Index: src/gpu/GrInvariantOutput.h |
diff --git a/src/gpu/GrInvariantOutput.h b/src/gpu/GrInvariantOutput.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6c8bea11cddc28dc9d6eddea570771687035b121 |
--- /dev/null |
+++ b/src/gpu/GrInvariantOutput.h |
@@ -0,0 +1,146 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrInvariantOutput_DEFINED |
+#define GrInvariantOutput_DEFINED |
+ |
+#include "GrColor.h" |
+ |
+class GrInvariantOutput{ |
bsalomon
2014/11/04 19:57:05
missing space
|
+public: |
+ GrInvariantOutput() : fColor(0), fValidFlags(0), fIsSingleComponent(false), |
+ fNonMulStageFound(false), fWillUseInputColor(true) {} |
+ |
+ enum ReadInput { |
+ kWill_ReadInput, |
+ kWillNot_ReadInput, |
+ }; |
+ |
+ void mulByUnknownOpaqueColor() { |
+ if (this->isOpaque()) { |
+ fValidFlags = kA_GrColorComponentFlag; |
+ fIsSingleComponent = false; |
+ } else { |
+ // Since the current state is not opaque we no longer care if the color being |
+ // multiplied is opaque. |
+ this->mulByUnknownColor(); |
+ } |
+ } |
+ |
+ void mulByUnknownColor() { |
+ if (this->hasZeroAlpha()) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ this->internalSetToUnknown(); |
+ } |
+ } |
+ |
+ void mulByUnknownAlpha() { |
+ if (this->hasZeroAlpha()) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ // We don't need to change fIsSingleComponent in this case |
+ fValidFlags = 0; |
+ } |
+ } |
+ |
+ void mulByKnownAlpha(uint8_t alpha) { |
+ if (this->hasZeroAlpha() || 0 == alpha) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ if (alpha != 255) { |
+ // Multiply color by alpha |
+ fColor = GrColorPackRGBA(SkMulDiv255Round(GrColorUnpackR(fColor), alpha), |
+ SkMulDiv255Round(GrColorUnpackG(fColor), alpha), |
+ SkMulDiv255Round(GrColorUnpackB(fColor), alpha), |
+ SkMulDiv255Round(GrColorUnpackA(fColor), alpha)); |
+ } |
+ } |
+ } |
+ |
+ void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) { |
+ fValidFlags &= ~invalidateFlags; |
+ fIsSingleComponent = false; |
+ if (kWillNot_ReadInput == readsInput) { |
+ fWillUseInputColor = false; |
+ } |
+ } |
+ |
+ void setToOther(uint8_t validFlags, GrColor color, ReadInput readsInput) { |
+ fValidFlags = validFlags; |
+ fColor = color; |
+ fIsSingleComponent = false; |
+ fNonMulStageFound = true; |
+ if (kWillNot_ReadInput == readsInput) { |
+ fWillUseInputColor = false; |
+ } |
+ } |
+ |
+ void setToUnknown(ReadInput readsInput) { |
+ this->internalSetToUnknown(); |
+ fNonMulStageFound= true; |
+ if (kWillNot_ReadInput == readsInput) { |
+ fWillUseInputColor = false; |
+ } |
+ } |
+ |
+ bool isOpaque() const { |
+ return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor)); |
+ } |
+ |
+ bool isSolidWhite() const { |
+ return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor); |
+ } |
+ |
+ GrColor color() const { return fColor; } |
+ uint8_t validFlags() const { return fValidFlags; } |
+ |
+ /** |
+ * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the |
+ * same. If the flags are all set then all color components must be equal. |
+ */ |
+ SkDEBUGCODE(void validate() const;) |
+ |
+private: |
+ void internalSetToTransparentBlack() { |
+ fValidFlags = kRGBA_GrColorComponentFlags; |
+ fColor = 0; |
+ fIsSingleComponent = true; |
+ } |
+ |
+ void internalSetToUnknown() { |
+ fValidFlags = 0; |
+ fIsSingleComponent = false; |
+ } |
+ |
+ bool hasZeroAlpha() const { |
+ return ((fValidFlags & kA_GrColorComponentFlag) && 0 == GrColorUnpackA(fColor)); |
+ } |
+ |
+ SkDEBUGCODE(bool colorComponentsAllEqual() const;) |
+ /** |
+ * If alpha is valid, check that any valid R,G,B values are <= A |
+ */ |
+ SkDEBUGCODE(bool validPreMulColor() const;) |
+ |
+ // Friended class that have "controller" code which loop over stages calling |
+ // computeInvarianteOutput(). These controllers may need to manually adjust the internal |
+ // members of InvariantOutput |
+ friend class GrDrawState; |
+ friend class GrOptDrawState; |
+ friend class GrPaint; |
+ friend class GrProcessor; |
bsalomon
2014/11/04 19:57:05
curious why GrProc needs this?
Can some of these
|
+ |
+ GrColor fColor; |
+ uint32_t fValidFlags; |
+ bool fIsSingleComponent; |
+ bool fNonMulStageFound; |
+ bool fWillUseInputColor; |
+}; |
+ |
+#endif |
+ |