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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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117 target, level, xoffset, yoffset, width, height, format, imageSize, data); | 117 target, level, xoffset, yoffset, width, height, format, imageSize, data); |
118 } | 118 } |
119 void GLES2CopyTexImage2D(GLenum target, | 119 void GLES2CopyTexImage2D(GLenum target, |
120 GLint level, | 120 GLint level, |
121 GLenum internalformat, | 121 GLenum internalformat, |
122 GLint x, | 122 GLint x, |
123 GLint y, | 123 GLint y, |
124 GLsizei width, | 124 GLsizei width, |
125 GLsizei height, | 125 GLsizei height, |
126 GLint border) { | 126 GLint border) { |
127 gles2::GetGLContext()->CopyTexImage2D( | 127 gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y, |
128 target, level, internalformat, x, y, width, height, border); | 128 width, height, border); |
129 } | 129 } |
130 void GLES2CopyTexSubImage2D(GLenum target, | 130 void GLES2CopyTexSubImage2D(GLenum target, |
131 GLint level, | 131 GLint level, |
132 GLint xoffset, | 132 GLint xoffset, |
133 GLint yoffset, | 133 GLint yoffset, |
134 GLint x, | 134 GLint x, |
135 GLint y, | 135 GLint y, |
136 GLsizei width, | 136 GLsizei width, |
137 GLsizei height) { | 137 GLsizei height) { |
138 gles2::GetGLContext()->CopyTexSubImage2D( | 138 gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, |
139 target, level, xoffset, yoffset, x, y, width, height); | 139 y, width, height); |
140 } | 140 } |
141 GLuint GLES2CreateProgram() { | 141 GLuint GLES2CreateProgram() { |
142 return gles2::GetGLContext()->CreateProgram(); | 142 return gles2::GetGLContext()->CreateProgram(); |
143 } | 143 } |
144 GLuint GLES2CreateShader(GLenum type) { | 144 GLuint GLES2CreateShader(GLenum type) { |
145 return gles2::GetGLContext()->CreateShader(type); | 145 return gles2::GetGLContext()->CreateShader(type); |
146 } | 146 } |
147 void GLES2CullFace(GLenum mode) { | 147 void GLES2CullFace(GLenum mode) { |
148 gles2::GetGLContext()->CullFace(mode); | 148 gles2::GetGLContext()->CullFace(mode); |
149 } | 149 } |
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209 GLenum renderbuffertarget, | 209 GLenum renderbuffertarget, |
210 GLuint renderbuffer) { | 210 GLuint renderbuffer) { |
211 gles2::GetGLContext()->FramebufferRenderbuffer( | 211 gles2::GetGLContext()->FramebufferRenderbuffer( |
212 target, attachment, renderbuffertarget, renderbuffer); | 212 target, attachment, renderbuffertarget, renderbuffer); |
213 } | 213 } |
214 void GLES2FramebufferTexture2D(GLenum target, | 214 void GLES2FramebufferTexture2D(GLenum target, |
215 GLenum attachment, | 215 GLenum attachment, |
216 GLenum textarget, | 216 GLenum textarget, |
217 GLuint texture, | 217 GLuint texture, |
218 GLint level) { | 218 GLint level) { |
219 gles2::GetGLContext()->FramebufferTexture2D( | 219 gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget, |
220 target, attachment, textarget, texture, level); | 220 texture, level); |
221 } | 221 } |
222 void GLES2FrontFace(GLenum mode) { | 222 void GLES2FrontFace(GLenum mode) { |
223 gles2::GetGLContext()->FrontFace(mode); | 223 gles2::GetGLContext()->FrontFace(mode); |
224 } | 224 } |
225 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { | 225 void GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
226 gles2::GetGLContext()->GenBuffers(n, buffers); | 226 gles2::GetGLContext()->GenBuffers(n, buffers); |
227 } | 227 } |
228 void GLES2GenerateMipmap(GLenum target) { | 228 void GLES2GenerateMipmap(GLenum target) { |
229 gles2::GetGLContext()->GenerateMipmap(target); | 229 gles2::GetGLContext()->GenerateMipmap(target); |
230 } | 230 } |
231 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { | 231 void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
232 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); | 232 gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
233 } | 233 } |
234 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { | 234 void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
235 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); | 235 gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
236 } | 236 } |
237 void GLES2GenTextures(GLsizei n, GLuint* textures) { | 237 void GLES2GenTextures(GLsizei n, GLuint* textures) { |
238 gles2::GetGLContext()->GenTextures(n, textures); | 238 gles2::GetGLContext()->GenTextures(n, textures); |
239 } | 239 } |
240 void GLES2GetActiveAttrib(GLuint program, | 240 void GLES2GetActiveAttrib(GLuint program, |
241 GLuint index, | 241 GLuint index, |
242 GLsizei bufsize, | 242 GLsizei bufsize, |
243 GLsizei* length, | 243 GLsizei* length, |
244 GLint* size, | 244 GLint* size, |
245 GLenum* type, | 245 GLenum* type, |
246 char* name) { | 246 char* name) { |
247 gles2::GetGLContext()->GetActiveAttrib( | 247 gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, |
248 program, index, bufsize, length, size, type, name); | 248 type, name); |
249 } | 249 } |
250 void GLES2GetActiveUniform(GLuint program, | 250 void GLES2GetActiveUniform(GLuint program, |
251 GLuint index, | 251 GLuint index, |
252 GLsizei bufsize, | 252 GLsizei bufsize, |
253 GLsizei* length, | 253 GLsizei* length, |
254 GLint* size, | 254 GLint* size, |
255 GLenum* type, | 255 GLenum* type, |
256 char* name) { | 256 char* name) { |
257 gles2::GetGLContext()->GetActiveUniform( | 257 gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size, |
258 program, index, bufsize, length, size, type, name); | 258 type, name); |
259 } | 259 } |
260 void GLES2GetAttachedShaders(GLuint program, | 260 void GLES2GetAttachedShaders(GLuint program, |
261 GLsizei maxcount, | 261 GLsizei maxcount, |
262 GLsizei* count, | 262 GLsizei* count, |
263 GLuint* shaders) { | 263 GLuint* shaders) { |
264 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); | 264 gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
265 } | 265 } |
266 GLint GLES2GetAttribLocation(GLuint program, const char* name) { | 266 GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
267 return gles2::GetGLContext()->GetAttribLocation(program, name); | 267 return gles2::GetGLContext()->GetAttribLocation(program, name); |
268 } | 268 } |
269 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { | 269 void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
270 gles2::GetGLContext()->GetBooleanv(pname, params); | 270 gles2::GetGLContext()->GetBooleanv(pname, params); |
271 } | 271 } |
272 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 272 void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
273 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); | 273 gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
274 } | 274 } |
275 GLenum GLES2GetError() { | 275 GLenum GLES2GetError() { |
276 return gles2::GetGLContext()->GetError(); | 276 return gles2::GetGLContext()->GetError(); |
277 } | 277 } |
278 void GLES2GetFloatv(GLenum pname, GLfloat* params) { | 278 void GLES2GetFloatv(GLenum pname, GLfloat* params) { |
279 gles2::GetGLContext()->GetFloatv(pname, params); | 279 gles2::GetGLContext()->GetFloatv(pname, params); |
280 } | 280 } |
281 void GLES2GetFramebufferAttachmentParameteriv(GLenum target, | 281 void GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
282 GLenum attachment, | 282 GLenum attachment, |
283 GLenum pname, | 283 GLenum pname, |
284 GLint* params) { | 284 GLint* params) { |
285 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( | 285 gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment, |
286 target, attachment, pname, params); | 286 pname, params); |
287 } | 287 } |
288 void GLES2GetIntegerv(GLenum pname, GLint* params) { | 288 void GLES2GetIntegerv(GLenum pname, GLint* params) { |
289 gles2::GetGLContext()->GetIntegerv(pname, params); | 289 gles2::GetGLContext()->GetIntegerv(pname, params); |
290 } | 290 } |
291 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { | 291 void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
292 gles2::GetGLContext()->GetProgramiv(program, pname, params); | 292 gles2::GetGLContext()->GetProgramiv(program, pname, params); |
293 } | 293 } |
294 void GLES2GetProgramInfoLog(GLuint program, | 294 void GLES2GetProgramInfoLog(GLuint program, |
295 GLsizei bufsize, | 295 GLsizei bufsize, |
296 GLsizei* length, | 296 GLsizei* length, |
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308 void GLES2GetShaderInfoLog(GLuint shader, | 308 void GLES2GetShaderInfoLog(GLuint shader, |
309 GLsizei bufsize, | 309 GLsizei bufsize, |
310 GLsizei* length, | 310 GLsizei* length, |
311 char* infolog) { | 311 char* infolog) { |
312 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); | 312 gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
313 } | 313 } |
314 void GLES2GetShaderPrecisionFormat(GLenum shadertype, | 314 void GLES2GetShaderPrecisionFormat(GLenum shadertype, |
315 GLenum precisiontype, | 315 GLenum precisiontype, |
316 GLint* range, | 316 GLint* range, |
317 GLint* precision) { | 317 GLint* precision) { |
318 gles2::GetGLContext()->GetShaderPrecisionFormat( | 318 gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype, |
319 shadertype, precisiontype, range, precision); | 319 range, precision); |
320 } | 320 } |
321 void GLES2GetShaderSource(GLuint shader, | 321 void GLES2GetShaderSource(GLuint shader, |
322 GLsizei bufsize, | 322 GLsizei bufsize, |
323 GLsizei* length, | 323 GLsizei* length, |
324 char* source) { | 324 char* source) { |
325 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); | 325 gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); |
326 } | 326 } |
327 const GLubyte* GLES2GetString(GLenum name) { | 327 const GLubyte* GLES2GetString(GLenum name) { |
328 return gles2::GetGLContext()->GetString(name); | 328 return gles2::GetGLContext()->GetString(name); |
329 } | 329 } |
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396 void* pixels) { | 396 void* pixels) { |
397 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); | 397 gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); |
398 } | 398 } |
399 void GLES2ReleaseShaderCompiler() { | 399 void GLES2ReleaseShaderCompiler() { |
400 gles2::GetGLContext()->ReleaseShaderCompiler(); | 400 gles2::GetGLContext()->ReleaseShaderCompiler(); |
401 } | 401 } |
402 void GLES2RenderbufferStorage(GLenum target, | 402 void GLES2RenderbufferStorage(GLenum target, |
403 GLenum internalformat, | 403 GLenum internalformat, |
404 GLsizei width, | 404 GLsizei width, |
405 GLsizei height) { | 405 GLsizei height) { |
406 gles2::GetGLContext()->RenderbufferStorage( | 406 gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
407 target, internalformat, width, height); | 407 height); |
408 } | 408 } |
409 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { | 409 void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
410 gles2::GetGLContext()->SampleCoverage(value, invert); | 410 gles2::GetGLContext()->SampleCoverage(value, invert); |
411 } | 411 } |
412 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { | 412 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
413 gles2::GetGLContext()->Scissor(x, y, width, height); | 413 gles2::GetGLContext()->Scissor(x, y, width, height); |
414 } | 414 } |
415 void GLES2ShaderBinary(GLsizei n, | 415 void GLES2ShaderBinary(GLsizei n, |
416 const GLuint* shaders, | 416 const GLuint* shaders, |
417 GLenum binaryformat, | 417 GLenum binaryformat, |
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457 } | 457 } |
458 void GLES2TexImage2D(GLenum target, | 458 void GLES2TexImage2D(GLenum target, |
459 GLint level, | 459 GLint level, |
460 GLint internalformat, | 460 GLint internalformat, |
461 GLsizei width, | 461 GLsizei width, |
462 GLsizei height, | 462 GLsizei height, |
463 GLint border, | 463 GLint border, |
464 GLenum format, | 464 GLenum format, |
465 GLenum type, | 465 GLenum type, |
466 const void* pixels) { | 466 const void* pixels) { |
467 gles2::GetGLContext()->TexImage2D(target, | 467 gles2::GetGLContext()->TexImage2D(target, level, internalformat, width, |
468 level, | 468 height, border, format, type, pixels); |
469 internalformat, | |
470 width, | |
471 height, | |
472 border, | |
473 format, | |
474 type, | |
475 pixels); | |
476 } | 469 } |
477 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { | 470 void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
478 gles2::GetGLContext()->TexParameterf(target, pname, param); | 471 gles2::GetGLContext()->TexParameterf(target, pname, param); |
479 } | 472 } |
480 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { | 473 void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
481 gles2::GetGLContext()->TexParameterfv(target, pname, params); | 474 gles2::GetGLContext()->TexParameterfv(target, pname, params); |
482 } | 475 } |
483 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { | 476 void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { |
484 gles2::GetGLContext()->TexParameteri(target, pname, param); | 477 gles2::GetGLContext()->TexParameteri(target, pname, param); |
485 } | 478 } |
486 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { | 479 void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
487 gles2::GetGLContext()->TexParameteriv(target, pname, params); | 480 gles2::GetGLContext()->TexParameteriv(target, pname, params); |
488 } | 481 } |
489 void GLES2TexSubImage2D(GLenum target, | 482 void GLES2TexSubImage2D(GLenum target, |
490 GLint level, | 483 GLint level, |
491 GLint xoffset, | 484 GLint xoffset, |
492 GLint yoffset, | 485 GLint yoffset, |
493 GLsizei width, | 486 GLsizei width, |
494 GLsizei height, | 487 GLsizei height, |
495 GLenum format, | 488 GLenum format, |
496 GLenum type, | 489 GLenum type, |
497 const void* pixels) { | 490 const void* pixels) { |
498 gles2::GetGLContext()->TexSubImage2D( | 491 gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width, |
499 target, level, xoffset, yoffset, width, height, format, type, pixels); | 492 height, format, type, pixels); |
500 } | 493 } |
501 void GLES2Uniform1f(GLint location, GLfloat x) { | 494 void GLES2Uniform1f(GLint location, GLfloat x) { |
502 gles2::GetGLContext()->Uniform1f(location, x); | 495 gles2::GetGLContext()->Uniform1f(location, x); |
503 } | 496 } |
504 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { | 497 void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
505 gles2::GetGLContext()->Uniform1fv(location, count, v); | 498 gles2::GetGLContext()->Uniform1fv(location, count, v); |
506 } | 499 } |
507 void GLES2Uniform1i(GLint location, GLint x) { | 500 void GLES2Uniform1i(GLint location, GLint x) { |
508 gles2::GetGLContext()->Uniform1i(location, x); | 501 gles2::GetGLContext()->Uniform1i(location, x); |
509 } | 502 } |
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601 } | 594 } |
602 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { | 595 void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
603 gles2::GetGLContext()->VertexAttrib4fv(indx, values); | 596 gles2::GetGLContext()->VertexAttrib4fv(indx, values); |
604 } | 597 } |
605 void GLES2VertexAttribPointer(GLuint indx, | 598 void GLES2VertexAttribPointer(GLuint indx, |
606 GLint size, | 599 GLint size, |
607 GLenum type, | 600 GLenum type, |
608 GLboolean normalized, | 601 GLboolean normalized, |
609 GLsizei stride, | 602 GLsizei stride, |
610 const void* ptr) { | 603 const void* ptr) { |
611 gles2::GetGLContext()->VertexAttribPointer( | 604 gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, |
612 indx, size, type, normalized, stride, ptr); | 605 stride, ptr); |
613 } | 606 } |
614 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { | 607 void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
615 gles2::GetGLContext()->Viewport(x, y, width, height); | 608 gles2::GetGLContext()->Viewport(x, y, width, height); |
616 } | 609 } |
617 void GLES2BlitFramebufferCHROMIUM(GLint srcX0, | 610 void GLES2BlitFramebufferCHROMIUM(GLint srcX0, |
618 GLint srcY0, | 611 GLint srcY0, |
619 GLint srcX1, | 612 GLint srcX1, |
620 GLint srcY1, | 613 GLint srcY1, |
621 GLint dstX0, | 614 GLint dstX0, |
622 GLint dstY0, | 615 GLint dstY0, |
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650 GLint level, | 643 GLint level, |
651 GLsizei samples) { | 644 GLsizei samples) { |
652 gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( | 645 gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( |
653 target, attachment, textarget, texture, level, samples); | 646 target, attachment, textarget, texture, level, samples); |
654 } | 647 } |
655 void GLES2TexStorage2DEXT(GLenum target, | 648 void GLES2TexStorage2DEXT(GLenum target, |
656 GLsizei levels, | 649 GLsizei levels, |
657 GLenum internalFormat, | 650 GLenum internalFormat, |
658 GLsizei width, | 651 GLsizei width, |
659 GLsizei height) { | 652 GLsizei height) { |
660 gles2::GetGLContext()->TexStorage2DEXT( | 653 gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width, |
661 target, levels, internalFormat, width, height); | 654 height); |
662 } | 655 } |
663 void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { | 656 void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
664 gles2::GetGLContext()->GenQueriesEXT(n, queries); | 657 gles2::GetGLContext()->GenQueriesEXT(n, queries); |
665 } | 658 } |
666 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { | 659 void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
667 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); | 660 gles2::GetGLContext()->DeleteQueriesEXT(n, queries); |
668 } | 661 } |
669 GLboolean GLES2IsQueryEXT(GLuint id) { | 662 GLboolean GLES2IsQueryEXT(GLuint id) { |
670 return gles2::GetGLContext()->IsQueryEXT(id); | 663 return gles2::GetGLContext()->IsQueryEXT(id); |
671 } | 664 } |
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702 void GLES2BindVertexArrayOES(GLuint array) { | 695 void GLES2BindVertexArrayOES(GLuint array) { |
703 gles2::GetGLContext()->BindVertexArrayOES(array); | 696 gles2::GetGLContext()->BindVertexArrayOES(array); |
704 } | 697 } |
705 void GLES2SwapBuffers() { | 698 void GLES2SwapBuffers() { |
706 gles2::GetGLContext()->SwapBuffers(); | 699 gles2::GetGLContext()->SwapBuffers(); |
707 } | 700 } |
708 GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, | 701 GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
709 GLsizei count, | 702 GLsizei count, |
710 GLenum type, | 703 GLenum type, |
711 GLuint offset) { | 704 GLuint offset) { |
712 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( | 705 return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count, |
713 buffer_id, count, type, offset); | 706 type, offset); |
714 } | 707 } |
715 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { | 708 GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { |
716 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); | 709 return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); |
717 } | 710 } |
718 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { | 711 void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { |
719 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); | 712 return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); |
720 } | 713 } |
721 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { | 714 GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { |
722 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); | 715 return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); |
723 } | 716 } |
724 void* GLES2MapBufferSubDataCHROMIUM(GLuint target, | 717 void* GLES2MapBufferSubDataCHROMIUM(GLuint target, |
725 GLintptr offset, | 718 GLintptr offset, |
726 GLsizeiptr size, | 719 GLsizeiptr size, |
727 GLenum access) { | 720 GLenum access) { |
728 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( | 721 return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size, |
729 target, offset, size, access); | 722 access); |
730 } | 723 } |
731 void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { | 724 void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
732 gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); | 725 gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); |
733 } | 726 } |
734 void* GLES2MapTexSubImage2DCHROMIUM(GLenum target, | 727 void* GLES2MapTexSubImage2DCHROMIUM(GLenum target, |
735 GLint level, | 728 GLint level, |
736 GLint xoffset, | 729 GLint xoffset, |
737 GLint yoffset, | 730 GLint yoffset, |
738 GLsizei width, | 731 GLsizei width, |
739 GLsizei height, | 732 GLsizei height, |
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755 void GLES2RequestExtensionCHROMIUM(const char* extension) { | 748 void GLES2RequestExtensionCHROMIUM(const char* extension) { |
756 gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); | 749 gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); |
757 } | 750 } |
758 void GLES2RateLimitOffscreenContextCHROMIUM() { | 751 void GLES2RateLimitOffscreenContextCHROMIUM() { |
759 gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); | 752 gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); |
760 } | 753 } |
761 void GLES2GetMultipleIntegervCHROMIUM(const GLenum* pnames, | 754 void GLES2GetMultipleIntegervCHROMIUM(const GLenum* pnames, |
762 GLuint count, | 755 GLuint count, |
763 GLint* results, | 756 GLint* results, |
764 GLsizeiptr size) { | 757 GLsizeiptr size) { |
765 gles2::GetGLContext()->GetMultipleIntegervCHROMIUM( | 758 gles2::GetGLContext()->GetMultipleIntegervCHROMIUM(pnames, count, results, |
766 pnames, count, results, size); | 759 size); |
767 } | 760 } |
768 void GLES2GetProgramInfoCHROMIUM(GLuint program, | 761 void GLES2GetProgramInfoCHROMIUM(GLuint program, |
769 GLsizei bufsize, | 762 GLsizei bufsize, |
770 GLsizei* size, | 763 GLsizei* size, |
771 void* info) { | 764 void* info) { |
772 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); | 765 gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); |
773 } | 766 } |
774 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { | 767 GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { |
775 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); | 768 return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); |
776 } | 769 } |
777 GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer, | 770 GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer, |
778 GLsizei width, | 771 GLsizei width, |
779 GLsizei height, | 772 GLsizei height, |
780 GLenum internalformat) { | 773 GLenum internalformat) { |
781 return gles2::GetGLContext()->CreateImageCHROMIUM( | 774 return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height, |
782 buffer, width, height, internalformat); | 775 internalformat); |
783 } | 776 } |
784 void GLES2DestroyImageCHROMIUM(GLuint image_id) { | 777 void GLES2DestroyImageCHROMIUM(GLuint image_id) { |
785 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); | 778 gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); |
786 } | 779 } |
787 GLuint GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, | 780 GLuint GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
788 GLsizei height, | 781 GLsizei height, |
789 GLenum internalformat, | 782 GLenum internalformat, |
790 GLenum usage) { | 783 GLenum usage) { |
791 return gles2::GetGLContext()->CreateGpuMemoryBufferImageCHROMIUM( | 784 return gles2::GetGLContext()->CreateGpuMemoryBufferImageCHROMIUM( |
792 width, height, internalformat, usage); | 785 width, height, internalformat, usage); |
793 } | 786 } |
794 void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, | 787 void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, |
795 GLsizei bufsize, | 788 GLsizei bufsize, |
796 GLsizei* length, | 789 GLsizei* length, |
797 char* source) { | 790 char* source) { |
798 gles2::GetGLContext()->GetTranslatedShaderSourceANGLE( | 791 gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length, |
799 shader, bufsize, length, source); | 792 source); |
800 } | 793 } |
801 void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { | 794 void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { |
802 gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); | 795 gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); |
803 } | 796 } |
804 void GLES2TexImageIOSurface2DCHROMIUM(GLenum target, | 797 void GLES2TexImageIOSurface2DCHROMIUM(GLenum target, |
805 GLsizei width, | 798 GLsizei width, |
806 GLsizei height, | 799 GLsizei height, |
807 GLuint ioSurfaceId, | 800 GLuint ioSurfaceId, |
808 GLuint plane) { | 801 GLuint plane) { |
809 gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM( | 802 gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(target, width, height, |
810 target, width, height, ioSurfaceId, plane); | 803 ioSurfaceId, plane); |
811 } | 804 } |
812 void GLES2CopyTextureCHROMIUM(GLenum target, | 805 void GLES2CopyTextureCHROMIUM(GLenum target, |
813 GLenum source_id, | 806 GLenum source_id, |
814 GLenum dest_id, | 807 GLenum dest_id, |
815 GLint level, | 808 GLint level, |
816 GLint internalformat, | 809 GLint internalformat, |
817 GLenum dest_type) { | 810 GLenum dest_type) { |
818 gles2::GetGLContext()->CopyTextureCHROMIUM( | 811 gles2::GetGLContext()->CopyTextureCHROMIUM(target, source_id, dest_id, level, |
819 target, source_id, dest_id, level, internalformat, dest_type); | 812 internalformat, dest_type); |
820 } | 813 } |
821 void GLES2DrawArraysInstancedANGLE(GLenum mode, | 814 void GLES2DrawArraysInstancedANGLE(GLenum mode, |
822 GLint first, | 815 GLint first, |
823 GLsizei count, | 816 GLsizei count, |
824 GLsizei primcount) { | 817 GLsizei primcount) { |
825 gles2::GetGLContext()->DrawArraysInstancedANGLE( | 818 gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count, |
826 mode, first, count, primcount); | 819 primcount); |
827 } | 820 } |
828 void GLES2DrawElementsInstancedANGLE(GLenum mode, | 821 void GLES2DrawElementsInstancedANGLE(GLenum mode, |
829 GLsizei count, | 822 GLsizei count, |
830 GLenum type, | 823 GLenum type, |
831 const void* indices, | 824 const void* indices, |
832 GLsizei primcount) { | 825 GLsizei primcount) { |
833 gles2::GetGLContext()->DrawElementsInstancedANGLE( | 826 gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices, |
834 mode, count, type, indices, primcount); | 827 primcount); |
835 } | 828 } |
836 void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { | 829 void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
837 gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); | 830 gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); |
838 } | 831 } |
839 void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { | 832 void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { |
840 gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); | 833 gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); |
841 } | 834 } |
842 void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { | 835 void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
843 gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); | 836 gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); |
844 } | 837 } |
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886 } | 879 } |
887 void GLES2AsyncTexImage2DCHROMIUM(GLenum target, | 880 void GLES2AsyncTexImage2DCHROMIUM(GLenum target, |
888 GLint level, | 881 GLint level, |
889 GLenum internalformat, | 882 GLenum internalformat, |
890 GLsizei width, | 883 GLsizei width, |
891 GLsizei height, | 884 GLsizei height, |
892 GLint border, | 885 GLint border, |
893 GLenum format, | 886 GLenum format, |
894 GLenum type, | 887 GLenum type, |
895 const void* pixels) { | 888 const void* pixels) { |
896 gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, | 889 gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, level, internalformat, |
897 level, | 890 width, height, border, format, |
898 internalformat, | 891 type, pixels); |
899 width, | |
900 height, | |
901 border, | |
902 format, | |
903 type, | |
904 pixels); | |
905 } | 892 } |
906 void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { | 893 void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
907 gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); | 894 gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); |
908 } | 895 } |
909 void GLES2WaitAllAsyncTexImage2DCHROMIUM() { | 896 void GLES2WaitAllAsyncTexImage2DCHROMIUM() { |
910 gles2::GetGLContext()->WaitAllAsyncTexImage2DCHROMIUM(); | 897 gles2::GetGLContext()->WaitAllAsyncTexImage2DCHROMIUM(); |
911 } | 898 } |
912 void GLES2DiscardFramebufferEXT(GLenum target, | 899 void GLES2DiscardFramebufferEXT(GLenum target, |
913 GLsizei count, | 900 GLsizei count, |
914 const GLenum* attachments) { | 901 const GLenum* attachments) { |
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933 GLenum plane_transform, | 920 GLenum plane_transform, |
934 GLuint overlay_texture_id, | 921 GLuint overlay_texture_id, |
935 GLint bounds_x, | 922 GLint bounds_x, |
936 GLint bounds_y, | 923 GLint bounds_y, |
937 GLint bounds_width, | 924 GLint bounds_width, |
938 GLint bounds_height, | 925 GLint bounds_height, |
939 GLfloat uv_x, | 926 GLfloat uv_x, |
940 GLfloat uv_y, | 927 GLfloat uv_y, |
941 GLfloat uv_width, | 928 GLfloat uv_width, |
942 GLfloat uv_height) { | 929 GLfloat uv_height) { |
943 gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(plane_z_order, | 930 gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM( |
944 plane_transform, | 931 plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y, |
945 overlay_texture_id, | 932 bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height); |
946 bounds_x, | |
947 bounds_y, | |
948 bounds_width, | |
949 bounds_height, | |
950 uv_x, | |
951 uv_y, | |
952 uv_width, | |
953 uv_height); | |
954 } | 933 } |
955 void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { | 934 void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { |
956 gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m); | 935 gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m); |
957 } | 936 } |
958 void GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { | 937 void GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { |
959 gles2::GetGLContext()->MatrixLoadIdentityCHROMIUM(matrixMode); | 938 gles2::GetGLContext()->MatrixLoadIdentityCHROMIUM(matrixMode); |
960 } | 939 } |
961 void GLES2BlendBarrierKHR() { | 940 void GLES2BlendBarrierKHR() { |
962 gles2::GetGLContext()->BlendBarrierKHR(); | 941 gles2::GetGLContext()->BlendBarrierKHR(); |
963 } | 942 } |
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1824 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 1803 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
1825 }, | 1804 }, |
1826 { | 1805 { |
1827 NULL, | 1806 NULL, |
1828 NULL, | 1807 NULL, |
1829 }, | 1808 }, |
1830 }; | 1809 }; |
1831 | 1810 |
1832 } // namespace gles2 | 1811 } // namespace gles2 |
1833 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1812 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
OLD | NEW |