Index: sky/engine/core/rendering/RenderBlockFlow.cpp |
diff --git a/sky/engine/core/rendering/RenderBlockFlow.cpp b/sky/engine/core/rendering/RenderBlockFlow.cpp |
index e13861864b0a0694f29ace07ae606aaca65544e8..250e72d0a32fc34af088aeb7a8345e5dc18c6986 100644 |
--- a/sky/engine/core/rendering/RenderBlockFlow.cpp |
+++ b/sky/engine/core/rendering/RenderBlockFlow.cpp |
@@ -43,97 +43,9 @@ |
namespace blink { |
-struct SameSizeAsMarginInfo { |
- uint16_t bitfields; |
- LayoutUnit margins[2]; |
-}; |
- |
-COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); |
- |
-class MarginInfo { |
- // Collapsing flags for whether we can collapse our margins with our children's margins. |
- bool m_canCollapseWithChildren : 1; |
- bool m_canCollapseMarginBeforeWithChildren : 1; |
- bool m_canCollapseMarginAfterWithChildren : 1; |
- bool m_canCollapseMarginAfterWithLastChild: 1; |
- |
- // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. |
- // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will |
- // always be collapsing with one another. This variable can remain set to true through multiple iterations |
- // as long as we keep encountering self-collapsing blocks. |
- bool m_atBeforeSideOfBlock : 1; |
- |
- // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. |
- bool m_atAfterSideOfBlock : 1; |
- |
- // These variables are used to detect quirky margins that we need to collapse away (in table cells |
- // and in the body element). |
- bool m_hasMarginBeforeQuirk : 1; |
- bool m_hasMarginAfterQuirk : 1; |
- bool m_determinedMarginBeforeQuirk : 1; |
- |
- bool m_discardMargin : 1; |
- |
- // These flags track the previous maximal positive and negative margins. |
- LayoutUnit m_positiveMargin; |
- LayoutUnit m_negativeMargin; |
- |
-public: |
- MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding); |
- |
- void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; } |
- void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; } |
- void clearMargin() |
- { |
- m_positiveMargin = 0; |
- m_negativeMargin = 0; |
- } |
- void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; } |
- void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; } |
- void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; } |
- void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; } |
- void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; } |
- void setPositiveMarginIfLarger(LayoutUnit p) |
- { |
- ASSERT(!m_discardMargin); |
- if (p > m_positiveMargin) |
- m_positiveMargin = p; |
- } |
- void setNegativeMarginIfLarger(LayoutUnit n) |
- { |
- ASSERT(!m_discardMargin); |
- if (n > m_negativeMargin) |
- m_negativeMargin = n; |
- } |
- |
- void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; } |
- void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; } |
- void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; } |
- void setDiscardMargin(bool value) { m_discardMargin = value; } |
- |
- bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; } |
- bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; } |
- bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; } |
- bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; } |
- bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; } |
- bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; } |
- bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; } |
- bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; } |
- bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; } |
- LayoutUnit positiveMargin() const { return m_positiveMargin; } |
- LayoutUnit negativeMargin() const { return m_negativeMargin; } |
- bool discardMargin() const { return m_discardMargin; } |
- LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; } |
-}; |
- |
-void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor) |
-{ |
-} |
- |
RenderBlockFlow::RenderBlockFlow(ContainerNode* node) |
: RenderBlock(node) |
{ |
- COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); |
setChildrenInline(true); |
} |
@@ -141,12 +53,6 @@ RenderBlockFlow::~RenderBlockFlow() |
{ |
} |
-void RenderBlockFlow::trace(Visitor* visitor) |
-{ |
- visitor->trace(m_rareData); |
- RenderBlock::trace(visitor); |
-} |
- |
RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document) |
{ |
RenderBlockFlow* renderer = new RenderBlockFlow(0); |
@@ -159,22 +65,11 @@ bool RenderBlockFlow::updateLogicalWidthAndColumnWidth() |
return RenderBlock::updateLogicalWidthAndColumnWidth(); |
} |
-bool RenderBlockFlow::isSelfCollapsingBlock() const |
-{ |
- m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock(); |
- return m_hasOnlySelfCollapsingChildren; |
-} |
- |
void RenderBlockFlow::layoutBlock(bool relayoutChildren) |
{ |
ASSERT(needsLayout()); |
ASSERT(isInlineBlock() || !isInline()); |
- // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our |
- // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow |
- // at least once and so that it always gives a reliable result reflecting the latest layout. |
- m_hasOnlySelfCollapsingChildren = false; |
- |
if (!relayoutChildren && simplifiedLayout()) |
return; |
@@ -202,17 +97,6 @@ inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayou |
LayoutState state(*this, locationOffset(), logicalWidthChanged); |
- // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track |
- // our current maximal positive and negative margins. These values are used when we |
- // are collapsed with adjacent blocks, so for example, if you have block A and B |
- // collapsing together, then you'd take the maximal positive margin from both A and B |
- // and subtract it from the maximal negative margin from both A and B to get the |
- // true collapsed margin. This algorithm is recursive, so when we finish layout() |
- // our block knows its current maximal positive/negative values. |
- initMaxMarginValues(); |
- setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk()); |
- setHasMarginAfterQuirk(style()->hasMarginAfterQuirk()); |
- |
LayoutUnit beforeEdge = borderBefore() + paddingBefore(); |
LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
LayoutUnit previousHeight = logicalHeight(); |
@@ -261,60 +145,20 @@ void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child) |
child->setX(style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child)); |
} |
-void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo) |
+void RenderBlockFlow::layoutBlockChild(RenderBox* child) |
{ |
- // The child is a normal flow object. Compute the margins we will use for collapsing now. |
child->computeAndSetBlockDirectionMargins(this); |
- |
- // Try to guess our correct logical top position. In most cases this guess will |
- // be correct. Only if we're wrong (when we compute the real logical top position) |
- // will we have to potentially relayout. |
- // Go ahead and position the child as though it didn't collapse with the top. |
- child->setY(estimateLogicalTopPosition(child, marginInfo)); |
- |
+ LayoutUnit marginBefore = marginBeforeForChild(child); |
+ child->setY(logicalHeight() + marginBefore); |
child->layoutIfNeeded(); |
- |
- // Cache if we are at the top of the block right now. |
- bool childIsSelfCollapsing = child->isSelfCollapsingBlock(); |
- |
- // Now determine the correct ypos based off examination of collapsing margin |
- // values. |
- child->setY(collapseMargins(child, marginInfo, childIsSelfCollapsing)); |
- |
- // FIXME(sky): Is it still actually possible for the child to need layout here? |
- // This used to be needed for floats and/or margin collapsing. |
- child->layoutIfNeeded(); |
- |
- // If we previously encountered a self-collapsing sibling of this child that had clearance then |
- // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent |
- // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can |
- // collapse its margins with the parent so reset the bit. |
- if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing) |
- marginInfo.setCanCollapseMarginAfterWithLastChild(true); |
- |
- // We are no longer at the top of the block if we encounter a non-empty child. |
- // This has to be done after checking for clear, so that margins can be reset if a clear occurred. |
- if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing) |
- marginInfo.setAtBeforeSideOfBlock(false); |
- |
- // Now place the child in the correct left position |
determineLogicalLeftPositionForChild(child); |
- |
- // Update our height now that the child has been placed in the correct position. |
- setLogicalHeight(logicalHeight() + logicalHeightForChild(child)); |
- if (mustSeparateMarginAfterForChild(child)) { |
- setLogicalHeight(logicalHeight() + marginAfterForChild(child)); |
- marginInfo.clearMargin(); |
- } |
+ setLogicalHeight(logicalHeight() + marginBefore + logicalHeightForChild(child) + marginAfterForChild(child)); |
} |
void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) |
{ |
dirtyForLayoutFromPercentageHeightDescendants(layoutScope); |
- // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts, |
- MarginInfo marginInfo(this, beforeEdge, afterEdge); |
- |
RenderBox* next = firstChildBox(); |
RenderBox* lastNormalFlowChild = 0; |
@@ -329,236 +173,27 @@ void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutSc |
if (child->isOutOfFlowPositioned()) { |
child->containingBlock()->insertPositionedObject(child); |
- adjustPositionedBlock(child, marginInfo); |
+ adjustPositionedBlock(child); |
continue; |
} |
// Lay out the child. |
- layoutBlockChild(child, marginInfo); |
+ layoutBlockChild(child); |
lastNormalFlowChild = child; |
} |
- // Now do the handling of the bottom of the block, adding in our bottom border/padding and |
- // determining the correct collapsed bottom margin information. |
- handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo); |
-} |
- |
-// Our MarginInfo state used when laying out block children. |
-MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) |
- : m_canCollapseMarginAfterWithLastChild(true) |
- , m_atBeforeSideOfBlock(true) |
- , m_atAfterSideOfBlock(false) |
- , m_hasMarginBeforeQuirk(false) |
- , m_hasMarginAfterQuirk(false) |
- , m_determinedMarginBeforeQuirk(false) |
- , m_discardMargin(false) |
-{ |
- RenderStyle* blockStyle = blockFlow->style(); |
- ASSERT(blockFlow->isRenderView() || blockFlow->parent()); |
- m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderView(); |
- |
- m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE; |
- |
- // If any height other than auto is specified in CSS, then we don't collapse our bottom |
- // margins with our children's margins. To do otherwise would be to risk odd visual |
- // effects when the children overflow out of the parent block and yet still collapse |
- // with it. We also don't collapse if we have any bottom border/padding. |
- m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding |
- && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE; |
- |
- m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore(); |
- |
- m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit(); |
- m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit(); |
-} |
- |
-RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const |
-{ |
- LayoutUnit childBeforePositive = 0; |
- LayoutUnit childBeforeNegative = 0; |
- LayoutUnit childAfterPositive = 0; |
- LayoutUnit childAfterNegative = 0; |
- |
- LayoutUnit beforeMargin = 0; |
- LayoutUnit afterMargin = 0; |
- |
- RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0; |
- |
- if (childRenderBlockFlow) { |
- childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore(); |
- childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore(); |
- childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter(); |
- childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter(); |
- } else { |
- beforeMargin = child->marginBefore(); |
- afterMargin = child->marginAfter(); |
- } |
- |
- // Resolve uncollapsing margins into their positive/negative buckets. |
- if (beforeMargin) { |
- if (beforeMargin > 0) |
- childBeforePositive = beforeMargin; |
- else |
- childBeforeNegative = -beforeMargin; |
- } |
- if (afterMargin) { |
- if (afterMargin > 0) |
- childAfterPositive = afterMargin; |
- else |
- childAfterNegative = -afterMargin; |
- } |
- |
- return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); |
-} |
- |
-LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing) |
-{ |
- bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child); |
- bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child); |
- |
- // The child discards the before margin when the the after margin has discard in the case of a self collapsing block. |
- childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); |
- |
- // Get the four margin values for the child and cache them. |
- const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child); |
- |
- // Get our max pos and neg top margins. |
- LayoutUnit posTop = childMargins.positiveMarginBefore(); |
- LayoutUnit negTop = childMargins.negativeMarginBefore(); |
- |
- // For self-collapsing blocks, collapse our bottom margins into our |
- // top to get new posTop and negTop values. |
- if (childIsSelfCollapsing) { |
- posTop = std::max(posTop, childMargins.positiveMarginAfter()); |
- negTop = std::max(negTop, childMargins.negativeMarginAfter()); |
- } |
- |
- // See if the top margin is quirky. We only care if this child has |
- // margins that will collapse with us. |
- bool topQuirk = hasMarginBeforeQuirk(child); |
- |
- if (marginInfo.canCollapseWithMarginBefore()) { |
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
- // This child is collapsing with the top of the |
- // block. If it has larger margin values, then we need to update |
- // our own maximal values. |
- setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore())); |
- |
- // The minute any of the margins involved isn't a quirk, don't |
- // collapse it away, even if the margin is smaller (www.webreference.com |
- // has an example of this, a <dt> with 0.8em author-specified inside |
- // a <dl> inside a <td>. |
- if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) { |
- setHasMarginBeforeQuirk(false); |
- marginInfo.setDeterminedMarginBeforeQuirk(true); |
- } |
- |
- if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) { |
- // We have no top margin and our top child has a quirky margin. |
- // We will pick up this quirky margin and pass it through. |
- // This deals with the <td><div><p> case. |
- // Don't do this for a block that split two inlines though. You do |
- // still apply margins in this case. |
- setHasMarginBeforeQuirk(true); |
- } |
- } else { |
- // The before margin of the container will also discard all the margins it is collapsing with. |
- setMustDiscardMarginBefore(); |
- } |
- } |
- |
- // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. |
- if (childDiscardMarginBefore) { |
- marginInfo.setDiscardMargin(true); |
- marginInfo.clearMargin(); |
- } |
- |
- LayoutUnit beforeCollapseLogicalTop = logicalHeight(); |
- LayoutUnit logicalTop = beforeCollapseLogicalTop; |
- |
- LayoutUnit clearanceForSelfCollapsingBlock; |
- RenderObject* prev = child->previousSibling(); |
- RenderBlockFlow* previousBlockFlow = prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0; |
- // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge |
- // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the |
- // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it. |
- if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) { |
- clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock(); |
- setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock); |
- } |
- |
- if (childIsSelfCollapsing) { |
- // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. |
- // Also, the child's top position equals the logical height of the container. |
- if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { |
- // This child has no height. We need to compute our |
- // position before we collapse the child's margins together, |
- // so that we can get an accurate position for the zero-height block. |
- LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); |
- LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); |
- marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); |
- |
- // Now collapse the child's margins together, which means examining our |
- // bottom margin values as well. |
- marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); |
- marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); |
- |
- if (!marginInfo.canCollapseWithMarginBefore()) { |
- // We need to make sure that the position of the self-collapsing block |
- // is correct, since it could have overflowing content |
- // that needs to be positioned correctly (e.g., a block that |
- // had a specified height of 0 but that actually had subcontent). |
- logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; |
- } |
- } |
- } else { |
- if (mustSeparateMarginBeforeForChild(child)) { |
- ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); |
- // If we are at the before side of the block and we collapse, ignore the computed margin |
- // and just add the child margin to the container height. This will correctly position |
- // the child inside the container. |
- LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0); |
- setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child)); |
- logicalTop = logicalHeight(); |
- } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() |
- || (!marginInfo.canCollapseMarginBeforeWithChildren()))) { |
- // We're collapsing with a previous sibling's margins and not |
- // with the top of the block. |
- setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop)); |
- logicalTop = logicalHeight(); |
- } |
- |
- marginInfo.setDiscardMargin(childDiscardMarginAfter); |
- |
- if (!marginInfo.discardMargin()) { |
- marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); |
- marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); |
- } else { |
- marginInfo.clearMargin(); |
- } |
- |
- if (marginInfo.margin()) |
- marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child)); |
- } |
- |
- return logicalTop; |
+ // Negative margins can cause our height to shrink below our minimal height (border/padding). |
+ // If this happens, ensure that the computed height is increased to the minimal height. |
+ setLogicalHeight(std::max(logicalHeight() + afterEdge, beforeEdge + afterEdge)); |
} |
-void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo) |
+void RenderBlockFlow::adjustPositionedBlock(RenderBox* child) |
{ |
bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(); |
LayoutUnit logicalTop = logicalHeight(); |
updateStaticInlinePositionForChild(child, logicalTop); |
- if (!marginInfo.canCollapseWithMarginBefore()) { |
- // Positioned blocks don't collapse margins, so add the margin provided by |
- // the container now. The child's own margin is added later when calculating its logical top. |
- LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); |
- LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); |
- logicalTop += collapsedBeforePos - collapsedBeforeNeg; |
- } |
- |
RenderLayer* childLayer = child->layer(); |
if (childLayer->staticBlockPosition() != logicalTop) { |
childLayer->setStaticBlockPosition(logicalTop); |
@@ -567,241 +202,6 @@ void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& |
} |
} |
-void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) |
-{ |
- if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { |
- // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. |
- // Don't update the max margin values because we won't need them anyway. |
- if (marginInfo.discardMargin()) { |
- setMustDiscardMarginAfter(); |
- return; |
- } |
- |
- // Update our max pos/neg bottom margins, since we collapsed our bottom margins |
- // with our children. |
- setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); |
- |
- if (!marginInfo.hasMarginAfterQuirk()) |
- setHasMarginAfterQuirk(false); |
- |
- if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) { |
- // We have no bottom margin and our last child has a quirky margin. |
- // We will pick up this quirky margin and pass it through. |
- // This deals with the <td><div><p> case. |
- setHasMarginAfterQuirk(true); |
- } |
- } |
-} |
- |
-void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const |
-{ |
- // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. |
- // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. |
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
- if (child->style()->marginBeforeCollapse() == MSEPARATE) |
- return; |
- |
- // The margins are discarded by a child that specified -webkit-margin-collapse: discard. |
- // FIXME: Use writing mode independent accessor for marginBeforeCollapse. |
- if (child->style()->marginBeforeCollapse() == MDISCARD) { |
- positiveMarginBefore = 0; |
- negativeMarginBefore = 0; |
- discardMarginBefore = true; |
- return; |
- } |
- |
- LayoutUnit beforeChildMargin = marginBeforeForChild(child); |
- positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin); |
- negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin); |
- |
- if (!child->isRenderBlockFlow()) |
- return; |
- |
- RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child); |
- if (childBlockFlow->childrenInline()) |
- return; |
- |
- MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter()); |
- if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) |
- return; |
- |
- RenderBox* grandchildBox = childBlockFlow->firstChildBox(); |
- for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { |
- if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) |
- break; |
- } |
- |
- if (!grandchildBox) |
- return; |
- |
- // Make sure to update the block margins now for the grandchild box so that we're looking at current values. |
- if (grandchildBox->needsLayout()) { |
- grandchildBox->computeAndSetBlockDirectionMargins(this); |
- if (grandchildBox->isRenderBlock()) { |
- RenderBlock* grandchildBlock = toRenderBlock(grandchildBox); |
- grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk()); |
- grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk()); |
- } |
- } |
- |
- // Collapse the margin of the grandchild box with our own to produce an estimate. |
- childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
-} |
- |
-LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo) |
-{ |
- // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological |
- // relayout if there are intruding floats. |
- LayoutUnit logicalTopEstimate = logicalHeight(); |
- if (!marginInfo.canCollapseWithMarginBefore()) { |
- LayoutUnit positiveMarginBefore = 0; |
- LayoutUnit negativeMarginBefore = 0; |
- bool discardMarginBefore = false; |
- if (child->selfNeedsLayout()) { |
- // Try to do a basic estimation of how the collapse is going to go. |
- marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); |
- } else { |
- // Use the cached collapsed margin values from a previous layout. Most of the time they |
- // will be right. |
- RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child); |
- positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore()); |
- negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore()); |
- discardMarginBefore = mustDiscardMarginBeforeForChild(child); |
- } |
- |
- // Collapse the result with our current margins. |
- if (!discardMarginBefore) |
- logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore); |
- } |
- |
- return logicalTopEstimate; |
-} |
- |
-LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock() |
-{ |
- // FIXME(sky): Remove |
- ASSERT(isSelfCollapsingBlock()); |
- return LayoutUnit(); |
-} |
- |
-void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) |
-{ |
- marginInfo.setAtAfterSideOfBlock(true); |
- |
- // If our last child was a self-collapsing block with clearance then our logical height is flush with the |
- // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want |
- // to perform now is at the child's margin-top - so adjust our height to that position. |
- if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock()) |
- setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock()); |
- |
- if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild()) |
- marginInfo.setCanCollapseMarginAfterWithChildren(false); |
- |
- // If we can't collapse with children then go ahead and add in the bottom margin. |
- if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore())) |
- setLogicalHeight(logicalHeight() + marginInfo.margin()); |
- |
- // Now add in our bottom border/padding. |
- setLogicalHeight(logicalHeight() + afterSide); |
- |
- // Negative margins can cause our height to shrink below our minimal height (border/padding). |
- // If this happens, ensure that the computed height is increased to the minimal height. |
- setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide)); |
- |
- // Update our bottom collapsed margin info. |
- setCollapsedBottomMargin(marginInfo); |
-} |
- |
-void RenderBlockFlow::setMustDiscardMarginBefore(bool value) |
-{ |
- if (style()->marginBeforeCollapse() == MDISCARD) { |
- ASSERT(value); |
- return; |
- } |
- |
- if (!m_rareData && !value) |
- return; |
- |
- if (!m_rareData) |
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
- |
- m_rareData->m_discardMarginBefore = value; |
-} |
- |
-void RenderBlockFlow::setMustDiscardMarginAfter(bool value) |
-{ |
- if (style()->marginAfterCollapse() == MDISCARD) { |
- ASSERT(value); |
- return; |
- } |
- |
- if (!m_rareData && !value) |
- return; |
- |
- if (!m_rareData) |
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
- |
- m_rareData->m_discardMarginAfter = value; |
-} |
- |
-bool RenderBlockFlow::mustDiscardMarginBefore() const |
-{ |
- return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore); |
-} |
- |
-bool RenderBlockFlow::mustDiscardMarginAfter() const |
-{ |
- return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter); |
-} |
- |
-bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const |
-{ |
- ASSERT(!child->selfNeedsLayout()); |
- return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); |
-} |
- |
-bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const |
-{ |
- ASSERT(!child->selfNeedsLayout()); |
- return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); |
-} |
- |
-void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) |
-{ |
- if (!m_rareData) { |
- if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this)) |
- return; |
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
- } |
- m_rareData->m_margins.setPositiveMarginBefore(pos); |
- m_rareData->m_margins.setNegativeMarginBefore(neg); |
-} |
- |
-void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) |
-{ |
- if (!m_rareData) { |
- if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this)) |
- return; |
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
- } |
- m_rareData->m_margins.setPositiveMarginAfter(pos); |
- m_rareData->m_margins.setNegativeMarginAfter(neg); |
-} |
- |
-bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const |
-{ |
- ASSERT(!child->selfNeedsLayout()); |
- const RenderStyle* childStyle = child->style(); |
- return childStyle->marginBeforeCollapse() == MSEPARATE; |
-} |
- |
-bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const |
-{ |
- ASSERT(!child->selfNeedsLayout()); |
- const RenderStyle* childStyle = child->style(); |
- return childStyle->marginAfterCollapse() == MSEPARATE; |
-} |
- |
RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox() |
{ |
RootInlineBox* rootBox = createRootInlineBox(); |
@@ -1021,13 +421,4 @@ RootInlineBox* RenderBlockFlow::createRootInlineBox() |
return new RootInlineBox(*this); |
} |
-RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData() |
-{ |
- if (m_rareData) |
- return *m_rareData; |
- |
- m_rareData = adoptPtr(new RenderBlockFlowRareData(this)); |
- return *m_rareData; |
-} |
- |
} // namespace blink |