Chromium Code Reviews| Index: mojo/services/window_manager/focus_controller.cc |
| diff --git a/mojo/services/window_manager/focus_controller.cc b/mojo/services/window_manager/focus_controller.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..fb876685b1925027b7fb974a7b61124757354544 |
| --- /dev/null |
| +++ b/mojo/services/window_manager/focus_controller.cc |
| @@ -0,0 +1,303 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "mojo/services/window_manager/focus_controller.h" |
| + |
| +#include "base/auto_reset.h" |
| +#include "mojo/services/public/cpp/view_manager/view_tracker.h" |
| +#include "mojo/services/window_manager/focus_controller_observer.h" |
| +#include "mojo/services/window_manager/focus_rules.h" |
| +#include "mojo/services/window_manager/view_target.h" |
| +#include "mojo/services/window_manager/window_manager_app.h" |
| +#include "ui/events/event.h" |
| + |
| +namespace mojo { |
| + |
| +FocusController::FocusController(FocusRules* rules) |
|
sky
2014/11/10 20:45:30
Who owns FocusRules? Seems like FocusController sh
Elliot Glaysher
2014/11/10 22:18:49
Threaded scoped_ptrs<> through the interface.
|
| + : active_view_(nullptr), |
| + focused_view_(nullptr), |
| + updating_focus_(false), |
| + updating_activation_(false), |
| + rules_(rules), |
| + observer_manager_(this) { |
| + DCHECK(rules); |
| +} |
| + |
| +FocusController::~FocusController() {} |
| + |
| +void FocusController::AddObserver(FocusControllerObserver* observer) { |
| + focus_controller_observers_.AddObserver(observer); |
| +} |
| + |
| +void FocusController::RemoveObserver(FocusControllerObserver* observer) { |
| + focus_controller_observers_.RemoveObserver(observer); |
| +} |
| + |
| +void FocusController::ActivateView(View* view) { |
| + FocusView(view); |
| +} |
| + |
| +void FocusController::DeactivateView(View* view) { |
| + if (view) |
| + FocusView(rules_->GetNextActivatableView(view)); |
| +} |
| + |
| +View* FocusController::GetActiveView() { |
| + return active_view_; |
| +} |
| + |
| +View* FocusController::GetActivatableView(View* view) { |
| + return rules_->GetActivatableView(view); |
| +} |
| + |
| +View* FocusController::GetToplevelView(View* view) { |
| + return rules_->GetToplevelView(view); |
| +} |
| + |
| +bool FocusController::CanActivateView(View* view) const { |
| + return rules_->CanActivateView(view); |
| +} |
| + |
| +void FocusController::FocusView(View* view) { |
| + if (view && |
| + (view->Contains(focused_view_) || view->Contains(active_view_))) { |
| + return; |
| + } |
| + |
|
sky
2014/11/10 20:45:30
I'm not clear on if visibility/drawn state should
Elliot Glaysher
2014/11/10 22:18:49
Visibility should be checked in CanActivateView();
|
| + // TODO(erg): We need to early abort in the of a view having |
| + // capture. However, we currently don't have a capture client here. |
| + |
| + // Focusing a window also activates its containing activatable window. Note |
| + // that the rules could redirect activation activation and/or focus. |
| + View* focusable = rules_->GetFocusableView(view); |
| + View* activatable = |
| + focusable ? rules_->GetActivatableView(focusable) : NULL; |
| + |
| + // We need valid focusable/activatable windows in the event we're not clearing |
| + // focus. "Clearing focus" is inferred by whether or not |window| passed to |
| + // this function is non-NULL. |
| + if (view && (!focusable || !activatable)) |
| + return; |
| + DCHECK((focusable && activatable) || !view); |
| + |
| + // Activation change observers may change the focused window. If this happens |
| + // we must not adjust the focus below since this will clobber that change. |
| + View* last_focused_view = focused_view_; |
| + if (!updating_activation_) |
| + SetActiveView(view, activatable); |
| + |
| + // If the window's ActivationChangeObserver shifted focus to a valid window, |
| + // we don't want to focus the window we thought would be focused by default. |
| + bool activation_changed_focus = last_focused_view != focused_view_; |
| + if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) { |
| + if (active_view_ && focusable) |
| + DCHECK(active_view_->Contains(focusable)); |
| + SetFocusedView(focusable); |
| + } |
| +} |
| + |
| +void FocusController::ResetFocusWithinActiveView(View* view) { |
| + DCHECK(view); |
| + if (!active_view_) |
| + return; |
| + if (!active_view_->Contains(view)) |
| + return; |
| + SetFocusedView(view); |
| +} |
| + |
| +View* FocusController::GetFocusedView() { |
| + return focused_view_; |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// FocusController, ui::EventHandler implementation: |
| + |
| +void FocusController::OnKeyEvent(ui::KeyEvent* event) { |
| +} |
| + |
| +void FocusController::OnMouseEvent(ui::MouseEvent* event) { |
| + if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) { |
| + View* view = mojo::WindowManagerApp::GetViewForViewTarget( |
| + static_cast<ViewTarget*>(event->target())); |
| + ViewFocusedFromInputEvent(view); |
| + } |
| +} |
| + |
| +void FocusController::OnScrollEvent(ui::ScrollEvent* event) { |
| +} |
| + |
| +void FocusController::OnTouchEvent(ui::TouchEvent* event) { |
| +} |
| + |
| +void FocusController::OnGestureEvent(ui::GestureEvent* event) { |
| + if (event->type() == ui::ET_GESTURE_BEGIN && |
| + event->details().touch_points() == 1 && |
| + !event->handled()) { |
| + View* view = mojo::WindowManagerApp::GetViewForViewTarget( |
| + static_cast<ViewTarget*>(event->target())); |
| + ViewFocusedFromInputEvent(view); |
| + } |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// FocusController, aura::WindowObserver implementation: |
| + |
| +void FocusController::OnViewVisibilityChanged(View* view) { |
| + bool visible = view->visible(); |
| + if (!visible) |
| + ViewLostFocusFromDispositionChange(view, view->parent()); |
| +} |
| + |
| +void FocusController::OnViewDestroying(View* view) { |
| + ViewLostFocusFromDispositionChange(view, view->parent()); |
| +} |
| + |
| +void FocusController::OnTreeChanging(const TreeChangeParams& params) { |
| + // TODO(erg): In the aura version, you could get into a situation where you |
| + // have different focus clients, so you had to check for that. Does that |
| + // happen here? Could we get away with not checking if it does? |
| + if (params.receiver == active_view_ && |
| + params.target->Contains(params.receiver) && |
| + (!params.new_parent || |
| + /* different_focus_clients */ false)) { |
| + ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| + } |
| +} |
| + |
| +void FocusController::OnTreeChanged(const TreeChangeParams& params) { |
| + // TODO(erg): Same as Changing version. |
| + if (params.receiver == focused_view_ && |
| + params.target->Contains(params.receiver) && |
| + (!params.new_parent || |
| + /* different_focus_clients */ false)) { |
| + ViewLostFocusFromDispositionChange(params.receiver, params.old_parent); |
| + } |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// FocusController, private: |
| + |
| +void FocusController::SetFocusedView(View* view) { |
| + if (updating_focus_ || view == focused_view_) |
| + return; |
| + DCHECK(rules_->CanFocusView(view)); |
| + if (view) |
| + DCHECK_EQ(view, rules_->GetFocusableView(view)); |
| + |
| + base::AutoReset<bool> updating_focus(&updating_focus_, true); |
| + View* lost_focus = focused_view_; |
| + |
| + // TODO(erg): In the aura version, we reset the text input client here. Do |
| + // that if we bring in something like the TextInputClient. |
| + |
| + // Allow for the window losing focus to be deleted during dispatch. If it is |
| + // deleted pass NULL to observers instead of a deleted window. |
| + ViewTracker view_tracker; |
| + if (lost_focus) |
| + view_tracker.Add(lost_focus); |
| + if (focused_view_ && observer_manager_.IsObserving(focused_view_) && |
| + focused_view_ != active_view_) { |
| + observer_manager_.Remove(focused_view_); |
| + } |
| + focused_view_ = view; |
| + if (focused_view_ && !observer_manager_.IsObserving(focused_view_)) |
| + observer_manager_.Add(focused_view_); |
| + |
| + FOR_EACH_OBSERVER(FocusControllerObserver, |
| + focus_controller_observers_, |
| + OnViewFocused(focused_view_, |
| + view_tracker.Contains(lost_focus) ? |
| + lost_focus : NULL)); |
| + |
| + // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that |
| + // is attached to an aura::Window. We don't currently have this in |
| + // mojo::View, but if we add it later, we should make something analogous |
| + // here. |
| + |
| + // TODO(erg): In the aura version, we reset the TextInputClient here, too. |
| +} |
| + |
| +void FocusController::SetActiveView(View* requested_view, View* view) { |
| + if (updating_activation_) |
| + return; |
| + |
| + if (view == active_view_) { |
| + if (requested_view) { |
| + FOR_EACH_OBSERVER(FocusControllerObserver, |
| + focus_controller_observers_, |
| + OnAttemptToReactivateView(requested_view, |
| + active_view_)); |
| + } |
| + return; |
| + } |
| + |
| + DCHECK(rules_->CanActivateView(view)); |
| + if (view) |
| + DCHECK_EQ(view, rules_->GetActivatableView(view)); |
| + |
| + base::AutoReset<bool> updating_activation(&updating_activation_, true); |
| + View* lost_activation = active_view_; |
| + // Allow for the window losing activation to be deleted during dispatch. If |
| + // it is deleted pass NULL to observers instead of a deleted window. |
| + ViewTracker view_tracker; |
| + if (lost_activation) |
| + view_tracker.Add(lost_activation); |
| + if (active_view_ && observer_manager_.IsObserving(active_view_) && |
| + focused_view_ != active_view_) { |
| + observer_manager_.Remove(active_view_); |
| + } |
| + active_view_ = view; |
| + if (active_view_ && !observer_manager_.IsObserving(active_view_)) |
| + observer_manager_.Add(active_view_); |
| + |
| + if (active_view_) { |
| + // TODO(erg): Reenable this when we have modal windows. |
| + // StackTransientParentsBelowModalWindow(active_view_); |
| + |
| + active_view_->MoveToFront(); |
| + } |
| + |
| + // TODO(erg): Individual windows can have a single ActivationChangeObserver |
| + // set on them. In the aura version of this code, it sends an |
| + // OnWindowActivated message to both the window that lost activation, and the |
| + // window that gained it. |
| + |
| + FOR_EACH_OBSERVER(FocusControllerObserver, |
| + focus_controller_observers_, |
| + OnViewActivated(active_view_, |
| + view_tracker.Contains(lost_activation) ? |
| + lost_activation : NULL)); |
| +} |
| + |
| +void FocusController::ViewLostFocusFromDispositionChange( |
| + View* view, |
| + View* next) { |
| + // TODO(erg): We clear the modality state here in the aura::Window version of |
| + // this class, and should probably do the same once we have modal windows. |
| + |
| + // TODO(beng): See if this function can be replaced by a call to |
| + // FocusWindow(). |
| + // Activation adjustments are handled first in the event of a disposition |
| + // changed. If an activation change is necessary, focus is reset as part of |
| + // that process so there's no point in updating focus independently. |
| + if (view == active_view_) { |
| + View* next_activatable = rules_->GetNextActivatableView(view); |
| + SetActiveView(NULL, next_activatable); |
| + if (!(active_view_ && active_view_->Contains(focused_view_))) |
| + SetFocusedView(next_activatable); |
| + } else if (view->Contains(focused_view_)) { |
| + // Active window isn't changing, but focused window might be. |
| + SetFocusedView(rules_->GetFocusableView(next)); |
| + } |
| +} |
| + |
| +void FocusController::ViewFocusedFromInputEvent(View* view) { |
| + // Only focus |window| if it or any of its parents can be focused. Otherwise |
| + // FocusWindow() will focus the topmost window, which may not be the |
| + // currently focused one. |
| + if (rules_->CanFocusView(GetToplevelView(view))) |
| + FocusView(view); |
| +} |
| + |
| +} // namespace mojo |