Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 392bb22f8e2bcdb405cbb6768403df59e8308ef2..56f1880a88cc1285faee5c6ba272f00456587d71 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -124,8 +124,8 @@ void GLES2CopyTexImage2D(GLenum target, |
GLsizei width, |
GLsizei height, |
GLint border) { |
- gles2::GetGLContext()->CopyTexImage2D( |
- target, level, internalformat, x, y, width, height, border); |
+ gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y, |
+ width, height, border); |
} |
void GLES2CopyTexSubImage2D(GLenum target, |
GLint level, |
@@ -135,8 +135,8 @@ void GLES2CopyTexSubImage2D(GLenum target, |
GLint y, |
GLsizei width, |
GLsizei height) { |
- gles2::GetGLContext()->CopyTexSubImage2D( |
- target, level, xoffset, yoffset, x, y, width, height); |
+ gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, |
+ y, width, height); |
} |
GLuint GLES2CreateProgram() { |
return gles2::GetGLContext()->CreateProgram(); |
@@ -216,8 +216,8 @@ void GLES2FramebufferTexture2D(GLenum target, |
GLenum textarget, |
GLuint texture, |
GLint level) { |
- gles2::GetGLContext()->FramebufferTexture2D( |
- target, attachment, textarget, texture, level); |
+ gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget, |
+ texture, level); |
} |
void GLES2FrontFace(GLenum mode) { |
gles2::GetGLContext()->FrontFace(mode); |
@@ -244,8 +244,8 @@ void GLES2GetActiveAttrib(GLuint program, |
GLint* size, |
GLenum* type, |
char* name) { |
- gles2::GetGLContext()->GetActiveAttrib( |
- program, index, bufsize, length, size, type, name); |
+ gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, |
+ type, name); |
} |
void GLES2GetActiveUniform(GLuint program, |
GLuint index, |
@@ -254,8 +254,8 @@ void GLES2GetActiveUniform(GLuint program, |
GLint* size, |
GLenum* type, |
char* name) { |
- gles2::GetGLContext()->GetActiveUniform( |
- program, index, bufsize, length, size, type, name); |
+ gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size, |
+ type, name); |
} |
void GLES2GetAttachedShaders(GLuint program, |
GLsizei maxcount, |
@@ -282,8 +282,8 @@ void GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
GLenum attachment, |
GLenum pname, |
GLint* params) { |
- gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( |
- target, attachment, pname, params); |
+ gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment, |
+ pname, params); |
} |
void GLES2GetIntegerv(GLenum pname, GLint* params) { |
gles2::GetGLContext()->GetIntegerv(pname, params); |
@@ -315,8 +315,8 @@ void GLES2GetShaderPrecisionFormat(GLenum shadertype, |
GLenum precisiontype, |
GLint* range, |
GLint* precision) { |
- gles2::GetGLContext()->GetShaderPrecisionFormat( |
- shadertype, precisiontype, range, precision); |
+ gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype, |
+ range, precision); |
} |
void GLES2GetShaderSource(GLuint shader, |
GLsizei bufsize, |
@@ -403,8 +403,8 @@ void GLES2RenderbufferStorage(GLenum target, |
GLenum internalformat, |
GLsizei width, |
GLsizei height) { |
- gles2::GetGLContext()->RenderbufferStorage( |
- target, internalformat, width, height); |
+ gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
+ height); |
} |
void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
gles2::GetGLContext()->SampleCoverage(value, invert); |
@@ -464,15 +464,8 @@ void GLES2TexImage2D(GLenum target, |
GLenum format, |
GLenum type, |
const void* pixels) { |
- gles2::GetGLContext()->TexImage2D(target, |
- level, |
- internalformat, |
- width, |
- height, |
- border, |
- format, |
- type, |
- pixels); |
+ gles2::GetGLContext()->TexImage2D(target, level, internalformat, width, |
+ height, border, format, type, pixels); |
} |
void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
gles2::GetGLContext()->TexParameterf(target, pname, param); |
@@ -495,8 +488,8 @@ void GLES2TexSubImage2D(GLenum target, |
GLenum format, |
GLenum type, |
const void* pixels) { |
- gles2::GetGLContext()->TexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, type, pixels); |
+ gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width, |
+ height, format, type, pixels); |
} |
void GLES2Uniform1f(GLint location, GLfloat x) { |
gles2::GetGLContext()->Uniform1f(location, x); |
@@ -608,8 +601,8 @@ void GLES2VertexAttribPointer(GLuint indx, |
GLboolean normalized, |
GLsizei stride, |
const void* ptr) { |
- gles2::GetGLContext()->VertexAttribPointer( |
- indx, size, type, normalized, stride, ptr); |
+ gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, |
+ stride, ptr); |
} |
void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
gles2::GetGLContext()->Viewport(x, y, width, height); |
@@ -657,8 +650,8 @@ void GLES2TexStorage2DEXT(GLenum target, |
GLenum internalFormat, |
GLsizei width, |
GLsizei height) { |
- gles2::GetGLContext()->TexStorage2DEXT( |
- target, levels, internalFormat, width, height); |
+ gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width, |
+ height); |
} |
void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
gles2::GetGLContext()->GenQueriesEXT(n, queries); |
@@ -709,8 +702,8 @@ GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
GLsizei count, |
GLenum type, |
GLuint offset) { |
- return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( |
- buffer_id, count, type, offset); |
+ return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count, |
+ type, offset); |
} |
GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { |
return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); |
@@ -725,8 +718,8 @@ void* GLES2MapBufferSubDataCHROMIUM(GLuint target, |
GLintptr offset, |
GLsizeiptr size, |
GLenum access) { |
- return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( |
- target, offset, size, access); |
+ return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size, |
+ access); |
} |
void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); |
@@ -762,8 +755,8 @@ void GLES2GetMultipleIntegervCHROMIUM(const GLenum* pnames, |
GLuint count, |
GLint* results, |
GLsizeiptr size) { |
- gles2::GetGLContext()->GetMultipleIntegervCHROMIUM( |
- pnames, count, results, size); |
+ gles2::GetGLContext()->GetMultipleIntegervCHROMIUM(pnames, count, results, |
+ size); |
} |
void GLES2GetProgramInfoCHROMIUM(GLuint program, |
GLsizei bufsize, |
@@ -778,8 +771,8 @@ GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer, |
GLsizei width, |
GLsizei height, |
GLenum internalformat) { |
- return gles2::GetGLContext()->CreateImageCHROMIUM( |
- buffer, width, height, internalformat); |
+ return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height, |
+ internalformat); |
} |
void GLES2DestroyImageCHROMIUM(GLuint image_id) { |
gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); |
@@ -795,8 +788,8 @@ void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, |
GLsizei bufsize, |
GLsizei* length, |
char* source) { |
- gles2::GetGLContext()->GetTranslatedShaderSourceANGLE( |
- shader, bufsize, length, source); |
+ gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length, |
+ source); |
} |
void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { |
gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); |
@@ -806,8 +799,8 @@ void GLES2TexImageIOSurface2DCHROMIUM(GLenum target, |
GLsizei height, |
GLuint ioSurfaceId, |
GLuint plane) { |
- gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM( |
- target, width, height, ioSurfaceId, plane); |
+ gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(target, width, height, |
+ ioSurfaceId, plane); |
} |
void GLES2CopyTextureCHROMIUM(GLenum target, |
GLenum source_id, |
@@ -815,23 +808,23 @@ void GLES2CopyTextureCHROMIUM(GLenum target, |
GLint level, |
GLint internalformat, |
GLenum dest_type) { |
- gles2::GetGLContext()->CopyTextureCHROMIUM( |
- target, source_id, dest_id, level, internalformat, dest_type); |
+ gles2::GetGLContext()->CopyTextureCHROMIUM(target, source_id, dest_id, level, |
+ internalformat, dest_type); |
} |
void GLES2DrawArraysInstancedANGLE(GLenum mode, |
GLint first, |
GLsizei count, |
GLsizei primcount) { |
- gles2::GetGLContext()->DrawArraysInstancedANGLE( |
- mode, first, count, primcount); |
+ gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count, |
+ primcount); |
} |
void GLES2DrawElementsInstancedANGLE(GLenum mode, |
GLsizei count, |
GLenum type, |
const void* indices, |
GLsizei primcount) { |
- gles2::GetGLContext()->DrawElementsInstancedANGLE( |
- mode, count, type, indices, primcount); |
+ gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices, |
+ primcount); |
} |
void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); |
@@ -893,15 +886,9 @@ void GLES2AsyncTexImage2DCHROMIUM(GLenum target, |
GLenum format, |
GLenum type, |
const void* pixels) { |
- gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, |
- level, |
- internalformat, |
- width, |
- height, |
- border, |
- format, |
- type, |
- pixels); |
+ gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, level, internalformat, |
+ width, height, border, format, |
+ type, pixels); |
} |
void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); |
@@ -940,17 +927,9 @@ void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
GLfloat uv_y, |
GLfloat uv_width, |
GLfloat uv_height) { |
- gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(plane_z_order, |
- plane_transform, |
- overlay_texture_id, |
- bounds_x, |
- bounds_y, |
- bounds_width, |
- bounds_height, |
- uv_x, |
- uv_y, |
- uv_width, |
- uv_height); |
+ gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM( |
+ plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y, |
+ bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height); |
} |
void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { |
gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m); |