Index: src/effects/SkLightingImageFilter.cpp |
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp |
index 24bfbbd56ef05f3a2393d371b13dc437c6755a9e..5baae4aead7e9eafa51d710dbc72b38c9ae8356c 100644 |
--- a/src/effects/SkLightingImageFilter.cpp |
+++ b/src/effects/SkLightingImageFilter.cpp |
@@ -19,6 +19,7 @@ |
#include "gl/GrGLProcessor.h" |
#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrFragmentProcessor.h" |
+#include "GrInvariantOutput.h" |
#include "GrTBackendProcessorFactory.h" |
class GrGLDiffuseLightingEffect; |
@@ -353,7 +354,7 @@ public: |
protected: |
virtual bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE; |
- virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
+ virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { |
// lighting shaders are complicated. We just throw up our hands. |
inout->mulByUnknownColor(); |
} |