| Index: Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| index e95e56edde1a7f4402e91e6a8ff2529a09f3414b..44727edf222c79faa5fc90060f6f76b9bf2608f8 100644
|
| --- a/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| +++ b/Source/core/rendering/compositing/CompositingLayerAssigner.cpp
|
| @@ -275,8 +275,8 @@ void CompositingLayerAssigner::assignLayersToBackingsInternal(RenderLayer* layer
|
| }
|
|
|
| if (m_layerSquashingEnabled) {
|
| - // At this point, if the layer is to be "separately" composited, then its backing becomes the most recent in paint-order.
|
| - if (layer->compositingState() == PaintsIntoOwnBacking || layer->compositingState() == HasOwnBackingButPaintsIntoAncestor) {
|
| + // At this point, if the layer is to be separately composited, then its backing becomes the most recent in paint-order.
|
| + if (layer->compositingState() == PaintsIntoOwnBacking) {
|
| ASSERT(!requiresSquashing(layer->compositingReasons()));
|
| squashingState.updateSquashingStateForNewMapping(layer->compositedLayerMapping(), layer->hasCompositedLayerMapping());
|
| }
|
|
|