Index: content/renderer/input/input_scroll_elasticity_controller.h |
diff --git a/content/renderer/input/input_scroll_elasticity_controller.h b/content/renderer/input/input_scroll_elasticity_controller.h |
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index 0000000000000000000000000000000000000000..d671ba8dbcf8c3e024a9dadeb557948db73c02d0 |
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+/* |
+ * Copyright (C) 2011 Apple Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
+ * THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#ifndef ScrollElasticityController_h |
+#define ScrollElasticityController_h |
+ |
+#if USE(RUBBER_BANDING) |
+ |
+// #include "platform/PlatformExport.h" |
+// #include "platform/geometry/FloatPoint.h" |
+// #include "platform/geometry/FloatSize.h" |
+// #include "platform/scroll/ScrollTypes.h" |
+// #include "wtf/Noncopyable.h" |
+ |
+namespace blink { |
+ |
+class PlatformWheelEvent; |
+ |
+class ScrollElasticityControllerClient { |
+protected: |
+ virtual ~ScrollElasticityControllerClient() { } |
+ |
+public: |
+ virtual bool allowsHorizontalStretching() = 0; |
+ virtual bool allowsVerticalStretching() = 0; |
+ // The amount that the view is stretched past the normal allowable bounds. |
+ // The "overhang" amount. |
+ virtual IntSize stretchAmount() = 0; |
+ virtual bool pinnedInDirection(const FloatSize&) = 0; |
+ virtual bool canScrollHorizontally() = 0; |
+ virtual bool canScrollVertically() = 0; |
+ |
+ // Return the absolute scroll position, not relative to the scroll origin. |
+ virtual blink::IntPoint absoluteScrollPosition() = 0; |
+ |
+ virtual void immediateScrollBy(const FloatSize&) = 0; |
+ virtual void immediateScrollByWithoutContentEdgeConstraints(const FloatSize&) = 0; |
+ virtual void startSnapRubberbandTimer() = 0; |
+ virtual void stopSnapRubberbandTimer() = 0; |
+ |
+ // If the current scroll position is within the overhang area, this function will cause |
+ // the page to scroll to the nearest boundary point. |
+ virtual void adjustScrollPositionToBoundsIfNecessary() = 0; |
+}; |
+ |
+class PLATFORM_EXPORT ScrollElasticityController { |
+ WTF_MAKE_NONCOPYABLE(ScrollElasticityController); |
+ |
+public: |
+ explicit ScrollElasticityController(ScrollElasticityControllerClient*); |
+ |
+ // This method is responsible for both scrolling and rubber-banding. |
+ // |
+ // Events are passed by IPC from the embedder. Events on Mac are grouped |
+ // into "gestures". If this method returns 'true', then this object has |
+ // handled the event. It expects the embedder to continue to forward events |
+ // from the gesture. |
+ // |
+ // This method makes the assumption that there is only 1 input device being |
+ // used at a time. If the user simultaneously uses multiple input devices, |
+ // Cocoa does not correctly pass all the gestureBegin/End events. The state |
+ // of this class is guaranteed to become eventually consistent, once the |
+ // user stops using multiple input devices. |
+ bool handleWheelEvent(const PlatformWheelEvent&); |
+ void snapRubberBandTimerFired(); |
+ |
+ bool isRubberBandInProgress() const; |
+ |
+private: |
+ void stopSnapRubberbandTimer(); |
+ void snapRubberBand(); |
+ |
+ // This method determines whether a given event should be handled. The |
+ // logic for control events of gestures (PhaseBegan, PhaseEnded) is handled |
+ // elsewhere. |
+ // |
+ // This class handles almost all wheel events. All of the following |
+ // conditions must be met for this class to ignore an event: |
+ // + No previous events in this gesture have caused any scrolling or rubber |
+ // banding. |
+ // + The event contains a horizontal component. |
+ // + The client's view is pinned in the horizontal direction of the event. |
+ // + The wheel event disallows rubber banding in the horizontal direction |
+ // of the event. |
+ bool shouldHandleEvent(const PlatformWheelEvent&); |
+ |
+ ScrollElasticityControllerClient* m_client; |
+ |
+ // There is an active scroll gesture event. This parameter only gets set to |
+ // false after the rubber band has been snapped, and before a new gesture |
+ // has begun. A careful audit of the code may deprecate the need for this |
+ // parameter. |
+ bool m_inScrollGesture; |
+ // At least one event in the current gesture has been consumed and has |
+ // caused the view to scroll or rubber band. All future events in this |
+ // gesture will be consumed and overscrolls will cause rubberbanding. |
+ bool m_hasScrolled; |
+ bool m_momentumScrollInProgress; |
+ bool m_ignoreMomentumScrolls; |
+ |
+ CFTimeInterval m_lastMomentumScrollTimestamp; |
+ FloatSize m_overflowScrollDelta; |
+ FloatSize m_stretchScrollForce; |
+ FloatSize m_momentumVelocity; |
+ |
+ // Rubber band state. |
+ CFTimeInterval m_startTime; |
+ FloatSize m_startStretch; |
+ FloatPoint m_origOrigin; |
+ FloatSize m_origVelocity; |
+ |
+ bool m_snapRubberbandTimerIsActive; |
+}; |
+ |
+} // namespace blink |
+ |
+#endif // USE(RUBBER_BANDING) |
+ |
+#endif // ScrollElasticityController_h |