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Unified Diff: tools/gn/secondary/build/config/BUILDCONFIG.gn

Issue 68793009: Move files from the secondary GN directory to build. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 1 month ago
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Index: tools/gn/secondary/build/config/BUILDCONFIG.gn
diff --git a/tools/gn/secondary/build/config/BUILDCONFIG.gn b/tools/gn/secondary/build/config/BUILDCONFIG.gn
deleted file mode 100644
index bd4dac8a3299fc50255ca699a271ed6b01e054be..0000000000000000000000000000000000000000
--- a/tools/gn/secondary/build/config/BUILDCONFIG.gn
+++ /dev/null
@@ -1,388 +0,0 @@
-# Copyright (c) 2013 The Chromium Authors. All rights reserved.
-# Use of this source code is governed by a BSD-style license that can be
-# found in the LICENSE file.
-
-# =============================================================================
-# BUILD FLAGS
-# =============================================================================
-#
-# This block lists input arguments to the build, along with their default
-# values. GN requires listing them explicitly so it can validate input and have
-# a central place to manage the build flags.
-#
-# If a value is specified on the command line, it will overwrite the defaults
-# given here, otherwise the default will be injected into the root scope.
-#
-# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
-# Use "is_*" names for intrinsic platform descriptions and build modes, and
-# "use_*" names for optional features libraries, and configurations.
-declare_args() {
- # How many symbols to include in the build. This affects the performance of
- # the build since the symbols are large and dealing with them is slow.
- # 2 means regular build with symbols.
- # 1 means minimal symbols, usually enough for backtraces only.
- # 0 means no symbols.
- symbol_level = 2
-
- # Component build.
- is_component_build = false
- # Debug build.
- is_debug = true
-
- # Set to true when compiling with the Clang compiler. Typically this is used
- # to configure warnings.
- is_clang = false
-
- # ASH is enabled.
- # TODO(brettw) this should be moved out of the main build config file.
- use_ash = false
- # Aura is enabled.
- # TODO(brettw) this should be moved out of the main build config file.
- use_aura = false
- # Ozone is enabled.
- # TODO(brettw) this should be moved out of the main build config file.
- use_ozone = false
-
- # Set to true on the command line when invoked by GYP. Build files can key
- # off of this to make any GYP-output-specific changes to the build.
- is_gyp = false
-}
-
-# =============================================================================
-# OS DEFINITIONS
-# =============================================================================
-#
-# We set these various is_FOO booleans for convenience in writing OS-based
-# conditions.
-#
-# - is_android, is_chromeos, is_ios, and is_win should be obvious.
-# - is_mac is set only for desktop Mac. It is not set on iOS.
-# - is_posix is true for mac and any Unix-like system (basically everything
-# except Windows).
-# - is_linux is true for any Linux variant including Android and ChromeOS.
-#
-# Do not add more is_* variants here for random lesser-used Unix systems like
-# aix or one of the BSDs. If you need to check these, just check the os value
-# directly.
-
-if (os == "win") {
- is_android = false
- is_chromeos = false
- is_ios = false
- is_linux = false
- is_mac = false
- is_nacl = false
- is_posix = false
- is_win = true
-} else if (os == "mac") {
- is_android = false
- is_chromeos = false
- is_ios = false
- is_linux = false
- is_mac = true
- is_nacl = false
- is_posix = true
- is_win = false
- is_clang = true # Always use clang on Mac.
-} else if (os == "android") {
- is_android = false
- is_chromeos = false
- is_ios = false
- is_linux = true
- is_mac = false
- is_nacl = false
- is_posix = true
- is_win = false
-} else if (os == "chromeos") {
- is_android = false
- is_chromeos = true
- is_ios = false
- is_linux = true
- is_mac = false
- is_nacl = false
- is_posix = true
- is_win = false
-} else if (os == "nacl") {
- # os == "nacl" will be passed by the nacl toolchain definition. It is not
- # set by default or on the command line. We treat is as a Posix variant.
- is_android = false
- is_chromeos = false
- is_ios = false
- is_linux = false
- is_mac = false
- is_nacl = true
- is_posix = true
- is_win = false
-} else if (os == "ios") {
- is_android = false
- is_chromeos = false
- is_ios = true
- is_linux = false
- is_mac = false
- is_nacl = false
- is_posix = true
- is_win = false
-} else if (os == "linux") {
- is_android = false
- is_chromeos = false
- is_ios = false
- is_linux = true
- is_mac = false
- is_nacl = false
- is_posix = true
- is_win = false
-}
-
-# =============================================================================
-# CPU ARCHITECTURE
-# =============================================================================
-
-if (is_win) {
- # Always use 32-bit on Windows, even when compiling on a 64-bit host OS.
- # TODO(brettw) when we support 64-bit cross-compiles, we probably need to
- # set a build arg in the toolchain to disable this override.
- cpu_arch = "ia32"
-}
-
-# =============================================================================
-# SOURCES FILTERS
-# =============================================================================
-#
-# These patterns filter out platform-specific files when assigning to the
-# sources variable. The magic variable |sources_assignment_filter| is applied
-# to each assignment or appending to the sources variable and matches are
-# automatcally removed.
-#
-# We define lists of filters for each platform for all builds so they can
-# be used by individual targets if necessary (a target can always change
-# sources_assignment_filter on itself if it needs something more specific).
-#
-# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
-# boundary = end of string or slash) are supported, and the entire string
-# muct match the pattern (so you need "*.cc" to match all .cc files, for
-# example).
-
-windows_sources_filters = [
- "*_win.cc",
- "*_win.h",
- "*_win_unittest.cc",
- "*\bwin/*",
-]
-mac_sources_filters = [
- "*_mac.h",
- "*_mac.cc",
- "*_mac.mm",
- "*_mac_unittest.h",
- "*_mac_unittest.cc",
- "*_mac_unittest.mm",
- "*\bmac/*",
- "*_cocoa.h",
- "*_cocoa.cc",
- "*_cocoa.mm",
- "*_cocoa_unittest.h",
- "*_cocoa_unittest.cc",
- "*_cocoa_unittest.mm",
- "*\bcocoa/*",
-]
-ios_sources_filters = [
- "*_ios.h",
- "*_ios.cc",
- "*_ios.mm",
- "*_ios_unittest.h",
- "*_ios_unittest.cc",
- "*_ios_unittest.mm",
- "*\bios/*",
-]
-objective_c_sources_filters = [
- "*.mm",
-]
-linux_sources_filters = [
- "*_linux.h",
- "*_linux.cc",
- "*_linux_unittest.h",
- "*_linux_unittest.cc",
- "*\blinux/*",
- "*_x11.cc",
- "*_x11.h",
-]
-android_sources_filters = [
- "*_android.h",
- "*_android.cc",
- "*_android_unittest.h",
- "*_android_unittest.cc",
- "*\bandroid/*",
-]
-posix_sources_filters = [
- "*_posix.h",
- "*_posix.cc",
- "*_posix_unittest.h",
- "*_posix_unittest.cc",
- "*\bposix/*",
-]
-
-# Construct the full list of sources we're using for this platform.
-sources_assignment_filter = []
-if (is_win) {
- sources_assignment_filter += posix_sources_filters
-} else {
- sources_assignment_filter += windows_sources_filters
-}
-if (!is_mac) {
- sources_assignment_filter += mac_sources_filters
-}
-if (!is_ios) {
- sources_assignment_filter += ios_sources_filters
-}
-if (!is_mac && !is_ios) {
- sources_assignment_filter += objective_c_sources_filters
-}
-if (!is_linux) {
- sources_assignment_filter += linux_sources_filters
-}
-if (!is_android) {
- sources_assignment_filter += android_sources_filters
-}
-
-# This is the actual set.
-set_sources_assignment_filter(sources_assignment_filter)
-
-# =============================================================================
-# BUILD OPTIONS
-# =============================================================================
-
-if (is_component_build) {
- component_mode = "shared_library"
-} else {
- component_mode = "static_library"
-}
-
-toolkit_uses_gtk = is_linux
-
-# =============================================================================
-# TARGET DEFAULTS
-# =============================================================================
-#
-# Set up the default configuration for every build target of the given type.
-# The values configured here will be automatically set on the scope of the
-# corresponding target. Target definitions can add or remove to the settings
-# here as needed.
-
-# Holds all configs used for making native executables and libraries, to avoid
-# duplication in each target below.
-native_compiler_configs = [
- "//build/config:my_msvs", # TODO(brettw) eraseme
-
- "//build/config/compiler:compiler",
- "//build/config/compiler:chromium_code",
- "//build/config/compiler:default_warnings",
- "//build/config/compiler:no_rtti",
- "//build/config/compiler:runtime_library",
-]
-if (is_win) {
- native_compiler_configs += [
- "//build/config/win:sdk",
- ]
-} else if (is_clang) {
- native_compiler_configs += "//build/config/clang:find_bad_constructs"
-}
-
-# Optimizations and debug checking.
-if (is_debug) {
- native_compiler_configs += "//build/config:debug"
- default_optimization_config = "//build/config/compiler:no_optimize"
-} else {
- native_compiler_configs += "//build/config:release"
- default_optimization_config = "//build/config/compiler:optimize"
-}
-native_compiler_configs += default_optimization_config
-
-# Symbol setup.
-if (is_clang && (is_linux || is_android)) {
- # Clang creates chubby debug information, which makes linking very slow.
- # For now, don't create debug information with clang.
- # See http://crbug.com/70000
- # TODO(brettw) This just copies GYP. Why not do this on Mac as well?
- default_symbols_config = "//build/config/compiler:no_symbols"
-} else if (symbol_level == 2) {
- default_symbols_config = "//build/config/compiler:symbols"
-} else if (symbol_level == 1) {
- default_symbols_config = "//build/config/compiler:minimal_symbols"
-} else if (symbol_level == 0) {
- default_symbols_config = "//build/config/compiler:no_symbols"
-} else {
- assert(false, "Bad value for symbol_level.")
-}
-native_compiler_configs += default_symbols_config
-
-# Windows linker setup for EXEs and DLLs.
-if (is_win) {
- if (is_debug) {
- default_incremental_linking_config =
- "//build/config/win:incremental_linking"
- } else {
- default_incremental_linking_config =
- "//build/config/win:no_incremental_linking"
- }
- windows_linker_configs = [
- default_incremental_linking_config,
- "//build/config/win:sdk_link",
- "//build/config/win:common_linker_setup",
- # Default to console-mode apps. Most of our targets are tests and such
- # that shouldn't use the windows subsystem.
- "//build/config/win:console",
- ]
-}
-
-set_defaults("executable") {
- configs = native_compiler_configs
- if (is_win) {
- configs += windows_linker_configs
- } else if (is_mac) {
- configs += "//build/config/mac:mac_dynamic_flags"
- } else if (is_linux) {
- configs += "//build/config/linux:executable_ldconfig"
- }
-}
-
-set_defaults("static_library") {
- configs = native_compiler_configs
-}
-
-set_defaults("shared_library") {
- configs = native_compiler_configs
- if (is_win) {
- configs += windows_linker_configs
- } else if (is_mac) {
- configs += "//build/config/mac:mac_dynamic_flags"
- }
-}
-
-set_defaults("source_set") {
- configs = native_compiler_configs
-}
-
-# ==============================================================================
-# TOOLCHAIN SETUP
-# ==============================================================================
-#
-# Here we set the default toolchain, as well as the variable host_toolchain
-# which will identify the toolchain corresponding to the local system when
-# doing cross-compiles. When not cross-compiling, this will be the same as the
-# default toolchain.
-
-if (is_win) {
- host_toolchain = "//build/toolchain/win:32"
- set_default_toolchain(host_toolchain)
-} else if (is_linux) {
- host_toolchain = "//build/toolchain/linux:host"
- if (cpu_arch == "arm" && build_cpu_arch != "arm") {
- # Special toolchain for ARM cross-compiling.
- set_default_toolchain("//build/toolchain/linux:arm-cross-compile")
- } else {
- # Use whatever GCC is on the current platform.
- set_default_toolchain(host_toolchain)
- }
-} else if (is_mac) {
- host_toolchain = "//build/toolchain/mac:clang"
- set_default_toolchain(host_toolchain)
-}
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