| Index: chrome/browser/ui/views/reload_button_unittest.cc
|
| diff --git a/chrome/browser/ui/views/reload_button_unittest.cc b/chrome/browser/ui/views/reload_button_unittest.cc
|
| deleted file mode 100644
|
| index 4c6e7c3723dc579281b71d85176b19f438d75ef5..0000000000000000000000000000000000000000
|
| --- a/chrome/browser/ui/views/reload_button_unittest.cc
|
| +++ /dev/null
|
| @@ -1,150 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "chrome/browser/ui/views/reload_button.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -class ReloadButtonTest : public testing::Test {
|
| - public:
|
| - ReloadButtonTest();
|
| -
|
| - void CheckState(bool enabled,
|
| - ReloadButton::Mode intended_mode,
|
| - ReloadButton::Mode visible_mode,
|
| - bool double_click_timer_running,
|
| - bool stop_to_reload_timer_running);
|
| -
|
| - // These accessors eliminate the need to declare each testcase as a friend.
|
| - void set_mouse_hovered(bool hovered) {
|
| - reload_.testing_mouse_hovered_ = hovered;
|
| - }
|
| - int reload_count() { return reload_.testing_reload_count_; }
|
| -
|
| - protected:
|
| - // We need a message loop for the timers to post events.
|
| - base::MessageLoop loop_;
|
| -
|
| - ReloadButton reload_;
|
| -};
|
| -
|
| -ReloadButtonTest::ReloadButtonTest() : reload_(NULL, NULL) {
|
| - // Set the timer delays to 0 so that timers will fire as soon as we tell the
|
| - // message loop to run pending tasks.
|
| - reload_.double_click_timer_delay_ = base::TimeDelta();
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| - reload_.stop_to_reload_timer_delay_ = base::TimeDelta();
|
| -}
|
| -
|
| -void ReloadButtonTest::CheckState(bool enabled,
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| - ReloadButton::Mode intended_mode,
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| - ReloadButton::Mode visible_mode,
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| - bool double_click_timer_running,
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| - bool stop_to_reload_timer_running) {
|
| - EXPECT_EQ(enabled, reload_.enabled());
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| - EXPECT_EQ(intended_mode, reload_.intended_mode_);
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| - EXPECT_EQ(visible_mode, reload_.visible_mode_);
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| - EXPECT_EQ(double_click_timer_running,
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| - reload_.double_click_timer_.IsRunning());
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| - EXPECT_EQ(stop_to_reload_timer_running,
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| - reload_.stop_to_reload_timer_.IsRunning());
|
| -}
|
| -
|
| -TEST_F(ReloadButtonTest, Basic) {
|
| - // The stop/reload button starts in the "enabled reload" state with no timers
|
| - // running.
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
|
| - false);
|
| -
|
| - // Press the button. This should start the double-click timer.
|
| - ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
|
| - reload_.ButtonPressed(&reload_, e);
|
| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
|
| - false);
|
| -
|
| - // Now change the mode (as if the browser had started loading the page). This
|
| - // should cancel the double-click timer since the button is not hovered.
|
| - reload_.ChangeMode(ReloadButton::MODE_STOP, false);
|
| - CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
|
| - false);
|
| -
|
| - // Press the button again. This should change back to reload.
|
| - reload_.ButtonPressed(&reload_, e);
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
|
| - false);
|
| -}
|
| -
|
| -TEST_F(ReloadButtonTest, DoubleClickTimer) {
|
| - // Start by pressing the button.
|
| - ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
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| - reload_.ButtonPressed(&reload_, e);
|
| -
|
| - // Try to press the button again. This should do nothing because the timer is
|
| - // running.
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| - int original_reload_count = reload_count();
|
| - reload_.ButtonPressed(&reload_, e);
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true,
|
| - false);
|
| - EXPECT_EQ(original_reload_count, reload_count());
|
| -
|
| - // Hover the button, and change mode. The visible mode should not change,
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| - // again because the timer is running.
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| - set_mouse_hovered(true);
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| - reload_.ChangeMode(ReloadButton::MODE_STOP, false);
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| - CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true,
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| - false);
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| -
|
| - // Now fire the timer. This should complete the mode change.
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| - loop_.RunUntilIdle();
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| - CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false,
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| - false);
|
| -}
|
| -
|
| -TEST_F(ReloadButtonTest, DisableOnHover) {
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| - // Change to stop and hover.
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| - ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
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| - reload_.ButtonPressed(&reload_, e);
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| - reload_.ChangeMode(ReloadButton::MODE_STOP, false);
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| - set_mouse_hovered(true);
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| -
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| - // Now change back to reload. This should result in a disabled stop button
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| - // due to the hover.
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| - reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
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| - CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false,
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| - true);
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| -
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| - // Un-hover the button, which should allow it to reset.
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| - set_mouse_hovered(false);
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| - ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), 0);
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| - reload_.OnMouseExited(e2);
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
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| - false);
|
| -}
|
| -
|
| -TEST_F(ReloadButtonTest, ResetOnClick) {
|
| - // Change to stop and hover.
|
| - ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
|
| - reload_.ButtonPressed(&reload_, e);
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| - reload_.ChangeMode(ReloadButton::MODE_STOP, false);
|
| - set_mouse_hovered(true);
|
| -
|
| - // Press the button. This should change back to reload despite the hover,
|
| - // because it's a direct user action.
|
| - reload_.ButtonPressed(&reload_, e);
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
|
| - false);
|
| -}
|
| -
|
| -TEST_F(ReloadButtonTest, ResetOnTimer) {
|
| - // Change to stop, hover, and change back to reload.
|
| - ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0);
|
| - reload_.ButtonPressed(&reload_, e);
|
| - reload_.ChangeMode(ReloadButton::MODE_STOP, false);
|
| - set_mouse_hovered(true);
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| - reload_.ChangeMode(ReloadButton::MODE_RELOAD, false);
|
| -
|
| - // Now fire the stop-to-reload timer. This should reset the button.
|
| - loop_.RunUntilIdle();
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| - CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false,
|
| - false);
|
| -}
|
|
|