Index: cc/trees/draw_property_utils.cc |
diff --git a/cc/trees/draw_property_utils.cc b/cc/trees/draw_property_utils.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..6e99a3a175e8685a009a71f305595b93225bcf71 |
--- /dev/null |
+++ b/cc/trees/draw_property_utils.cc |
@@ -0,0 +1,192 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/trees/draw_property_utils.h" |
+ |
+#include <vector> |
+ |
+#include "cc/base/math_util.h" |
+#include "cc/layers/layer.h" |
+#include "cc/trees/property_tree.h" |
+#include "cc/trees/property_tree_builder.h" |
+#include "ui/gfx/geometry/rect_conversions.h" |
+ |
+namespace cc { |
+ |
+namespace { |
+ |
+void CalculateVisibleRects( |
+ const std::vector<Layer*>& layers_that_need_visible_rects, |
+ const ClipTree& clip_tree, |
+ const TransformTree& transform_tree) { |
+ for (size_t i = 0; i < layers_that_need_visible_rects.size(); ++i) { |
+ Layer* layer = layers_that_need_visible_rects[i]; |
+ |
+ // TODO(ajuma): Compute content_scale rather than using it. Note that for |
enne (OOO)
2014/12/10 23:45:59
I do wonder if we could punt on this until impl-si
enne (OOO)
2014/12/10 23:45:59
I do wonder if we could punt on this until impl-si
Ian Vollick
2014/12/12 03:01:47
sgtm! I've added another comment saying that once
|
+ // PictureLayer and PictureImageLayers, content_bounds == bounds and |
+ // content_scale_x == content_scale_y == 1.0. |
+ gfx::Size layer_content_bounds = layer->content_bounds(); |
+ float contents_scale_x = layer->contents_scale_x(); |
+ float contents_scale_y = layer->contents_scale_y(); |
+ const bool has_clip = layer->clip_tree_index() > 0; |
+ if (has_clip && layer->has_render_target()) { |
+ const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index()); |
+ const TransformNode* clip_transform_node = |
+ transform_tree.Node(clip_node->data.transform_id); |
+ const TransformNode* transform_node = |
+ transform_tree.Node(layer->transform_tree_index()); |
+ const TransformNode* target_node = |
+ transform_tree.Node(layer->render_target()->transform_tree_index()); |
+ |
+ gfx::Transform clip_to_target; |
+ gfx::Transform content_to_target; |
+ gfx::Transform target_to_content; |
+ |
+ target_to_content.Scale(contents_scale_x, contents_scale_y); |
+ target_to_content.Translate(-layer->offset_to_transform_parent().x(), |
+ -layer->offset_to_transform_parent().y()); |
+ |
+ bool success = ComputeTransform(transform_tree, clip_transform_node->id, |
+ target_node->id, &clip_to_target) && |
+ ComputeTransform(transform_tree, transform_node->id, |
+ target_node->id, &content_to_target) && |
+ ComputeTransform(transform_tree, target_node->id, |
+ transform_node->id, &target_to_content); |
+ |
+ if (!success) |
enne (OOO)
2014/12/10 23:45:59
What happens if this doesn't succeed? When does th
Ian Vollick
2014/12/12 03:01:47
If this doesn't succeed it means that an ancestor
enne (OOO)
2014/12/12 19:05:49
Could this just be a DCHECK instead?
Ian Vollick
2014/12/15 21:45:17
Done.
|
+ continue; |
+ |
+ content_to_target.Translate(layer->offset_to_transform_parent().x(), |
+ layer->offset_to_transform_parent().y()); |
+ content_to_target.Scale(1.0 / contents_scale_x, 1.0 / contents_scale_y); |
+ |
+ gfx::Rect layer_content_rect = gfx::Rect(layer_content_bounds); |
+ gfx::RectF layer_content_bounds_in_target_space = |
+ MathUtil::MapClippedRect(content_to_target, layer_content_rect); |
+ gfx::RectF clip_rect_in_target_space; |
+ if (target_node->id > clip_node->id) { |
+ clip_rect_in_target_space = MathUtil::ProjectClippedRect( |
+ clip_to_target, clip_node->data.combined_clip); |
+ } else { |
+ clip_rect_in_target_space = MathUtil::MapClippedRect( |
+ clip_to_target, clip_node->data.combined_clip); |
+ } |
+ |
+ clip_rect_in_target_space.Intersect(layer_content_bounds_in_target_space); |
+ |
+ gfx::Rect visible_rect = |
+ gfx::ToEnclosingRect(MathUtil::ProjectClippedRect( |
+ target_to_content, clip_rect_in_target_space)); |
+ |
+ visible_rect.Intersect(gfx::Rect(layer_content_bounds)); |
+ |
+ layer->set_debug_visible_rect(visible_rect); |
+ } else { |
+ layer->set_debug_visible_rect(gfx::Rect(layer_content_bounds)); |
+ } |
+ } |
+} |
+ |
+void FindLayersThatNeedVisibleRects(Layer* layer, |
+ std::vector<Layer*>* layers_to_update) { |
+ if (layer->NeedsVisibleRectUpdated()) |
+ layers_to_update->push_back(layer); |
+ |
+ for (size_t i = 0; i < layer->children().size(); ++i) { |
+ FindLayersThatNeedVisibleRects(layer->children()[i].get(), |
+ layers_to_update); |
+ } |
+} |
+ |
+} // namespace |
+ |
+void ComputeClips(ClipTree* clip_tree, const TransformTree& transform_tree) { |
+ for (int i = 0; i < static_cast<int>(clip_tree->size()); ++i) { |
+ ClipNode* clip_node = clip_tree->Node(i); |
+ |
+ // Only descendants of a real clipping layer (i.e., not 0) may have their |
+ // clip adjusted due to intersecting with an ancestor clip. |
+ const bool is_clipped = clip_node->parent_id > 0; |
+ if (!is_clipped) { |
+ clip_node->data.combined_clip = clip_node->data.clip; |
+ continue; |
+ } |
+ |
+ ClipNode* parent_clip_node = clip_tree->parent(clip_node); |
+ const TransformNode* parent_transform_node = |
+ transform_tree.Node(parent_clip_node->data.transform_id); |
+ const TransformNode* transform_node = |
+ transform_tree.Node(clip_node->data.transform_id); |
+ |
+ // Clips must be combined in target space. We cannot, for example, combine |
+ // clips in the space of the child clip. The reason is non-affine |
+ // transforms. Say we have the following tree T->A->B->C, and B clips C, but |
+ // draw into target T. It may be the case that A applies a perspective |
+ // transform, and B and C are at different z positions. When projected into |
+ // target space, the relative sizes and positions of B and C can shift. |
+ // Since it's the relationship in target space that matters, that's where we |
+ // must combine clips. |
+ gfx::Transform parent_to_target; |
+ gfx::Transform clip_to_target; |
+ gfx::Transform target_to_clip; |
+ |
+ bool success = |
+ ComputeTransform(transform_tree, parent_transform_node->id, |
+ clip_node->data.target_id, &parent_to_target) && |
+ ComputeTransform(transform_tree, transform_node->id, |
+ clip_node->data.target_id, &clip_to_target) && |
+ ComputeTransform(transform_tree, clip_node->data.target_id, |
+ transform_node->id, &target_to_clip); |
+ |
+ if (!success) |
enne (OOO)
2014/12/10 23:45:59
What happens if this doesn't succeed?
Ian Vollick
2014/12/12 03:01:47
Added a comment with an explanation.
|
+ continue; |
+ |
+ // In order to intersect with as small a rect as possible, we do a |
+ // preliminary clip in target space so that when we project back, there's |
+ // less likelihood of intersecting the view plane. |
+ gfx::RectF inherited_clip_in_target_space = MathUtil::MapClippedRect( |
+ parent_to_target, parent_clip_node->data.combined_clip); |
+ |
+ gfx::RectF clip_in_target_space = |
+ MathUtil::MapClippedRect(clip_to_target, clip_node->data.clip); |
+ |
+ gfx::RectF intersected_in_target_space = gfx::IntersectRects( |
+ inherited_clip_in_target_space, clip_in_target_space); |
+ |
+ clip_node->data.combined_clip = MathUtil::ProjectClippedRect( |
+ target_to_clip, intersected_in_target_space); |
+ |
+ clip_node->data.combined_clip.Intersect(clip_node->data.clip); |
+ } |
+} |
+ |
+void ComputeTransforms(TransformTree* transform_tree) { |
+ for (int i = 0; i < static_cast<int>(transform_tree->size()); ++i) |
+ UpdateScreenSpaceTransform(transform_tree, i); |
+} |
+ |
+void ComputeVisibleRectsUsingPropertyTrees( |
+ Layer* root_layer, |
+ const Layer* page_scale_layer, |
+ float page_scale_factor, |
+ float device_scale_factor, |
+ const gfx::Rect& viewport, |
+ const gfx::Transform& device_transform, |
+ TransformTree* transform_tree, |
+ ClipTree* clip_tree) { |
+ std::vector<Layer*> layers_to_update; |
+ FindLayersThatNeedVisibleRects(root_layer, &layers_to_update); |
+ |
+ if (!layers_to_update.empty()) { |
+ PropertyTreeBuilder::BuildPropertyTrees( |
+ root_layer, page_scale_layer, page_scale_factor, device_scale_factor, |
+ viewport, device_transform, transform_tree, clip_tree); |
+ |
+ ComputeTransforms(transform_tree); |
+ ComputeClips(clip_tree, *transform_tree); |
+ CalculateVisibleRects(layers_to_update, *clip_tree, *transform_tree); |
+ } |
+} |
+ |
+} // namespace cc |