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Unified Diff: components/copresence/handlers/audio/audio_directive_handler.h

Issue 690213004: Refactoring AudioDirectiveHandler to support testing (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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Index: components/copresence/handlers/audio/audio_directive_handler.h
diff --git a/components/copresence/handlers/audio/audio_directive_handler.h b/components/copresence/handlers/audio/audio_directive_handler.h
index fa690b62535bf9aa6721f160495a52ed95e14668..b6de11dda5f4579c40a6a201247185c4fcb97445 100644
--- a/components/copresence/handlers/audio/audio_directive_handler.h
+++ b/components/copresence/handlers/audio/audio_directive_handler.h
@@ -7,86 +7,38 @@
#include <string>
-#include "base/basictypes.h"
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time/time.h"
-#include "components/copresence/handlers/audio/audio_directive_list.h"
#include "components/copresence/mediums/audio/audio_manager.h"
-#include "components/copresence/proto/data.pb.h"
+#include "components/copresence/public/copresence_constants.h"
namespace base {
-class Timer;
-}
-
-namespace media {
-class AudioBusRefCounted;
+class TimeDelta;
}
namespace copresence {
-class TickClockRefCounted;
+class TokenInstruction;
// The AudioDirectiveHandler handles audio transmit and receive instructions.
-// TODO(rkc): Currently since WhispernetClient can only have one token encoded
-// callback at a time, we need to have both the audible and inaudible in this
-// class. Investigate a better way to do this; a few options are abstracting
-// out token encoding to a separate class, or allowing whispernet to have
-// multiple callbacks for encoded tokens being sent back and have two versions
-// of this class.
-class AudioDirectiveHandler final {
+class AudioDirectiveHandler {
public:
- AudioDirectiveHandler();
- ~AudioDirectiveHandler();
+ virtual ~AudioDirectiveHandler() {}
// Do not use this class before calling this.
- void Initialize(const AudioManager::DecodeSamplesCallback& decode_cb,
- const AudioManager::EncodeTokenCallback& encode_cb);
+ virtual void Initialize(
+ const AudioManager::DecodeSamplesCallback& decode_cb,
+ const AudioManager::EncodeTokenCallback& encode_cb) = 0;
// Adds an instruction to our handler. The instruction will execute and be
// removed after the ttl expires.
- void AddInstruction(const copresence::TokenInstruction& instruction,
- const std::string& op_id,
- base::TimeDelta ttl_ms);
+ virtual void AddInstruction(const TokenInstruction& instruction,
+ const std::string& op_id,
+ base::TimeDelta ttl_ms) = 0;
// Removes all instructions associated with this operation id.
- void RemoveInstructions(const std::string& op_id);
+ virtual void RemoveInstructions(const std::string& op_id) = 0;
// Returns the currently playing token.
- const std::string PlayingToken(AudioType type) const;
-
- // The manager being passed in needs to be uninitialized.
- void set_audio_manager_for_testing(scoped_ptr<AudioManager> manager) {
- audio_manager_ = manager.Pass();
- }
-
- void set_clock_for_testing(const scoped_refptr<TickClockRefCounted>& clock);
- void set_timer_for_testing(scoped_ptr<base::Timer> timer);
-
- private:
- // Processes the next active instruction, updating our audio manager state
- // accordingly.
- void ProcessNextInstruction();
-
- // Returns the time that an instruction expires at. This will always return
- // the earliest expiry time among all the active receive and transmit
- // instructions. In case we don't have any active instructions, this method
- // returns false.
- bool GetNextInstructionExpiry(base::TimeTicks* next_event);
-
- scoped_ptr<AudioManager> audio_manager_;
-
- // Audible and inaudible lists.
- // AUDIBLE = 0, INAUDIBLE = 1 (see copresence_constants.h).
- AudioDirectiveList transmits_list_[2];
- AudioDirectiveList receives_list_[2];
-
- scoped_ptr<base::Timer> audio_event_timer_;
-
- scoped_refptr<TickClockRefCounted> clock_;
-
- DISALLOW_COPY_AND_ASSIGN(AudioDirectiveHandler);
+ virtual const std::string PlayingToken(AudioType type) const = 0;
};
} // namespace copresence
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