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Side by Side Diff: Source/core/paint/LayerPainter.cpp

Issue 725433002: Remove optimization to lazily allocate transparency layers in LayerPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/LayerPainter.h" 6 #include "core/paint/LayerPainter.h"
7 7
8 #include "core/frame/Settings.h" 8 #include "core/frame/Settings.h"
9 #include "core/page/Page.h" 9 #include "core/page/Page.h"
10 #include "core/paint/FilterPainter.h" 10 #include "core/paint/FilterPainter.h"
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71 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice. 71 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice.
72 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) { 72 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) {
73 TransformationMatrix layerTransform = m_renderLayer.renderableTransform( paintingInfo.paintBehavior); 73 TransformationMatrix layerTransform = m_renderLayer.renderableTransform( paintingInfo.paintBehavior);
74 // If the transform can't be inverted, then don't paint anything. 74 // If the transform can't be inverted, then don't paint anything.
75 if (!layerTransform.isInvertible()) 75 if (!layerTransform.isInvertible())
76 return; 76 return;
77 77
78 // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency 78 // If we have a transparency layer enclosing us and we are the root of a transform, then we need to establish the transparency
79 // layer from the parent now, assuming there is a parent 79 // layer from the parent now, assuming there is a parent
80 if (paintFlags & PaintLayerHaveTransparency) { 80 if (paintFlags & PaintLayerHaveTransparency) {
81 // FIXME: can we get rid of this? It would mean transparency starts after clipping in these cases.
mstensho (USE GERRIT) 2014/11/13 19:06:21 Did you try to just remove it? :) I think this is
chrishtr 2014/11/13 19:40:57 No I didn't. I'll try in a followup, wanted to mak
mstensho (USE GERRIT) 2014/11/13 19:49:28 Acknowledged.
81 if (m_renderLayer.parent()) 82 if (m_renderLayer.parent())
82 beginTransparencyLayers(context, *m_renderLayer.parent(), painti ngInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation , paintingInfo.paintBehavior); 83 LayerPainter(*m_renderLayer.parent()).beginTransparencyLayers(co ntext, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixe lAccumulation, paintingInfo.paintBehavior);
83 else 84 else
84 beginTransparencyLayers(context, m_renderLayer, paintingInfo.roo tLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, painting Info.paintBehavior); 85 beginTransparencyLayers(context, paintingInfo.rootLayer, paintin gInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehav ior);
85 } 86 }
86 87
87 if (m_renderLayer.enclosingPaginationLayer()) { 88 if (m_renderLayer.enclosingPaginationLayer()) {
88 paintTransformedLayerIntoFragments(context, paintingInfo, paintFlags ); 89 paintTransformedLayerIntoFragments(context, paintingInfo, paintFlags );
89 return; 90 return;
90 } 91 }
91 92
92 // Make sure the parent's clip rects have been calculated. 93 // Make sure the parent's clip rects have been calculated.
93 ClipRect clipRect = paintingInfo.paintDirtyRect; 94 ClipRect clipRect = paintingInfo.paintDirtyRect;
94 95
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108 } 109 }
109 110
110 paintLayerByApplyingTransform(context, paintingInfo, paintFlags); 111 paintLayerByApplyingTransform(context, paintingInfo, paintFlags);
111 112
112 return; 113 return;
113 } 114 }
114 115
115 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); 116 paintLayerContentsAndReflection(context, paintingInfo, paintFlags);
116 } 117 }
117 118
118 void LayerPainter::beginTransparencyLayers(GraphicsContext* context, RenderLayer & renderLayer, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, c onst LayoutSize& subPixelAccumulation, PaintBehavior paintBehavior) 119 bool LayerPainter::shouldCreateTransparencyLayerForBlendMode()
119 { 120 {
120 bool createTransparencyLayerForBlendMode = renderLayer.stackingNode()->isSta ckingContext() && renderLayer.hasNonIsolatedDescendantWithBlendMode(); 121 return !m_renderLayer.renderer()->isDocumentElement() && m_renderLayer.stack ingNode()->isStackingContext() && m_renderLayer.hasNonIsolatedDescendantWithBlen dMode();
121 if ((renderLayer.paintsWithTransparency(paintBehavior) || createTransparency LayerForBlendMode) && renderLayer.usedTransparency()) 122 }
123
124 void LayerPainter::beginTransparencyLayers(GraphicsContext* context, const Rende rLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize& subPixelA ccumulation, PaintBehavior paintBehavior)
125 {
126 // Blending operations must be performed only with the nearest ancestor stac king context.
127 // Note that there is no need to create a transparency layer if we're painti ng the root.
128 // FIXME: this should be unified further into RenderLayer::paintsWithTranspa rency().
129 if (!m_renderLayer.paintsWithTransparency(paintBehavior) && !shouldCreateTra nsparencyLayerForBlendMode())
122 return; 130 return;
123 131
124 RenderLayer* ancestor = renderLayer.transparentPaintingAncestor(); 132 // FIXME: refactor to remove this.
mstensho (USE GERRIT) 2014/11/13 19:06:21 +1 If you can get rid of the transparency layer b
chrishtr 2014/11/13 19:40:57 Exactly.
125 if (ancestor) 133 if (m_renderLayer.usedTransparency())
126 beginTransparencyLayers(context, *ancestor, rootLayer, paintDirtyRect, s ubPixelAccumulation, paintBehavior); 134 return;
127 135
128 if (renderLayer.paintsWithTransparency(paintBehavior) || createTransparencyL ayerForBlendMode) { 136 m_renderLayer.setUsedTransparency(true);
129 renderLayer.setUsedTransparency(true); 137 context->save();
130 context->save(); 138 LayoutRect clipRect = m_renderLayer.paintingExtent(rootLayer, paintDirtyRect , subPixelAccumulation, paintBehavior);
131 LayoutRect clipRect = renderLayer.paintingExtent(rootLayer, paintDirtyRe ct, subPixelAccumulation, paintBehavior); 139 context->clip(clipRect);
132 context->clip(clipRect);
133 140
134 if (renderLayer.renderer()->hasBlendMode()) 141 if (m_renderLayer.renderer()->hasBlendMode())
135 context->setCompositeOperation(context->compositeOperation(), render Layer.renderer()->style()->blendMode()); 142 context->setCompositeOperation(context->compositeOperation(), m_renderLa yer.renderer()->style()->blendMode());
136 143
137 context->beginTransparencyLayer(renderLayer.renderer()->opacity()); 144 context->beginTransparencyLayer(m_renderLayer.renderer()->opacity());
138 145
139 if (renderLayer.renderer()->hasBlendMode()) 146 if (m_renderLayer.renderer()->hasBlendMode())
140 context->setCompositeOperation(context->compositeOperation(), WebBle ndModeNormal); 147 context->setCompositeOperation(context->compositeOperation(), WebBlendMo deNormal);
141 #ifdef REVEAL_TRANSPARENCY_LAYERS 148 #ifdef REVEAL_TRANSPARENCY_LAYERS
142 context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f)); 149 context->fillRect(clipRect, Color(0.0f, 0.0f, 0.5f, 0.2f));
143 #endif 150 #endif
144 }
145 } 151 }
146 152
147 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) 153 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
148 { 154 {
149 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant()); 155 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant());
150 156
151 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ; 157 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ;
152 158
153 // Paint the reflection first if we have one. 159 // Paint the reflection first if we have one.
154 if (m_renderLayer.reflectionInfo()) 160 if (m_renderLayer.reflectionInfo())
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260 m_renderLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot); 266 m_renderLayer.convertToLayerCoords(paintingInfo.rootLayer, offsetFromRoot);
261 267
262 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) 268 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking)
263 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); 269 offsetFromRoot.move(m_renderLayer.subpixelAccumulation());
264 270
265 LayoutRect rootRelativeBounds; 271 LayoutRect rootRelativeBounds;
266 bool rootRelativeBoundsComputed = false; 272 bool rootRelativeBoundsComputed = false;
267 273
268 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); 274 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags);
269 275
270 // Blending operations must be performed only with the nearest ancestor stac king context. 276 beginTransparencyLayers(context, paintingInfo.rootLayer, paintingInfo.paintD irtyRect, paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior);
271 // Note that there is no need to create a transparency layer if we're painti ng the root.
272 bool createTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isDocu mentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_renderLa yer.hasNonIsolatedDescendantWithBlendMode();
273
274 if (createTransparencyLayerForBlendMode)
275 beginTransparencyLayers(context, m_renderLayer, paintingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingInfo.pai ntBehavior);
276 277
277 LayerPaintingInfo localPaintingInfo(paintingInfo); 278 LayerPaintingInfo localPaintingInfo(paintingInfo);
278 279
279 LayerFragments layerFragments; 280 LayerFragments layerFragments;
280 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { 281 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) {
281 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment. 282 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment.
282 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect, 283 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect,
283 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize, 284 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize,
284 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation); 285 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation);
285 if (shouldPaintContent) 286 if (shouldPaintContent)
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341 342
342 if (shouldPaintMask) 343 if (shouldPaintMask)
343 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags); 344 paintMaskForFragments(layerFragments, context, localPaintingInfo, painti ngRootForRenderer, paintFlags);
344 345
345 if (shouldPaintClippingMask) { 346 if (shouldPaintClippingMask) {
346 // Paint the border radius mask for the fragments. 347 // Paint the border radius mask for the fragments.
347 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags); 348 paintChildClippingMaskForFragments(layerFragments, context, localPaintin gInfo, paintingRootForRenderer, paintFlags);
348 } 349 }
349 350
350 // End our transparency layer 351 // End our transparency layer
351 if ((haveTransparency || createTransparencyLayerForBlendMode) && m_renderLay er.usedTransparency() 352 if ((haveTransparency || shouldCreateTransparencyLayerForBlendMode()) && m_r enderLayer.usedTransparency()
352 && !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->i sPaintingInsideReflection())) { 353 && !(m_renderLayer.reflectionInfo() && m_renderLayer.reflectionInfo()->i sPaintingInsideReflection())) {
353 context->endLayer(); 354 context->endLayer();
354 context->restore(); 355 context->restore();
355 m_renderLayer.setUsedTransparency(false); 356 m_renderLayer.setUsedTransparency(false);
356 } 357 }
357 } 358 }
358 359
359 static bool inContainingBlockChain(RenderLayer* startLayer, RenderLayer* endLaye r) 360 static bool inContainingBlockChain(RenderLayer* startLayer, RenderLayer* endLaye r)
360 { 361 {
361 if (startLayer == endLayer) 362 if (startLayer == endLayer)
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695 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, clipTy pe, clipRect)); 696 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, clipTy pe, clipRect));
696 if (clipRect.hasRadius()) 697 if (clipRect.hasRadius())
697 applyRoundedRectClips(m_renderLayer, paintingInfo, context, paintFla gs, *clipRecorder, clippingRule); 698 applyRoundedRectClips(m_renderLayer, paintingInfo, context, paintFla gs, *clipRecorder, clippingRule);
698 } 699 }
699 700
700 PaintInfo paintInfo(context, pixelSnappedIntRect(clipRect.rect()), phase, pa intBehavior, paintingRootForRenderer, 0, paintingInfo.rootLayer->renderer()); 701 PaintInfo paintInfo(context, pixelSnappedIntRect(clipRect.rect()), phase, pa intBehavior, paintingRootForRenderer, 0, paintingInfo.rootLayer->renderer());
701 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds.loca tion() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(painti ngInfo.subPixelAccumulation, m_renderLayer.compositingState()))); 702 m_renderLayer.renderer()->paint(paintInfo, toPoint(fragment.layerBounds.loca tion() - m_renderLayer.renderBoxLocation() + subPixelAccumulationIfNeeded(painti ngInfo.subPixelAccumulation, m_renderLayer.compositingState())));
702 } 703 }
703 704
704 void LayerPainter::paintBackgroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context, 705 void LayerPainter::paintBackgroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context,
705 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, 706 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior,
mstensho (USE GERRIT) 2014/11/13 19:06:21 haveTransparency parameter no longer needed.
706 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags) 707 RenderObject* paintingRootForRenderer, PaintLayerFlags paintFlags)
707 { 708 {
708 for (const auto& fragment: layerFragments) { 709 for (const auto& fragment: layerFragments) {
709 // Begin transparency layers lazily now that we know we have to paint so mething.
710 if (haveTransparency)
711 beginTransparencyLayers(context, m_renderLayer, localPaintingInfo.ro otLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, loc alPaintingInfo.paintBehavior);
712
713 paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fra gment.backgroundRect, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags, HasNotClipped); 710 paintFragmentWithPhase(PaintPhaseBlockBackground, fragment, context, fra gment.backgroundRect, localPaintingInfo, paintBehavior, paintingRootForRenderer, paintFlags, HasNotClipped);
714 } 711 }
715 } 712 }
716 713
717 void LayerPainter::paintForegroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context, 714 void LayerPainter::paintForegroundForFragments(const LayerFragments& layerFragme nts, GraphicsContext* context,
718 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior, 715 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, const L ayerPaintingInfo& localPaintingInfo, PaintBehavior paintBehavior,
mstensho (USE GERRIT) 2014/11/13 19:06:21 haveTransparency parameter no longer needed.
chrishtr 2014/11/13 19:40:57 Done.
719 RenderObject* paintingRootForRenderer, bool selectionOnly, PaintLayerFlags p aintFlags) 716 RenderObject* paintingRootForRenderer, bool selectionOnly, PaintLayerFlags p aintFlags)
720 { 717 {
721 // Begin transparency if we have something to paint.
722 if (haveTransparency) {
723 for (size_t i = 0; i < layerFragments.size(); ++i) {
724 const LayerFragment& fragment = layerFragments.at(i);
725 if (!fragment.foregroundRect.isEmpty()) {
726 beginTransparencyLayers(context, m_renderLayer, localPaintingInf o.rootLayer, transparencyPaintDirtyRect, localPaintingInfo.subPixelAccumulation, localPaintingInfo.paintBehavior);
727 break;
728 }
729 }
730 }
731
732 // Optimize clipping for the single fragment case. 718 // Optimize clipping for the single fragment case.
733 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty(); 719 bool shouldClip = localPaintingInfo.clipToDirtyRect && layerFragments.size() == 1 && !layerFragments[0].foregroundRect.isEmpty();
734 ClipState clipState = HasNotClipped; 720 ClipState clipState = HasNotClipped;
735 OwnPtr<ClipRecorder> clipRecorder; 721 OwnPtr<ClipRecorder> clipRecorder;
736 if (shouldClip && needsToClip(localPaintingInfo, layerFragments[0].foregroun dRect)) { 722 if (shouldClip && needsToClip(localPaintingInfo, layerFragments[0].foregroun dRect)) {
737 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, Displa yItem::ClipLayerForeground, layerFragments[0].foregroundRect)); 723 clipRecorder = adoptPtr(new ClipRecorder(&m_renderLayer, context, Displa yItem::ClipLayerForeground, layerFragments[0].foregroundRect));
738 if (layerFragments[0].foregroundRect.hasRadius()) 724 if (layerFragments[0].foregroundRect.hasRadius())
739 applyRoundedRectClips(m_renderLayer, localPaintingInfo, context, pai ntFlags, *clipRecorder); 725 applyRoundedRectClips(m_renderLayer, localPaintingInfo, context, pai ntFlags, *clipRecorder);
740 clipState = HasClipped; 726 clipState = HasClipped;
741 } 727 }
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
825 811
826 OwnPtr<ClipRecorder> clipRecorder; 812 OwnPtr<ClipRecorder> clipRecorder;
827 if (needsToClip(paintingInfo, clipRect)) 813 if (needsToClip(paintingInfo, clipRect))
828 clipRecorder = adoptPtr(new ClipRecorder(m_renderLayer.parent(), con text, DisplayItem::ClipLayerFragmentParent, clipRect)); 814 clipRecorder = adoptPtr(new ClipRecorder(m_renderLayer.parent(), con text, DisplayItem::ClipLayerFragmentParent, clipRect));
829 815
830 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset); 816 paintLayerByApplyingTransform(context, paintingInfo, paintFlags, fragmen t.paginationOffset);
831 } 817 }
832 } 818 }
833 819
834 } // namespace blink 820 } // namespace blink
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