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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <GLES2/gl2.h> | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "content/renderer/transport_texture_host.h" | |
| 10 | |
| 11 // On Mac gl2.h clashes with gpu_messages.h and this problem hasn't been | |
| 12 // solved yet so exclude building on Mac. | |
| 13 #if !defined(OS_MACOSX) | |
| 14 | |
| 15 #include "base/message_loop.h" | |
| 16 #include "content/common/gpu/gpu_messages.h" | |
| 17 #include "content/renderer/renderer_gl_context.h" | |
| 18 #include "content/renderer/transport_texture_service.h" | |
| 19 | |
| 20 TransportTextureHost::TransportTextureHost(MessageLoop* io_message_loop, | |
| 21 MessageLoop* render_message_loop, | |
| 22 TransportTextureService* service, | |
| 23 IPC::Message::Sender* sender, | |
| 24 RendererGLContext* context, | |
| 25 int32 context_route_id, | |
| 26 int32 host_id) | |
| 27 : io_message_loop_(io_message_loop), | |
| 28 render_message_loop_(render_message_loop), | |
| 29 service_(service), | |
| 30 sender_(sender), | |
| 31 context_(context), | |
| 32 context_route_id_(context_route_id), | |
| 33 host_id_(host_id), | |
| 34 peer_id_(0) { | |
| 35 } | |
| 36 | |
| 37 TransportTextureHost::~TransportTextureHost() { | |
| 38 } | |
| 39 | |
| 40 void TransportTextureHost::Init(Task* done_task) { | |
| 41 if (MessageLoop::current() != io_message_loop_) { | |
| 42 io_message_loop_->PostTask( | |
| 43 FROM_HERE, | |
| 44 NewRunnableMethod(this, &TransportTextureHost::Init, done_task)); | |
| 45 return; | |
| 46 } | |
| 47 | |
| 48 init_task_.reset(done_task); | |
| 49 | |
| 50 // Send the message. | |
| 51 bool ret = sender_->Send( | |
| 52 new GpuChannelMsg_CreateTransportTexture(context_route_id_, host_id_)); | |
| 53 if (!ret) { | |
| 54 LOG(ERROR) << "GpuChannelMsg_CreateTransportTexture failed"; | |
| 55 init_task_->Run(); | |
| 56 init_task_.reset(); | |
| 57 } | |
| 58 } | |
| 59 | |
| 60 void TransportTextureHost::Destroy() { | |
| 61 ReleaseTexturesInternal(); | |
| 62 SendDestroyInternal(); | |
| 63 | |
| 64 service_->RemoveRoute(host_id_); | |
| 65 } | |
| 66 | |
| 67 void TransportTextureHost::GetTextures(TextureUpdateCallback* callback, | |
| 68 std::vector<int>* textures) { | |
| 69 textures->resize(textures_.size()); | |
| 70 std::copy(textures_.begin(), textures_.end(), textures->begin()); | |
| 71 update_callback_.reset(callback); | |
| 72 } | |
| 73 | |
| 74 int TransportTextureHost::GetPeerId() { | |
| 75 return peer_id_; | |
| 76 } | |
| 77 | |
| 78 void TransportTextureHost::OnChannelConnected(int32 peer_pid) { | |
| 79 } | |
| 80 | |
| 81 void TransportTextureHost::OnChannelError() { | |
| 82 } | |
| 83 | |
| 84 bool TransportTextureHost::OnMessageReceived(const IPC::Message& msg) { | |
| 85 bool handled = true; | |
| 86 IPC_BEGIN_MESSAGE_MAP(TransportTextureHost, msg) | |
| 87 IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_TransportTextureCreated, | |
| 88 OnTransportTextureCreated) | |
| 89 IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_CreateTextures, | |
| 90 OnCreateTextures) | |
| 91 IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_ReleaseTextures, | |
| 92 OnReleaseTextures) | |
| 93 IPC_MESSAGE_HANDLER(GpuTransportTextureHostMsg_TextureUpdated, | |
| 94 OnTextureUpdated) | |
| 95 IPC_MESSAGE_UNHANDLED(handled = false) | |
| 96 IPC_END_MESSAGE_MAP() | |
| 97 DCHECK(handled); | |
| 98 return handled; | |
| 99 } | |
| 100 | |
| 101 void TransportTextureHost::ReleaseTexturesInternal() { | |
| 102 if (MessageLoop::current() != render_message_loop_) { | |
| 103 render_message_loop_->PostTask( | |
| 104 FROM_HERE, | |
| 105 NewRunnableMethod(this, | |
| 106 &TransportTextureHost::ReleaseTexturesInternal)); | |
| 107 return; | |
| 108 } | |
| 109 | |
| 110 scoped_array<GLuint> textures(new GLuint[textures_.size()]); | |
| 111 for (size_t i = 0; i < textures_.size(); ++i) | |
| 112 textures[i] = textures_[i]; | |
| 113 glDeleteTextures(textures_.size(), textures.get()); | |
| 114 } | |
| 115 | |
| 116 void TransportTextureHost::SendTexturesInternal(std::vector<int> textures) { | |
| 117 if (MessageLoop::current() != io_message_loop_) { | |
| 118 io_message_loop_->PostTask( | |
| 119 FROM_HERE, | |
| 120 NewRunnableMethod(this, &TransportTextureHost::SendTexturesInternal, | |
| 121 textures)); | |
| 122 return; | |
| 123 } | |
| 124 | |
| 125 bool ret = sender_->Send( | |
| 126 new GpuTransportTextureMsg_TexturesCreated(peer_id_, textures)); | |
| 127 if (!ret) { | |
| 128 LOG(ERROR) << "GpuTransportTextureMsg_TexturesCreated failed"; | |
| 129 } | |
| 130 } | |
| 131 | |
| 132 void TransportTextureHost::SendDestroyInternal() { | |
| 133 if (MessageLoop::current() != io_message_loop_) { | |
| 134 io_message_loop_->PostTask( | |
| 135 FROM_HERE, | |
| 136 NewRunnableMethod(this, &TransportTextureHost::SendDestroyInternal)); | |
| 137 return; | |
| 138 } | |
| 139 | |
| 140 bool ret = sender_->Send(new GpuTransportTextureMsg_Destroy(peer_id_)); | |
| 141 if (!ret) { | |
| 142 LOG(ERROR) << "GpuTransportTextureMsg_Destroy failed"; | |
| 143 } | |
| 144 } | |
| 145 | |
| 146 void TransportTextureHost::OnTransportTextureCreated(int32 peer_id) { | |
| 147 DCHECK_EQ(io_message_loop_, MessageLoop::current()); | |
| 148 | |
| 149 peer_id_ = peer_id; | |
| 150 init_task_->Run(); | |
| 151 init_task_.reset(); | |
| 152 } | |
| 153 | |
| 154 void TransportTextureHost::OnCreateTextures(int32 n, uint32 width, | |
| 155 uint32 height, int32 format) { | |
| 156 if (MessageLoop::current() != render_message_loop_) { | |
| 157 render_message_loop_->PostTask( | |
| 158 FROM_HERE, | |
| 159 NewRunnableMethod(this, &TransportTextureHost::OnCreateTextures, | |
| 160 n, width, height, format)); | |
| 161 return; | |
| 162 } | |
| 163 | |
| 164 // In this method we need to make the ggl context current and then generate | |
| 165 // textures for each video frame. We also need to allocate memory for each | |
| 166 // texture generated. | |
| 167 bool ret = RendererGLContext::MakeCurrent(context_); | |
| 168 CHECK(ret) << "Failed to switch context"; | |
| 169 | |
| 170 // TODO(hclam): Should do this through TextureManager instead of generating | |
| 171 // textures directly. | |
| 172 scoped_array<GLuint> textures(new GLuint[n]); | |
| 173 glGenTextures(n, textures.get()); | |
| 174 for (int i = 0; i < n; ++i) { | |
| 175 textures_.push_back(textures[i]); | |
| 176 } | |
| 177 glFinish(); | |
| 178 | |
| 179 // Send textures to the GPU process. | |
| 180 SendTexturesInternal(textures_); | |
| 181 } | |
| 182 | |
| 183 void TransportTextureHost::OnReleaseTextures() { | |
| 184 // This method will switch thread properly so just call it directly. | |
| 185 ReleaseTexturesInternal(); | |
| 186 } | |
| 187 | |
| 188 void TransportTextureHost::OnTextureUpdated(int texture_id) { | |
| 189 if (update_callback_.get()) | |
| 190 update_callback_->Run(texture_id); | |
| 191 } | |
| 192 | |
| 193 #endif | |
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