Index: src/core/SkMultiPictureDraw.cpp |
diff --git a/src/core/SkMultiPictureDraw.cpp b/src/core/SkMultiPictureDraw.cpp |
index fec272c7f66dc66f1a92481bd5f9aabccff74bc6..38d5074963e0be9ef1913fc1e88d7586009b7bbc 100644 |
--- a/src/core/SkMultiPictureDraw.cpp |
+++ b/src/core/SkMultiPictureDraw.cpp |
@@ -86,10 +86,16 @@ void SkMultiPictureDraw::draw() { |
// we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData |
// objects until after we're finished the tasks (which have pointers to the data). |
+#if 0 |
SkTaskGroup group; |
group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count()); |
// we deliberately don't call wait() here, since the destructor will do that, this allows us |
// to continue processing gpu-data without having to wait on the cpu tasks. |
+#else |
+ for (int i = 0; i < fThreadSafeDrawData.count(); i++) { |
+ DrawData::Draw(&fThreadSafeDrawData[i]); |
+ } |
+#endif |
const int count = fGPUDrawData.count(); |
if (0 == count) { |