Chromium Code Reviews| Index: src/core/SkMultiPictureDraw.cpp |
| diff --git a/src/core/SkMultiPictureDraw.cpp b/src/core/SkMultiPictureDraw.cpp |
| index 5fe3c0ea5210aa0a5969e7afb97143991bd7a37d..36a953b0611ff93b8e64ed08b8b0b01118579a92 100644 |
| --- a/src/core/SkMultiPictureDraw.cpp |
| +++ b/src/core/SkMultiPictureDraw.cpp |
| @@ -14,20 +14,41 @@ |
| #include "SkMultiPictureDraw.h" |
| #include "SkPicture.h" |
| +void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, |
| + const SkMatrix* matrix, const SkPaint* paint) { |
| + fPicture = SkRef(picture); |
| + fCanvas = SkRef(canvas); |
| + if (matrix) { |
| + fMatrix = *matrix; |
| + } else { |
| + fMatrix.setIdentity(); |
| + } |
| + if (paint) { |
| + fPaint = SkNEW_ARGS(SkPaint, (*paint)); |
| + } else { |
| + fPaint = NULL; |
| + } |
| +} |
| + |
| +void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { |
| + for (int i = 0; i < data.count(); ++i) { |
| + data[i].fPicture->unref(); |
| + data[i].fCanvas->unref(); |
| + SkDELETE(data[i].fPaint); |
| + } |
| + data.rewind(); |
| +} |
| + |
| SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { |
| if (reserve > 0) { |
| - fDrawData.setReserve(reserve); |
| + fGPUDrawData.setReserve(reserve); |
| + fThreadSafeDrawData.setReserve(reserve); |
| } |
| } |
| void SkMultiPictureDraw::reset() { |
|
robertphillips
2014/10/28 20:44:58
DrawData::Reset(fGPUDrawData); ?
|
| - for (int i = 0; i < fDrawData.count(); ++i) { |
| - fDrawData[i].picture->unref(); |
| - fDrawData[i].canvas->unref(); |
| - SkDELETE(fDrawData[i].paint); |
| - } |
| - |
| - fDrawData.rewind(); |
| + fGPUDrawData.reset(); |
| + fThreadSafeDrawData.reset(); |
| } |
| void SkMultiPictureDraw::add(SkCanvas* canvas, |
| @@ -39,47 +60,78 @@ void SkMultiPictureDraw::add(SkCanvas* canvas, |
| return; |
| } |
| - DrawData* data = fDrawData.append(); |
| - |
| - data->picture = SkRef(picture); |
| - data->canvas = SkRef(canvas); |
| - if (matrix) { |
| - data->matrix = *matrix; |
| - } else { |
| - data->matrix.setIdentity(); |
| - } |
| - if (paint) { |
| - data->paint = SkNEW_ARGS(SkPaint, (*paint)); |
| - } else { |
| - data->paint = NULL; |
| - } |
| + SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; |
| + array.append()->init(canvas, picture, matrix, paint); |
| } |
| #undef SK_IGNORE_GPU_LAYER_HOISTING |
| #define SK_IGNORE_GPU_LAYER_HOISTING 1 |
| +#include "SkTaskGroup.h" |
| + |
| +struct PictureDrawRunnable : public SkRunnable { |
| + SkCanvas* fCanvas; |
| + const SkPicture* fPicture; |
| + const SkMatrix* fMatrix; |
| + const SkPaint* fPaint; |
| + |
| + PictureDrawRunnable* init(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix, |
| + const SkPaint* paint) { |
| + // no need to ref/copy these, as the caller ensures they all survive our task. |
| + fCanvas = canvas; |
| + fPicture = picture; |
| + fMatrix = matrix; |
| + fPaint = paint; |
| + return this; |
| + } |
| + |
| + virtual void run() SK_OVERRIDE { |
| + fCanvas->drawPicture(fPicture, fMatrix, fPaint); |
| + } |
| +}; |
| + |
| void SkMultiPictureDraw::draw() { |
| + SkTaskGroup group; |
| + |
| + // Queue up the non-gpu tasks first, so they can execute in parallel while we then |
| + // handle the gpu tasks. |
| + if (fThreadSafeDrawData.count() > 0) { |
| + const int count = fThreadSafeDrawData.count(); |
| + SkAutoSTArray<32, PictureDrawRunnable> pdr(count); |
| + for (int i = 0; i < count; ++i) { |
| + const DrawData& data = fThreadSafeDrawData[i]; |
| + group.add(pdr[i].init(data.fCanvas, data.fPicture, &data.fMatrix, data.fPaint)); |
| + } |
| + } |
| + |
| + // Enter the GPU-only section |
| + |
| + const int count = fGPUDrawData.count(); |
| + if (0 == count) { |
|
robertphillips
2014/10/28 20:44:58
add:
group.wait();
this->reset();
to fulfill con
|
| + return; |
| + } |
| #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
| - GrContext* context = NULL; |
| + GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); |
| + SkASSERT(context); |
| - // Start by collecting all the layers that are going to be atlased and render |
| + // Start by collecting all the layers that are going to be atlased and render |
| // them (if necessary). Hoisting the free floating layers is deferred until |
| // drawing the canvas that requires them. |
| SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; |
| - for (int i = 0; i < fDrawData.count(); ++i) { |
| - if (fDrawData[i].canvas->getGrContext() && |
| - !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { |
| - SkASSERT(NULL == context || context == fDrawData[i].canvas->getGrContext()); |
| - context = fDrawData[i].canvas->getGrContext(); |
| + for (int i = 0; i < count; ++i) { |
| + const DrawData& data = fGPUDrawData[i]; |
| + // we only expect 1 context for all the canvases |
| + SkASSERT(data.canvas->getGrContext() == context); |
| + if (!data.fPaint && data.fMatrix.isIdentity()) { |
| // TODO: this path always tries to optimize pictures. Should we |
| // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize)? |
| - fDrawData[i].canvas->EXPERIMENTAL_optimize(fDrawData[i].picture); |
| + data.fCanvas->EXPERIMENTAL_optimize(data.fPicture); |
| SkRect clipBounds; |
| - if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { |
| + if (!data.fCanvas->getClipBounds(&clipBounds)) { |
| continue; |
| } |
| @@ -87,32 +139,33 @@ void SkMultiPictureDraw::draw() { |
| // would improve the packing and reduce the number of swaps |
| // TODO: another optimization would be to make a first pass to |
| // lock any required layer that is already in the atlas |
| - GrLayerHoister::FindLayersToAtlas(context, fDrawData[i].picture, |
| + GrLayerHoister::FindLayersToAtlas(context, data.fPicture, |
| clipBounds, |
| &atlasedNeedRendering, &atlasedRecycled); |
| } |
| } |
| - if (NULL != context) { |
| - GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
| - } |
| + GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
| SkTDArray<GrHoistedLayer> needRendering, recycled; |
| #endif |
| - for (int i = 0; i < fDrawData.count(); ++i) { |
| + for (int i = 0; i < count; ++i) { |
| + const DrawData& data = fGPUDrawData[i]; |
| + SkCanvas* canvas = data.fCanvas; |
| + const SkPicture* picture = data.fPicture; |
| + |
| #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
| - if (fDrawData[i].canvas->getGrContext() && |
| - !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { |
| + if (!data.fPaint && data.fMatrix.isIdentity()) { |
| SkRect clipBounds; |
| - if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { |
| + if (!canvas->getClipBounds(&clipBounds)) { |
| continue; |
| } |
| // Find the layers required by this canvas. It will return atlased |
| // layers in the 'recycled' list since they have already been drawn. |
| - GrLayerHoister::FindLayersToHoist(context, fDrawData[i].picture, |
| + GrLayerHoister::FindLayersToHoist(context, picture, |
| clipBounds, &needRendering, &recycled); |
| GrLayerHoister::DrawLayers(context, needRendering); |
| @@ -122,11 +175,10 @@ void SkMultiPictureDraw::draw() { |
| GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacements); |
| GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements); |
| - const SkMatrix initialMatrix = fDrawData[i].canvas->getTotalMatrix(); |
| + const SkMatrix initialMatrix = canvas->getTotalMatrix(); |
| // Render the entire picture using new layers |
| - GrRecordReplaceDraw(fDrawData[i].picture, fDrawData[i].canvas, |
| - &replacements, initialMatrix, NULL); |
| + GrRecordReplaceDraw(picture, canvas, &replacements, initialMatrix, NULL); |
| GrLayerHoister::UnlockLayers(context, needRendering); |
| GrLayerHoister::UnlockLayers(context, recycled); |
| @@ -136,19 +188,19 @@ void SkMultiPictureDraw::draw() { |
| } else |
| #endif |
| { |
| - fDrawData[i].canvas->drawPicture(fDrawData[i].picture, |
| - &fDrawData[i].matrix, |
| - fDrawData[i].paint); |
| + canvas->drawPicture(picture, &data.fMatrix, data.fPaint); |
| } |
| } |
| #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
| - if (NULL != context) { |
| - GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
| - GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
| - } |
| + GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
| + GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
| #endif |
| + // we need to explicitly wait, as we will tear-down our objects (DrawData) when we call reset() |
| + // and our tasks just have shallow pointers to those. Otherwise, we could just rely on group's |
| + // destructor to perform the wait. |
| + group.wait(); |
| this->reset(); |
| } |