| Index: Source/core/rendering/RenderMultiColumnFlowThread.h
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| diff --git a/Source/core/rendering/RenderMultiColumnFlowThread.h b/Source/core/rendering/RenderMultiColumnFlowThread.h
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| index 18841e3cc970d0ecb28232c0b9b9b056d1f9791c..3e02d85e10e5c5a21010871cdeb0d26625581e8d 100644
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| --- a/Source/core/rendering/RenderMultiColumnFlowThread.h
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| +++ b/Source/core/rendering/RenderMultiColumnFlowThread.h
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| @@ -28,10 +28,12 @@
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|  #define RenderMultiColumnFlowThread_h
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|  
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|  #include "core/rendering/RenderFlowThread.h"
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| +#include "wtf/HashMap.h"
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|  
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|  namespace blink {
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|  
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|  class RenderMultiColumnSet;
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| +class RenderMultiColumnSpannerSet;
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|  
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|  // Flow thread implementation for CSS multicol. This will be inserted as an anonymous child block of
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|  // the actual multicol container (i.e. the RenderBlockFlow whose style computes to non-auto
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| @@ -51,17 +53,24 @@ class RenderMultiColumnSet;
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|  // container. It's the RenderMultiColumnSet objects that take up the necessary amount of space, and
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|  // make sure that the columns are painted and hit-tested correctly.
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|  //
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| +// If there is any column content inside the multicol container, we create a
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| +// RenderMultiColumnSet. We only need to create multiple sets if there are spanners
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| +// (column-span:all) in the multicol container. When a spanner is inserted, content preceding it
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| +// gets its own set, and content succeeding it will get another set. The spanner itself will also
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| +// get its own set (RenderMultiColumnSpannerSet).
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| +//
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|  // The width of the flow thread is the same as the column width. The width of a column set is the
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|  // same as the content box width of the multicol container; in other words exactly enough to hold
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|  // the number of columns to be used, stacked horizontally, plus column gaps between them.
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|  //
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|  // Since it's the first child of the multicol container, the flow thread is laid out first, albeit
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|  // in a slightly special way, since it's not to take up any space in its ancestors. Afterwards, the
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| -// column sets are laid out. They get their height from the columns that they hold. In single
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| -// column-row constrained height non-balancing cases this will simply be the same as the content
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| -// height of the multicol container itself. In most other cases we'll have to calculate optimal
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| -// column heights ourselves, though. This process is referred to as column balancing, and then we
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| -// infer the column set height from the flow thread's height.
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| +// column sets are laid out. Column sets get their height from the columns that they hold. In single
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| +// column-row constrained height non-balancing cases without spanners this will simply be the same
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| +// as the content height of the multicol container itself. In most other cases we'll have to
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| +// calculate optimal column heights ourselves, though. This process is referred to as column
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| +// balancing, and then we infer the column set height from the height of the flow thread portion
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| +// occupied by each set.
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|  //
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|  // More on column balancing: the columns' height is unknown in the first layout pass when
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|  // balancing. This means that we cannot insert any implicit (soft / unforced) breaks (and pagination
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| @@ -97,7 +106,9 @@ public:
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|      RenderMultiColumnSet* firstMultiColumnSet() const;
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|      RenderMultiColumnSet* lastMultiColumnSet() const;
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|  
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| -    virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) override;
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| +    // Return the spanner set (if any) that contains the specified renderer. This includes the
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| +    // renderer for the element that actually establishes the spanner too.
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| +    RenderMultiColumnSpannerSet* containingColumnSpannerSet(const RenderObject* descendant) const;
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|  
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|      // Populate the flow thread with what's currently its siblings. Called when a regular block
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|      // becomes a multicol container.
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| @@ -131,10 +142,14 @@ protected:
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|  
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|  private:
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|      void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const;
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| +    void createAndInsertMultiColumnSet();
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| +    void createAndInsertSpannerSet(RenderBox* spanner);
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| +    virtual bool descendantIsValidColumnSpanner(RenderObject* descendant) const;
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|  
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|      virtual const char* renderName() const override;
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|      virtual void addRegionToThread(RenderMultiColumnSet*) override;
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|      virtual void willBeRemovedFromTree() override;
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| +    virtual void flowThreadDescendantWasInserted(RenderObject*) override;
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|      virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override;
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|      virtual void updateLogicalWidth() override;
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|      virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) override;
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| @@ -143,6 +158,9 @@ private:
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|      virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) override;
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|      virtual bool isPageLogicalHeightKnown() const override;
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|  
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| +    typedef HashMap<const RenderObject*, RenderMultiColumnSpannerSet*> SpannerMap;
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| +    SpannerMap m_spannerMap;
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| +
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|      unsigned m_columnCount; // The used value of column-count
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|      LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto.
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|      bool m_inBalancingPass; // Set when relayouting for column balancing.
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| 
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