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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 # Use of this source code is governed by a BSD-style license that can be | |
| 3 # found in the LICENSE file. | |
| 4 | |
| 5 # ============================================================================= | |
| 6 # BUILD FLAGS | |
| 7 # ============================================================================= | |
| 8 # | |
| 9 # This block lists input arguments to the build, along with their default | |
| 10 # values. GN requires listing them explicitly so it can validate input and have | |
| 11 # a central place to manage the build flags. | |
| 12 # | |
| 13 # If a value is specified on the command line, it will overwrite the defaults | |
| 14 # given here, otherwise the default will be injected into the root scope. | |
| 15 # | |
| 16 # KEEP IN ALPHABETICAL ORDER and write a good description for everything. | |
| 17 # Use "is_*" names for intrinsic platform descriptions and build modes, and | |
| 18 # "use_*" names for optional features libraries, and configurations. | |
| 19 declare_args() { | |
| 20 # How many symbols to include in the build. This affects the performance of | |
| 21 # the build since the symbols are large and dealing with them is slow. | |
| 22 # 2 means regular build with symbols. | |
| 23 # 1 means minimal symbols, usually enough for backtraces only. | |
| 24 # 0 means no symbols. | |
| 25 symbol_level = 2 | |
| 26 | |
| 27 # Component build. | |
| 28 is_component_build = false | |
| 29 # Debug build. | |
| 30 is_debug = true | |
| 31 | |
| 32 # Set to true when compiling with the Clang compiler. Typically this is used | |
| 33 # to configure warnings. | |
| 34 is_clang = false | |
| 35 | |
| 36 # ASH is enabled. | |
| 37 # TODO(brettw) this should be moved out of the main build config file. | |
| 38 use_ash = false | |
| 39 # Aura is enabled. | |
| 40 # TODO(brettw) this should be moved out of the main build config file. | |
| 41 use_aura = false | |
| 42 # Ozone is enabled. | |
| 43 # TODO(brettw) this should be moved out of the main build config file. | |
| 44 use_ozone = false | |
| 45 | |
| 46 # Set to true on the command line when invoked by GYP. Build files can key | |
| 47 # off of this to make any GYP-output-specific changes to the build. | |
| 48 is_gyp = false | |
| 49 } | |
| 50 | |
| 51 # ============================================================================= | |
| 52 # OS DEFINITIONS | |
| 53 # ============================================================================= | |
| 54 # | |
| 55 # We set these various is_FOO booleans for convenience in writing OS-based | |
| 56 # conditions. | |
| 57 # | |
| 58 # - is_android, is_chromeos, is_ios, and is_win should be obvious. | |
| 59 # - is_mac is set only for desktop Mac. It is not set on iOS. | |
| 60 # - is_posix is true for mac and any Unix-like system (basically everything | |
| 61 # except Windows). | |
| 62 # - is_linux is true for any Linux variant including Android and ChromeOS. | |
| 63 # | |
| 64 # Do not add more is_* variants here for random lesser-used Unix systems like | |
| 65 # aix or one of the BSDs. If you need to check these, just check the os value | |
| 66 # directly. | |
| 67 | |
| 68 if (os == "win") { | |
| 69 is_android = false | |
| 70 is_chromeos = false | |
| 71 is_ios = false | |
| 72 is_linux = false | |
| 73 is_mac = false | |
| 74 is_nacl = false | |
| 75 is_posix = false | |
| 76 is_win = true | |
| 77 } else if (os == "mac") { | |
| 78 is_android = false | |
| 79 is_chromeos = false | |
| 80 is_ios = false | |
| 81 is_linux = false | |
| 82 is_mac = true | |
| 83 is_nacl = false | |
| 84 is_posix = true | |
| 85 is_win = false | |
| 86 is_clang = true # Always use clang on Mac. | |
| 87 } else if (os == "android") { | |
| 88 is_android = false | |
| 89 is_chromeos = false | |
| 90 is_ios = false | |
| 91 is_linux = true | |
| 92 is_mac = false | |
| 93 is_nacl = false | |
| 94 is_posix = true | |
| 95 is_win = false | |
| 96 } else if (os == "chromeos") { | |
| 97 is_android = false | |
| 98 is_chromeos = true | |
| 99 is_ios = false | |
| 100 is_linux = true | |
| 101 is_mac = false | |
| 102 is_nacl = false | |
| 103 is_posix = true | |
| 104 is_win = false | |
| 105 } else if (os == "nacl") { | |
| 106 # os == "nacl" will be passed by the nacl toolchain definition. It is not | |
| 107 # set by default or on the command line. We treat is as a Posix variant. | |
| 108 is_android = false | |
| 109 is_chromeos = false | |
| 110 is_ios = false | |
| 111 is_linux = false | |
| 112 is_mac = false | |
| 113 is_nacl = true | |
| 114 is_posix = true | |
| 115 is_win = false | |
| 116 } else if (os == "ios") { | |
| 117 is_android = false | |
| 118 is_chromeos = false | |
| 119 is_ios = true | |
| 120 is_linux = false | |
| 121 is_mac = false | |
| 122 is_nacl = false | |
| 123 is_posix = true | |
| 124 is_win = false | |
| 125 } else if (os == "linux") { | |
| 126 is_android = false | |
| 127 is_chromeos = false | |
| 128 is_ios = false | |
| 129 is_linux = true | |
| 130 is_mac = false | |
| 131 is_nacl = false | |
| 132 is_posix = true | |
| 133 is_win = false | |
| 134 } | |
| 135 | |
| 136 # ============================================================================= | |
| 137 # CPU ARCHITECTURE | |
| 138 # ============================================================================= | |
| 139 | |
| 140 if (is_win) { | |
| 141 # Always use 32-bit on Windows, even when compiling on a 64-bit host OS. | |
| 142 # TODO(brettw) when we support 64-bit cross-compiles, we probably need to | |
| 143 # set a build arg in the toolchain to disable this override. | |
| 144 cpu_arch = "ia32" | |
| 145 } | |
| 146 | |
| 147 # ============================================================================= | |
| 148 # SOURCES FILTERS | |
| 149 # ============================================================================= | |
| 150 # | |
| 151 # These patterns filter out platform-specific files when assigning to the | |
| 152 # sources variable. The magic variable |sources_assignment_filter| is applied | |
| 153 # to each assignment or appending to the sources variable and matches are | |
| 154 # automatcally removed. | |
| 155 # | |
| 156 # We define lists of filters for each platform for all builds so they can | |
| 157 # be used by individual targets if necessary (a target can always change | |
| 158 # sources_assignment_filter on itself if it needs something more specific). | |
| 159 # | |
| 160 # Note that the patterns are NOT regular expressions. Only "*" and "\b" (path | |
| 161 # boundary = end of string or slash) are supported, and the entire string | |
| 162 # muct match the pattern (so you need "*.cc" to match all .cc files, for | |
| 163 # example). | |
| 164 | |
| 165 windows_sources_filters = [ | |
| 166 "*_win.cc", | |
| 167 "*_win.h", | |
| 168 "*_win_unittest.cc", | |
| 169 "*\bwin/*", | |
| 170 ] | |
| 171 mac_sources_filters = [ | |
| 172 "*_mac.h", | |
| 173 "*_mac.cc", | |
| 174 "*_mac.mm", | |
| 175 "*_mac_unittest.h", | |
| 176 "*_mac_unittest.cc", | |
| 177 "*_mac_unittest.mm", | |
| 178 "*\bmac/*", | |
| 179 "*_cocoa.h", | |
| 180 "*_cocoa.cc", | |
| 181 "*_cocoa.mm", | |
| 182 "*_cocoa_unittest.h", | |
| 183 "*_cocoa_unittest.cc", | |
| 184 "*_cocoa_unittest.mm", | |
| 185 "*\bcocoa/*", | |
| 186 ] | |
| 187 ios_sources_filters = [ | |
| 188 "*_ios.h", | |
| 189 "*_ios.cc", | |
| 190 "*_ios.mm", | |
| 191 "*_ios_unittest.h", | |
| 192 "*_ios_unittest.cc", | |
| 193 "*_ios_unittest.mm", | |
| 194 "*\bios/*", | |
| 195 ] | |
| 196 objective_c_sources_filters = [ | |
| 197 "*.mm", | |
| 198 ] | |
| 199 linux_sources_filters = [ | |
| 200 "*_linux.h", | |
| 201 "*_linux.cc", | |
| 202 "*_linux_unittest.h", | |
| 203 "*_linux_unittest.cc", | |
| 204 "*\blinux/*", | |
| 205 "*_x11.cc", | |
| 206 "*_x11.h", | |
| 207 ] | |
| 208 android_sources_filters = [ | |
| 209 "*_android.h", | |
| 210 "*_android.cc", | |
| 211 "*_android_unittest.h", | |
| 212 "*_android_unittest.cc", | |
| 213 "*\bandroid/*", | |
| 214 ] | |
| 215 posix_sources_filters = [ | |
| 216 "*_posix.h", | |
| 217 "*_posix.cc", | |
| 218 "*_posix_unittest.h", | |
| 219 "*_posix_unittest.cc", | |
| 220 "*\bposix/*", | |
| 221 ] | |
| 222 | |
| 223 # Construct the full list of sources we're using for this platform. | |
| 224 sources_assignment_filter = [] | |
| 225 if (is_win) { | |
| 226 sources_assignment_filter += posix_sources_filters | |
| 227 } else { | |
| 228 sources_assignment_filter += windows_sources_filters | |
| 229 } | |
| 230 if (!is_mac) { | |
| 231 sources_assignment_filter += mac_sources_filters | |
| 232 } | |
| 233 if (!is_ios) { | |
| 234 sources_assignment_filter += ios_sources_filters | |
| 235 } | |
| 236 if (!is_mac && !is_ios) { | |
| 237 sources_assignment_filter += objective_c_sources_filters | |
| 238 } | |
| 239 if (!is_linux) { | |
| 240 sources_assignment_filter += linux_sources_filters | |
| 241 } | |
| 242 if (!is_android) { | |
| 243 sources_assignment_filter += android_sources_filters | |
| 244 } | |
| 245 | |
| 246 # This is the actual set. | |
| 247 set_sources_assignment_filter(sources_assignment_filter) | |
| 248 | |
| 249 # ============================================================================= | |
| 250 # BUILD OPTIONS | |
| 251 # ============================================================================= | |
| 252 | |
| 253 if (is_component_build) { | |
| 254 component_mode = "shared_library" | |
| 255 } else { | |
| 256 component_mode = "static_library" | |
| 257 } | |
| 258 | |
| 259 toolkit_uses_gtk = is_linux | |
| 260 | |
| 261 # ============================================================================= | |
| 262 # TARGET DEFAULTS | |
| 263 # ============================================================================= | |
| 264 # | |
| 265 # Set up the default configuration for every build target of the given type. | |
| 266 # The values configured here will be automatically set on the scope of the | |
| 267 # corresponding target. Target definitions can add or remove to the settings | |
| 268 # here as needed. | |
| 269 | |
| 270 # Holds all configs used for making native executables and libraries, to avoid | |
| 271 # duplication in each target below. | |
| 272 native_compiler_configs = [ | |
| 273 "//build/config:my_msvs", # TODO(brettw) eraseme | |
| 274 | |
| 275 "//build/config/compiler:compiler", | |
| 276 "//build/config/compiler:chromium_code", | |
| 277 "//build/config/compiler:default_warnings", | |
| 278 "//build/config/compiler:no_rtti", | |
| 279 "//build/config/compiler:runtime_library", | |
| 280 ] | |
| 281 if (is_win) { | |
| 282 native_compiler_configs += [ | |
| 283 "//build/config/win:sdk", | |
| 284 ] | |
| 285 } else if (is_clang) { | |
| 286 native_compiler_configs += "//build/config/clang:find_bad_constructs" | |
| 287 } | |
| 288 | |
| 289 # Optimizations and debug checking. | |
| 290 if (is_debug) { | |
| 291 native_compiler_configs += "//build/config:debug" | |
| 292 default_optimization_config = "//build/config/compiler:no_optimize" | |
| 293 } else { | |
| 294 native_compiler_configs += "//build/config:release" | |
| 295 default_optimization_config = "//build/config/compiler:optimize" | |
| 296 } | |
| 297 native_compiler_configs += default_optimization_config | |
| 298 | |
| 299 # Symbol setup. | |
| 300 if (is_clang && (is_linux || is_android)) { | |
| 301 # Clang creates chubby debug information, which makes linking very slow. | |
| 302 # For now, don't create debug information with clang. | |
| 303 # See http://crbug.com/70000 | |
| 304 # TODO(brettw) This just copies GYP. Why not do this on Mac as well? | |
| 305 default_symbols_config = "//build/config/compiler:no_symbols" | |
| 306 } else if (symbol_level == 2) { | |
| 307 default_symbols_config = "//build/config/compiler:symbols" | |
| 308 } else if (symbol_level == 1) { | |
| 309 default_symbols_config = "//build/config/compiler:minimal_symbols" | |
| 310 } else if (symbol_level == 0) { | |
| 311 default_symbols_config = "//build/config/compiler:no_symbols" | |
| 312 } else { | |
| 313 assert(false, "Bad value for symbol_level.") | |
| 314 } | |
| 315 native_compiler_configs += default_symbols_config | |
| 316 | |
| 317 # Windows linker setup for EXEs and DLLs. | |
| 318 if (is_win) { | |
| 319 if (is_debug) { | |
| 320 default_incremental_linking_config = | |
| 321 "//build/config/win:incremental_linking" | |
| 322 } else { | |
| 323 default_incremental_linking_config = | |
| 324 "//build/config/win:no_incremental_linking" | |
| 325 } | |
| 326 windows_linker_configs = [ | |
| 327 default_incremental_linking_config, | |
| 328 "//build/config/win:sdk_link", | |
| 329 "//build/config/win:common_linker_setup", | |
| 330 # Default to console-mode apps. Most of our targets are tests and such | |
| 331 # that shouldn't use the windows subsystem. | |
| 332 "//build/config/win:console", | |
| 333 ] | |
| 334 } | |
| 335 | |
| 336 set_defaults("executable") { | |
| 337 configs = native_compiler_configs | |
| 338 if (is_win) { | |
| 339 configs += windows_linker_configs | |
| 340 } else if (is_mac) { | |
| 341 configs += "//build/config/mac:mac_dynamic_flags" | |
| 342 } else if (is_linux) { | |
| 343 configs += "//build/config/linux:executable_ldconfig" | |
| 344 } | |
| 345 } | |
| 346 | |
| 347 set_defaults("static_library") { | |
| 348 configs = native_compiler_configs | |
| 349 } | |
| 350 | |
| 351 set_defaults("shared_library") { | |
| 352 configs = native_compiler_configs | |
| 353 if (is_win) { | |
| 354 configs += windows_linker_configs | |
| 355 } else if (is_mac) { | |
| 356 configs += "//build/config/mac:mac_dynamic_flags" | |
| 357 } | |
| 358 } | |
| 359 | |
| 360 set_defaults("source_set") { | |
| 361 configs = native_compiler_configs | |
| 362 } | |
| 363 | |
| 364 # ============================================================================== | |
| 365 # TOOLCHAIN SETUP | |
| 366 # ============================================================================== | |
| 367 # | |
| 368 # Here we set the default toolchain, as well as the variable host_toolchain | |
| 369 # which will identify the toolchain corresponding to the local system when | |
| 370 # doing cross-compiles. When not cross-compiling, this will be the same as the | |
| 371 # default toolchain. | |
| 372 | |
| 373 if (is_win) { | |
| 374 host_toolchain = "//build/toolchain/win:32" | |
| 375 set_default_toolchain(host_toolchain) | |
| 376 } else if (is_linux) { | |
| 377 host_toolchain = "//build/toolchain/linux:host" | |
| 378 if (cpu_arch == "arm" && build_cpu_arch != "arm") { | |
| 379 # Special toolchain for ARM cross-compiling. | |
| 380 set_default_toolchain("//build/toolchain/linux:arm-cross-compile") | |
| 381 } else { | |
| 382 # Use whatever GCC is on the current platform. | |
| 383 set_default_toolchain(host_toolchain) | |
| 384 } | |
| 385 } else if (is_mac) { | |
| 386 host_toolchain = "//build/toolchain/mac:clang" | |
| 387 set_default_toolchain(host_toolchain) | |
| 388 } | |
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