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Unified Diff: src/gpu/gl/GrGLPath.cpp

Issue 694503003: Implement conics for NVPR (Closed) Base URL: https://skia.googlesource.com/skia.git@hairline-test-fix-unskip-nvpr
Patch Set: address review comment Created 6 years, 1 month ago
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Index: src/gpu/gl/GrGLPath.cpp
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp
index 07fdfd687a2d900a98c6b6b3d18c13d6258195f2..abbd12798de180470d3446d524faf8ec8c4fa8ad 100644
--- a/src/gpu/gl/GrGLPath.cpp
+++ b/src/gpu/gl/GrGLPath.cpp
@@ -16,13 +16,14 @@ inline GrGLubyte verb_to_gl_path_cmd(SkPath::Verb verb) {
GR_GL_MOVE_TO,
GR_GL_LINE_TO,
GR_GL_QUADRATIC_CURVE_TO,
- 0xFF, // conic
+ GR_GL_CONIC_CURVE_TO,
GR_GL_CUBIC_CURVE_TO,
GR_GL_CLOSE_PATH,
};
GR_STATIC_ASSERT(0 == SkPath::kMove_Verb);
GR_STATIC_ASSERT(1 == SkPath::kLine_Verb);
GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb);
+ GR_STATIC_ASSERT(3 == SkPath::kConic_Verb);
GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb);
GR_STATIC_ASSERT(5 == SkPath::kClose_Verb);
@@ -31,18 +32,19 @@ inline GrGLubyte verb_to_gl_path_cmd(SkPath::Verb verb) {
}
#ifdef SK_DEBUG
-inline int num_pts(SkPath::Verb verb) {
+inline int num_coords(SkPath::Verb verb) {
static const int gTable[] = {
- 1, // move
- 1, // line
- 2, // quad
- 2, // conic
- 3, // cubic
+ 2, // move
+ 2, // line
+ 4, // quad
+ 5, // conic
+ 6, // cubic
0, // close
};
GR_STATIC_ASSERT(0 == SkPath::kMove_Verb);
GR_STATIC_ASSERT(1 == SkPath::kLine_Verb);
GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb);
+ GR_STATIC_ASSERT(3 == SkPath::kConic_Verb);
GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb);
GR_STATIC_ASSERT(5 == SkPath::kClose_Verb);
@@ -77,6 +79,13 @@ inline GrGLenum cap_to_gl_cap(SkPaint::Cap cap) {
GR_STATIC_ASSERT(SK_ARRAY_COUNT(gSkCapsToGrGLCaps) == SkPaint::kCapCount);
}
+inline void points_to_coords(const SkPoint points[], size_t first_point, size_t amount,
+ GrGLfloat coords[]) {
+ for (size_t i = 0; i < amount; ++i) {
+ coords[i * 2] = SkScalarToFloat(points[first_point + i].fX);
+ coords[i * 2 + 1] = SkScalarToFloat(points[first_point + i].fY);
+ }
+}
}
static const bool kIsWrapped = false; // The constructor creates the GL path object.
@@ -86,29 +95,77 @@ void GrGLPath::InitPathObject(GrGpuGL* gpu,
const SkPath& skPath,
const SkStrokeRec& stroke) {
if (!skPath.isEmpty()) {
- SkSTArray<16, GrGLubyte, true> pathCommands;
- SkSTArray<16, SkPoint, true> pathPoints;
-
int verbCnt = skPath.countVerbs();
int pointCnt = skPath.countPoints();
- pathCommands.resize_back(verbCnt);
- pathPoints.resize_back(pointCnt);
-
- // TODO: Direct access to path points since we could pass them on directly.
- skPath.getPoints(&pathPoints[0], pointCnt);
- skPath.getVerbs(&pathCommands[0], verbCnt);
-
- SkDEBUGCODE(int numPts = 0);
- for (int i = 0; i < verbCnt; ++i) {
- SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]);
- pathCommands[i] = verb_to_gl_path_cmd(v);
- SkDEBUGCODE(numPts += num_pts(v));
+ int minCoordCnt = pointCnt * 2;
+
+ SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt);
+ SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt);
+
+ SkDEBUGCODE(int numCoords = 0);
+
+ if ((skPath.getSegmentMasks() & SkPath::kConic_SegmentMask) == 0) {
+ // This branch does type punning, converting SkPoint* to GrGLfloat*.
+ SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(GrGLfloat) * 2, sk_point_not_two_floats);
+ // This branch does not convert with SkScalarToFloat.
+#ifndef SK_SCALAR_IS_FLOAT
bsalomon 2014/11/19 16:53:33 There is some interest in scalar=double. I suppose
+#error Need SK_SCALAR_IS_FLOAT.
+#endif
+ pathCommands.resize_back(verbCnt);
+ pathCoords.resize_back(minCoordCnt);
+ skPath.getPoints(reinterpret_cast<SkPoint*>(&pathCoords[0]), pointCnt);
+ skPath.getVerbs(&pathCommands[0], verbCnt);
+ for (int i = 0; i < verbCnt; ++i) {
+ SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]);
+ pathCommands[i] = verb_to_gl_path_cmd(v);
+ SkDEBUGCODE(numCoords += num_coords(v));
+ }
+ } else {
+ SkPoint points[4];
+ SkPath::RawIter iter(skPath);
+ SkPath::Verb verb;
+ while ((verb = iter.next(points)) != SkPath::kDone_Verb) {
+ pathCommands.push_back(verb_to_gl_path_cmd(verb));
+ GrGLfloat coords[6];
+ int coordsForVerb;
+ switch (verb) {
+ case SkPath::kMove_Verb:
+ points_to_coords(points, 0, 1, coords);
+ coordsForVerb = 2;
+ break;
+ case SkPath::kLine_Verb:
+ points_to_coords(points, 1, 1, coords);
+ coordsForVerb = 2;
+ break;
+ case SkPath::kConic_Verb:
+ points_to_coords(points, 1, 2, coords);
+ coords[4] = SkScalarToFloat(iter.conicWeight());
+ coordsForVerb = 5;
+ break;
+ case SkPath::kQuad_Verb:
+ points_to_coords(points, 1, 2, coords);
+ coordsForVerb = 4;
+ break;
+ case SkPath::kCubic_Verb:
+ points_to_coords(points, 1, 3, coords);
+ coordsForVerb = 6;
+ break;
+ case SkPath::kClose_Verb:
+ continue;
+ default:
+ SkASSERT(false); // Not reached.
+ continue;
+ }
+ SkDEBUGCODE(numCoords += num_coords(verb));
+ pathCoords.push_back_n(coordsForVerb, coords);
+ }
}
- SkASSERT(pathPoints.count() == numPts);
- GR_GL_CALL(gpu->glInterface(),
- PathCommands(pathID, verbCnt, &pathCommands[0],
- 2 * pointCnt, GR_GL_FLOAT, &pathPoints[0]));
+ SkASSERT(verbCnt == pathCommands.count());
+ SkASSERT(numCoords == pathCoords.count());
+
+ GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
+ pathCoords.count(), GR_GL_FLOAT, &pathCoords[0]));
} else {
GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL));
}
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