| Index: tools/gn/secondary/build/config/BUILDCONFIG.gn
|
| diff --git a/tools/gn/secondary/build/config/BUILDCONFIG.gn b/tools/gn/secondary/build/config/BUILDCONFIG.gn
|
| deleted file mode 100644
|
| index bd4dac8a3299fc50255ca699a271ed6b01e054be..0000000000000000000000000000000000000000
|
| --- a/tools/gn/secondary/build/config/BUILDCONFIG.gn
|
| +++ /dev/null
|
| @@ -1,388 +0,0 @@
|
| -# Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -# Use of this source code is governed by a BSD-style license that can be
|
| -# found in the LICENSE file.
|
| -
|
| -# =============================================================================
|
| -# BUILD FLAGS
|
| -# =============================================================================
|
| -#
|
| -# This block lists input arguments to the build, along with their default
|
| -# values. GN requires listing them explicitly so it can validate input and have
|
| -# a central place to manage the build flags.
|
| -#
|
| -# If a value is specified on the command line, it will overwrite the defaults
|
| -# given here, otherwise the default will be injected into the root scope.
|
| -#
|
| -# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
|
| -# Use "is_*" names for intrinsic platform descriptions and build modes, and
|
| -# "use_*" names for optional features libraries, and configurations.
|
| -declare_args() {
|
| - # How many symbols to include in the build. This affects the performance of
|
| - # the build since the symbols are large and dealing with them is slow.
|
| - # 2 means regular build with symbols.
|
| - # 1 means minimal symbols, usually enough for backtraces only.
|
| - # 0 means no symbols.
|
| - symbol_level = 2
|
| -
|
| - # Component build.
|
| - is_component_build = false
|
| - # Debug build.
|
| - is_debug = true
|
| -
|
| - # Set to true when compiling with the Clang compiler. Typically this is used
|
| - # to configure warnings.
|
| - is_clang = false
|
| -
|
| - # ASH is enabled.
|
| - # TODO(brettw) this should be moved out of the main build config file.
|
| - use_ash = false
|
| - # Aura is enabled.
|
| - # TODO(brettw) this should be moved out of the main build config file.
|
| - use_aura = false
|
| - # Ozone is enabled.
|
| - # TODO(brettw) this should be moved out of the main build config file.
|
| - use_ozone = false
|
| -
|
| - # Set to true on the command line when invoked by GYP. Build files can key
|
| - # off of this to make any GYP-output-specific changes to the build.
|
| - is_gyp = false
|
| -}
|
| -
|
| -# =============================================================================
|
| -# OS DEFINITIONS
|
| -# =============================================================================
|
| -#
|
| -# We set these various is_FOO booleans for convenience in writing OS-based
|
| -# conditions.
|
| -#
|
| -# - is_android, is_chromeos, is_ios, and is_win should be obvious.
|
| -# - is_mac is set only for desktop Mac. It is not set on iOS.
|
| -# - is_posix is true for mac and any Unix-like system (basically everything
|
| -# except Windows).
|
| -# - is_linux is true for any Linux variant including Android and ChromeOS.
|
| -#
|
| -# Do not add more is_* variants here for random lesser-used Unix systems like
|
| -# aix or one of the BSDs. If you need to check these, just check the os value
|
| -# directly.
|
| -
|
| -if (os == "win") {
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = false
|
| - is_linux = false
|
| - is_mac = false
|
| - is_nacl = false
|
| - is_posix = false
|
| - is_win = true
|
| -} else if (os == "mac") {
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = false
|
| - is_linux = false
|
| - is_mac = true
|
| - is_nacl = false
|
| - is_posix = true
|
| - is_win = false
|
| - is_clang = true # Always use clang on Mac.
|
| -} else if (os == "android") {
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = false
|
| - is_linux = true
|
| - is_mac = false
|
| - is_nacl = false
|
| - is_posix = true
|
| - is_win = false
|
| -} else if (os == "chromeos") {
|
| - is_android = false
|
| - is_chromeos = true
|
| - is_ios = false
|
| - is_linux = true
|
| - is_mac = false
|
| - is_nacl = false
|
| - is_posix = true
|
| - is_win = false
|
| -} else if (os == "nacl") {
|
| - # os == "nacl" will be passed by the nacl toolchain definition. It is not
|
| - # set by default or on the command line. We treat is as a Posix variant.
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = false
|
| - is_linux = false
|
| - is_mac = false
|
| - is_nacl = true
|
| - is_posix = true
|
| - is_win = false
|
| -} else if (os == "ios") {
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = true
|
| - is_linux = false
|
| - is_mac = false
|
| - is_nacl = false
|
| - is_posix = true
|
| - is_win = false
|
| -} else if (os == "linux") {
|
| - is_android = false
|
| - is_chromeos = false
|
| - is_ios = false
|
| - is_linux = true
|
| - is_mac = false
|
| - is_nacl = false
|
| - is_posix = true
|
| - is_win = false
|
| -}
|
| -
|
| -# =============================================================================
|
| -# CPU ARCHITECTURE
|
| -# =============================================================================
|
| -
|
| -if (is_win) {
|
| - # Always use 32-bit on Windows, even when compiling on a 64-bit host OS.
|
| - # TODO(brettw) when we support 64-bit cross-compiles, we probably need to
|
| - # set a build arg in the toolchain to disable this override.
|
| - cpu_arch = "ia32"
|
| -}
|
| -
|
| -# =============================================================================
|
| -# SOURCES FILTERS
|
| -# =============================================================================
|
| -#
|
| -# These patterns filter out platform-specific files when assigning to the
|
| -# sources variable. The magic variable |sources_assignment_filter| is applied
|
| -# to each assignment or appending to the sources variable and matches are
|
| -# automatcally removed.
|
| -#
|
| -# We define lists of filters for each platform for all builds so they can
|
| -# be used by individual targets if necessary (a target can always change
|
| -# sources_assignment_filter on itself if it needs something more specific).
|
| -#
|
| -# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
|
| -# boundary = end of string or slash) are supported, and the entire string
|
| -# muct match the pattern (so you need "*.cc" to match all .cc files, for
|
| -# example).
|
| -
|
| -windows_sources_filters = [
|
| - "*_win.cc",
|
| - "*_win.h",
|
| - "*_win_unittest.cc",
|
| - "*\bwin/*",
|
| -]
|
| -mac_sources_filters = [
|
| - "*_mac.h",
|
| - "*_mac.cc",
|
| - "*_mac.mm",
|
| - "*_mac_unittest.h",
|
| - "*_mac_unittest.cc",
|
| - "*_mac_unittest.mm",
|
| - "*\bmac/*",
|
| - "*_cocoa.h",
|
| - "*_cocoa.cc",
|
| - "*_cocoa.mm",
|
| - "*_cocoa_unittest.h",
|
| - "*_cocoa_unittest.cc",
|
| - "*_cocoa_unittest.mm",
|
| - "*\bcocoa/*",
|
| -]
|
| -ios_sources_filters = [
|
| - "*_ios.h",
|
| - "*_ios.cc",
|
| - "*_ios.mm",
|
| - "*_ios_unittest.h",
|
| - "*_ios_unittest.cc",
|
| - "*_ios_unittest.mm",
|
| - "*\bios/*",
|
| -]
|
| -objective_c_sources_filters = [
|
| - "*.mm",
|
| -]
|
| -linux_sources_filters = [
|
| - "*_linux.h",
|
| - "*_linux.cc",
|
| - "*_linux_unittest.h",
|
| - "*_linux_unittest.cc",
|
| - "*\blinux/*",
|
| - "*_x11.cc",
|
| - "*_x11.h",
|
| -]
|
| -android_sources_filters = [
|
| - "*_android.h",
|
| - "*_android.cc",
|
| - "*_android_unittest.h",
|
| - "*_android_unittest.cc",
|
| - "*\bandroid/*",
|
| -]
|
| -posix_sources_filters = [
|
| - "*_posix.h",
|
| - "*_posix.cc",
|
| - "*_posix_unittest.h",
|
| - "*_posix_unittest.cc",
|
| - "*\bposix/*",
|
| -]
|
| -
|
| -# Construct the full list of sources we're using for this platform.
|
| -sources_assignment_filter = []
|
| -if (is_win) {
|
| - sources_assignment_filter += posix_sources_filters
|
| -} else {
|
| - sources_assignment_filter += windows_sources_filters
|
| -}
|
| -if (!is_mac) {
|
| - sources_assignment_filter += mac_sources_filters
|
| -}
|
| -if (!is_ios) {
|
| - sources_assignment_filter += ios_sources_filters
|
| -}
|
| -if (!is_mac && !is_ios) {
|
| - sources_assignment_filter += objective_c_sources_filters
|
| -}
|
| -if (!is_linux) {
|
| - sources_assignment_filter += linux_sources_filters
|
| -}
|
| -if (!is_android) {
|
| - sources_assignment_filter += android_sources_filters
|
| -}
|
| -
|
| -# This is the actual set.
|
| -set_sources_assignment_filter(sources_assignment_filter)
|
| -
|
| -# =============================================================================
|
| -# BUILD OPTIONS
|
| -# =============================================================================
|
| -
|
| -if (is_component_build) {
|
| - component_mode = "shared_library"
|
| -} else {
|
| - component_mode = "static_library"
|
| -}
|
| -
|
| -toolkit_uses_gtk = is_linux
|
| -
|
| -# =============================================================================
|
| -# TARGET DEFAULTS
|
| -# =============================================================================
|
| -#
|
| -# Set up the default configuration for every build target of the given type.
|
| -# The values configured here will be automatically set on the scope of the
|
| -# corresponding target. Target definitions can add or remove to the settings
|
| -# here as needed.
|
| -
|
| -# Holds all configs used for making native executables and libraries, to avoid
|
| -# duplication in each target below.
|
| -native_compiler_configs = [
|
| - "//build/config:my_msvs", # TODO(brettw) eraseme
|
| -
|
| - "//build/config/compiler:compiler",
|
| - "//build/config/compiler:chromium_code",
|
| - "//build/config/compiler:default_warnings",
|
| - "//build/config/compiler:no_rtti",
|
| - "//build/config/compiler:runtime_library",
|
| -]
|
| -if (is_win) {
|
| - native_compiler_configs += [
|
| - "//build/config/win:sdk",
|
| - ]
|
| -} else if (is_clang) {
|
| - native_compiler_configs += "//build/config/clang:find_bad_constructs"
|
| -}
|
| -
|
| -# Optimizations and debug checking.
|
| -if (is_debug) {
|
| - native_compiler_configs += "//build/config:debug"
|
| - default_optimization_config = "//build/config/compiler:no_optimize"
|
| -} else {
|
| - native_compiler_configs += "//build/config:release"
|
| - default_optimization_config = "//build/config/compiler:optimize"
|
| -}
|
| -native_compiler_configs += default_optimization_config
|
| -
|
| -# Symbol setup.
|
| -if (is_clang && (is_linux || is_android)) {
|
| - # Clang creates chubby debug information, which makes linking very slow.
|
| - # For now, don't create debug information with clang.
|
| - # See http://crbug.com/70000
|
| - # TODO(brettw) This just copies GYP. Why not do this on Mac as well?
|
| - default_symbols_config = "//build/config/compiler:no_symbols"
|
| -} else if (symbol_level == 2) {
|
| - default_symbols_config = "//build/config/compiler:symbols"
|
| -} else if (symbol_level == 1) {
|
| - default_symbols_config = "//build/config/compiler:minimal_symbols"
|
| -} else if (symbol_level == 0) {
|
| - default_symbols_config = "//build/config/compiler:no_symbols"
|
| -} else {
|
| - assert(false, "Bad value for symbol_level.")
|
| -}
|
| -native_compiler_configs += default_symbols_config
|
| -
|
| -# Windows linker setup for EXEs and DLLs.
|
| -if (is_win) {
|
| - if (is_debug) {
|
| - default_incremental_linking_config =
|
| - "//build/config/win:incremental_linking"
|
| - } else {
|
| - default_incremental_linking_config =
|
| - "//build/config/win:no_incremental_linking"
|
| - }
|
| - windows_linker_configs = [
|
| - default_incremental_linking_config,
|
| - "//build/config/win:sdk_link",
|
| - "//build/config/win:common_linker_setup",
|
| - # Default to console-mode apps. Most of our targets are tests and such
|
| - # that shouldn't use the windows subsystem.
|
| - "//build/config/win:console",
|
| - ]
|
| -}
|
| -
|
| -set_defaults("executable") {
|
| - configs = native_compiler_configs
|
| - if (is_win) {
|
| - configs += windows_linker_configs
|
| - } else if (is_mac) {
|
| - configs += "//build/config/mac:mac_dynamic_flags"
|
| - } else if (is_linux) {
|
| - configs += "//build/config/linux:executable_ldconfig"
|
| - }
|
| -}
|
| -
|
| -set_defaults("static_library") {
|
| - configs = native_compiler_configs
|
| -}
|
| -
|
| -set_defaults("shared_library") {
|
| - configs = native_compiler_configs
|
| - if (is_win) {
|
| - configs += windows_linker_configs
|
| - } else if (is_mac) {
|
| - configs += "//build/config/mac:mac_dynamic_flags"
|
| - }
|
| -}
|
| -
|
| -set_defaults("source_set") {
|
| - configs = native_compiler_configs
|
| -}
|
| -
|
| -# ==============================================================================
|
| -# TOOLCHAIN SETUP
|
| -# ==============================================================================
|
| -#
|
| -# Here we set the default toolchain, as well as the variable host_toolchain
|
| -# which will identify the toolchain corresponding to the local system when
|
| -# doing cross-compiles. When not cross-compiling, this will be the same as the
|
| -# default toolchain.
|
| -
|
| -if (is_win) {
|
| - host_toolchain = "//build/toolchain/win:32"
|
| - set_default_toolchain(host_toolchain)
|
| -} else if (is_linux) {
|
| - host_toolchain = "//build/toolchain/linux:host"
|
| - if (cpu_arch == "arm" && build_cpu_arch != "arm") {
|
| - # Special toolchain for ARM cross-compiling.
|
| - set_default_toolchain("//build/toolchain/linux:arm-cross-compile")
|
| - } else {
|
| - # Use whatever GCC is on the current platform.
|
| - set_default_toolchain(host_toolchain)
|
| - }
|
| -} else if (is_mac) {
|
| - host_toolchain = "//build/toolchain/mac:clang"
|
| - set_default_toolchain(host_toolchain)
|
| -}
|
|
|