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Side by Side Diff: Source/core/paint/ViewDisplayList.cpp

Issue 697543002: First implementation of the paint slimming update algorithm (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/ViewDisplayList.h" 6 #include "core/paint/ViewDisplayList.h"
7 7
8 #include "platform/NotImplemented.h" 8 #include "platform/NotImplemented.h"
9 #include "platform/RuntimeEnabledFeatures.h" 9 #include "platform/RuntimeEnabledFeatures.h"
10 10
11 #ifndef NDEBUG 11 #ifndef NDEBUG
12 #include "core/rendering/RenderObject.h" 12 #include "core/rendering/RenderObject.h"
13 #include "wtf/text/WTFString.h" 13 #include "wtf/text/WTFString.h"
14 #endif 14 #endif
15 15
16 namespace blink { 16 namespace blink {
17 17
18 const PaintList& ViewDisplayList::paintList() 18 const PaintList& ViewDisplayList::paintList()
19 { 19 {
20 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); 20 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled());
21 21
22 updatePaintList(); 22 updatePaintList();
23 return m_newPaints; 23 return m_paintList;
24 } 24 }
25 25
26 void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem) 26 void ViewDisplayList::add(WTF::PassOwnPtr<DisplayItem> displayItem)
27 { 27 {
28 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); 28 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled());
29 m_newPaints.append(displayItem); 29 m_newPaints.append(displayItem);
30 } 30 }
31 31
32 void ViewDisplayList::invalidate(const RenderObject* renderer) 32 void ViewDisplayList::invalidate(const RenderObject* renderer)
33 { 33 {
34 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled()); 34 ASSERT(RuntimeEnabledFeatures::slimmingPaintEnabled());
35 m_invalidated.add(renderer); 35 m_invalidated.add(renderer);
36 } 36 }
37 37
38 bool ViewDisplayList::isRepaint(PaintList::iterator begin, const DisplayItem& di splayItem) 38 PaintList::iterator ViewDisplayList::wasUninvalidatedRepaint(PaintList::iterator begin, const DisplayItem& displayItem)
leviw_travelin_and_unemployed 2014/10/31 19:10:02 UninvalidatedRepaint? Let's come up with a better
pdr. 2014/10/31 20:37:56 Good catch. Went with findNotUnDeRepaintWithoutUnN
39 { 39 {
40 notImplemented(); 40 PaintList::iterator end = m_paintList.end();
41 return false; 41
42 if (wasInvalidated(displayItem))
43 return end;
44
45 if (displayItem.renderer() && !m_paintListRenderers.contains(displayItem.ren derer()))
46 return end;
47
48 for (PaintList::iterator it = begin; it != end; ++it) {
49 DisplayItem& existing = **it;
50 if (existing.idsEqual(displayItem))
51 return it;
52 }
53
54 // This should only occur for non-renderer display items.
55 // FIXME: figure out how to handle clips/etc.
56 ASSERT(!displayItem.renderer());
57 return end;
58 }
59
60 bool ViewDisplayList::wasInvalidated(const DisplayItem& displayItem) const
61 {
62 return displayItem.renderer() && m_invalidated.contains(displayItem.renderer ());
leviw_travelin_and_unemployed 2014/10/31 19:10:02 I wonder if this hash lookup won't get expensive..
leviw_travelin_and_unemployed 2014/10/31 20:26:55 To be clear, I don't think we should take it away
pdr. 2014/10/31 20:37:56 We should be able to store both this lookup and th
63 }
64
65 static void appendDisplayItem(PaintList& list, HashSet<const RenderObject*>& ren derers, WTF::PassOwnPtr<DisplayItem> displayItem)
66 {
67 if (RenderObject* renderer = displayItem->renderer())
68 renderers.add(renderer);
69 list.append(displayItem);
42 } 70 }
43 71
44 // Update the existing paintList by removing invalidated entries, updating repai nted existing ones, and 72 // Update the existing paintList by removing invalidated entries, updating repai nted existing ones, and
45 // appending new items. 73 // appending new items.
46 // 74 //
47 // The algorithm should be O(|existing paint list| + |newly painted list|). By u sing the ordering 75 // The algorithm should be O(|existing paint list| + |newly painted list|). By u sing the ordering
48 // implied by the existing paint list, extra treewalks are avoided. 76 // implied by the existing paint list, extra treewalks are avoided.
49 void ViewDisplayList::updatePaintList() 77 void ViewDisplayList::updatePaintList()
50 { 78 {
51 notImplemented(); 79 PaintList updatedList;
80 HashSet<const RenderObject*> updatedRenderers;
81
82 PaintList::iterator currentListIt = m_paintList.begin();
83 PaintList::iterator paintListEnd = m_paintList.end();
84 for (PaintList::iterator newIt = m_newPaints.begin(); newIt != m_newPaints.e nd(); ++newIt) {
85 DisplayItem& repaintedDisplayItem = **newIt;
86 PaintList::iterator repaintIt = wasUninvalidatedRepaint(currentListIt, r epaintedDisplayItem);
87 if (repaintIt != paintListEnd) {
88 // Copy all of the non-invalidated existing chunks over until we hit the repainted chunk.
89 for (; currentListIt != repaintIt; ++currentListIt) {
90 DisplayItem& displayItem = **currentListIt;
91 if (!wasInvalidated(displayItem))
92 appendDisplayItem(updatedList, updatedRenderers, currentList It->release());
93 }
94 currentListIt++;
95 }
96 // Copy over the new paint.
97 appendDisplayItem(updatedList, updatedRenderers, newIt->release());
98 }
99
100 // Copy over any remaining paints that were not invalidated.
101 for (; currentListIt != paintListEnd; ++currentListIt) {
102 if (!wasInvalidated(**currentListIt))
103 appendDisplayItem(updatedList, updatedRenderers, currentListIt->rele ase());
104 }
105
106 m_invalidated.clear();
107 m_newPaints.clear();
108 m_paintList.clear();
109 m_paintListRenderers.clear();
110 m_paintListRenderers.swap(updatedRenderers);
111 m_paintList.swap(updatedList);
52 } 112 }
53 113
54 #ifndef NDEBUG 114 #ifndef NDEBUG
55 WTF::String DisplayItem::typeAsDebugString(DisplayItem::Type type) 115 WTF::String DisplayItem::typeAsDebugString(DisplayItem::Type type)
56 { 116 {
57 switch (type) { 117 switch (type) {
58 case DisplayItem::DrawingPaintPhaseBlockBackground: return "DrawingPaintPhas eBlockBackground"; 118 case DisplayItem::DrawingPaintPhaseBlockBackground: return "DrawingPaintPhas eBlockBackground";
59 case DisplayItem::DrawingPaintPhaseChildBlockBackground: return "DrawingPain tPhaseChildBlockBackground"; 119 case DisplayItem::DrawingPaintPhaseChildBlockBackground: return "DrawingPain tPhaseChildBlockBackground";
60 case DisplayItem::DrawingPaintPhaseChildBlockBackgrounds: return "DrawingPai ntPhaseChildBlockBackgrounds"; 120 case DisplayItem::DrawingPaintPhaseChildBlockBackgrounds: return "DrawingPai ntPhaseChildBlockBackgrounds";
61 case DisplayItem::DrawingPaintPhaseFloat: return "DrawingPaintPhaseFloat"; 121 case DisplayItem::DrawingPaintPhaseFloat: return "DrawingPaintPhaseFloat";
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 } 174 }
115 175
116 void ViewDisplayList::showDebugData() const 176 void ViewDisplayList::showDebugData() const
117 { 177 {
118 fprintf(stderr, "paint list: [%s]\n", paintListAsDebugString(m_paintList).ut f8().data()); 178 fprintf(stderr, "paint list: [%s]\n", paintListAsDebugString(m_paintList).ut f8().data());
119 fprintf(stderr, "new paints: [%s]\n", paintListAsDebugString(m_newPaints).ut f8().data()); 179 fprintf(stderr, "new paints: [%s]\n", paintListAsDebugString(m_newPaints).ut f8().data());
120 } 180 }
121 #endif 181 #endif
122 182
123 } // namespace blink 183 } // namespace blink
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