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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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25 #include "config.h" | 25 #include "config.h" |
26 | 26 |
27 #if USE(ACCELERATED_COMPOSITING) | 27 #if USE(ACCELERATED_COMPOSITING) |
28 #include "CCHeadsUpDisplay.h" | 28 #include "CCHeadsUpDisplay.h" |
29 | 29 |
30 #include "CurrentTime.h" | 30 #include "CurrentTime.h" |
31 #include "Font.h" | 31 #include "Font.h" |
32 #include "FontDescription.h" | 32 #include "FontDescription.h" |
33 #include "GraphicsContext3D.h" | 33 #include "GraphicsContext3D.h" |
34 #include "LayerChromium.h" | 34 #include "LayerChromium.h" |
| 35 #include "LayerRendererChromium.h" |
35 #include "LayerTexture.h" | 36 #include "LayerTexture.h" |
36 #include "TextRun.h" | 37 #include "TextRun.h" |
37 #include "TextStream.h" | 38 #include "TextStream.h" |
38 #include "TextureManager.h" | 39 #include "TextureManager.h" |
39 #include <wtf/text/CString.h> | 40 #include <wtf/text/CString.h> |
40 #include <wtf/text/WTFString.h> | 41 #include <wtf/text/WTFString.h> |
41 | 42 |
42 namespace WebCore { | 43 namespace WebCore { |
43 | 44 |
44 using namespace std; | 45 using namespace std; |
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102 | 103 |
103 // Upload to GL. | 104 // Upload to GL. |
104 { | 105 { |
105 PlatformCanvas::AutoLocker locker(&canvas); | 106 PlatformCanvas::AutoLocker locker(&canvas); |
106 | 107 |
107 m_hudTexture->bindTexture(); | 108 m_hudTexture->bindTexture(); |
108 GLC(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0,
GraphicsContext3D::RGBA, canvas.size().width(), canvas.size().height(), 0, Grap
hicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, locker.pixels())); | 109 GLC(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0,
GraphicsContext3D::RGBA, canvas.size().width(), canvas.size().height(), 0, Grap
hicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, locker.pixels())); |
109 } | 110 } |
110 | 111 |
111 // Draw the HUD onto the default render surface. | 112 // Draw the HUD onto the default render surface. |
112 const LayerTilerChromium::Program* program = m_layerRenderer->tilerProgram()
; | 113 const Program* program = m_layerRenderer->headsUpDisplayProgram(); |
113 ASSERT(program && program->initialized()); | 114 ASSERT(program && program->initialized()); |
114 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); | 115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); |
115 m_hudTexture->bindTexture(); | 116 m_hudTexture->bindTexture(); |
116 m_layerRenderer->useShader(program->program()); | 117 m_layerRenderer->useShader(program->program()); |
117 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(),
0)); | 118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(),
0)); |
118 | 119 |
119 TransformationMatrix matrix; | 120 TransformationMatrix matrix; |
120 matrix.translate3d(hudSize.width() * 0.5, hudSize.height() * 0.5, 0); | 121 matrix.translate3d(hudSize.width() * 0.5, hudSize.height() * 0.5, 0); |
121 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix()
, | 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix()
, |
122 matrix, hudSize.width(), hudSize.height(), | 123 matrix, hudSize.width(), hudSize.height(), |
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217 | 218 |
218 void CCHeadsUpDisplay::onPresent() | 219 void CCHeadsUpDisplay::onPresent() |
219 { | 220 { |
220 m_presentTimeHistoryInSec[m_currentFrameNumber % kPresentHistorySize] = curr
entTime(); | 221 m_presentTimeHistoryInSec[m_currentFrameNumber % kPresentHistorySize] = curr
entTime(); |
221 m_currentFrameNumber += 1; | 222 m_currentFrameNumber += 1; |
222 } | 223 } |
223 | 224 |
224 } | 225 } |
225 | 226 |
226 #endif // USE(ACCELERATED_COMPOSITING) | 227 #endif // USE(ACCELERATED_COMPOSITING) |
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