // Apply a selection style override to a copy of the style ranges.
|
| + if (selection_range_.IsValid() && !selection_range_.is_empty()) {
|
| + StyleRange selection_style(default_style_);
|
| + selection_style.foreground = kSelectedTextColor;
|
| + selection_style.range.set_start(selection_range_.GetMin());
|
| + selection_style.range.set_end(selection_range_.GetMax());
|
| + ApplyStyleRangeImpl(style_ranges, selection_style);
|
| + }
|
| +
|
| + // Draw the text.
|
| + gfx::Rect bounds(display_rect_);
|
| + bounds.Offset(display_offset_);
|
| + for (StyleRanges::const_iterator i = style_ranges.begin();
|
| + i < style_ranges.end(); ++i) {
|
| + Font font = !i->underline ? i->font :
|
| + i->font.DeriveFont(0, i->font.GetStyle() | Font::UNDERLINED);
|
| + string16 text = text_.substr(i->range.start(), i->range.length());
|
| + bounds.set_width(font.GetStringWidth(text));
|
| + canvas->DrawStringInt(text, font, i->foreground, bounds);
|
| +
|
| + // Draw the strikethrough.
|
| + if (i->strike) {
|
| + SkPaint paint;
|
| + paint.setAntiAlias(true);
|
| + paint.setStyle(SkPaint::kFill_Style);
|
| + paint.setColor(i->foreground);
|
| + paint.setStrokeWidth(kStrikeWidth);
|
| + canvas->AsCanvasSkia()->drawLine(SkIntToScalar(bounds.x()),
|
| + SkIntToScalar(bounds.bottom()),
|
| + SkIntToScalar(bounds.right()),
|
| + SkIntToScalar(bounds.y()),
|
| + paint);
|
| + }
|
| +
|
| + bounds.set_x(bounds.x() + bounds.width());
|
| + }
|
| +
|
| + // Paint cursor. Replace cursor is drawn as rectangle for now.
|
| + if (cursor_visible() && focused()) {
|
| + bounds = GetCursorBounds(GetCursorPosition(), insert_mode());
|
| + bounds.Offset(display_offset_);
|
| + if (!bounds.IsEmpty())
|
| + canvas->DrawRectInt(kCursorColor,
|
| + bounds.x(),
|
| + bounds.y(),
|
| + bounds.width(),
|
| + bounds.height());
|
| + }
|
| +}
|
| +
|
| +size_t RenderText::FindCursorPosition(const gfx::Point& point) const {
|
| + const gfx::Font& font = Font();
|
| + int left = 0;
|
| + int left_pos = 0;
|
| + int right = font.GetStringWidth(text());
|
| + int right_pos = text().length();
|
| +
|
| + int x = point.x();
|
| + if (x <= left) return left_pos;
|
| + if (x >= right) return right_pos;
|
| + // binary searching the cursor position.
|
| + // TODO(oshima): use the center of character instead of edge.
|
| + // Binary search may not work for language like arabic.
|
| + while (std::abs(static_cast<long>(right_pos - left_pos) > 1)) {
|
| + int pivot_pos = left_pos + (right_pos - left_pos) / 2;
|
| + int pivot = font.GetStringWidth(text().substr(0, pivot_pos));
|
| + if (pivot < x) {
|
| + left = pivot;
|
| + left_pos = pivot_pos;
|
| + } else if (pivot == x) {
|
| + return pivot_pos;
|
| + } else {
|
| + right = pivot;
|
| + right_pos = pivot_pos;
|
| + }
|
| + }
|
| + return left_pos;
|
| +}
|
| +
|
| +std::vector<gfx::Rect> RenderText::GetSubstringBounds(
|
| + const ui::Range& range) const {
|
| + size_t start = range.GetMin();
|
| + size_t end = range.GetMax();
|
| + gfx::Font font;
|
| + int start_x = font.GetStringWidth(text().substr(0, start));
|
| + int end_x = font.GetStringWidth(text().substr(0, end));
|
| + std::vector<gfx::Rect> bounds;
|
| + bounds.push_back(gfx::Rect(start_x, 0, end_x - start_x, font.GetHeight()));
|
| + return bounds;
|
| +}
|
| +
|
| +gfx::Rect RenderText::GetCursorBounds(size_t cursor_pos,
|
| + bool insert_mode) const {
|
| + gfx::Font font;
|
| + int x = font.GetStringWidth(text_.substr(0U, cursor_pos));
|
| + DCHECK_GE(x, 0);
|
| + int h = std::min(display_rect_.height(), font.GetHeight());
|
| + gfx::Rect bounds(x, (display_rect_.height() - h) / 2, 1, h);
|
| + if (!insert_mode && text_.length() != cursor_pos)
|
| + bounds.set_width(font.GetStringWidth(text_.substr(0, cursor_pos + 1)) - x);
|
| + return bounds;
|
| +}
|
| +
|
| +size_t RenderText::GetLeftCursorPosition(size_t position,
|
| + bool move_by_word) const {
|
| + if (!move_by_word)
|
| + return position == 0? position : position - 1;
|
| + // Notes: We always iterate words from the begining.
|
| + // This is probably fast enough for our usage, but we may
|
| + // want to modify WordIterator so that it can start from the
|
| + // middle of string and advance backwards.
|
| + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
|
| + bool success = iter.Init();
|
| + DCHECK(success);
|
| + if (!success)
|
| + return position;
|
| + int last = 0;
|
| + while (iter.Advance()) {
|
| + if (iter.IsWord()) {
|
| + size_t begin = iter.pos() - iter.GetString().length();
|
| + if (begin == position) {
|
| + // The cursor is at the beginning of a word.
|
| + // Move to previous word.
|
| + break;
|
| + } else if(iter.pos() >= position) {
|
| + // The cursor is in the middle or at the end of a word.
|
| + // Move to the top of current word.
|
| + last = begin;
|
| + break;
|
| + } else {
|
| + last = iter.pos() - iter.GetString().length();
|
| + }
|
| + }
|
| + }
|
| +
|
| + return last;
|
| +}
|
| +
|
| +size_t RenderText::GetRightCursorPosition(size_t position,
|
| + bool move_by_word) const {
|
| + if (!move_by_word)
|
| + return std::min(position + 1, text().length());
|
| + base::i18n::BreakIterator iter(text(), base::i18n::BreakIterator::BREAK_WORD);
|
| + bool success = iter.Init();
|
| + DCHECK(success);
|
| + if (!success)
|
| + return position;
|
| + size_t pos = 0;
|
| + while (iter.Advance()) {
|
| + pos = iter.pos();
|
| + if (iter.IsWord() && pos > position) {
|
| + break;
|
| + }
|
| + }
|
| + return pos;
|
| +}
|
| +
|
| +RenderText::RenderText()
|
| + : text_(),
|
| + selection_range_(),
|
| + cursor_visible_(false),
|
| + insert_mode_(true),
|
| + composition_range_(),
|
| + style_ranges_(),
|
| + default_style_(),
|
| + display_rect_(),
|
| + display_offset_() {
|
| +}
|
| +
|
| +RenderText::~RenderText() {
|
| +}
|
| +
|
| +bool RenderText::IsPositionAtWordSelectionBoundary(size_t pos) {
|
| + return pos == 0 || (isalnum(text()[pos - 1]) && !isalnum(text()[pos])) ||
|
| + (!isalnum(text()[pos - 1]) && isalnum(text()[pos]));
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|