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Unified Diff: sky/engine/core/rendering/RenderBlockFlow.cpp

Issue 700743002: Remove margin collapsing. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: sky/engine/core/rendering/RenderBlockFlow.cpp
diff --git a/sky/engine/core/rendering/RenderBlockFlow.cpp b/sky/engine/core/rendering/RenderBlockFlow.cpp
index e13861864b0a0694f29ace07ae606aaca65544e8..250e72d0a32fc34af088aeb7a8345e5dc18c6986 100644
--- a/sky/engine/core/rendering/RenderBlockFlow.cpp
+++ b/sky/engine/core/rendering/RenderBlockFlow.cpp
@@ -43,97 +43,9 @@
namespace blink {
-struct SameSizeAsMarginInfo {
- uint16_t bitfields;
- LayoutUnit margins[2];
-};
-
-COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
-
-class MarginInfo {
- // Collapsing flags for whether we can collapse our margins with our children's margins.
- bool m_canCollapseWithChildren : 1;
- bool m_canCollapseMarginBeforeWithChildren : 1;
- bool m_canCollapseMarginAfterWithChildren : 1;
- bool m_canCollapseMarginAfterWithLastChild: 1;
-
- // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
- // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
- // always be collapsing with one another. This variable can remain set to true through multiple iterations
- // as long as we keep encountering self-collapsing blocks.
- bool m_atBeforeSideOfBlock : 1;
-
- // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
- bool m_atAfterSideOfBlock : 1;
-
- // These variables are used to detect quirky margins that we need to collapse away (in table cells
- // and in the body element).
- bool m_hasMarginBeforeQuirk : 1;
- bool m_hasMarginAfterQuirk : 1;
- bool m_determinedMarginBeforeQuirk : 1;
-
- bool m_discardMargin : 1;
-
- // These flags track the previous maximal positive and negative margins.
- LayoutUnit m_positiveMargin;
- LayoutUnit m_negativeMargin;
-
-public:
- MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
-
- void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
- void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
- void clearMargin()
- {
- m_positiveMargin = 0;
- m_negativeMargin = 0;
- }
- void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
- void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
- void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
- void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
- void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
- void setPositiveMarginIfLarger(LayoutUnit p)
- {
- ASSERT(!m_discardMargin);
- if (p > m_positiveMargin)
- m_positiveMargin = p;
- }
- void setNegativeMarginIfLarger(LayoutUnit n)
- {
- ASSERT(!m_discardMargin);
- if (n > m_negativeMargin)
- m_negativeMargin = n;
- }
-
- void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
- void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
- void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; }
- void setDiscardMargin(bool value) { m_discardMargin = value; }
-
- bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
- bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
- bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
- bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
- bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
- bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; }
- bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
- bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
- bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
- LayoutUnit positiveMargin() const { return m_positiveMargin; }
- LayoutUnit negativeMargin() const { return m_negativeMargin; }
- bool discardMargin() const { return m_discardMargin; }
- LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
-};
-
-void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor)
-{
-}
-
RenderBlockFlow::RenderBlockFlow(ContainerNode* node)
: RenderBlock(node)
{
- COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
setChildrenInline(true);
}
@@ -141,12 +53,6 @@ RenderBlockFlow::~RenderBlockFlow()
{
}
-void RenderBlockFlow::trace(Visitor* visitor)
-{
- visitor->trace(m_rareData);
- RenderBlock::trace(visitor);
-}
-
RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document)
{
RenderBlockFlow* renderer = new RenderBlockFlow(0);
@@ -159,22 +65,11 @@ bool RenderBlockFlow::updateLogicalWidthAndColumnWidth()
return RenderBlock::updateLogicalWidthAndColumnWidth();
}
-bool RenderBlockFlow::isSelfCollapsingBlock() const
-{
- m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock();
- return m_hasOnlySelfCollapsingChildren;
-}
-
void RenderBlockFlow::layoutBlock(bool relayoutChildren)
{
ASSERT(needsLayout());
ASSERT(isInlineBlock() || !isInline());
- // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our
- // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow
- // at least once and so that it always gives a reliable result reflecting the latest layout.
- m_hasOnlySelfCollapsingChildren = false;
-
if (!relayoutChildren && simplifiedLayout())
return;
@@ -202,17 +97,6 @@ inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayou
LayoutState state(*this, locationOffset(), logicalWidthChanged);
- // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
- // our current maximal positive and negative margins. These values are used when we
- // are collapsed with adjacent blocks, so for example, if you have block A and B
- // collapsing together, then you'd take the maximal positive margin from both A and B
- // and subtract it from the maximal negative margin from both A and B to get the
- // true collapsed margin. This algorithm is recursive, so when we finish layout()
- // our block knows its current maximal positive/negative values.
- initMaxMarginValues();
- setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
- setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
-
LayoutUnit beforeEdge = borderBefore() + paddingBefore();
LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
LayoutUnit previousHeight = logicalHeight();
@@ -261,60 +145,20 @@ void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child)
child->setX(style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child));
}
-void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo)
+void RenderBlockFlow::layoutBlockChild(RenderBox* child)
{
- // The child is a normal flow object. Compute the margins we will use for collapsing now.
child->computeAndSetBlockDirectionMargins(this);
-
- // Try to guess our correct logical top position. In most cases this guess will
- // be correct. Only if we're wrong (when we compute the real logical top position)
- // will we have to potentially relayout.
- // Go ahead and position the child as though it didn't collapse with the top.
- child->setY(estimateLogicalTopPosition(child, marginInfo));
-
+ LayoutUnit marginBefore = marginBeforeForChild(child);
+ child->setY(logicalHeight() + marginBefore);
child->layoutIfNeeded();
-
- // Cache if we are at the top of the block right now.
- bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
-
- // Now determine the correct ypos based off examination of collapsing margin
- // values.
- child->setY(collapseMargins(child, marginInfo, childIsSelfCollapsing));
-
- // FIXME(sky): Is it still actually possible for the child to need layout here?
- // This used to be needed for floats and/or margin collapsing.
- child->layoutIfNeeded();
-
- // If we previously encountered a self-collapsing sibling of this child that had clearance then
- // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent
- // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can
- // collapse its margins with the parent so reset the bit.
- if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing)
- marginInfo.setCanCollapseMarginAfterWithLastChild(true);
-
- // We are no longer at the top of the block if we encounter a non-empty child.
- // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
- if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing)
- marginInfo.setAtBeforeSideOfBlock(false);
-
- // Now place the child in the correct left position
determineLogicalLeftPositionForChild(child);
-
- // Update our height now that the child has been placed in the correct position.
- setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
- if (mustSeparateMarginAfterForChild(child)) {
- setLogicalHeight(logicalHeight() + marginAfterForChild(child));
- marginInfo.clearMargin();
- }
+ setLogicalHeight(logicalHeight() + marginBefore + logicalHeightForChild(child) + marginAfterForChild(child));
}
void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge)
{
dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
- // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
- MarginInfo marginInfo(this, beforeEdge, afterEdge);
-
RenderBox* next = firstChildBox();
RenderBox* lastNormalFlowChild = 0;
@@ -329,236 +173,27 @@ void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutSc
if (child->isOutOfFlowPositioned()) {
child->containingBlock()->insertPositionedObject(child);
- adjustPositionedBlock(child, marginInfo);
+ adjustPositionedBlock(child);
continue;
}
// Lay out the child.
- layoutBlockChild(child, marginInfo);
+ layoutBlockChild(child);
lastNormalFlowChild = child;
}
- // Now do the handling of the bottom of the block, adding in our bottom border/padding and
- // determining the correct collapsed bottom margin information.
- handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo);
-}
-
-// Our MarginInfo state used when laying out block children.
-MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
- : m_canCollapseMarginAfterWithLastChild(true)
- , m_atBeforeSideOfBlock(true)
- , m_atAfterSideOfBlock(false)
- , m_hasMarginBeforeQuirk(false)
- , m_hasMarginAfterQuirk(false)
- , m_determinedMarginBeforeQuirk(false)
- , m_discardMargin(false)
-{
- RenderStyle* blockStyle = blockFlow->style();
- ASSERT(blockFlow->isRenderView() || blockFlow->parent());
- m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderView();
-
- m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
-
- // If any height other than auto is specified in CSS, then we don't collapse our bottom
- // margins with our children's margins. To do otherwise would be to risk odd visual
- // effects when the children overflow out of the parent block and yet still collapse
- // with it. We also don't collapse if we have any bottom border/padding.
- m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding
- && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
-
- m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();
-
- m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit();
- m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit();
-}
-
-RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const
-{
- LayoutUnit childBeforePositive = 0;
- LayoutUnit childBeforeNegative = 0;
- LayoutUnit childAfterPositive = 0;
- LayoutUnit childAfterNegative = 0;
-
- LayoutUnit beforeMargin = 0;
- LayoutUnit afterMargin = 0;
-
- RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
-
- if (childRenderBlockFlow) {
- childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore();
- childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore();
- childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter();
- childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter();
- } else {
- beforeMargin = child->marginBefore();
- afterMargin = child->marginAfter();
- }
-
- // Resolve uncollapsing margins into their positive/negative buckets.
- if (beforeMargin) {
- if (beforeMargin > 0)
- childBeforePositive = beforeMargin;
- else
- childBeforeNegative = -beforeMargin;
- }
- if (afterMargin) {
- if (afterMargin > 0)
- childAfterPositive = afterMargin;
- else
- childAfterNegative = -afterMargin;
- }
-
- return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
-}
-
-LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing)
-{
- bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
- bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
-
- // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
- childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
-
- // Get the four margin values for the child and cache them.
- const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
-
- // Get our max pos and neg top margins.
- LayoutUnit posTop = childMargins.positiveMarginBefore();
- LayoutUnit negTop = childMargins.negativeMarginBefore();
-
- // For self-collapsing blocks, collapse our bottom margins into our
- // top to get new posTop and negTop values.
- if (childIsSelfCollapsing) {
- posTop = std::max(posTop, childMargins.positiveMarginAfter());
- negTop = std::max(negTop, childMargins.negativeMarginAfter());
- }
-
- // See if the top margin is quirky. We only care if this child has
- // margins that will collapse with us.
- bool topQuirk = hasMarginBeforeQuirk(child);
-
- if (marginInfo.canCollapseWithMarginBefore()) {
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
- // This child is collapsing with the top of the
- // block. If it has larger margin values, then we need to update
- // our own maximal values.
- setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore()));
-
- // The minute any of the margins involved isn't a quirk, don't
- // collapse it away, even if the margin is smaller (www.webreference.com
- // has an example of this, a <dt> with 0.8em author-specified inside
- // a <dl> inside a <td>.
- if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
- setHasMarginBeforeQuirk(false);
- marginInfo.setDeterminedMarginBeforeQuirk(true);
- }
-
- if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) {
- // We have no top margin and our top child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- // Don't do this for a block that split two inlines though. You do
- // still apply margins in this case.
- setHasMarginBeforeQuirk(true);
- }
- } else {
- // The before margin of the container will also discard all the margins it is collapsing with.
- setMustDiscardMarginBefore();
- }
- }
-
- // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
- if (childDiscardMarginBefore) {
- marginInfo.setDiscardMargin(true);
- marginInfo.clearMargin();
- }
-
- LayoutUnit beforeCollapseLogicalTop = logicalHeight();
- LayoutUnit logicalTop = beforeCollapseLogicalTop;
-
- LayoutUnit clearanceForSelfCollapsingBlock;
- RenderObject* prev = child->previousSibling();
- RenderBlockFlow* previousBlockFlow = prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0;
- // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge
- // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the
- // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it.
- if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) {
- clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock();
- setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock);
- }
-
- if (childIsSelfCollapsing) {
- // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
- // Also, the child's top position equals the logical height of the container.
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
- // This child has no height. We need to compute our
- // position before we collapse the child's margins together,
- // so that we can get an accurate position for the zero-height block.
- LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
- LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
- marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
-
- // Now collapse the child's margins together, which means examining our
- // bottom margin values as well.
- marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
- marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
-
- if (!marginInfo.canCollapseWithMarginBefore()) {
- // We need to make sure that the position of the self-collapsing block
- // is correct, since it could have overflowing content
- // that needs to be positioned correctly (e.g., a block that
- // had a specified height of 0 but that actually had subcontent).
- logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
- }
- }
- } else {
- if (mustSeparateMarginBeforeForChild(child)) {
- ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
- // If we are at the before side of the block and we collapse, ignore the computed margin
- // and just add the child margin to the container height. This will correctly position
- // the child inside the container.
- LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
- setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
- logicalTop = logicalHeight();
- } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
- || (!marginInfo.canCollapseMarginBeforeWithChildren()))) {
- // We're collapsing with a previous sibling's margins and not
- // with the top of the block.
- setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop));
- logicalTop = logicalHeight();
- }
-
- marginInfo.setDiscardMargin(childDiscardMarginAfter);
-
- if (!marginInfo.discardMargin()) {
- marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
- marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
- } else {
- marginInfo.clearMargin();
- }
-
- if (marginInfo.margin())
- marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
- }
-
- return logicalTop;
+ // Negative margins can cause our height to shrink below our minimal height (border/padding).
+ // If this happens, ensure that the computed height is increased to the minimal height.
+ setLogicalHeight(std::max(logicalHeight() + afterEdge, beforeEdge + afterEdge));
}
-void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
+void RenderBlockFlow::adjustPositionedBlock(RenderBox* child)
{
bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition();
LayoutUnit logicalTop = logicalHeight();
updateStaticInlinePositionForChild(child, logicalTop);
- if (!marginInfo.canCollapseWithMarginBefore()) {
- // Positioned blocks don't collapse margins, so add the margin provided by
- // the container now. The child's own margin is added later when calculating its logical top.
- LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
- LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
- logicalTop += collapsedBeforePos - collapsedBeforeNeg;
- }
-
RenderLayer* childLayer = child->layer();
if (childLayer->staticBlockPosition() != logicalTop) {
childLayer->setStaticBlockPosition(logicalTop);
@@ -567,241 +202,6 @@ void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo&
}
}
-void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo)
-{
- if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
- // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
- // Don't update the max margin values because we won't need them anyway.
- if (marginInfo.discardMargin()) {
- setMustDiscardMarginAfter();
- return;
- }
-
- // Update our max pos/neg bottom margins, since we collapsed our bottom margins
- // with our children.
- setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
-
- if (!marginInfo.hasMarginAfterQuirk())
- setHasMarginAfterQuirk(false);
-
- if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
- // We have no bottom margin and our last child has a quirky margin.
- // We will pick up this quirky margin and pass it through.
- // This deals with the <td><div><p> case.
- setHasMarginAfterQuirk(true);
- }
- }
-}
-
-void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
-{
- // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
- // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
- if (child->style()->marginBeforeCollapse() == MSEPARATE)
- return;
-
- // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
- if (child->style()->marginBeforeCollapse() == MDISCARD) {
- positiveMarginBefore = 0;
- negativeMarginBefore = 0;
- discardMarginBefore = true;
- return;
- }
-
- LayoutUnit beforeChildMargin = marginBeforeForChild(child);
- positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin);
- negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin);
-
- if (!child->isRenderBlockFlow())
- return;
-
- RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
- if (childBlockFlow->childrenInline())
- return;
-
- MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
- if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
- return;
-
- RenderBox* grandchildBox = childBlockFlow->firstChildBox();
- for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
- if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
- break;
- }
-
- if (!grandchildBox)
- return;
-
- // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
- if (grandchildBox->needsLayout()) {
- grandchildBox->computeAndSetBlockDirectionMargins(this);
- if (grandchildBox->isRenderBlock()) {
- RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
- grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
- grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
- }
- }
-
- // Collapse the margin of the grandchild box with our own to produce an estimate.
- childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
-}
-
-LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo)
-{
- // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
- // relayout if there are intruding floats.
- LayoutUnit logicalTopEstimate = logicalHeight();
- if (!marginInfo.canCollapseWithMarginBefore()) {
- LayoutUnit positiveMarginBefore = 0;
- LayoutUnit negativeMarginBefore = 0;
- bool discardMarginBefore = false;
- if (child->selfNeedsLayout()) {
- // Try to do a basic estimation of how the collapse is going to go.
- marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
- } else {
- // Use the cached collapsed margin values from a previous layout. Most of the time they
- // will be right.
- RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child);
- positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore());
- negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore());
- discardMarginBefore = mustDiscardMarginBeforeForChild(child);
- }
-
- // Collapse the result with our current margins.
- if (!discardMarginBefore)
- logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore);
- }
-
- return logicalTopEstimate;
-}
-
-LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock()
-{
- // FIXME(sky): Remove
- ASSERT(isSelfCollapsingBlock());
- return LayoutUnit();
-}
-
-void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
-{
- marginInfo.setAtAfterSideOfBlock(true);
-
- // If our last child was a self-collapsing block with clearance then our logical height is flush with the
- // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want
- // to perform now is at the child's margin-top - so adjust our height to that position.
- if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock())
- setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock());
-
- if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild())
- marginInfo.setCanCollapseMarginAfterWithChildren(false);
-
- // If we can't collapse with children then go ahead and add in the bottom margin.
- if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()))
- setLogicalHeight(logicalHeight() + marginInfo.margin());
-
- // Now add in our bottom border/padding.
- setLogicalHeight(logicalHeight() + afterSide);
-
- // Negative margins can cause our height to shrink below our minimal height (border/padding).
- // If this happens, ensure that the computed height is increased to the minimal height.
- setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide));
-
- // Update our bottom collapsed margin info.
- setCollapsedBottomMargin(marginInfo);
-}
-
-void RenderBlockFlow::setMustDiscardMarginBefore(bool value)
-{
- if (style()->marginBeforeCollapse() == MDISCARD) {
- ASSERT(value);
- return;
- }
-
- if (!m_rareData && !value)
- return;
-
- if (!m_rareData)
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
-
- m_rareData->m_discardMarginBefore = value;
-}
-
-void RenderBlockFlow::setMustDiscardMarginAfter(bool value)
-{
- if (style()->marginAfterCollapse() == MDISCARD) {
- ASSERT(value);
- return;
- }
-
- if (!m_rareData && !value)
- return;
-
- if (!m_rareData)
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
-
- m_rareData->m_discardMarginAfter = value;
-}
-
-bool RenderBlockFlow::mustDiscardMarginBefore() const
-{
- return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
-}
-
-bool RenderBlockFlow::mustDiscardMarginAfter() const
-{
- return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
-}
-
-bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const
-{
- ASSERT(!child->selfNeedsLayout());
- return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
-}
-
-bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const
-{
- ASSERT(!child->selfNeedsLayout());
- return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
-}
-
-void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
-{
- if (!m_rareData) {
- if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this))
- return;
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
- }
- m_rareData->m_margins.setPositiveMarginBefore(pos);
- m_rareData->m_margins.setNegativeMarginBefore(neg);
-}
-
-void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
-{
- if (!m_rareData) {
- if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this))
- return;
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
- }
- m_rareData->m_margins.setPositiveMarginAfter(pos);
- m_rareData->m_margins.setNegativeMarginAfter(neg);
-}
-
-bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const
-{
- ASSERT(!child->selfNeedsLayout());
- const RenderStyle* childStyle = child->style();
- return childStyle->marginBeforeCollapse() == MSEPARATE;
-}
-
-bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const
-{
- ASSERT(!child->selfNeedsLayout());
- const RenderStyle* childStyle = child->style();
- return childStyle->marginAfterCollapse() == MSEPARATE;
-}
-
RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox()
{
RootInlineBox* rootBox = createRootInlineBox();
@@ -1021,13 +421,4 @@ RootInlineBox* RenderBlockFlow::createRootInlineBox()
return new RootInlineBox(*this);
}
-RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData()
-{
- if (m_rareData)
- return *m_rareData;
-
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
- return *m_rareData;
-}
-
} // namespace blink
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