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Side by Side Diff: mojo/services/window_manager/focus_controller.cc

Issue 698543005: Make a pure mojo::View version of the aura::Window FocusController. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Restore things lost from a deleted use_aura block in BUILD.gn files. Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mojo/services/window_manager/focus_controller.h"
6
7 #include "base/auto_reset.h"
8 #include "mojo/services/public/cpp/view_manager/view_tracker.h"
9 #include "mojo/services/window_manager/focus_controller_observer.h"
10 #include "mojo/services/window_manager/focus_rules.h"
11 #include "mojo/services/window_manager/view_target.h"
12 #include "mojo/services/window_manager/window_manager_app.h"
13 #include "ui/events/event.h"
14
15 namespace mojo {
16
17 FocusController::FocusController(FocusRules* rules)
sky 2014/11/10 20:45:30 Who owns FocusRules? Seems like FocusController sh
Elliot Glaysher 2014/11/10 22:18:49 Threaded scoped_ptrs<> through the interface.
18 : active_view_(nullptr),
19 focused_view_(nullptr),
20 updating_focus_(false),
21 updating_activation_(false),
22 rules_(rules),
23 observer_manager_(this) {
24 DCHECK(rules);
25 }
26
27 FocusController::~FocusController() {}
28
29 void FocusController::AddObserver(FocusControllerObserver* observer) {
30 focus_controller_observers_.AddObserver(observer);
31 }
32
33 void FocusController::RemoveObserver(FocusControllerObserver* observer) {
34 focus_controller_observers_.RemoveObserver(observer);
35 }
36
37 void FocusController::ActivateView(View* view) {
38 FocusView(view);
39 }
40
41 void FocusController::DeactivateView(View* view) {
42 if (view)
43 FocusView(rules_->GetNextActivatableView(view));
44 }
45
46 View* FocusController::GetActiveView() {
47 return active_view_;
48 }
49
50 View* FocusController::GetActivatableView(View* view) {
51 return rules_->GetActivatableView(view);
52 }
53
54 View* FocusController::GetToplevelView(View* view) {
55 return rules_->GetToplevelView(view);
56 }
57
58 bool FocusController::CanActivateView(View* view) const {
59 return rules_->CanActivateView(view);
60 }
61
62 void FocusController::FocusView(View* view) {
63 if (view &&
64 (view->Contains(focused_view_) || view->Contains(active_view_))) {
65 return;
66 }
67
sky 2014/11/10 20:45:30 I'm not clear on if visibility/drawn state should
Elliot Glaysher 2014/11/10 22:18:49 Visibility should be checked in CanActivateView();
68 // TODO(erg): We need to early abort in the of a view having
69 // capture. However, we currently don't have a capture client here.
70
71 // Focusing a window also activates its containing activatable window. Note
72 // that the rules could redirect activation activation and/or focus.
73 View* focusable = rules_->GetFocusableView(view);
74 View* activatable =
75 focusable ? rules_->GetActivatableView(focusable) : NULL;
76
77 // We need valid focusable/activatable windows in the event we're not clearing
78 // focus. "Clearing focus" is inferred by whether or not |window| passed to
79 // this function is non-NULL.
80 if (view && (!focusable || !activatable))
81 return;
82 DCHECK((focusable && activatable) || !view);
83
84 // Activation change observers may change the focused window. If this happens
85 // we must not adjust the focus below since this will clobber that change.
86 View* last_focused_view = focused_view_;
87 if (!updating_activation_)
88 SetActiveView(view, activatable);
89
90 // If the window's ActivationChangeObserver shifted focus to a valid window,
91 // we don't want to focus the window we thought would be focused by default.
92 bool activation_changed_focus = last_focused_view != focused_view_;
93 if (!updating_focus_ && (!activation_changed_focus || !focused_view_)) {
94 if (active_view_ && focusable)
95 DCHECK(active_view_->Contains(focusable));
96 SetFocusedView(focusable);
97 }
98 }
99
100 void FocusController::ResetFocusWithinActiveView(View* view) {
101 DCHECK(view);
102 if (!active_view_)
103 return;
104 if (!active_view_->Contains(view))
105 return;
106 SetFocusedView(view);
107 }
108
109 View* FocusController::GetFocusedView() {
110 return focused_view_;
111 }
112
113 ////////////////////////////////////////////////////////////////////////////////
114 // FocusController, ui::EventHandler implementation:
115
116 void FocusController::OnKeyEvent(ui::KeyEvent* event) {
117 }
118
119 void FocusController::OnMouseEvent(ui::MouseEvent* event) {
120 if (event->type() == ui::ET_MOUSE_PRESSED && !event->handled()) {
121 View* view = mojo::WindowManagerApp::GetViewForViewTarget(
122 static_cast<ViewTarget*>(event->target()));
123 ViewFocusedFromInputEvent(view);
124 }
125 }
126
127 void FocusController::OnScrollEvent(ui::ScrollEvent* event) {
128 }
129
130 void FocusController::OnTouchEvent(ui::TouchEvent* event) {
131 }
132
133 void FocusController::OnGestureEvent(ui::GestureEvent* event) {
134 if (event->type() == ui::ET_GESTURE_BEGIN &&
135 event->details().touch_points() == 1 &&
136 !event->handled()) {
137 View* view = mojo::WindowManagerApp::GetViewForViewTarget(
138 static_cast<ViewTarget*>(event->target()));
139 ViewFocusedFromInputEvent(view);
140 }
141 }
142
143 ////////////////////////////////////////////////////////////////////////////////
144 // FocusController, aura::WindowObserver implementation:
145
146 void FocusController::OnViewVisibilityChanged(View* view) {
147 bool visible = view->visible();
148 if (!visible)
149 ViewLostFocusFromDispositionChange(view, view->parent());
150 }
151
152 void FocusController::OnViewDestroying(View* view) {
153 ViewLostFocusFromDispositionChange(view, view->parent());
154 }
155
156 void FocusController::OnTreeChanging(const TreeChangeParams& params) {
157 // TODO(erg): In the aura version, you could get into a situation where you
158 // have different focus clients, so you had to check for that. Does that
159 // happen here? Could we get away with not checking if it does?
160 if (params.receiver == active_view_ &&
161 params.target->Contains(params.receiver) &&
162 (!params.new_parent ||
163 /* different_focus_clients */ false)) {
164 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
165 }
166 }
167
168 void FocusController::OnTreeChanged(const TreeChangeParams& params) {
169 // TODO(erg): Same as Changing version.
170 if (params.receiver == focused_view_ &&
171 params.target->Contains(params.receiver) &&
172 (!params.new_parent ||
173 /* different_focus_clients */ false)) {
174 ViewLostFocusFromDispositionChange(params.receiver, params.old_parent);
175 }
176 }
177
178 ////////////////////////////////////////////////////////////////////////////////
179 // FocusController, private:
180
181 void FocusController::SetFocusedView(View* view) {
182 if (updating_focus_ || view == focused_view_)
183 return;
184 DCHECK(rules_->CanFocusView(view));
185 if (view)
186 DCHECK_EQ(view, rules_->GetFocusableView(view));
187
188 base::AutoReset<bool> updating_focus(&updating_focus_, true);
189 View* lost_focus = focused_view_;
190
191 // TODO(erg): In the aura version, we reset the text input client here. Do
192 // that if we bring in something like the TextInputClient.
193
194 // Allow for the window losing focus to be deleted during dispatch. If it is
195 // deleted pass NULL to observers instead of a deleted window.
196 ViewTracker view_tracker;
197 if (lost_focus)
198 view_tracker.Add(lost_focus);
199 if (focused_view_ && observer_manager_.IsObserving(focused_view_) &&
200 focused_view_ != active_view_) {
201 observer_manager_.Remove(focused_view_);
202 }
203 focused_view_ = view;
204 if (focused_view_ && !observer_manager_.IsObserving(focused_view_))
205 observer_manager_.Add(focused_view_);
206
207 FOR_EACH_OBSERVER(FocusControllerObserver,
208 focus_controller_observers_,
209 OnViewFocused(focused_view_,
210 view_tracker.Contains(lost_focus) ?
211 lost_focus : NULL));
212
213 // TODO(erg): In aura, there's a concept of a single FocusChangeObserver that
214 // is attached to an aura::Window. We don't currently have this in
215 // mojo::View, but if we add it later, we should make something analogous
216 // here.
217
218 // TODO(erg): In the aura version, we reset the TextInputClient here, too.
219 }
220
221 void FocusController::SetActiveView(View* requested_view, View* view) {
222 if (updating_activation_)
223 return;
224
225 if (view == active_view_) {
226 if (requested_view) {
227 FOR_EACH_OBSERVER(FocusControllerObserver,
228 focus_controller_observers_,
229 OnAttemptToReactivateView(requested_view,
230 active_view_));
231 }
232 return;
233 }
234
235 DCHECK(rules_->CanActivateView(view));
236 if (view)
237 DCHECK_EQ(view, rules_->GetActivatableView(view));
238
239 base::AutoReset<bool> updating_activation(&updating_activation_, true);
240 View* lost_activation = active_view_;
241 // Allow for the window losing activation to be deleted during dispatch. If
242 // it is deleted pass NULL to observers instead of a deleted window.
243 ViewTracker view_tracker;
244 if (lost_activation)
245 view_tracker.Add(lost_activation);
246 if (active_view_ && observer_manager_.IsObserving(active_view_) &&
247 focused_view_ != active_view_) {
248 observer_manager_.Remove(active_view_);
249 }
250 active_view_ = view;
251 if (active_view_ && !observer_manager_.IsObserving(active_view_))
252 observer_manager_.Add(active_view_);
253
254 if (active_view_) {
255 // TODO(erg): Reenable this when we have modal windows.
256 // StackTransientParentsBelowModalWindow(active_view_);
257
258 active_view_->MoveToFront();
259 }
260
261 // TODO(erg): Individual windows can have a single ActivationChangeObserver
262 // set on them. In the aura version of this code, it sends an
263 // OnWindowActivated message to both the window that lost activation, and the
264 // window that gained it.
265
266 FOR_EACH_OBSERVER(FocusControllerObserver,
267 focus_controller_observers_,
268 OnViewActivated(active_view_,
269 view_tracker.Contains(lost_activation) ?
270 lost_activation : NULL));
271 }
272
273 void FocusController::ViewLostFocusFromDispositionChange(
274 View* view,
275 View* next) {
276 // TODO(erg): We clear the modality state here in the aura::Window version of
277 // this class, and should probably do the same once we have modal windows.
278
279 // TODO(beng): See if this function can be replaced by a call to
280 // FocusWindow().
281 // Activation adjustments are handled first in the event of a disposition
282 // changed. If an activation change is necessary, focus is reset as part of
283 // that process so there's no point in updating focus independently.
284 if (view == active_view_) {
285 View* next_activatable = rules_->GetNextActivatableView(view);
286 SetActiveView(NULL, next_activatable);
287 if (!(active_view_ && active_view_->Contains(focused_view_)))
288 SetFocusedView(next_activatable);
289 } else if (view->Contains(focused_view_)) {
290 // Active window isn't changing, but focused window might be.
291 SetFocusedView(rules_->GetFocusableView(next));
292 }
293 }
294
295 void FocusController::ViewFocusedFromInputEvent(View* view) {
296 // Only focus |window| if it or any of its parents can be focused. Otherwise
297 // FocusWindow() will focus the topmost window, which may not be the
298 // currently focused one.
299 if (rules_->CanFocusView(GetToplevelView(view)))
300 FocusView(view);
301 }
302
303 } // namespace mojo
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