| Index: src/gpu/GrGpu.cpp
|
| diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
|
| index 64ee29bde54bfb8206201f71b50af4d7baecf0e5..ab24c5447fcf4b902ea937f43dd69fb741ebf666 100644
|
| --- a/src/gpu/GrGpu.cpp
|
| +++ b/src/gpu/GrGpu.cpp
|
| @@ -84,10 +84,8 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc,
|
|
|
| bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
|
| SkASSERT(NULL == rt->getStencilBuffer());
|
| - GrStencilBuffer* sb =
|
| - this->getContext()->findStencilBuffer(rt->width(),
|
| - rt->height(),
|
| - rt->numSamples());
|
| + SkAutoTUnref<GrStencilBuffer> sb(
|
| + this->getContext()->findAndRefStencilBuffer(rt->width(), rt->height(), rt->numSamples()));
|
| if (sb) {
|
| rt->setStencilBuffer(sb);
|
| bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
|
| @@ -96,8 +94,7 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
|
| }
|
| return attached;
|
| }
|
| - if (this->createStencilBufferForRenderTarget(rt,
|
| - rt->width(), rt->height())) {
|
| + if (this->createStencilBufferForRenderTarget(rt, rt->width(), rt->height())) {
|
| // Right now we're clearing the stencil buffer here after it is
|
| // attached to an RT for the first time. When we start matching
|
| // stencil buffers with smaller color targets this will no longer
|
|
|