Index: Source/core/rendering/RenderBox.cpp |
diff --git a/Source/core/rendering/RenderBox.cpp b/Source/core/rendering/RenderBox.cpp |
index c7d0398f693495644bb18eba689f214060f9cc47..403d1aab5a6522b876f1e1d6e592f77d6b67af53 100644 |
--- a/Source/core/rendering/RenderBox.cpp |
+++ b/Source/core/rendering/RenderBox.cpp |
@@ -566,7 +566,7 @@ FloatQuad RenderBox::absoluteContentQuad() const |
return localToAbsoluteQuad(FloatRect(rect)); |
} |
-void RenderBox::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) const |
+void RenderBox::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset) const |
{ |
if (!size().isEmpty()) |
rects.append(LayoutRect(additionalOffset, size())); |
@@ -3929,7 +3929,7 @@ LayoutBoxExtent RenderBox::computeVisualEffectOverflowExtent() const |
if (style()->outlineStyleIsAuto()) { |
// The result focus ring rects are in coordinates of this object's border box. |
Vector<LayoutRect> focusRingRects; |
- addFocusRingRects(focusRingRects, LayoutPoint(), this); |
+ addFocusRingRects(focusRingRects, LayoutPoint()); |
LayoutRect rect = unionRect(focusRingRects); |
int outlineSize = GraphicsContext::focusRingOutsetExtent(style()->outlineOffset(), style()->outlineWidth()); |