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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/strings/string_util.h" | 11 #include "base/strings/string_util.h" |
12 #include "base/sys_info.h" | 12 #include "base/sys_info.h" |
13 #include "gpu/command_buffer/service/buffer_manager.h" | 13 #include "gpu/command_buffer/service/buffer_manager.h" |
14 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
16 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
17 #include "gpu/command_buffer/service/mailbox_manager_impl.h" | 17 #include "gpu/command_buffer/service/mailbox_manager_impl.h" |
18 #include "gpu/command_buffer/service/memory_tracking.h" | 18 #include "gpu/command_buffer/service/memory_tracking.h" |
19 #include "gpu/command_buffer/service/program_manager.h" | 19 #include "gpu/command_buffer/service/program_manager.h" |
20 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 20 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
21 #include "gpu/command_buffer/service/shader_manager.h" | 21 #include "gpu/command_buffer/service/shader_manager.h" |
22 #include "gpu/command_buffer/service/texture_manager.h" | 22 #include "gpu/command_buffer/service/texture_manager.h" |
23 #include "gpu/command_buffer/service/transfer_buffer_manager.h" | 23 #include "gpu/command_buffer/service/transfer_buffer_manager.h" |
24 #include "gpu/command_buffer/service/valuebuffer_manager.h" | |
25 #include "ui/gl/gl_implementation.h" | 24 #include "ui/gl/gl_implementation.h" |
26 | 25 |
27 namespace gpu { | 26 namespace gpu { |
28 namespace gles2 { | 27 namespace gles2 { |
29 | 28 |
30 ContextGroup::ContextGroup( | 29 ContextGroup::ContextGroup( |
31 const scoped_refptr<MailboxManager>& mailbox_manager, | 30 const scoped_refptr<MailboxManager>& mailbox_manager, |
32 const scoped_refptr<MemoryTracker>& memory_tracker, | 31 const scoped_refptr<MemoryTracker>& memory_tracker, |
33 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, | 32 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, |
34 const scoped_refptr<FeatureInfo>& feature_info, | 33 const scoped_refptr<FeatureInfo>& feature_info, |
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115 | 114 |
116 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; | 115 const bool depth24_supported = feature_info_->feature_flags().oes_depth24; |
117 | 116 |
118 buffer_manager_.reset( | 117 buffer_manager_.reset( |
119 new BufferManager(memory_tracker_.get(), feature_info_.get())); | 118 new BufferManager(memory_tracker_.get(), feature_info_.get())); |
120 framebuffer_manager_.reset( | 119 framebuffer_manager_.reset( |
121 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); | 120 new FramebufferManager(max_draw_buffers_, max_color_attachments_)); |
122 renderbuffer_manager_.reset(new RenderbufferManager( | 121 renderbuffer_manager_.reset(new RenderbufferManager( |
123 memory_tracker_.get(), max_renderbuffer_size, max_samples, | 122 memory_tracker_.get(), max_renderbuffer_size, max_samples, |
124 depth24_supported)); | 123 depth24_supported)); |
125 valuebuffer_manager_.reset(new ValuebufferManager()); | |
126 shader_manager_.reset(new ShaderManager()); | 124 shader_manager_.reset(new ShaderManager()); |
127 | 125 |
128 // Lookup GL things we need to know. | 126 // Lookup GL things we need to know. |
129 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 127 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
130 if (!QueryGLFeatureU( | 128 if (!QueryGLFeatureU( |
131 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 129 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
132 &max_vertex_attribs_)) { | 130 &max_vertex_attribs_)) { |
133 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 131 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
134 << "vertex attributes supported."; | 132 << "vertex attributes supported."; |
135 return false; | 133 return false; |
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295 if (texture_manager_) | 293 if (texture_manager_) |
296 texture_manager_->set_framebuffer_manager(NULL); | 294 texture_manager_->set_framebuffer_manager(NULL); |
297 framebuffer_manager_.reset(); | 295 framebuffer_manager_.reset(); |
298 } | 296 } |
299 | 297 |
300 if (renderbuffer_manager_ != NULL) { | 298 if (renderbuffer_manager_ != NULL) { |
301 renderbuffer_manager_->Destroy(have_context); | 299 renderbuffer_manager_->Destroy(have_context); |
302 renderbuffer_manager_.reset(); | 300 renderbuffer_manager_.reset(); |
303 } | 301 } |
304 | 302 |
305 if (valuebuffer_manager_ != NULL) { | |
306 valuebuffer_manager_->Destroy(); | |
307 valuebuffer_manager_.reset(); | |
308 } | |
309 | |
310 if (texture_manager_ != NULL) { | 303 if (texture_manager_ != NULL) { |
311 texture_manager_->Destroy(have_context); | 304 texture_manager_->Destroy(have_context); |
312 texture_manager_.reset(); | 305 texture_manager_.reset(); |
313 } | 306 } |
314 | 307 |
315 if (program_manager_ != NULL) { | 308 if (program_manager_ != NULL) { |
316 program_manager_->Destroy(have_context); | 309 program_manager_->Destroy(have_context); |
317 program_manager_.reset(); | 310 program_manager_.reset(); |
318 } | 311 } |
319 | 312 |
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378 GLenum pname, GLint min_required, uint32* v) { | 371 GLenum pname, GLint min_required, uint32* v) { |
379 uint32 value = 0; | 372 uint32 value = 0; |
380 GetIntegerv(pname, &value); | 373 GetIntegerv(pname, &value); |
381 bool result = CheckGLFeatureU(min_required, &value); | 374 bool result = CheckGLFeatureU(min_required, &value); |
382 *v = value; | 375 *v = value; |
383 return result; | 376 return result; |
384 } | 377 } |
385 | 378 |
386 } // namespace gles2 | 379 } // namespace gles2 |
387 } // namespace gpu | 380 } // namespace gpu |
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