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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrPictureUtils_DEFINED | |
| 9 #define GrPictureUtils_DEFINED | |
| 10 | |
| 11 #include "SkPicture.h" | |
| 12 #include "SkTArray.h" | |
| 13 | |
| 14 // This class encapsulates the GPU-backend-specific acceleration data | |
| 15 // for a single SkPicture | |
| 16 class GrAccelData : public SkPicture::AccelData { | |
| 17 public: | |
| 18 // Information about a given saveLayer in an SkPicture | |
| 19 class SaveLayerInfo { | |
| 20 public: | |
| 21 SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {} | |
| 22 ~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); } | |
| 23 | |
| 24 // The picture owning the layer. If the owning picture is the top-most | |
| 25 // one (i.e., the picture for which this GrAccelData was created) then | |
| 26 // this pointer is NULL. If it is a nested picture then the pointer | |
| 27 // is non-NULL and owns a ref on the picture. | |
| 28 const SkPicture* fPicture; | |
| 29 // The device space bounds of this layer. | |
| 30 SkRect fBounds; | |
| 31 // The pre-matrix begins as the identity and accumulates the transforms | |
| 32 // of the containing SkPictures (if any). This matrix state has to be | |
| 33 // part of the initial matrix during replay so that it will be | |
| 34 // preserved across setMatrix calls. | |
| 35 SkMatrix fPreMat; | |
| 36 // The matrix state (in the leaf picture) in which this layer's draws | |
| 37 // must occur. It will/can be overridden by setMatrix calls in the | |
| 38 // layer itself. It does not include the translation needed to map the | |
| 39 // layer's top-left point to the origin (which must be part of the | |
| 40 // initial matrix). | |
| 41 SkMatrix fLocalMat; | |
| 42 // The paint to use on restore. Can be NULL since it is optional. | |
| 43 const SkPaint* fPaint; | |
| 44 // The ID of this saveLayer in the picture. 0 is an invalid ID. | |
| 45 size_t fSaveLayerOpID; | |
| 46 // The ID of the matching restore in the picture. 0 is an invalid ID. | |
| 47 size_t fRestoreOpID; | |
| 48 // True if this saveLayer has at least one other saveLayer nested within
it. | |
| 49 // False otherwise. | |
| 50 bool fHasNestedLayers; | |
| 51 // True if this saveLayer is nested within another. False otherwise. | |
| 52 bool fIsNested; | |
| 53 }; | |
| 54 | |
| 55 GrAccelData(Key key) : INHERITED(key) { } | |
| 56 | |
| 57 virtual ~GrAccelData() { } | |
| 58 | |
| 59 SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); } | |
| 60 | |
| 61 int numSaveLayers() const { return fSaveLayerInfo.count(); } | |
| 62 | |
| 63 const SaveLayerInfo& saveLayerInfo(int index) const { | |
| 64 SkASSERT(index < fSaveLayerInfo.count()); | |
| 65 | |
| 66 return fSaveLayerInfo[index]; | |
| 67 } | |
| 68 | |
| 69 // We may, in the future, need to pass in the GPUDevice in order to | |
| 70 // incorporate the clip and matrix state into the key | |
| 71 static SkPicture::AccelData::Key ComputeAccelDataKey(); | |
| 72 | |
| 73 private: | |
| 74 SkTArray<SaveLayerInfo, true> fSaveLayerInfo; | |
| 75 | |
| 76 typedef SkPicture::AccelData INHERITED; | |
| 77 }; | |
| 78 | |
| 79 #endif // GrPictureUtils_DEFINED | |
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