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Issue 6901134: Merge 84546 - 2011-04-21 Nat Duca <nduca@chromium.org> (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/742/
Patch Set: Created 9 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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25 #include "config.h" 25 #include "config.h"
26 26
27 #if USE(ACCELERATED_COMPOSITING) 27 #if USE(ACCELERATED_COMPOSITING)
28 #include "CCHeadsUpDisplay.h" 28 #include "CCHeadsUpDisplay.h"
29 29
30 #include "CurrentTime.h" 30 #include "CurrentTime.h"
31 #include "Font.h" 31 #include "Font.h"
32 #include "FontDescription.h" 32 #include "FontDescription.h"
33 #include "GraphicsContext3D.h" 33 #include "GraphicsContext3D.h"
34 #include "LayerChromium.h" 34 #include "LayerChromium.h"
35 #include "LayerRendererChromium.h"
35 #include "LayerTexture.h" 36 #include "LayerTexture.h"
36 #include "TextRun.h" 37 #include "TextRun.h"
37 #include "TextStream.h" 38 #include "TextStream.h"
38 #include "TextureManager.h" 39 #include "TextureManager.h"
39 #include <wtf/text/CString.h> 40 #include <wtf/text/CString.h>
40 #include <wtf/text/WTFString.h> 41 #include <wtf/text/WTFString.h>
41 42
42 namespace WebCore { 43 namespace WebCore {
43 44
44 using namespace std; 45 using namespace std;
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102 103
103 // Upload to GL. 104 // Upload to GL.
104 { 105 {
105 PlatformCanvas::AutoLocker locker(&canvas); 106 PlatformCanvas::AutoLocker locker(&canvas);
106 107
107 m_hudTexture->bindTexture(); 108 m_hudTexture->bindTexture();
108 GLC(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, canvas.size().width(), canvas.size().height(), 0, Grap hicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, locker.pixels())); 109 GLC(context.get(), context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, canvas.size().width(), canvas.size().height(), 0, Grap hicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, locker.pixels()));
109 } 110 }
110 111
111 // Draw the HUD onto the default render surface. 112 // Draw the HUD onto the default render surface.
112 const LayerTilerChromium::Program* program = m_layerRenderer->tilerProgram() ; 113 const Program* program = m_layerRenderer->headsUpDisplayProgram();
113 ASSERT(program && program->initialized()); 114 ASSERT(program && program->initialized());
114 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); 115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
115 m_hudTexture->bindTexture(); 116 m_hudTexture->bindTexture();
116 m_layerRenderer->useShader(program->program()); 117 m_layerRenderer->useShader(program->program());
117 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0)); 118 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
118 119
119 TransformationMatrix matrix; 120 TransformationMatrix matrix;
120 matrix.translate3d(hudSize.width() * 0.5, hudSize.height() * 0.5, 0); 121 matrix.translate3d(hudSize.width() * 0.5, hudSize.height() * 0.5, 0);
121 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix() , 122 LayerChromium::drawTexturedQuad(context, m_layerRenderer->projectionMatrix() ,
122 matrix, hudSize.width(), hudSize.height(), 123 matrix, hudSize.width(), hudSize.height(),
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217 218
218 void CCHeadsUpDisplay::onPresent() 219 void CCHeadsUpDisplay::onPresent()
219 { 220 {
220 m_presentTimeHistoryInSec[m_currentFrameNumber % kPresentHistorySize] = curr entTime(); 221 m_presentTimeHistoryInSec[m_currentFrameNumber % kPresentHistorySize] = curr entTime();
221 m_currentFrameNumber += 1; 222 m_currentFrameNumber += 1;
222 } 223 }
223 224
224 } 225 }
225 226
226 #endif // USE(ACCELERATED_COMPOSITING) 227 #endif // USE(ACCELERATED_COMPOSITING)
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