Chromium Code Reviews| Index: Source/core/paint/ViewDisplayList.cpp |
| diff --git a/Source/core/paint/ViewDisplayList.cpp b/Source/core/paint/ViewDisplayList.cpp |
| index 780aff5b9c6082ee6bb9743fff11b2bb8152d861..eada499b53a868838e3d9faee750f688b9b9389e 100644 |
| --- a/Source/core/paint/ViewDisplayList.cpp |
| +++ b/Source/core/paint/ViewDisplayList.cpp |
| @@ -20,7 +20,7 @@ const PaintList& ViewDisplayList::paintList() |
| ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
| updatePaintList(); |
| - return m_newPaints; |
| + return m_paintList; |
| } |
| void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) |
| @@ -35,10 +35,38 @@ void ViewDisplayList::invalidate(const RenderObject* renderer) |
| m_invalidated.add(renderer); |
| } |
| -bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& displayItem) |
| +PaintList::iterator ViewDisplayList::wasUninvalidatedRepaint(PaintList::iterator begin, const DisplayItem& displayItem) |
|
leviw_travelin_and_unemployed
2014/10/31 19:10:02
UninvalidatedRepaint? Let's come up with a better
pdr.
2014/10/31 20:37:56
Good catch. Went with findNotUnDeRepaintWithoutUnN
|
| { |
| - notImplemented(); |
| - return false; |
| + PaintList::iterator end = m_paintList.end(); |
| + |
| + if (wasInvalidated(displayItem)) |
| + return end; |
| + |
| + if (displayItem.renderer() && !m_paintListRenderers.contains(displayItem.renderer())) |
| + return end; |
| + |
| + for (PaintList::iterator it = begin; it != end; ++it) { |
| + DisplayItem& existing = **it; |
| + if (existing.idsEqual(displayItem)) |
| + return it; |
| + } |
| + |
| + // This should only occur for non-renderer display items. |
| + // FIXME: figure out how to handle clips/etc. |
| + ASSERT(!displayItem.renderer()); |
| + return end; |
| +} |
| + |
| +bool ViewDisplayList::wasInvalidated(const DisplayItem& displayItem) const |
| +{ |
| + return displayItem.renderer() && m_invalidated.contains(displayItem.renderer()); |
|
leviw_travelin_and_unemployed
2014/10/31 19:10:02
I wonder if this hash lookup won't get expensive..
leviw_travelin_and_unemployed
2014/10/31 20:26:55
To be clear, I don't think we should take it away
pdr.
2014/10/31 20:37:56
We should be able to store both this lookup and th
|
| +} |
| + |
| +static void appendDisplayItem(PaintList& list, HashSet<const RenderObject*>& renderers, WTF::PassOwnPtr<DisplayItem> displayItem) |
| +{ |
| + if (RenderObject* renderer = displayItem->renderer()) |
| + renderers.add(renderer); |
| + list.append(displayItem); |
| } |
| // Update the existing paintList by removing invalidated entries, updating repainted existing ones, and |
| @@ -48,7 +76,39 @@ bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& di |
| // implied by the existing paint list, extra treewalks are avoided. |
| void ViewDisplayList::updatePaintList() |
| { |
| - notImplemented(); |
| + PaintList updatedList; |
| + HashSet<const RenderObject*> updatedRenderers; |
| + |
| + PaintList::iterator currentListIt = m_paintList.begin(); |
| + PaintList::iterator paintListEnd = m_paintList.end(); |
| + for (PaintList::iterator newIt = m_newPaints.begin(); newIt != m_newPaints.end(); ++newIt) { |
| + DisplayItem& repaintedDisplayItem = **newIt; |
| + PaintList::iterator repaintIt = wasUninvalidatedRepaint(currentListIt, repaintedDisplayItem); |
| + if (repaintIt != paintListEnd) { |
| + // Copy all of the non-invalidated existing chunks over until we hit the repainted chunk. |
| + for (; currentListIt != repaintIt; ++currentListIt) { |
| + DisplayItem& displayItem = **currentListIt; |
| + if (!wasInvalidated(displayItem)) |
| + appendDisplayItem(updatedList, updatedRenderers, currentListIt->release()); |
| + } |
| + currentListIt++; |
| + } |
| + // Copy over the new paint. |
| + appendDisplayItem(updatedList, updatedRenderers, newIt->release()); |
| + } |
| + |
| + // Copy over any remaining paints that were not invalidated. |
| + for (; currentListIt != paintListEnd; ++currentListIt) { |
| + if (!wasInvalidated(**currentListIt)) |
| + appendDisplayItem(updatedList, updatedRenderers, currentListIt->release()); |
| + } |
| + |
| + m_invalidated.clear(); |
| + m_newPaints.clear(); |
| + m_paintList.clear(); |
| + m_paintListRenderers.clear(); |
| + m_paintListRenderers.swap(updatedRenderers); |
| + m_paintList.swap(updatedList); |
| } |
| #ifndef NDEBUG |