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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/message_loop/message_loop.h" | |
| 6 #include "chrome/browser/ui/views/reload_button.h" | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 | |
| 9 class ReloadButtonTest : public testing::Test { | |
| 10 public: | |
| 11 ReloadButtonTest(); | |
| 12 | |
| 13 void CheckState(bool enabled, | |
| 14 ReloadButton::Mode intended_mode, | |
| 15 ReloadButton::Mode visible_mode, | |
| 16 bool double_click_timer_running, | |
| 17 bool stop_to_reload_timer_running); | |
| 18 | |
| 19 // These accessors eliminate the need to declare each testcase as a friend. | |
| 20 void set_mouse_hovered(bool hovered) { | |
| 21 reload_.testing_mouse_hovered_ = hovered; | |
| 22 } | |
| 23 int reload_count() { return reload_.testing_reload_count_; } | |
| 24 | |
| 25 protected: | |
| 26 // We need a message loop for the timers to post events. | |
| 27 base::MessageLoop loop_; | |
| 28 | |
| 29 ReloadButton reload_; | |
| 30 }; | |
| 31 | |
| 32 ReloadButtonTest::ReloadButtonTest() : reload_(NULL, NULL) { | |
| 33 // Set the timer delays to 0 so that timers will fire as soon as we tell the | |
| 34 // message loop to run pending tasks. | |
| 35 reload_.double_click_timer_delay_ = base::TimeDelta(); | |
| 36 reload_.stop_to_reload_timer_delay_ = base::TimeDelta(); | |
| 37 } | |
| 38 | |
| 39 void ReloadButtonTest::CheckState(bool enabled, | |
| 40 ReloadButton::Mode intended_mode, | |
| 41 ReloadButton::Mode visible_mode, | |
| 42 bool double_click_timer_running, | |
| 43 bool stop_to_reload_timer_running) { | |
| 44 EXPECT_EQ(enabled, reload_.enabled()); | |
| 45 EXPECT_EQ(intended_mode, reload_.intended_mode_); | |
| 46 EXPECT_EQ(visible_mode, reload_.visible_mode_); | |
| 47 EXPECT_EQ(double_click_timer_running, | |
| 48 reload_.double_click_timer_.IsRunning()); | |
| 49 EXPECT_EQ(stop_to_reload_timer_running, | |
| 50 reload_.stop_to_reload_timer_.IsRunning()); | |
| 51 } | |
| 52 | |
| 53 TEST_F(ReloadButtonTest, Basic) { | |
| 54 // The stop/reload button starts in the "enabled reload" state with no timers | |
| 55 // running. | |
| 56 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | |
| 57 false); | |
| 58 | |
| 59 // Press the button. This should start the double-click timer. | |
| 60 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); | |
| 61 reload_.ButtonPressed(&reload_, e); | |
| 62 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | |
| 63 false); | |
| 64 | |
| 65 // Now change the mode (as if the browser had started loading the page). This | |
| 66 // should cancel the double-click timer since the button is not hovered. | |
| 67 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | |
| 68 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | |
| 69 false); | |
| 70 | |
| 71 // Press the button again. This should change back to reload. | |
| 72 reload_.ButtonPressed(&reload_, e); | |
| 73 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | |
| 74 false); | |
| 75 } | |
| 76 | |
| 77 TEST_F(ReloadButtonTest, DoubleClickTimer) { | |
| 78 // Start by pressing the button. | |
| 79 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); | |
| 80 reload_.ButtonPressed(&reload_, e); | |
| 81 | |
| 82 // Try to press the button again. This should do nothing because the timer is | |
| 83 // running. | |
| 84 int original_reload_count = reload_count(); | |
| 85 reload_.ButtonPressed(&reload_, e); | |
| 86 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, true, | |
| 87 false); | |
| 88 EXPECT_EQ(original_reload_count, reload_count()); | |
| 89 | |
| 90 // Hover the button, and change mode. The visible mode should not change, | |
| 91 // again because the timer is running. | |
| 92 set_mouse_hovered(true); | |
| 93 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | |
| 94 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_RELOAD, true, | |
| 95 false); | |
| 96 | |
| 97 // Now fire the timer. This should complete the mode change. | |
| 98 loop_.RunUntilIdle(); | |
| 99 CheckState(true, ReloadButton::MODE_STOP, ReloadButton::MODE_STOP, false, | |
| 100 false); | |
| 101 } | |
| 102 | |
| 103 TEST_F(ReloadButtonTest, DisableOnHover) { | |
| 104 // Change to stop and hover. | |
| 105 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); | |
| 106 reload_.ButtonPressed(&reload_, e); | |
| 107 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | |
| 108 set_mouse_hovered(true); | |
| 109 | |
| 110 // Now change back to reload. This should result in a disabled stop button | |
| 111 // due to the hover. | |
| 112 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); | |
| 113 CheckState(false, ReloadButton::MODE_RELOAD, ReloadButton::MODE_STOP, false, | |
| 114 true); | |
| 115 | |
| 116 // Un-hover the button, which should allow it to reset. | |
| 117 set_mouse_hovered(false); | |
| 118 ui::MouseEvent e2(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), 0); | |
| 119 reload_.OnMouseExited(e2); | |
| 120 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | |
| 121 false); | |
| 122 } | |
| 123 | |
| 124 TEST_F(ReloadButtonTest, ResetOnClick) { | |
| 125 // Change to stop and hover. | |
| 126 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); | |
| 127 reload_.ButtonPressed(&reload_, e); | |
| 128 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | |
| 129 set_mouse_hovered(true); | |
| 130 | |
| 131 // Press the button. This should change back to reload despite the hover, | |
| 132 // because it's a direct user action. | |
| 133 reload_.ButtonPressed(&reload_, e); | |
| 134 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | |
| 135 false); | |
| 136 } | |
| 137 | |
| 138 TEST_F(ReloadButtonTest, ResetOnTimer) { | |
| 139 // Change to stop, hover, and change back to reload. | |
| 140 ui::MouseEvent e(ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), 0); | |
| 141 reload_.ButtonPressed(&reload_, e); | |
| 142 reload_.ChangeMode(ReloadButton::MODE_STOP, false); | |
| 143 set_mouse_hovered(true); | |
| 144 reload_.ChangeMode(ReloadButton::MODE_RELOAD, false); | |
| 145 | |
| 146 // Now fire the stop-to-reload timer. This should reset the button. | |
| 147 loop_.RunUntilIdle(); | |
| 148 CheckState(true, ReloadButton::MODE_RELOAD, ReloadButton::MODE_RELOAD, false, | |
| 149 false); | |
| 150 } | |
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