| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 2b8210d2d2f85de8dbb86a381abff5f6f8266be0..94016f3d5eb297c62ec496543749905254c4eba9 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -423,9 +423,6 @@ bool SchedulerStateMachine::ShouldUpdateVisibleTiles() const {
|
| }
|
|
|
| bool SchedulerStateMachine::ShouldAnimate() const {
|
| - if (!can_draw_)
|
| - return false;
|
| -
|
| // If a commit occurred after our last call, we need to do animation again.
|
| if (HasAnimatedThisFrame() && !did_commit_after_animating_)
|
| return false;
|
| @@ -765,29 +762,18 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| if (!HasInitializedOutputSurface())
|
| return false;
|
|
|
| - // If we can't draw, don't tick until we are notified that we can draw again.
|
| - if (!can_draw_)
|
| - return false;
|
| -
|
| // The forced draw respects our normal draw scheduling, so we need to
|
| // request a BeginImplFrame for it.
|
| if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
| return true;
|
|
|
| - // There's no need to produce frames if we are not visible.
|
| - if (!visible_)
|
| - return false;
|
| -
|
| // We need to draw a more complete frame than we did the last BeginImplFrame,
|
| // so request another BeginImplFrame in anticipation that we will have
|
| // additional visible tiles.
|
| if (swap_used_incomplete_tile_)
|
| return true;
|
|
|
| - if (needs_animate_)
|
| - return true;
|
| -
|
| - return needs_redraw_;
|
| + return needs_animate_ || needs_redraw_;
|
| }
|
|
|
| // These are cases where we are very likely to draw soon, but might not
|
|
|