| Index: src/gpu/effects/GrDashingEffect.cpp
|
| diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
|
| index 65ba84858d161ab6c22fb820ae113bbce27ac2b8..f2e443815815a94d995bdc965d12d1b06cd22d0e 100644
|
| --- a/src/gpu/effects/GrDashingEffect.cpp
|
| +++ b/src/gpu/effects/GrDashingEffect.cpp
|
| @@ -519,10 +519,6 @@
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dce.inCoord().c_str());
|
| -
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| - vsBuilder->inPosition());
|
|
|
| // transforms all points so that we can compare them to our test circle
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| @@ -726,10 +722,6 @@
|
| args.fPB->addVarying("Coord", &v);
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), de.inCoord().c_str());
|
| -
|
| - // setup position varying
|
| - vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vsBuilder->uViewM(),
|
| - vsBuilder->inPosition());
|
|
|
| // transforms all points so that we can compare them to our test rect
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|