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Unified Diff: Source/core/paint/LayerPainter.cpp

Issue 725433002: Remove optimization to lazily allocate transparency layers in LayerPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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Index: Source/core/paint/LayerPainter.cpp
diff --git a/Source/core/paint/LayerPainter.cpp b/Source/core/paint/LayerPainter.cpp
index 8ea130a6d2e19a1f518261f1d798863d14193eee..e04efe3b8987d742b8f8e6492df4c12b82af0ec3 100644
--- a/Source/core/paint/LayerPainter.cpp
+++ b/Source/core/paint/LayerPainter.cpp
@@ -78,10 +78,11 @@ void LayerPainter::paintLayer(GraphicsContext* context, const LayerPaintingInfo&
// If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency
// layer from the parent now, assuming there is a parent
if (paintFlags & PaintLayerHaveTransparency) {
+ // FIXME: can we get rid of this? It would mean transparency starts after clipping in these cases.
mstensho (USE GERRIT) 2014/11/13 19:06:21 Did you try to just remove it? :) I think this is
chrishtr 2014/11/13 19:40:57 No I didn't. I'll try in a followup, wanted to mak
mstensho (USE GERRIT) 2014/11/13 19:49:28 Acknowledged.
if (m_renderLayer.parent())
- beginTransparencyLayers(context, *m_renderLayer.parent(), paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
+ LayerPainter(*m_renderLayer.parent()).beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
else
- beginTransparencyLayers(context, m_renderLayer, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
+ beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
}
if (m_renderLayer.enclosingPaginationLayer()) {
@@ -115,33 +116,38 @@ void LayerPainter::paintLayer(GraphicsContext* context, const LayerPaintingInfo&
paintLayerContentsAndReflection(context, paintingInfo, paintFlags);
}
-void LayerPainter::beginTransparencyLayers(GraphicsContext* context, RenderLayer& renderLayer, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior)
+bool LayerPainter::shouldCreateTransparencyLayerForBlendMode()
{
- bool createTransparencyLayerForBlendMode = renderLayer.stackingNode()->isStackingContext() && renderLayer.hasNonIsolatedDescendantWithBlendMode();
- if ((renderLayer.paintsWithTransparency(paintBehavior) || createTransparencyLayerForBlendMode) && renderLayer.usedTransparency())
+ return !m_renderLayer.renderer()->isDocumentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLayer.hasNonIsolatedDescendantWithBlendMode();
+}
+
+void LayerPainter::beginTransparencyLayers(GraphicsContext* context, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior)
+{
+ // Blending operations must be performed only with the nearest ancestor stacking context.
+ // Note that there is no need to create a transparency layer if we're painting the root.
+ // FIXME: this should be unified further into RenderLayer::paintsWithTransparency().
+ if (!m_renderLayer.paintsWithTransparency(paintBehavior) && !shouldCreateTransparencyLayerForBlendMode())
return;
- RenderLayer* ancestor = renderLayer.transparentPaintingAncestor();
- if (ancestor)
- beginTransparencyLayers(context, *ancestor, rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior);
+ // FIXME: refactor to remove this.
mstensho (USE GERRIT) 2014/11/13 19:06:21 +1 If you can get rid of the transparency layer b
chrishtr 2014/11/13 19:40:57 Exactly.
+ if (m_renderLayer.usedTransparency())
+ return;
- if (renderLayer.paintsWithTransparency(paintBehavior) || createTransparencyLayerForBlendMode) {
- renderLayer.setUsedTransparency(true);
- context->save();
- LayoutRect clipRect = renderLayer.paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior);
- context->clip(clipRect);
+ m_renderLayer.setUsedTransparency(true);
+ context->save();
+ LayoutRect clipRect = m_renderLayer.paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior);
+ context->clip(clipRect);
- if (renderLayer.renderer()->hasBlendMode())
- context->setCompositeOperation(context->compositeOperation(), renderLayer.renderer()->style()->blendMode());
+ if (m_renderLayer.renderer()->hasBlendMode())
+ context->setCompositeOperation(context->compositeOperation(), m_renderLayer.renderer()->style()->blendMode());
- context->beginTransparencyLayer(renderLayer.renderer()->opacity());
+ context->beginTransparencyLayer(m_renderLayer.renderer()->opacity());
- if (renderLayer.renderer()->hasBlendMode())
- context->setCompositeOperation(context->compositeOperation(), WebBlendModeNormal);
+ if (m_renderLayer.renderer()->hasBlendMode())
+ context->setCompositeOperation(context->compositeOperation(), WebBlendModeNormal);
#ifdef REVEAL_TRANSPARENCY_LAYERS
- context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f));
+ context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f));
#endif
- }
}
void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, const LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
@@ -267,12 +273,7 @@ void LayerPainter::paintLayerContents(GraphicsContext* context, const LayerPaint
ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRelativeBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags);
- // Blending operations must be performed only with the nearest ancestor stacking context.
- // Note that there is no need to create a transparency layer if we're painting the root.
- bool createTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isDocumentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLayer.hasNonIsolatedDescendantWithBlendMode();
-
- if (createTransparencyLayerForBlendMode)
- beginTransparencyLayers(context, m_renderLayer, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
+ beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
LayerPaintingInfo localPaintingInfo(paintingInfo);
@@ -348,7 +349,7 @@ void LayerPainter::paintLayerContents(GraphicsContext* context, const LayerPaint
}
// End our transparency layer
- if ((haveTransparency || createTransparencyLayerForBlendMode) && m_renderLayer.usedTransparency()
+ if ((haveTransparency || shouldCreateTransparencyLayerForBlendMode()) && m_renderLayer.usedTransparency()
&& !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->isPaintingInsideReflection())) {
context->endLayer();
context->restore();
@@ -706,10 +707,6 @@ void LayerPainter::paintBackgroundForFragments(const LayerFragments& layerFragme
RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags)
{
for (const auto& fragment: layerFragments) {
- // Begin transparency layers lazily now that we know we have to paint something.
- if (haveTransparency)
- beginTransparencyLayers(context, m_renderLayer, localPaintingInfo.rootLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo.paintBehavior);
-
paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fragment.backgroundRect, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags, HasNotClipped);
}
}
@@ -718,17 +715,6 @@ void LayerPainter::paintForegroundForFragments(const LayerFragments& layerFragme
const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const LayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior,
mstensho (USE GERRIT) 2014/11/13 19:06:21 haveTransparency parameter no longer needed.
chrishtr 2014/11/13 19:40:57 Done.
RenderObject* paintingRootForRenderer, bool selectionOnly, PaintLayerFlags paintFlags)
{
- // Begin transparency if we have something to paint.
- if (haveTransparency) {
- for (size_t i = 0; i < layerFragments.size(); ++i) {
- const LayerFragment& fragment = layerFragments.at(i);
- if (!fragment.foregroundRect.isEmpty()) {
- beginTransparencyLayers(context, m_renderLayer, localPaintingInfo.rootLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo.paintBehavior);
- break;
- }
- }
- }
-
// Optimize clipping for the single fragment case.
bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty();
ClipState clipState = HasNotClipped;

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