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Issue 71503004: Further improve Math.sin/cos. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 1 month ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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210 } 210 }
211 211
212 212
213 var InitTrigonometricFunctions; 213 var InitTrigonometricFunctions;
214 214
215 215
216 // Define constants and interpolation functions. 216 // Define constants and interpolation functions.
217 // Also define the initialization function that populates the lookup table 217 // Also define the initialization function that populates the lookup table
218 // and then wires up the function definitions. 218 // and then wires up the function definitions.
219 function SetupTrigonometricFunctions() { 219 function SetupTrigonometricFunctions() {
220 var samples = 1800; // Table size. 220 var samples = 1620; // Table size. Do not change arbitrarily.
221 var pi = 3.1415926535897932; 221 var inverse_pi_half = 0.63661977236758134;
222 var pi_half = pi / 2;
223 var inverse_pi_half = 2 / pi;
224 var two_pi = 2 * pi;
225 var four_pi = 4 * pi;
226 var interval = pi_half / samples;
227 var inverse_interval = samples / pi_half;
228 var table_sin; 222 var table_sin;
229 var table_cos_interval; 223 var table_cos_interval;
230 224
231 // This implements sine using the following algorithm. 225 // This implements sine using the following algorithm.
232 // 1) Multiplication takes care of to-number conversion. 226 // 1) Multiplication takes care of to-number conversion.
233 // 2) Reduce x to the first quadrant [0, pi/2]. 227 // 2) Reduce x to the first quadrant [0, pi/2].
234 // Conveniently enough, in case of +/-Infinity, we get NaN. 228 // Conveniently enough, in case of +/-Infinity, we get NaN.
235 // 3) Replace x by (pi/2-x) if x was in the 2nd or 4th quadrant. 229 // 3) Replace x by (pi/2-x) if x was in the 2nd or 4th quadrant.
236 // 4) Do a table lookup for the closest samples to the left and right of x. 230 // 4) Do a table lookup for the closest samples to the left and right of x.
237 // 5) Find the derivatives at those sampling points by table lookup: 231 // 5) Find the derivatives at those sampling points by table lookup:
238 // dsin(x)/dx = cos(x) = sin(pi/2-x) for x in [0, pi/2]. 232 // dsin(x)/dx = cos(x) = sin(pi/2-x) for x in [0, pi/2].
239 // 6) Use cubic spline interpolation to approximate sin(x). 233 // 6) Use cubic spline interpolation to approximate sin(x).
240 // 7) Negate the result if x was in the 3rd or 4th quadrant. 234 // 7) Negate the result if x was in the 3rd or 4th quadrant.
241 // 8) Get rid of -0 by adding 0. 235 // 8) Get rid of -0 by adding 0.
242 var Interpolation = function(x) { 236 var Interpolation = function(x) {
243 var double_index = x * inverse_interval; 237 var double_index = x * samples;
244 var index = double_index | 0; 238 var index = double_index | 0;
245 var t1 = double_index - index; 239 var t1 = double_index - index;
246 var t2 = 1 - t1; 240 var t2 = 1 - t1;
247 var y1 = table_sin[index]; 241 var y1 = table_sin[index];
248 var y2 = table_sin[index + 1]; 242 var y2 = table_sin[index + 1];
249 var dy = y2 - y1; 243 var dy = y2 - y1;
250 return (t2 * y1 + t1 * y2 + 244 return (t2 * y1 + t1 * y2 +
251 t1 * t2 * ((table_cos_interval[index] - dy) * t2 + 245 t1 * t2 * ((table_cos_interval[index] - dy) * t2 +
252 (dy - table_cos_interval[index + 1]) * t1)); 246 (dy - table_cos_interval[index + 1]) * t1));
253 } 247 }
254 248
255 var MathSinInterpolation = function(x) { 249 var MathSinInterpolation = function(x) {
256 // This is to make Sunspider's result verification happy. 250 x = x * inverse_pi_half;
257 if (x > four_pi) x -= four_pi; 251 var multiple = MathFloor(x);
258 var multiple = MathFloor(x * inverse_pi_half); 252 if (%_IsMinusZero(multiple)) return -0;
Jakob Kummerow 2013/11/18 13:53:46 Why this change? "return multiple" might be (ever
259 if (%_IsMinusZero(multiple)) return multiple; 253 x = (multiple & 1) + (1 - ((multiple & 1) << 1)) * (x - multiple);
260 x = (multiple & 1) * pi_half +
261 (1 - ((multiple & 1) << 1)) * (x - multiple * pi_half);
262 return Interpolation(x) * (1 - (multiple & 2)) + 0; 254 return Interpolation(x) * (1 - (multiple & 2)) + 0;
263 } 255 }
264 256
265 // Cosine is sine with a phase offset of pi/2. 257 // Cosine is sine with a phase offset of pi/2.
266 var MathCosInterpolation = function(x) { 258 var MathCosInterpolation = function(x) {
267 var multiple = MathFloor(x * inverse_pi_half); 259 x = x * inverse_pi_half;
260 var multiple = MathFloor(x);
268 var phase = multiple + 1; 261 var phase = multiple + 1;
269 x = (phase & 1) * pi_half + 262 x = (phase & 1) + (1 - ((phase & 1) << 1)) * (x - multiple);
270 (1 - ((phase & 1) << 1)) * (x - multiple * pi_half);
271 return Interpolation(x) * (1 - (phase & 2)) + 0; 263 return Interpolation(x) * (1 - (phase & 2)) + 0;
272 }; 264 };
273 265
274 %SetInlineBuiltinFlag(Interpolation); 266 %SetInlineBuiltinFlag(Interpolation);
275 %SetInlineBuiltinFlag(MathSinInterpolation); 267 %SetInlineBuiltinFlag(MathSinInterpolation);
276 %SetInlineBuiltinFlag(MathCosInterpolation); 268 %SetInlineBuiltinFlag(MathCosInterpolation);
277 269
278 InitTrigonometricFunctions = function() { 270 InitTrigonometricFunctions = function() {
279 table_sin = new global.Float64Array(samples + 2); 271 table_sin = new global.Float64Array(samples + 2);
280 table_cos_interval = new global.Float64Array(samples + 2); 272 table_cos_interval = new global.Float64Array(samples + 2);
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359 "min", MathMin, 351 "min", MathMin,
360 "imul", MathImul 352 "imul", MathImul
361 )); 353 ));
362 354
363 %SetInlineBuiltinFlag(MathSin); 355 %SetInlineBuiltinFlag(MathSin);
364 %SetInlineBuiltinFlag(MathCos); 356 %SetInlineBuiltinFlag(MathCos);
365 %SetInlineBuiltinFlag(MathTan); 357 %SetInlineBuiltinFlag(MathTan);
366 } 358 }
367 359
368 SetUpMath(); 360 SetUpMath();
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