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Unified Diff: src/gpu/gl/GrGLTextureRenderTarget.h

Issue 695813003: Add class GrGLTextureRenderTarget for GL texture/rendertarget objects (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: forgot to save file Created 6 years, 1 month ago
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Index: src/gpu/gl/GrGLTextureRenderTarget.h
diff --git a/src/gpu/gl/GrGLTextureRenderTarget.h b/src/gpu/gl/GrGLTextureRenderTarget.h
new file mode 100644
index 0000000000000000000000000000000000000000..55da28f6b8240868b7092eb61218a50538814739
--- /dev/null
+++ b/src/gpu/gl/GrGLTextureRenderTarget.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrGLTextureRenderTarget_DEFINED
+#define GrGLTextureRenderTarget_DEFINED
+
+#include "GrGLTexture.h"
+#include "GrGLRenderTarget.h"
+
+class GrGpuGL;
+
+#ifdef SK_BUILD_FOR_WIN
+// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
+#pragma warning(push)
+#pragma warning(disable: 4250)
+#endif
+
+class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
+public:
+ // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
+ // constructor must be explicitly called.
+ GrGLTextureRenderTarget(GrGpuGL* gpu,
+ const GrSurfaceDesc& desc,
+ const GrGLTexture::IDDesc& texIDDesc,
+ const GrGLRenderTarget::IDDesc& rtIDDesc)
+ : GrSurface(gpu, texIDDesc.fIsWrapped, desc)
+ , GrGLTexture(gpu, desc, texIDDesc, GrGLTexture::kDerived)
+ , GrGLRenderTarget(gpu, desc, rtIDDesc, GrGLRenderTarget::kDerived) {
+ this->registerWithCache();
+ }
+
+ virtual ~GrGLTextureRenderTarget() { this->release(); }
+
+ // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
+ virtual size_t gpuMemorySize() const SK_OVERRIDE { return GrGLRenderTarget::gpuMemorySize(); }
+
+protected:
+ virtual void onAbandon() SK_OVERRIDE {
+ GrGLRenderTarget::onAbandon();
+ GrGLTexture::onAbandon();
+ }
+
+ virtual void onRelease() SK_OVERRIDE {
+ GrGLRenderTarget::onRelease();
+ GrGLTexture::onRelease();
+ }
+};
+
+#ifdef SK_BUILD_FOR_WIN
+#pragma warning(pop)
+#endif
+
+#endif

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