Index: Source/core/rendering/RenderMultiColumnFlowThread.h |
diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.h b/Source/core/rendering/RenderMultiColumnFlowThread.h |
index 18841e3cc970d0ecb28232c0b9b9b056d1f9791c..3e02d85e10e5c5a21010871cdeb0d26625581e8d 100644 |
--- a/Source/core/rendering/RenderMultiColumnFlowThread.h |
+++ b/Source/core/rendering/RenderMultiColumnFlowThread.h |
@@ -28,10 +28,12 @@ |
#define RenderMultiColumnFlowThread_h |
#include "core/rendering/RenderFlowThread.h" |
+#include "wtf/HashMap.h" |
namespace blink { |
class RenderMultiColumnSet; |
+class RenderMultiColumnSpannerSet; |
// Flow thread implementation for CSS multicol. This will be inserted as an anonymous child block of |
// the actual multicol container (i.e. the RenderBlockFlow whose style computes to non-auto |
@@ -51,17 +53,24 @@ class RenderMultiColumnSet; |
// container. It's the RenderMultiColumnSet objects that take up the necessary amount of space, and |
// make sure that the columns are painted and hit-tested correctly. |
// |
+// If there is any column content inside the multicol container, we create a |
+// RenderMultiColumnSet. We only need to create multiple sets if there are spanners |
+// (column-span:all) in the multicol container. When a spanner is inserted, content preceding it |
+// gets its own set, and content succeeding it will get another set. The spanner itself will also |
+// get its own set (RenderMultiColumnSpannerSet). |
+// |
// The width of the flow thread is the same as the column width. The width of a column set is the |
// same as the content box width of the multicol container; in other words exactly enough to hold |
// the number of columns to be used, stacked horizontally, plus column gaps between them. |
// |
// Since it's the first child of the multicol container, the flow thread is laid out first, albeit |
// in a slightly special way, since it's not to take up any space in its ancestors. Afterwards, the |
-// column sets are laid out. They get their height from the columns that they hold. In single |
-// column-row constrained height non-balancing cases this will simply be the same as the content |
-// height of the multicol container itself. In most other cases we'll have to calculate optimal |
-// column heights ourselves, though. This process is referred to as column balancing, and then we |
-// infer the column set height from the flow thread's height. |
+// column sets are laid out. Column sets get their height from the columns that they hold. In single |
+// column-row constrained height non-balancing cases without spanners this will simply be the same |
+// as the content height of the multicol container itself. In most other cases we'll have to |
+// calculate optimal column heights ourselves, though. This process is referred to as column |
+// balancing, and then we infer the column set height from the height of the flow thread portion |
+// occupied by each set. |
// |
// More on column balancing: the columns' height is unknown in the first layout pass when |
// balancing. This means that we cannot insert any implicit (soft / unforced) breaks (and pagination |
@@ -97,7 +106,9 @@ public: |
RenderMultiColumnSet* firstMultiColumnSet() const; |
RenderMultiColumnSet* lastMultiColumnSet() const; |
- virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override; |
+ // Return the spanner set (if any) that contains the specified renderer. This includes the |
+ // renderer for the element that actually establishes the spanner too. |
+ RenderMultiColumnSpannerSet* containingColumnSpannerSet(const RenderObject* descendant) const; |
// Populate the flow thread with what's currently its siblings. Called when a regular block |
// becomes a multicol container. |
@@ -131,10 +142,14 @@ protected: |
private: |
void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const; |
+ void createAndInsertMultiColumnSet(); |
+ void createAndInsertSpannerSet(RenderBox* spanner); |
+ virtual bool descendantIsValidColumnSpanner(RenderObject* descendant) const; |
virtual const char* renderName() const override; |
virtual void addRegionToThread(RenderMultiColumnSet*) override; |
virtual void willBeRemovedFromTree() override; |
+ virtual void flowThreadDescendantWasInserted(RenderObject*) override; |
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; |
virtual void updateLogicalWidth() override; |
virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) override; |
@@ -143,6 +158,9 @@ private: |
virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) override; |
virtual bool isPageLogicalHeightKnown() const override; |
+ typedef HashMap<const RenderObject*, RenderMultiColumnSpannerSet*> SpannerMap; |
+ SpannerMap m_spannerMap; |
+ |
unsigned m_columnCount; // The used value of column-count |
LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. |
bool m_inBalancingPass; // Set when relayouting for column balancing. |