| Index: src/gpu/GrDrawState.cpp
|
| diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
|
| index d300f2b9bbd12d6d78f66bbccedefe2a144a82f8..f1e7704300080b22acfd6e9986c6f976ed3ca578 100644
|
| --- a/src/gpu/GrDrawState.cpp
|
| +++ b/src/gpu/GrDrawState.cpp
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "GrDrawState.h"
|
|
|
| +#include "GrInvariantOutput.h"
|
| #include "GrOptDrawState.h"
|
| #include "GrPaint.h"
|
|
|
| @@ -388,7 +389,7 @@ bool GrDrawState::hasSolidCoverage() const {
|
| return true;
|
| }
|
|
|
| - GrProcessor::InvariantOutput inout;
|
| + GrInvariantOutput inout;
|
| inout.fIsSingleComponent = true;
|
| // Initialize to an unknown starting coverage if per-vertex coverage is specified.
|
| if (this->hasCoverageVertexAttribute()) {
|
| @@ -710,7 +711,7 @@ GrDrawState::BlendOptFlags GrDrawState::getBlendOpts(bool forceCoverage,
|
|
|
|
|
| bool GrDrawState::srcAlphaWillBeOne() const {
|
| - GrProcessor::InvariantOutput inoutColor;
|
| + GrInvariantOutput inoutColor;
|
| inoutColor.fIsSingleComponent = false;
|
| // Check if per-vertex or constant color may have partial alpha
|
| if (this->hasColorVertexAttribute()) {
|
| @@ -737,7 +738,7 @@ bool GrDrawState::srcAlphaWillBeOne() const {
|
| if (this->isCoverageDrawing()) {
|
| // The shader generated for coverage drawing runs the full coverage computation and then
|
| // makes the shader output be the multiplication of color and coverage. We mirror that here.
|
| - GrProcessor::InvariantOutput inoutCoverage;
|
| + GrInvariantOutput inoutCoverage;
|
| inoutCoverage.fIsSingleComponent = true;
|
| if (this->hasCoverageVertexAttribute()) {
|
| inoutCoverage.fValidFlags = 0;
|
|
|