| Index: src/effects/SkLightingImageFilter.cpp
|
| diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
|
| index 24bfbbd56ef05f3a2393d371b13dc437c6755a9e..5baae4aead7e9eafa51d710dbc72b38c9ae8356c 100644
|
| --- a/src/effects/SkLightingImageFilter.cpp
|
| +++ b/src/effects/SkLightingImageFilter.cpp
|
| @@ -19,6 +19,7 @@
|
| #include "gl/GrGLProcessor.h"
|
| #include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrFragmentProcessor.h"
|
| +#include "GrInvariantOutput.h"
|
| #include "GrTBackendProcessorFactory.h"
|
|
|
| class GrGLDiffuseLightingEffect;
|
| @@ -353,7 +354,7 @@ public:
|
| protected:
|
| virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE;
|
|
|
| - virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
|
| + virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
|
| // lighting shaders are complicated. We just throw up our hands.
|
| inout->mulByUnknownColor();
|
| }
|
|
|