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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLPathRendering_DEFINED | 8 #ifndef GrGLPathRendering_DEFINED |
9 #define GrGLPathRendering_DEFINED | 9 #define GrGLPathRendering_DEFINED |
10 | 10 |
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32 GrGLPathRendering(GrGpuGL* gpu); | 32 GrGLPathRendering(GrGpuGL* gpu); |
33 virtual ~GrGLPathRendering(); | 33 virtual ~GrGLPathRendering(); |
34 | 34 |
35 // GrPathRendering implementations. | 35 // GrPathRendering implementations. |
36 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; | 36 virtual GrPath* createPath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE; |
37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, | 37 virtual GrPathRange* createPathRange(GrPathRange::PathGenerator*, |
38 const SkStrokeRec&) SK_OVERRIDE; | 38 const SkStrokeRec&) SK_OVERRIDE; |
39 virtual GrPathRange* createGlyphs(const SkTypeface*, | 39 virtual GrPathRange* createGlyphs(const SkTypeface*, |
40 const SkDescriptor*, | 40 const SkDescriptor*, |
41 const SkStrokeRec&) SK_OVERRIDE; | 41 const SkStrokeRec&) SK_OVERRIDE; |
42 virtual void stencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 42 virtual void stencilPath(const GrPath*, const GrStencilSettings&) SK_OVERRID
E; |
43 virtual void drawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; | 43 virtual void drawPath(const GrPath*, const GrStencilSettings&) SK_OVERRIDE; |
44 virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int cou
nt, | 44 virtual void drawPaths(const GrPathRange*, const uint32_t indices[], int cou
nt, |
45 const float transforms[], PathTransformType, | 45 const float transforms[], PathTransformType, |
46 SkPath::FillType) SK_OVERRIDE; | 46 const GrStencilSettings&) SK_OVERRIDE; |
47 | 47 |
48 /* Called when the 3D context state is unknown. */ | 48 /* Called when the 3D context state is unknown. */ |
49 void resetContext(); | 49 void resetContext(); |
50 | 50 |
51 /** | 51 /** |
52 * Called when the GPU resources have been lost and need to be abandoned | 52 * Called when the GPU resources have been lost and need to be abandoned |
53 * (for example after a context loss). | 53 * (for example after a context loss). |
54 */ | 54 */ |
55 void abandonGpuResources(); | 55 void abandonGpuResources(); |
56 | 56 |
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100 * Mark certain functionality as not supported if the driver version is too | 100 * Mark certain functionality as not supported if the driver version is too |
101 * old and a backup implementation is not practical. | 101 * old and a backup implementation is not practical. |
102 */ | 102 */ |
103 struct Caps { | 103 struct Caps { |
104 bool stencilThenCoverSupport : 1; | 104 bool stencilThenCoverSupport : 1; |
105 bool fragmentInputGenSupport : 1; | 105 bool fragmentInputGenSupport : 1; |
106 bool glyphLoadingSupport : 1; | 106 bool glyphLoadingSupport : 1; |
107 }; | 107 }; |
108 const Caps& caps() const { return fCaps; } | 108 const Caps& caps() const { return fCaps; } |
109 | 109 |
110 void flushPathStencilSettings(SkPath::FillType fill); | 110 void flushPathStencilSettings(const GrStencilSettings&); |
111 | 111 |
112 // NV_path_rendering v1.2 | 112 // NV_path_rendering v1.2 |
113 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, | 113 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
114 GrGLuint mask, GrGLenum coverMode); | 114 GrGLuint mask, GrGLenum coverMode); |
115 | 115 |
116 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, | 116 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, |
117 GrGLuint mask, GrGLenum coverMode); | 117 GrGLuint mask, GrGLenum coverMode); |
118 | 118 |
119 void stencilThenCoverFillPathInstanced( | 119 void stencilThenCoverFillPathInstanced( |
120 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, | 120 GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, |
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134 struct PathTexGenData { | 134 struct PathTexGenData { |
135 GrGLenum fMode; | 135 GrGLenum fMode; |
136 GrGLint fNumComponents; | 136 GrGLint fNumComponents; |
137 GrGLfloat fCoefficients[3 * 3]; | 137 GrGLfloat fCoefficients[3 * 3]; |
138 }; | 138 }; |
139 int fHWActivePathTexGenSets; | 139 int fHWActivePathTexGenSets; |
140 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; | 140 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; |
141 }; | 141 }; |
142 | 142 |
143 #endif | 143 #endif |
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