Index: Source/core/rendering/RenderBlock.cpp |
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
index 53b3e20d026e5576ed942c7588440137d27b4004..80b91b5e79edf37b42a39f5db226ddae9ffb76b8 100644 |
--- a/Source/core/rendering/RenderBlock.cpp |
+++ b/Source/core/rendering/RenderBlock.cpp |
@@ -3993,7 +3993,7 @@ LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, La |
return caretRect; |
} |
-void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const |
+void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset) const |
{ |
// For blocks inside inlines, we go ahead and include margins so that we run right up to the |
// inline boxes above and below us (thus getting merged with them to form a single irregular |
@@ -4023,11 +4023,11 @@ void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint |
rects.append(rect); |
} |
- addChildFocusRingRects(rects, additionalOffset, paintContainer); |
+ addChildFocusRingRects(rects, additionalOffset); |
} |
if (inlineElementContinuation()) |
- inlineElementContinuation()->addFocusRingRects(rects, additionalOffset + (inlineElementContinuation()->containingBlock()->location() - location()), paintContainer); |
+ inlineElementContinuation()->addFocusRingRects(rects, additionalOffset + (inlineElementContinuation()->containingBlock()->location() - location())); |
} |
void RenderBlock::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint& layerOffset) const |