| Index: content/renderer/transport_texture_host.cc
|
| ===================================================================
|
| --- content/renderer/transport_texture_host.cc (revision 86484)
|
| +++ content/renderer/transport_texture_host.cc (working copy)
|
| @@ -1,193 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include <GLES2/gl2.h>
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "content/renderer/transport_texture_host.h"
|
| -
|
| -// On Mac gl2.h clashes with gpu_messages.h and this problem hasn't been
|
| -// solved yet so exclude building on Mac.
|
| -#if !defined(OS_MACOSX)
|
| -
|
| -#include "base/message_loop.h"
|
| -#include "content/common/gpu/gpu_messages.h"
|
| -#include "content/renderer/renderer_gl_context.h"
|
| -#include "content/renderer/transport_texture_service.h"
|
| -
|
| -TransportTextureHost::TransportTextureHost(MessageLoop* io_message_loop,
|
| - MessageLoop* render_message_loop,
|
| - TransportTextureService* service,
|
| - IPC::Message::Sender* sender,
|
| - RendererGLContext* context,
|
| - int32 context_route_id,
|
| - int32 host_id)
|
| - : io_message_loop_(io_message_loop),
|
| - render_message_loop_(render_message_loop),
|
| - service_(service),
|
| - sender_(sender),
|
| - context_(context),
|
| - context_route_id_(context_route_id),
|
| - host_id_(host_id),
|
| - peer_id_(0) {
|
| -}
|
| -
|
| -TransportTextureHost::~TransportTextureHost() {
|
| -}
|
| -
|
| -void TransportTextureHost::Init(Task* done_task) {
|
| - if (MessageLoop::current() != io_message_loop_) {
|
| - io_message_loop_->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &TransportTextureHost::Init, done_task));
|
| - return;
|
| - }
|
| -
|
| - init_task_.reset(done_task);
|
| -
|
| - // Send the message.
|
| - bool ret = sender_->Send(
|
| - new GpuChannelMsg_CreateTransportTexture(context_route_id_, host_id_));
|
| - if (!ret) {
|
| - LOG(ERROR) << "GpuChannelMsg_CreateTransportTexture failed";
|
| - init_task_->Run();
|
| - init_task_.reset();
|
| - }
|
| -}
|
| -
|
| -void TransportTextureHost::Destroy() {
|
| - ReleaseTexturesInternal();
|
| - SendDestroyInternal();
|
| -
|
| - service_->RemoveRoute(host_id_);
|
| -}
|
| -
|
| -void TransportTextureHost::GetTextures(TextureUpdateCallback* callback,
|
| - std::vector<int>* textures) {
|
| - textures->resize(textures_.size());
|
| - std::copy(textures_.begin(), textures_.end(), textures->begin());
|
| - update_callback_.reset(callback);
|
| -}
|
| -
|
| -int TransportTextureHost::GetPeerId() {
|
| - return peer_id_;
|
| -}
|
| -
|
| -void TransportTextureHost::OnChannelConnected(int32 peer_pid) {
|
| -}
|
| -
|
| -void TransportTextureHost::OnChannelError() {
|
| -}
|
| -
|
| -bool TransportTextureHost::OnMessageReceived(const IPC::Message& msg) {
|
| - bool handled = true;
|
| - IPC_BEGIN_MESSAGE_MAP(TransportTextureHost, msg)
|
| - IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_TransportTextureCreated,
|
| - OnTransportTextureCreated)
|
| - IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_CreateTextures,
|
| - OnCreateTextures)
|
| - IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_ReleaseTextures,
|
| - OnReleaseTextures)
|
| - IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_TextureUpdated,
|
| - OnTextureUpdated)
|
| - IPC_MESSAGE_UNHANDLED(handled = false)
|
| - IPC_END_MESSAGE_MAP()
|
| - DCHECK(handled);
|
| - return handled;
|
| -}
|
| -
|
| -void TransportTextureHost::ReleaseTexturesInternal() {
|
| - if (MessageLoop::current() != render_message_loop_) {
|
| - render_message_loop_->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this,
|
| - &TransportTextureHost::ReleaseTexturesInternal));
|
| - return;
|
| - }
|
| -
|
| - scoped_array<GLuint> textures(new GLuint[textures_.size()]);
|
| - for (size_t i = 0; i < textures_.size(); ++i)
|
| - textures[i] = textures_[i];
|
| - glDeleteTextures(textures_.size(), textures.get());
|
| -}
|
| -
|
| -void TransportTextureHost::SendTexturesInternal(std::vector<int> textures) {
|
| - if (MessageLoop::current() != io_message_loop_) {
|
| - io_message_loop_->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &TransportTextureHost::SendTexturesInternal,
|
| - textures));
|
| - return;
|
| - }
|
| -
|
| - bool ret = sender_->Send(
|
| - new GpuTransportTextureMsg_TexturesCreated(peer_id_, textures));
|
| - if (!ret) {
|
| - LOG(ERROR) << "GpuTransportTextureMsg_TexturesCreated failed";
|
| - }
|
| -}
|
| -
|
| -void TransportTextureHost::SendDestroyInternal() {
|
| - if (MessageLoop::current() != io_message_loop_) {
|
| - io_message_loop_->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &TransportTextureHost::SendDestroyInternal));
|
| - return;
|
| - }
|
| -
|
| - bool ret = sender_->Send(new GpuTransportTextureMsg_Destroy(peer_id_));
|
| - if (!ret) {
|
| - LOG(ERROR) << "GpuTransportTextureMsg_Destroy failed";
|
| - }
|
| -}
|
| -
|
| -void TransportTextureHost::OnTransportTextureCreated(int32 peer_id) {
|
| - DCHECK_EQ(io_message_loop_, MessageLoop::current());
|
| -
|
| - peer_id_ = peer_id;
|
| - init_task_->Run();
|
| - init_task_.reset();
|
| -}
|
| -
|
| -void TransportTextureHost::OnCreateTextures(int32 n, uint32 width,
|
| - uint32 height, int32 format) {
|
| - if (MessageLoop::current() != render_message_loop_) {
|
| - render_message_loop_->PostTask(
|
| - FROM_HERE,
|
| - NewRunnableMethod(this, &TransportTextureHost::OnCreateTextures,
|
| - n, width, height, format));
|
| - return;
|
| - }
|
| -
|
| - // In this method we need to make the ggl context current and then generate
|
| - // textures for each video frame. We also need to allocate memory for each
|
| - // texture generated.
|
| - bool ret = RendererGLContext::MakeCurrent(context_);
|
| - CHECK(ret) << "Failed to switch context";
|
| -
|
| - // TODO(hclam): Should do this through TextureManager instead of generating
|
| - // textures directly.
|
| - scoped_array<GLuint> textures(new GLuint[n]);
|
| - glGenTextures(n, textures.get());
|
| - for (int i = 0; i < n; ++i) {
|
| - textures_.push_back(textures[i]);
|
| - }
|
| - glFinish();
|
| -
|
| - // Send textures to the GPU process.
|
| - SendTexturesInternal(textures_);
|
| -}
|
| -
|
| -void TransportTextureHost::OnReleaseTextures() {
|
| - // This method will switch thread properly so just call it directly.
|
| - ReleaseTexturesInternal();
|
| -}
|
| -
|
| -void TransportTextureHost::OnTextureUpdated(int texture_id) {
|
| - if (update_callback_.get())
|
| - update_callback_->Run(texture_id);
|
| -}
|
| -
|
| -#endif
|
|
|