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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 #include "core/paint/ViewDisplayList.h" | 6 #include "core/paint/ViewDisplayList.h" |
| 7 | 7 |
| 8 #include "platform/NotImplemented.h" | 8 #include "platform/NotImplemented.h" |
| 9 #include "platform/RuntimeEnabledFeatures.h" | 9 #include "platform/RuntimeEnabledFeatures.h" |
| 10 | 10 |
| 11 #ifndef NDEBUG | 11 #ifndef NDEBUG |
| 12 #include "core/rendering/RenderObject.h" | 12 #include "core/rendering/RenderObject.h" |
| 13 #include "wtf/text/WTFString.h" | 13 #include "wtf/text/WTFString.h" |
| 14 #endif | 14 #endif |
| 15 | 15 |
| 16 namespace blink { | 16 namespace blink { |
| 17 | 17 |
| 18 const PaintList& ViewDisplayList::paintList() | 18 const PaintList& ViewDisplayList::paintList() |
| 19 { | 19 { |
| 20 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); | 20 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
| 21 | 21 |
| 22 updatePaintList(); | 22 updatePaintList(); |
| 23 return m_newPaints; | 23 return m_paintList; |
| 24 } | 24 } |
| 25 | 25 |
| 26 void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) | 26 void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) |
| 27 { | 27 { |
| 28 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); | 28 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
| 29 m_newPaints.append(displayItem); | 29 m_newPaints.append(displayItem); |
| 30 } | 30 } |
| 31 | 31 |
| 32 void ViewDisplayList::invalidate(const RenderObject* renderer) | 32 void ViewDisplayList::invalidate(const RenderObject* renderer) |
| 33 { | 33 { |
| 34 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); | 34 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); |
| 35 m_invalidated.add(renderer); | 35 m_invalidated.add(renderer); |
| 36 } | 36 } |
| 37 | 37 |
| 38 bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& di splayItem) | 38 PaintList::iterator ViewDisplayList::wasUninvalidatedRepaint(PaintList::iterator begin, const DisplayItem& displayItem) |
|
leviw_travelin_and_unemployed
2014/10/31 19:10:02
UninvalidatedRepaint? Let's come up with a better
pdr.
2014/10/31 20:37:56
Good catch. Went with findNotUnDeRepaintWithoutUnN
| |
| 39 { | 39 { |
| 40 notImplemented(); | 40 PaintList::iterator end = m_paintList.end(); |
| 41 return false; | 41 |
| 42 if (wasInvalidated(displayItem)) | |
| 43 return end; | |
| 44 | |
| 45 if (displayItem.renderer() && !m_paintListRenderers.contains(displayItem.ren derer())) | |
| 46 return end; | |
| 47 | |
| 48 for (PaintList::iterator it = begin; it != end; ++it) { | |
| 49 DisplayItem& existing = **it; | |
| 50 if (existing.idsEqual(displayItem)) | |
| 51 return it; | |
| 52 } | |
| 53 | |
| 54 // This should only occur for non-renderer display items. | |
| 55 // FIXME: figure out how to handle clips/etc. | |
| 56 ASSERT(!displayItem.renderer()); | |
| 57 return end; | |
| 58 } | |
| 59 | |
| 60 bool ViewDisplayList::wasInvalidated(const DisplayItem& displayItem) const | |
| 61 { | |
| 62 return displayItem.renderer() && m_invalidated.contains(displayItem.renderer ()); | |
|
leviw_travelin_and_unemployed
2014/10/31 19:10:02
I wonder if this hash lookup won't get expensive..
leviw_travelin_and_unemployed
2014/10/31 20:26:55
To be clear, I don't think we should take it away
pdr.
2014/10/31 20:37:56
We should be able to store both this lookup and th
| |
| 63 } | |
| 64 | |
| 65 static void appendDisplayItem(PaintList& list, HashSet<const RenderObject*>& ren derers, WTF::PassOwnPtr<DisplayItem> displayItem) | |
| 66 { | |
| 67 if (RenderObject* renderer = displayItem->renderer()) | |
| 68 renderers.add(renderer); | |
| 69 list.append(displayItem); | |
| 42 } | 70 } |
| 43 | 71 |
| 44 // Update the existing paintList by removing invalidated entries, updating repai nted existing ones, and | 72 // Update the existing paintList by removing invalidated entries, updating repai nted existing ones, and |
| 45 // appending new items. | 73 // appending new items. |
| 46 // | 74 // |
| 47 // The algorithm should be O(|existing paint list| + |newly painted list|). By u sing the ordering | 75 // The algorithm should be O(|existing paint list| + |newly painted list|). By u sing the ordering |
| 48 // implied by the existing paint list, extra treewalks are avoided. | 76 // implied by the existing paint list, extra treewalks are avoided. |
| 49 void ViewDisplayList::updatePaintList() | 77 void ViewDisplayList::updatePaintList() |
| 50 { | 78 { |
| 51 notImplemented(); | 79 PaintList updatedList; |
| 80 HashSet<const RenderObject*> updatedRenderers; | |
| 81 | |
| 82 PaintList::iterator currentListIt = m_paintList.begin(); | |
| 83 PaintList::iterator paintListEnd = m_paintList.end(); | |
| 84 for (PaintList::iterator newIt = m_newPaints.begin(); newIt != m_newPaints.e nd(); ++newIt) { | |
| 85 DisplayItem& repaintedDisplayItem = **newIt; | |
| 86 PaintList::iterator repaintIt = wasUninvalidatedRepaint(currentListIt, r epaintedDisplayItem); | |
| 87 if (repaintIt != paintListEnd) { | |
| 88 // Copy all of the non-invalidated existing chunks over until we hit the repainted chunk. | |
| 89 for (; currentListIt != repaintIt; ++currentListIt) { | |
| 90 DisplayItem& displayItem = **currentListIt; | |
| 91 if (!wasInvalidated(displayItem)) | |
| 92 appendDisplayItem(updatedList, updatedRenderers, currentList It->release()); | |
| 93 } | |
| 94 currentListIt++; | |
| 95 } | |
| 96 // Copy over the new paint. | |
| 97 appendDisplayItem(updatedList, updatedRenderers, newIt->release()); | |
| 98 } | |
| 99 | |
| 100 // Copy over any remaining paints that were not invalidated. | |
| 101 for (; currentListIt != paintListEnd; ++currentListIt) { | |
| 102 if (!wasInvalidated(**currentListIt)) | |
| 103 appendDisplayItem(updatedList, updatedRenderers, currentListIt->rele ase()); | |
| 104 } | |
| 105 | |
| 106 m_invalidated.clear(); | |
| 107 m_newPaints.clear(); | |
| 108 m_paintList.clear(); | |
| 109 m_paintListRenderers.clear(); | |
| 110 m_paintListRenderers.swap(updatedRenderers); | |
| 111 m_paintList.swap(updatedList); | |
| 52 } | 112 } |
| 53 | 113 |
| 54 #ifndef NDEBUG | 114 #ifndef NDEBUG |
| 55 WTF::String DisplayItem::typeAsDebugString(DisplayItem::Type type) | 115 WTF::String DisplayItem::typeAsDebugString(DisplayItem::Type type) |
| 56 { | 116 { |
| 57 switch (type) { | 117 switch (type) { |
| 58 case DisplayItem::DrawingPaintPhaseBlockBackground: return "DrawingPaintPhas eBlockBackground"; | 118 case DisplayItem::DrawingPaintPhaseBlockBackground: return "DrawingPaintPhas eBlockBackground"; |
| 59 case DisplayItem::DrawingPaintPhaseChildBlockBackground: return "DrawingPain tPhaseChildBlockBackground"; | 119 case DisplayItem::DrawingPaintPhaseChildBlockBackground: return "DrawingPain tPhaseChildBlockBackground"; |
| 60 case DisplayItem::DrawingPaintPhaseChildBlockBackgrounds: return "DrawingPai ntPhaseChildBlockBackgrounds"; | 120 case DisplayItem::DrawingPaintPhaseChildBlockBackgrounds: return "DrawingPai ntPhaseChildBlockBackgrounds"; |
| 61 case DisplayItem::DrawingPaintPhaseFloat: return "DrawingPaintPhaseFloat"; | 121 case DisplayItem::DrawingPaintPhaseFloat: return "DrawingPaintPhaseFloat"; |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 114 } | 174 } |
| 115 | 175 |
| 116 void ViewDisplayList::showDebugData() const | 176 void ViewDisplayList::showDebugData() const |
| 117 { | 177 { |
| 118 fprintf(stderr, "paint list: [%s]\n", paintListAsDebugString(m_paintList).ut f8().data()); | 178 fprintf(stderr, "paint list: [%s]\n", paintListAsDebugString(m_paintList).ut f8().data()); |
| 119 fprintf(stderr, "new paints: [%s]\n", paintListAsDebugString(m_newPaints).ut f8().data()); | 179 fprintf(stderr, "new paints: [%s]\n", paintListAsDebugString(m_newPaints).ut f8().data()); |
| 120 } | 180 } |
| 121 #endif | 181 #endif |
| 122 | 182 |
| 123 } // namespace blink | 183 } // namespace blink |
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