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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 689633003: Improve context loss error handling (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@lkgr
Patch Set: Created 6 years, 2 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index ea5fbdd4f176b57af2c923e468f34f1bcd8f634c..82d2c306a6f2ba0cd46ec55cfa2d5cc6b43def84 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -682,6 +682,7 @@ class GLES2DecoderImpl : public GLES2Decoder,
void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) override;
// Overriden from ErrorStateClient.
+ void OnContextLostError() override;
void OnOutOfMemoryError() override;
// Ensure Renderbuffer corresponding to last DoBindRenderbuffer() is bound.
@@ -2642,6 +2643,7 @@ bool GLES2DecoderImpl::Initialize(
has_robustness_extension_ =
context->HasExtension("GL_ARB_robustness") ||
+ context->HasExtension("GL_KHR_robustness") ||
context->HasExtension("GL_EXT_robustness");
if (!InitializeShaderTranslator()) {
@@ -9734,6 +9736,20 @@ void GLES2DecoderImpl::LoseContext(uint32 reset_status) {
return;
}
+ // If the reason for the call was a GL error, we can try to determine the
+ // reset status more accurately.
+ // TODO(oetuaho@nvidia.com): This is not correct in virtual context mode.
no sievers 2014/10/29 23:35:33 Should we just always say UNKNOWN with virtual con
oetuaho-nv 2014/10/30 09:17:14 Yep, that sounds like it would work, probably a be
+ // Maybe implement a special version of GetGraphicsResetStatus for virtual
+ // contexts.
+ if (reset_status == GL_UNKNOWN_CONTEXT_RESET_ARB &&
+ has_robustness_extension_) {
+ GLenum driver_status = glGetGraphicsResetStatusARB();
+ if (driver_status == GL_GUILTY_CONTEXT_RESET_ARB ||
+ driver_status == GL_INNOCENT_CONTEXT_RESET_ARB) {
+ reset_status = driver_status;
+ }
+ }
+
// Marks this context as lost.
reset_status_ = reset_status;
current_decoder_error_ = error::kLostContext;
@@ -11225,10 +11241,13 @@ void GLES2DecoderImpl::OnTextureRefDetachedFromFramebuffer(
DoDidUseTexImageIfNeeded(texture, texture->target());
}
+void GLES2DecoderImpl::OnContextLostError() {
+ group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
+}
+
void GLES2DecoderImpl::OnOutOfMemoryError() {
if (lose_context_when_out_of_memory_) {
group_->LoseContexts(GL_UNKNOWN_CONTEXT_RESET_ARB);
- LoseContext(GL_GUILTY_CONTEXT_RESET_ARB);
}
}

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