Chromium Code Reviews| Index: ui/gl/gl_gl_api_implementation.cc |
| diff --git a/ui/gl/gl_gl_api_implementation.cc b/ui/gl/gl_gl_api_implementation.cc |
| index f4dca224e2f884b91ddaed513c6f02542e951839..56d3ff21cdd48495dcc13f30ddb66f0b80dc54ac 100644 |
| --- a/ui/gl/gl_gl_api_implementation.cc |
| +++ b/ui/gl/gl_gl_api_implementation.cc |
| @@ -442,9 +442,14 @@ bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
| DCHECK(virtual_context->IsCurrent(surface)); |
| if (switched_contexts || virtual_context != current_context_) { |
| - // There should be no errors from the previous context leaking into the |
| - // new context. |
| - DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); |
| +#if !defined(NDEBUG) |
|
Ken Russell (switch to Gerrit)
2014/10/29 22:21:21
Please use #if DCHECK_IS_ON instead. Our Release m
oetuaho-nv
2014/10/30 09:17:14
Got it, will do.
|
| + GLenum err = glGetErrorFn(); |
| + // Accepting a context loss error here enables using debug mode to work on |
| + // context loss handling in virtual context mode. |
| + // There should be no other errors from the previous context leaking into |
| + // the new context. |
| + DCHECK(err == GL_NO_ERROR || err == GL_CONTEXT_LOST_KHR); |
| +#endif |
| // Set all state that is different from the real state |
| GLApi* temp = GetCurrentGLApi(); |