Index: src/gpu/gl/GrGLPathRendering.h |
diff --git a/src/gpu/gl/GrGLPathRendering.h b/src/gpu/gl/GrGLPathRendering.h |
index 5133506a427bb1ad244c0d31cb039cbbb5314f4e..f3145636886389e022dc5d6ef33c80f6e1108439 100644 |
--- a/src/gpu/gl/GrGLPathRendering.h |
+++ b/src/gpu/gl/GrGLPathRendering.h |
@@ -39,11 +39,11 @@ public: |
virtual GrPathRange* createGlyphs(const SkTypeface*, |
const SkDescriptor*, |
const SkStrokeRec&) SK_OVERRIDE; |
- virtual void stencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
- virtual void drawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; |
+ virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE; |
+ virtual void drawPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE; |
virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int count, |
const float transforms[], PathTransformType, |
- SkPath::FillType) SK_OVERRIDE; |
+ const GrStencilSettings&) SK_OVERRIDE; |
/* Called when the 3D context state is unknown. */ |
void resetContext(); |
@@ -107,7 +107,7 @@ private: |
}; |
const Caps& caps() const { return fCaps; } |
- void flushPathStencilSettings(SkPath::FillType fill); |
+ void flushPathStencilSettings(const GrStencilSettings&); |
// NV_path_rendering v1.2 |
void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |