| Index: Source/core/rendering/compositing/CompositingState.h
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| diff --git a/Source/core/rendering/compositing/CompositingState.h b/Source/core/rendering/compositing/CompositingState.h
|
| index 9e2cb4be95a4a467b98db5c45b5fe683c4b6c24d..2601aacf4900c7d7e9f84b65b6ab7371254d5d97 100644
|
| --- a/Source/core/rendering/compositing/CompositingState.h
|
| +++ b/Source/core/rendering/compositing/CompositingState.h
|
| @@ -11,12 +11,6 @@ enum CompositingState {
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| // The layer paints into its enclosing composited ancestor.
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| NotComposited = 0,
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|
|
| - // The layer is composited, but its contents still paint into enclosing composited ancestor.
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| - // In this state, paint invalidations must be sent to the enclosing composited ancestor.
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| - // Typically this happens when a layer's properties need to be represented in the compositor
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| - // output data structures, but it doesn't actually have any other reasons to be composited.
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| - HasOwnBackingButPaintsIntoAncestor = 1,
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| -
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| PaintsIntoOwnBacking = 2,
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|
|
| // In this state, the RenderLayer subtree paints into a backing that is shared by
|
|
|