Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| index ea5fbdd4f176b57af2c923e468f34f1bcd8f634c..82d2c306a6f2ba0cd46ec55cfa2d5cc6b43def84 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
| @@ -682,6 +682,7 @@ class GLES2DecoderImpl : public GLES2Decoder, |
| void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) override; |
| // Overriden from ErrorStateClient. |
| + void OnContextLostError() override; |
| void OnOutOfMemoryError() override; |
| // Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound. |
| @@ -2642,6 +2643,7 @@ bool GLES2DecoderImpl::Initialize( |
| has_robustness_extension_ = |
| context->HasExtension("GL_ARB_robustness") || |
| + context->HasExtension("GL_KHR_robustness") || |
| context->HasExtension("GL_EXT_robustness"); |
| if (!InitializeShaderTranslator()) { |
| @@ -9734,6 +9736,20 @@ void GLES2DecoderImpl::LoseContext(uint32 reset_status) { |
| return; |
| } |
| + // If the reason for the call was a GL error, we can try to determine the |
| + // reset status more accurately. |
| + // TODO(oetuaho@nvidia.com): This is not correct in virtual context mode. |
|
no sievers
2014/10/29 23:35:33
Should we just always say UNKNOWN with virtual con
oetuaho-nv
2014/10/30 09:17:14
Yep, that sounds like it would work, probably a be
|
| + // Maybe implement a special version of GetGraphicsResetStatus for virtual |
| + // contexts. |
| + if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB && |
| + has_robustness_extension_) { |
| + GLenum driver_status = glGetGraphicsResetStatusARB(); |
| + if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB || |
| + driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) { |
| + reset_status = driver_status; |
| + } |
| + } |
| + |
| // Marks this context as lost. |
| reset_status_ = reset_status; |
| current_decoder_error_ = error::kLostContext; |
| @@ -11225,10 +11241,13 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer( |
| DoDidUseTexImageIfNeeded(texture, texture->target()); |
| } |
| +void GLES2DecoderImpl::OnContextLostError() { |
| + group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB); |
| +} |
| + |
| void GLES2DecoderImpl::OnOutOfMemoryError() { |
| if (lose_context_when_out_of_memory_) { |
| group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB); |
| - LoseContext(GL_GUILTY_CONTEXT_RESET_ARB); |
| } |
| } |