| Index: sky/engine/core/rendering/RenderBlockFlow.cpp
|
| diff --git a/sky/engine/core/rendering/RenderBlockFlow.cpp b/sky/engine/core/rendering/RenderBlockFlow.cpp
|
| index e13861864b0a0694f29ace07ae606aaca65544e8..250e72d0a32fc34af088aeb7a8345e5dc18c6986 100644
|
| --- a/sky/engine/core/rendering/RenderBlockFlow.cpp
|
| +++ b/sky/engine/core/rendering/RenderBlockFlow.cpp
|
| @@ -43,97 +43,9 @@
|
|
|
| namespace blink {
|
|
|
| -struct SameSizeAsMarginInfo {
|
| - uint16_t bitfields;
|
| - LayoutUnit margins[2];
|
| -};
|
| -
|
| -COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
|
| -
|
| -class MarginInfo {
|
| - // Collapsing flags for whether we can collapse our margins with our children's margins.
|
| - bool m_canCollapseWithChildren : 1;
|
| - bool m_canCollapseMarginBeforeWithChildren : 1;
|
| - bool m_canCollapseMarginAfterWithChildren : 1;
|
| - bool m_canCollapseMarginAfterWithLastChild: 1;
|
| -
|
| - // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
|
| - // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
|
| - // always be collapsing with one another. This variable can remain set to true through multiple iterations
|
| - // as long as we keep encountering self-collapsing blocks.
|
| - bool m_atBeforeSideOfBlock : 1;
|
| -
|
| - // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
|
| - bool m_atAfterSideOfBlock : 1;
|
| -
|
| - // These variables are used to detect quirky margins that we need to collapse away (in table cells
|
| - // and in the body element).
|
| - bool m_hasMarginBeforeQuirk : 1;
|
| - bool m_hasMarginAfterQuirk : 1;
|
| - bool m_determinedMarginBeforeQuirk : 1;
|
| -
|
| - bool m_discardMargin : 1;
|
| -
|
| - // These flags track the previous maximal positive and negative margins.
|
| - LayoutUnit m_positiveMargin;
|
| - LayoutUnit m_negativeMargin;
|
| -
|
| -public:
|
| - MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
|
| -
|
| - void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
|
| - void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
|
| - void clearMargin()
|
| - {
|
| - m_positiveMargin = 0;
|
| - m_negativeMargin = 0;
|
| - }
|
| - void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
|
| - void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
|
| - void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
|
| - void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
|
| - void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
|
| - void setPositiveMarginIfLarger(LayoutUnit p)
|
| - {
|
| - ASSERT(!m_discardMargin);
|
| - if (p > m_positiveMargin)
|
| - m_positiveMargin = p;
|
| - }
|
| - void setNegativeMarginIfLarger(LayoutUnit n)
|
| - {
|
| - ASSERT(!m_discardMargin);
|
| - if (n > m_negativeMargin)
|
| - m_negativeMargin = n;
|
| - }
|
| -
|
| - void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
|
| - void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
|
| - void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; }
|
| - void setDiscardMargin(bool value) { m_discardMargin = value; }
|
| -
|
| - bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
|
| - bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
|
| - bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
|
| - bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
|
| - bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
|
| - bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; }
|
| - bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
|
| - bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
|
| - bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
|
| - LayoutUnit positiveMargin() const { return m_positiveMargin; }
|
| - LayoutUnit negativeMargin() const { return m_negativeMargin; }
|
| - bool discardMargin() const { return m_discardMargin; }
|
| - LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
|
| -};
|
| -
|
| -void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor)
|
| -{
|
| -}
|
| -
|
| RenderBlockFlow::RenderBlockFlow(ContainerNode* node)
|
| : RenderBlock(node)
|
| {
|
| - COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
|
| setChildrenInline(true);
|
| }
|
|
|
| @@ -141,12 +53,6 @@ RenderBlockFlow::~RenderBlockFlow()
|
| {
|
| }
|
|
|
| -void RenderBlockFlow::trace(Visitor* visitor)
|
| -{
|
| - visitor->trace(m_rareData);
|
| - RenderBlock::trace(visitor);
|
| -}
|
| -
|
| RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document)
|
| {
|
| RenderBlockFlow* renderer = new RenderBlockFlow(0);
|
| @@ -159,22 +65,11 @@ bool RenderBlockFlow::updateLogicalWidthAndColumnWidth()
|
| return RenderBlock::updateLogicalWidthAndColumnWidth();
|
| }
|
|
|
| -bool RenderBlockFlow::isSelfCollapsingBlock() const
|
| -{
|
| - m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock();
|
| - return m_hasOnlySelfCollapsingChildren;
|
| -}
|
| -
|
| void RenderBlockFlow::layoutBlock(bool relayoutChildren)
|
| {
|
| ASSERT(needsLayout());
|
| ASSERT(isInlineBlock() || !isInline());
|
|
|
| - // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our
|
| - // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow
|
| - // at least once and so that it always gives a reliable result reflecting the latest layout.
|
| - m_hasOnlySelfCollapsingChildren = false;
|
| -
|
| if (!relayoutChildren && simplifiedLayout())
|
| return;
|
|
|
| @@ -202,17 +97,6 @@ inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayou
|
|
|
| LayoutState state(*this, locationOffset(), logicalWidthChanged);
|
|
|
| - // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
|
| - // our current maximal positive and negative margins. These values are used when we
|
| - // are collapsed with adjacent blocks, so for example, if you have block A and B
|
| - // collapsing together, then you'd take the maximal positive margin from both A and B
|
| - // and subtract it from the maximal negative margin from both A and B to get the
|
| - // true collapsed margin. This algorithm is recursive, so when we finish layout()
|
| - // our block knows its current maximal positive/negative values.
|
| - initMaxMarginValues();
|
| - setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
|
| - setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
|
| -
|
| LayoutUnit beforeEdge = borderBefore() + paddingBefore();
|
| LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
|
| LayoutUnit previousHeight = logicalHeight();
|
| @@ -261,60 +145,20 @@ void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child)
|
| child->setX(style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child));
|
| }
|
|
|
| -void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo)
|
| +void RenderBlockFlow::layoutBlockChild(RenderBox* child)
|
| {
|
| - // The child is a normal flow object. Compute the margins we will use for collapsing now.
|
| child->computeAndSetBlockDirectionMargins(this);
|
| -
|
| - // Try to guess our correct logical top position. In most cases this guess will
|
| - // be correct. Only if we're wrong (when we compute the real logical top position)
|
| - // will we have to potentially relayout.
|
| - // Go ahead and position the child as though it didn't collapse with the top.
|
| - child->setY(estimateLogicalTopPosition(child, marginInfo));
|
| -
|
| + LayoutUnit marginBefore = marginBeforeForChild(child);
|
| + child->setY(logicalHeight() + marginBefore);
|
| child->layoutIfNeeded();
|
| -
|
| - // Cache if we are at the top of the block right now.
|
| - bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
|
| -
|
| - // Now determine the correct ypos based off examination of collapsing margin
|
| - // values.
|
| - child->setY(collapseMargins(child, marginInfo, childIsSelfCollapsing));
|
| -
|
| - // FIXME(sky): Is it still actually possible for the child to need layout here?
|
| - // This used to be needed for floats and/or margin collapsing.
|
| - child->layoutIfNeeded();
|
| -
|
| - // If we previously encountered a self-collapsing sibling of this child that had clearance then
|
| - // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent
|
| - // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can
|
| - // collapse its margins with the parent so reset the bit.
|
| - if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing)
|
| - marginInfo.setCanCollapseMarginAfterWithLastChild(true);
|
| -
|
| - // We are no longer at the top of the block if we encounter a non-empty child.
|
| - // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
|
| - if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing)
|
| - marginInfo.setAtBeforeSideOfBlock(false);
|
| -
|
| - // Now place the child in the correct left position
|
| determineLogicalLeftPositionForChild(child);
|
| -
|
| - // Update our height now that the child has been placed in the correct position.
|
| - setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
|
| - if (mustSeparateMarginAfterForChild(child)) {
|
| - setLogicalHeight(logicalHeight() + marginAfterForChild(child));
|
| - marginInfo.clearMargin();
|
| - }
|
| + setLogicalHeight(logicalHeight() + marginBefore + logicalHeightForChild(child) + marginAfterForChild(child));
|
| }
|
|
|
| void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge)
|
| {
|
| dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
|
|
|
| - // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
|
| - MarginInfo marginInfo(this, beforeEdge, afterEdge);
|
| -
|
| RenderBox* next = firstChildBox();
|
| RenderBox* lastNormalFlowChild = 0;
|
|
|
| @@ -329,236 +173,27 @@ void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutSc
|
|
|
| if (child->isOutOfFlowPositioned()) {
|
| child->containingBlock()->insertPositionedObject(child);
|
| - adjustPositionedBlock(child, marginInfo);
|
| + adjustPositionedBlock(child);
|
| continue;
|
| }
|
|
|
| // Lay out the child.
|
| - layoutBlockChild(child, marginInfo);
|
| + layoutBlockChild(child);
|
| lastNormalFlowChild = child;
|
| }
|
|
|
| - // Now do the handling of the bottom of the block, adding in our bottom border/padding and
|
| - // determining the correct collapsed bottom margin information.
|
| - handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo);
|
| -}
|
| -
|
| -// Our MarginInfo state used when laying out block children.
|
| -MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
|
| - : m_canCollapseMarginAfterWithLastChild(true)
|
| - , m_atBeforeSideOfBlock(true)
|
| - , m_atAfterSideOfBlock(false)
|
| - , m_hasMarginBeforeQuirk(false)
|
| - , m_hasMarginAfterQuirk(false)
|
| - , m_determinedMarginBeforeQuirk(false)
|
| - , m_discardMargin(false)
|
| -{
|
| - RenderStyle* blockStyle = blockFlow->style();
|
| - ASSERT(blockFlow->isRenderView() || blockFlow->parent());
|
| - m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderView();
|
| -
|
| - m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
|
| -
|
| - // If any height other than auto is specified in CSS, then we don't collapse our bottom
|
| - // margins with our children's margins. To do otherwise would be to risk odd visual
|
| - // effects when the children overflow out of the parent block and yet still collapse
|
| - // with it. We also don't collapse if we have any bottom border/padding.
|
| - m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding
|
| - && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
|
| -
|
| - m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();
|
| -
|
| - m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit();
|
| - m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit();
|
| -}
|
| -
|
| -RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const
|
| -{
|
| - LayoutUnit childBeforePositive = 0;
|
| - LayoutUnit childBeforeNegative = 0;
|
| - LayoutUnit childAfterPositive = 0;
|
| - LayoutUnit childAfterNegative = 0;
|
| -
|
| - LayoutUnit beforeMargin = 0;
|
| - LayoutUnit afterMargin = 0;
|
| -
|
| - RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
|
| -
|
| - if (childRenderBlockFlow) {
|
| - childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore();
|
| - childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore();
|
| - childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter();
|
| - childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter();
|
| - } else {
|
| - beforeMargin = child->marginBefore();
|
| - afterMargin = child->marginAfter();
|
| - }
|
| -
|
| - // Resolve uncollapsing margins into their positive/negative buckets.
|
| - if (beforeMargin) {
|
| - if (beforeMargin > 0)
|
| - childBeforePositive = beforeMargin;
|
| - else
|
| - childBeforeNegative = -beforeMargin;
|
| - }
|
| - if (afterMargin) {
|
| - if (afterMargin > 0)
|
| - childAfterPositive = afterMargin;
|
| - else
|
| - childAfterNegative = -afterMargin;
|
| - }
|
| -
|
| - return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
|
| -}
|
| -
|
| -LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing)
|
| -{
|
| - bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
|
| - bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
|
| -
|
| - // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
|
| - childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
|
| -
|
| - // Get the four margin values for the child and cache them.
|
| - const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
|
| -
|
| - // Get our max pos and neg top margins.
|
| - LayoutUnit posTop = childMargins.positiveMarginBefore();
|
| - LayoutUnit negTop = childMargins.negativeMarginBefore();
|
| -
|
| - // For self-collapsing blocks, collapse our bottom margins into our
|
| - // top to get new posTop and negTop values.
|
| - if (childIsSelfCollapsing) {
|
| - posTop = std::max(posTop, childMargins.positiveMarginAfter());
|
| - negTop = std::max(negTop, childMargins.negativeMarginAfter());
|
| - }
|
| -
|
| - // See if the top margin is quirky. We only care if this child has
|
| - // margins that will collapse with us.
|
| - bool topQuirk = hasMarginBeforeQuirk(child);
|
| -
|
| - if (marginInfo.canCollapseWithMarginBefore()) {
|
| - if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
|
| - // This child is collapsing with the top of the
|
| - // block. If it has larger margin values, then we need to update
|
| - // our own maximal values.
|
| - setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore()));
|
| -
|
| - // The minute any of the margins involved isn't a quirk, don't
|
| - // collapse it away, even if the margin is smaller (www.webreference.com
|
| - // has an example of this, a <dt> with 0.8em author-specified inside
|
| - // a <dl> inside a <td>.
|
| - if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
|
| - setHasMarginBeforeQuirk(false);
|
| - marginInfo.setDeterminedMarginBeforeQuirk(true);
|
| - }
|
| -
|
| - if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) {
|
| - // We have no top margin and our top child has a quirky margin.
|
| - // We will pick up this quirky margin and pass it through.
|
| - // This deals with the <td><div><p> case.
|
| - // Don't do this for a block that split two inlines though. You do
|
| - // still apply margins in this case.
|
| - setHasMarginBeforeQuirk(true);
|
| - }
|
| - } else {
|
| - // The before margin of the container will also discard all the margins it is collapsing with.
|
| - setMustDiscardMarginBefore();
|
| - }
|
| - }
|
| -
|
| - // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
|
| - if (childDiscardMarginBefore) {
|
| - marginInfo.setDiscardMargin(true);
|
| - marginInfo.clearMargin();
|
| - }
|
| -
|
| - LayoutUnit beforeCollapseLogicalTop = logicalHeight();
|
| - LayoutUnit logicalTop = beforeCollapseLogicalTop;
|
| -
|
| - LayoutUnit clearanceForSelfCollapsingBlock;
|
| - RenderObject* prev = child->previousSibling();
|
| - RenderBlockFlow* previousBlockFlow = prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0;
|
| - // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge
|
| - // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the
|
| - // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it.
|
| - if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) {
|
| - clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock();
|
| - setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock);
|
| - }
|
| -
|
| - if (childIsSelfCollapsing) {
|
| - // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
|
| - // Also, the child's top position equals the logical height of the container.
|
| - if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
|
| - // This child has no height. We need to compute our
|
| - // position before we collapse the child's margins together,
|
| - // so that we can get an accurate position for the zero-height block.
|
| - LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
|
| - LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
|
| - marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
|
| -
|
| - // Now collapse the child's margins together, which means examining our
|
| - // bottom margin values as well.
|
| - marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
|
| - marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
|
| -
|
| - if (!marginInfo.canCollapseWithMarginBefore()) {
|
| - // We need to make sure that the position of the self-collapsing block
|
| - // is correct, since it could have overflowing content
|
| - // that needs to be positioned correctly (e.g., a block that
|
| - // had a specified height of 0 but that actually had subcontent).
|
| - logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
|
| - }
|
| - }
|
| - } else {
|
| - if (mustSeparateMarginBeforeForChild(child)) {
|
| - ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
|
| - // If we are at the before side of the block and we collapse, ignore the computed margin
|
| - // and just add the child margin to the container height. This will correctly position
|
| - // the child inside the container.
|
| - LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
|
| - setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
|
| - logicalTop = logicalHeight();
|
| - } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
|
| - || (!marginInfo.canCollapseMarginBeforeWithChildren()))) {
|
| - // We're collapsing with a previous sibling's margins and not
|
| - // with the top of the block.
|
| - setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop));
|
| - logicalTop = logicalHeight();
|
| - }
|
| -
|
| - marginInfo.setDiscardMargin(childDiscardMarginAfter);
|
| -
|
| - if (!marginInfo.discardMargin()) {
|
| - marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
|
| - marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
|
| - } else {
|
| - marginInfo.clearMargin();
|
| - }
|
| -
|
| - if (marginInfo.margin())
|
| - marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
|
| - }
|
| -
|
| - return logicalTop;
|
| + // Negative margins can cause our height to shrink below our minimal height (border/padding).
|
| + // If this happens, ensure that the computed height is increased to the minimal height.
|
| + setLogicalHeight(std::max(logicalHeight() + afterEdge, beforeEdge + afterEdge));
|
| }
|
|
|
| -void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
|
| +void RenderBlockFlow::adjustPositionedBlock(RenderBox* child)
|
| {
|
| bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition();
|
|
|
| LayoutUnit logicalTop = logicalHeight();
|
| updateStaticInlinePositionForChild(child, logicalTop);
|
|
|
| - if (!marginInfo.canCollapseWithMarginBefore()) {
|
| - // Positioned blocks don't collapse margins, so add the margin provided by
|
| - // the container now. The child's own margin is added later when calculating its logical top.
|
| - LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
|
| - LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
|
| - logicalTop += collapsedBeforePos - collapsedBeforeNeg;
|
| - }
|
| -
|
| RenderLayer* childLayer = child->layer();
|
| if (childLayer->staticBlockPosition() != logicalTop) {
|
| childLayer->setStaticBlockPosition(logicalTop);
|
| @@ -567,241 +202,6 @@ void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo&
|
| }
|
| }
|
|
|
| -void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo)
|
| -{
|
| - if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
|
| - // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
|
| - // Don't update the max margin values because we won't need them anyway.
|
| - if (marginInfo.discardMargin()) {
|
| - setMustDiscardMarginAfter();
|
| - return;
|
| - }
|
| -
|
| - // Update our max pos/neg bottom margins, since we collapsed our bottom margins
|
| - // with our children.
|
| - setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
|
| -
|
| - if (!marginInfo.hasMarginAfterQuirk())
|
| - setHasMarginAfterQuirk(false);
|
| -
|
| - if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
|
| - // We have no bottom margin and our last child has a quirky margin.
|
| - // We will pick up this quirky margin and pass it through.
|
| - // This deals with the <td><div><p> case.
|
| - setHasMarginAfterQuirk(true);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
|
| -{
|
| - // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
|
| - // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
|
| - // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
|
| - if (child->style()->marginBeforeCollapse() == MSEPARATE)
|
| - return;
|
| -
|
| - // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
|
| - // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
|
| - if (child->style()->marginBeforeCollapse() == MDISCARD) {
|
| - positiveMarginBefore = 0;
|
| - negativeMarginBefore = 0;
|
| - discardMarginBefore = true;
|
| - return;
|
| - }
|
| -
|
| - LayoutUnit beforeChildMargin = marginBeforeForChild(child);
|
| - positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin);
|
| - negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin);
|
| -
|
| - if (!child->isRenderBlockFlow())
|
| - return;
|
| -
|
| - RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
|
| - if (childBlockFlow->childrenInline())
|
| - return;
|
| -
|
| - MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
|
| - if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
|
| - return;
|
| -
|
| - RenderBox* grandchildBox = childBlockFlow->firstChildBox();
|
| - for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
|
| - if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
|
| - break;
|
| - }
|
| -
|
| - if (!grandchildBox)
|
| - return;
|
| -
|
| - // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
|
| - if (grandchildBox->needsLayout()) {
|
| - grandchildBox->computeAndSetBlockDirectionMargins(this);
|
| - if (grandchildBox->isRenderBlock()) {
|
| - RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
|
| - grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
|
| - grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
|
| - }
|
| - }
|
| -
|
| - // Collapse the margin of the grandchild box with our own to produce an estimate.
|
| - childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
|
| -}
|
| -
|
| -LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo)
|
| -{
|
| - // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
|
| - // relayout if there are intruding floats.
|
| - LayoutUnit logicalTopEstimate = logicalHeight();
|
| - if (!marginInfo.canCollapseWithMarginBefore()) {
|
| - LayoutUnit positiveMarginBefore = 0;
|
| - LayoutUnit negativeMarginBefore = 0;
|
| - bool discardMarginBefore = false;
|
| - if (child->selfNeedsLayout()) {
|
| - // Try to do a basic estimation of how the collapse is going to go.
|
| - marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
|
| - } else {
|
| - // Use the cached collapsed margin values from a previous layout. Most of the time they
|
| - // will be right.
|
| - RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child);
|
| - positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore());
|
| - negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore());
|
| - discardMarginBefore = mustDiscardMarginBeforeForChild(child);
|
| - }
|
| -
|
| - // Collapse the result with our current margins.
|
| - if (!discardMarginBefore)
|
| - logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore);
|
| - }
|
| -
|
| - return logicalTopEstimate;
|
| -}
|
| -
|
| -LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock()
|
| -{
|
| - // FIXME(sky): Remove
|
| - ASSERT(isSelfCollapsingBlock());
|
| - return LayoutUnit();
|
| -}
|
| -
|
| -void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
|
| -{
|
| - marginInfo.setAtAfterSideOfBlock(true);
|
| -
|
| - // If our last child was a self-collapsing block with clearance then our logical height is flush with the
|
| - // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want
|
| - // to perform now is at the child's margin-top - so adjust our height to that position.
|
| - if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock())
|
| - setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock());
|
| -
|
| - if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild())
|
| - marginInfo.setCanCollapseMarginAfterWithChildren(false);
|
| -
|
| - // If we can't collapse with children then go ahead and add in the bottom margin.
|
| - if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()))
|
| - setLogicalHeight(logicalHeight() + marginInfo.margin());
|
| -
|
| - // Now add in our bottom border/padding.
|
| - setLogicalHeight(logicalHeight() + afterSide);
|
| -
|
| - // Negative margins can cause our height to shrink below our minimal height (border/padding).
|
| - // If this happens, ensure that the computed height is increased to the minimal height.
|
| - setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide));
|
| -
|
| - // Update our bottom collapsed margin info.
|
| - setCollapsedBottomMargin(marginInfo);
|
| -}
|
| -
|
| -void RenderBlockFlow::setMustDiscardMarginBefore(bool value)
|
| -{
|
| - if (style()->marginBeforeCollapse() == MDISCARD) {
|
| - ASSERT(value);
|
| - return;
|
| - }
|
| -
|
| - if (!m_rareData && !value)
|
| - return;
|
| -
|
| - if (!m_rareData)
|
| - m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
|
| -
|
| - m_rareData->m_discardMarginBefore = value;
|
| -}
|
| -
|
| -void RenderBlockFlow::setMustDiscardMarginAfter(bool value)
|
| -{
|
| - if (style()->marginAfterCollapse() == MDISCARD) {
|
| - ASSERT(value);
|
| - return;
|
| - }
|
| -
|
| - if (!m_rareData && !value)
|
| - return;
|
| -
|
| - if (!m_rareData)
|
| - m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
|
| -
|
| - m_rareData->m_discardMarginAfter = value;
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustDiscardMarginBefore() const
|
| -{
|
| - return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustDiscardMarginAfter() const
|
| -{
|
| - return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const
|
| -{
|
| - ASSERT(!child->selfNeedsLayout());
|
| - return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const
|
| -{
|
| - ASSERT(!child->selfNeedsLayout());
|
| - return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
|
| -}
|
| -
|
| -void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
|
| -{
|
| - if (!m_rareData) {
|
| - if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this))
|
| - return;
|
| - m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
|
| - }
|
| - m_rareData->m_margins.setPositiveMarginBefore(pos);
|
| - m_rareData->m_margins.setNegativeMarginBefore(neg);
|
| -}
|
| -
|
| -void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
|
| -{
|
| - if (!m_rareData) {
|
| - if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this))
|
| - return;
|
| - m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
|
| - }
|
| - m_rareData->m_margins.setPositiveMarginAfter(pos);
|
| - m_rareData->m_margins.setNegativeMarginAfter(neg);
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const
|
| -{
|
| - ASSERT(!child->selfNeedsLayout());
|
| - const RenderStyle* childStyle = child->style();
|
| - return childStyle->marginBeforeCollapse() == MSEPARATE;
|
| -}
|
| -
|
| -bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const
|
| -{
|
| - ASSERT(!child->selfNeedsLayout());
|
| - const RenderStyle* childStyle = child->style();
|
| - return childStyle->marginAfterCollapse() == MSEPARATE;
|
| -}
|
| -
|
| RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox()
|
| {
|
| RootInlineBox* rootBox = createRootInlineBox();
|
| @@ -1021,13 +421,4 @@ RootInlineBox* RenderBlockFlow::createRootInlineBox()
|
| return new RootInlineBox(*this);
|
| }
|
|
|
| -RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData()
|
| -{
|
| - if (m_rareData)
|
| - return *m_rareData;
|
| -
|
| - m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
|
| - return *m_rareData;
|
| -}
|
| -
|
| } // namespace blink
|
|
|