| Index: src/gpu/GrPictureUtils.h
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| diff --git a/src/gpu/GrPictureUtils.h b/src/gpu/GrPictureUtils.h
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| deleted file mode 100644
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| index f24910507d5d453e3bbb0fcee2edef9de2f77162..0000000000000000000000000000000000000000
|
| --- a/src/gpu/GrPictureUtils.h
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| +++ /dev/null
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| @@ -1,79 +0,0 @@
|
| -/*
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| - * Copyright 2014 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrPictureUtils_DEFINED
|
| -#define GrPictureUtils_DEFINED
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| -
|
| -#include "SkPicture.h"
|
| -#include "SkTArray.h"
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| -
|
| -// This class encapsulates the GPU-backend-specific acceleration data
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| -// for a single SkPicture
|
| -class GrAccelData : public SkPicture::AccelData {
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| -public:
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| - // Information about a given saveLayer in an SkPicture
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| - class SaveLayerInfo {
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| - public:
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| - SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {}
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| - ~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); }
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| -
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| - // The picture owning the layer. If the owning picture is the top-most
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| - // one (i.e., the picture for which this GrAccelData was created) then
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| - // this pointer is NULL. If it is a nested picture then the pointer
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| - // is non-NULL and owns a ref on the picture.
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| - const SkPicture* fPicture;
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| - // The device space bounds of this layer.
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| - SkRect fBounds;
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| - // The pre-matrix begins as the identity and accumulates the transforms
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| - // of the containing SkPictures (if any). This matrix state has to be
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| - // part of the initial matrix during replay so that it will be
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| - // preserved across setMatrix calls.
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| - SkMatrix fPreMat;
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| - // The matrix state (in the leaf picture) in which this layer's draws
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| - // must occur. It will/can be overridden by setMatrix calls in the
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| - // layer itself. It does not include the translation needed to map the
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| - // layer's top-left point to the origin (which must be part of the
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| - // initial matrix).
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| - SkMatrix fLocalMat;
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| - // The paint to use on restore. Can be NULL since it is optional.
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| - const SkPaint* fPaint;
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| - // The ID of this saveLayer in the picture. 0 is an invalid ID.
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| - size_t fSaveLayerOpID;
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| - // The ID of the matching restore in the picture. 0 is an invalid ID.
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| - size_t fRestoreOpID;
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| - // True if this saveLayer has at least one other saveLayer nested within it.
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| - // False otherwise.
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| - bool fHasNestedLayers;
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| - // True if this saveLayer is nested within another. False otherwise.
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| - bool fIsNested;
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| - };
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| -
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| - GrAccelData(Key key) : INHERITED(key) { }
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| -
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| - virtual ~GrAccelData() { }
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| -
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| - SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); }
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| -
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| - int numSaveLayers() const { return fSaveLayerInfo.count(); }
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| -
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| - const SaveLayerInfo& saveLayerInfo(int index) const {
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| - SkASSERT(index < fSaveLayerInfo.count());
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| -
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| - return fSaveLayerInfo[index];
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| - }
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| -
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| - // We may, in the future, need to pass in the GPUDevice in order to
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| - // incorporate the clip and matrix state into the key
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| - static SkPicture::AccelData::Key ComputeAccelDataKey();
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| -
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| -private:
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| - SkTArray<SaveLayerInfo, true> fSaveLayerInfo;
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| -
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| - typedef SkPicture::AccelData INHERITED;
|
| -};
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| -
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| -#endif // GrPictureUtils_DEFINED
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|
|