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Side by Side Diff: src/core/SkMultiPictureDraw.cpp

Issue 684923002: MultiPictureDraw is taskgroup aware. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: two buckets for gpu and not Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #if SK_SUPPORT_GPU 8 #if SK_SUPPORT_GPU
9 #include "GrLayerHoister.h" 9 #include "GrLayerHoister.h"
10 #include "GrRecordReplaceDraw.h" 10 #include "GrRecordReplaceDraw.h"
11 #endif 11 #endif
12 12
13 #include "SkCanvas.h" 13 #include "SkCanvas.h"
14 #include "SkMultiPictureDraw.h" 14 #include "SkMultiPictureDraw.h"
15 #include "SkPicture.h" 15 #include "SkPicture.h"
16 16
17 void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* pictu re,
18 const SkMatrix* matrix, const SkPaint* p aint) {
19 fPicture = SkRef(picture);
20 fCanvas = SkRef(canvas);
21 if (matrix) {
22 fMatrix = *matrix;
23 } else {
24 fMatrix.setIdentity();
25 }
26 if (paint) {
27 fPaint = SkNEW_ARGS(SkPaint, (*paint));
28 } else {
29 fPaint = NULL;
30 }
31 }
32
33 void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) {
34 for (int i = 0; i < data.count(); ++i) {
35 data[i].fPicture->unref();
36 data[i].fCanvas->unref();
37 SkDELETE(data[i].fPaint);
38 }
39 data.rewind();
40 }
41
17 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { 42 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) {
18 if (reserve > 0) { 43 if (reserve > 0) {
19 fDrawData.setReserve(reserve); 44 fGPUDrawData.setReserve(reserve);
45 fThreadSafeDrawData.setReserve(reserve);
20 } 46 }
21 } 47 }
22 48
23 void SkMultiPictureDraw::reset() { 49 void SkMultiPictureDraw::reset() {
robertphillips 2014/10/28 20:44:58 DrawData::Reset(fGPUDrawData); ?
24 for (int i = 0; i < fDrawData.count(); ++i) { 50 fGPUDrawData.reset();
25 fDrawData[i].picture->unref(); 51 fThreadSafeDrawData.reset();
26 fDrawData[i].canvas->unref();
27 SkDELETE(fDrawData[i].paint);
28 }
29
30 fDrawData.rewind();
31 } 52 }
32 53
33 void SkMultiPictureDraw::add(SkCanvas* canvas, 54 void SkMultiPictureDraw::add(SkCanvas* canvas,
34 const SkPicture* picture, 55 const SkPicture* picture,
35 const SkMatrix* matrix, 56 const SkMatrix* matrix,
36 const SkPaint* paint) { 57 const SkPaint* paint) {
37 if (NULL == canvas || NULL == picture) { 58 if (NULL == canvas || NULL == picture) {
38 SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); 59 SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL");
39 return; 60 return;
40 } 61 }
41 62
42 DrawData* data = fDrawData.append(); 63 SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThread SafeDrawData;
43 64 array.append()->init(canvas, picture, matrix, paint);
44 data->picture = SkRef(picture);
45 data->canvas = SkRef(canvas);
46 if (matrix) {
47 data->matrix = *matrix;
48 } else {
49 data->matrix.setIdentity();
50 }
51 if (paint) {
52 data->paint = SkNEW_ARGS(SkPaint, (*paint));
53 } else {
54 data->paint = NULL;
55 }
56 } 65 }
57 66
58 #undef SK_IGNORE_GPU_LAYER_HOISTING 67 #undef SK_IGNORE_GPU_LAYER_HOISTING
59 #define SK_IGNORE_GPU_LAYER_HOISTING 1 68 #define SK_IGNORE_GPU_LAYER_HOISTING 1
60 69
70 #include "SkTaskGroup.h"
71
72 struct PictureDrawRunnable : public SkRunnable {
73 SkCanvas* fCanvas;
74 const SkPicture* fPicture;
75 const SkMatrix* fMatrix;
76 const SkPaint* fPaint;
77
78 PictureDrawRunnable* init(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix,
79 const SkPaint* paint) {
80 // no need to ref/copy these, as the caller ensures they all survive our task.
81 fCanvas = canvas;
82 fPicture = picture;
83 fMatrix = matrix;
84 fPaint = paint;
85 return this;
86 }
87
88 virtual void run() SK_OVERRIDE {
89 fCanvas->drawPicture(fPicture, fMatrix, fPaint);
90 }
91 };
92
61 void SkMultiPictureDraw::draw() { 93 void SkMultiPictureDraw::draw() {
94 SkTaskGroup group;
95
96 // Queue up the non-gpu tasks first, so they can execute in parallel while w e then
97 // handle the gpu tasks.
98 if (fThreadSafeDrawData.count() > 0) {
99 const int count = fThreadSafeDrawData.count();
100 SkAutoSTArray<32, PictureDrawRunnable> pdr(count);
101 for (int i = 0; i < count; ++i) {
102 const DrawData& data = fThreadSafeDrawData[i];
103 group.add(pdr[i].init(data.fCanvas, data.fPicture, &data.fMatrix, da ta.fPaint));
104 }
105 }
106
107 // Enter the GPU-only section
108
109 const int count = fGPUDrawData.count();
110 if (0 == count) {
robertphillips 2014/10/28 20:44:58 add: group.wait(); this->reset(); to fulfill con
111 return;
112 }
62 113
63 #ifndef SK_IGNORE_GPU_LAYER_HOISTING 114 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
64 GrContext* context = NULL; 115 GrContext* context = fGPUDrawData[0].fCanvas->getGrContext();
116 SkASSERT(context);
65 117
66 // Start by collecting all the layers that are going to be atlased and rende r 118 // Start by collecting all the layers that are going to be atlased and rende r
67 // them (if necessary). Hoisting the free floating layers is deferred until 119 // them (if necessary). Hoisting the free floating layers is deferred until
68 // drawing the canvas that requires them. 120 // drawing the canvas that requires them.
69 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; 121 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
70 122
71 for (int i = 0; i < fDrawData.count(); ++i) { 123 for (int i = 0; i < count; ++i) {
72 if (fDrawData[i].canvas->getGrContext() && 124 const DrawData& data = fGPUDrawData[i];
73 !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { 125 // we only expect 1 context for all the canvases
74 SkASSERT(NULL == context || context == fDrawData[i].canvas->getGrCon text()); 126 SkASSERT(data.canvas->getGrContext() == context);
75 context = fDrawData[i].canvas->getGrContext();
76 127
128 if (!data.fPaint && data.fMatrix.isIdentity()) {
77 // TODO: this path always tries to optimize pictures. Should we 129 // TODO: this path always tries to optimize pictures. Should we
78 // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize) ? 130 // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize) ?
79 fDrawData[i].canvas->EXPERIMENTAL_optimize(fDrawData[i].picture); 131 data.fCanvas->EXPERIMENTAL_optimize(data.fPicture);
80 132
81 SkRect clipBounds; 133 SkRect clipBounds;
82 if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { 134 if (!data.fCanvas->getClipBounds(&clipBounds)) {
83 continue; 135 continue;
84 } 136 }
85 137
86 // TODO: sorting the cacheable layers from smallest to largest 138 // TODO: sorting the cacheable layers from smallest to largest
87 // would improve the packing and reduce the number of swaps 139 // would improve the packing and reduce the number of swaps
88 // TODO: another optimization would be to make a first pass to 140 // TODO: another optimization would be to make a first pass to
89 // lock any required layer that is already in the atlas 141 // lock any required layer that is already in the atlas
90 GrLayerHoister::FindLayersToAtlas(context, fDrawData[i].picture, 142 GrLayerHoister::FindLayersToAtlas(context, data.fPicture,
91 clipBounds, 143 clipBounds,
92 &atlasedNeedRendering, &atlasedRec ycled); 144 &atlasedNeedRendering, &atlasedRec ycled);
93 } 145 }
94 } 146 }
95 147
96 if (NULL != context) { 148 GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);
97 GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);
98 }
99 149
100 SkTDArray<GrHoistedLayer> needRendering, recycled; 150 SkTDArray<GrHoistedLayer> needRendering, recycled;
101 #endif 151 #endif
102 152
103 for (int i = 0; i < fDrawData.count(); ++i) { 153 for (int i = 0; i < count; ++i) {
154 const DrawData& data = fGPUDrawData[i];
155 SkCanvas* canvas = data.fCanvas;
156 const SkPicture* picture = data.fPicture;
157
104 #ifndef SK_IGNORE_GPU_LAYER_HOISTING 158 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
105 if (fDrawData[i].canvas->getGrContext() && 159 if (!data.fPaint && data.fMatrix.isIdentity()) {
106 !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) {
107 160
108 SkRect clipBounds; 161 SkRect clipBounds;
109 if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { 162 if (!canvas->getClipBounds(&clipBounds)) {
110 continue; 163 continue;
111 } 164 }
112 165
113 // Find the layers required by this canvas. It will return atlased 166 // Find the layers required by this canvas. It will return atlased
114 // layers in the 'recycled' list since they have already been drawn. 167 // layers in the 'recycled' list since they have already been drawn.
115 GrLayerHoister::FindLayersToHoist(context, fDrawData[i].picture, 168 GrLayerHoister::FindLayersToHoist(context, picture,
116 clipBounds, &needRendering, &recyc led); 169 clipBounds, &needRendering, &recyc led);
117 170
118 GrLayerHoister::DrawLayers(context, needRendering); 171 GrLayerHoister::DrawLayers(context, needRendering);
119 172
120 GrReplacements replacements; 173 GrReplacements replacements;
121 174
122 GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacem ents); 175 GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacem ents);
123 GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements) ; 176 GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements) ;
124 177
125 const SkMatrix initialMatrix = fDrawData[i].canvas->getTotalMatrix() ; 178 const SkMatrix initialMatrix = canvas->getTotalMatrix();
126 179
127 // Render the entire picture using new layers 180 // Render the entire picture using new layers
128 GrRecordReplaceDraw(fDrawData[i].picture, fDrawData[i].canvas, 181 GrRecordReplaceDraw(picture, canvas, &replacements, initialMatrix, N ULL);
129 &replacements, initialMatrix, NULL);
130 182
131 GrLayerHoister::UnlockLayers(context, needRendering); 183 GrLayerHoister::UnlockLayers(context, needRendering);
132 GrLayerHoister::UnlockLayers(context, recycled); 184 GrLayerHoister::UnlockLayers(context, recycled);
133 185
134 needRendering.rewind(); 186 needRendering.rewind();
135 recycled.rewind(); 187 recycled.rewind();
136 } else 188 } else
137 #endif 189 #endif
138 { 190 {
139 fDrawData[i].canvas->drawPicture(fDrawData[i].picture, 191 canvas->drawPicture(picture, &data.fMatrix, data.fPaint);
140 &fDrawData[i].matrix,
141 fDrawData[i].paint);
142 } 192 }
143 } 193 }
144 194
145 #ifndef SK_IGNORE_GPU_LAYER_HOISTING 195 #ifndef SK_IGNORE_GPU_LAYER_HOISTING
146 if (NULL != context) { 196 GrLayerHoister::UnlockLayers(context, atlasedNeedRendering);
147 GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); 197 GrLayerHoister::UnlockLayers(context, atlasedRecycled);
148 GrLayerHoister::UnlockLayers(context, atlasedRecycled);
149 }
150 #endif 198 #endif
151 199
200 // we need to explicitly wait, as we will tear-down our objects (DrawData) w hen we call reset()
201 // and our tasks just have shallow pointers to those. Otherwise, we could ju st rely on group's
202 // destructor to perform the wait.
203 group.wait();
152 this->reset(); 204 this->reset();
153 } 205 }
154 206
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