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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #if SK_SUPPORT_GPU | 8 #if SK_SUPPORT_GPU |
9 #include "GrLayerHoister.h" | 9 #include "GrLayerHoister.h" |
10 #include "GrRecordReplaceDraw.h" | 10 #include "GrRecordReplaceDraw.h" |
11 #endif | 11 #endif |
12 | 12 |
13 #include "SkCanvas.h" | 13 #include "SkCanvas.h" |
14 #include "SkMultiPictureDraw.h" | 14 #include "SkMultiPictureDraw.h" |
15 #include "SkPicture.h" | 15 #include "SkPicture.h" |
16 | 16 |
17 void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* pictu re, | |
18 const SkMatrix* matrix, const SkPaint* p aint) { | |
19 fPicture = SkRef(picture); | |
20 fCanvas = SkRef(canvas); | |
21 if (matrix) { | |
22 fMatrix = *matrix; | |
23 } else { | |
24 fMatrix.setIdentity(); | |
25 } | |
26 if (paint) { | |
27 fPaint = SkNEW_ARGS(SkPaint, (*paint)); | |
28 } else { | |
29 fPaint = NULL; | |
30 } | |
31 } | |
32 | |
33 void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { | |
34 for (int i = 0; i < data.count(); ++i) { | |
35 data[i].fPicture->unref(); | |
36 data[i].fCanvas->unref(); | |
37 SkDELETE(data[i].fPaint); | |
38 } | |
39 data.rewind(); | |
40 } | |
41 | |
17 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { | 42 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { |
18 if (reserve > 0) { | 43 if (reserve > 0) { |
19 fDrawData.setReserve(reserve); | 44 fGPUDrawData.setReserve(reserve); |
45 fThreadSafeDrawData.setReserve(reserve); | |
20 } | 46 } |
21 } | 47 } |
22 | 48 |
23 void SkMultiPictureDraw::reset() { | 49 void SkMultiPictureDraw::reset() { |
robertphillips
2014/10/28 20:44:58
DrawData::Reset(fGPUDrawData); ?
| |
24 for (int i = 0; i < fDrawData.count(); ++i) { | 50 fGPUDrawData.reset(); |
25 fDrawData[i].picture->unref(); | 51 fThreadSafeDrawData.reset(); |
26 fDrawData[i].canvas->unref(); | |
27 SkDELETE(fDrawData[i].paint); | |
28 } | |
29 | |
30 fDrawData.rewind(); | |
31 } | 52 } |
32 | 53 |
33 void SkMultiPictureDraw::add(SkCanvas* canvas, | 54 void SkMultiPictureDraw::add(SkCanvas* canvas, |
34 const SkPicture* picture, | 55 const SkPicture* picture, |
35 const SkMatrix* matrix, | 56 const SkMatrix* matrix, |
36 const SkPaint* paint) { | 57 const SkPaint* paint) { |
37 if (NULL == canvas || NULL == picture) { | 58 if (NULL == canvas || NULL == picture) { |
38 SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); | 59 SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); |
39 return; | 60 return; |
40 } | 61 } |
41 | 62 |
42 DrawData* data = fDrawData.append(); | 63 SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThread SafeDrawData; |
43 | 64 array.append()->init(canvas, picture, matrix, paint); |
44 data->picture = SkRef(picture); | |
45 data->canvas = SkRef(canvas); | |
46 if (matrix) { | |
47 data->matrix = *matrix; | |
48 } else { | |
49 data->matrix.setIdentity(); | |
50 } | |
51 if (paint) { | |
52 data->paint = SkNEW_ARGS(SkPaint, (*paint)); | |
53 } else { | |
54 data->paint = NULL; | |
55 } | |
56 } | 65 } |
57 | 66 |
58 #undef SK_IGNORE_GPU_LAYER_HOISTING | 67 #undef SK_IGNORE_GPU_LAYER_HOISTING |
59 #define SK_IGNORE_GPU_LAYER_HOISTING 1 | 68 #define SK_IGNORE_GPU_LAYER_HOISTING 1 |
60 | 69 |
70 #include "SkTaskGroup.h" | |
71 | |
72 struct PictureDrawRunnable : public SkRunnable { | |
73 SkCanvas* fCanvas; | |
74 const SkPicture* fPicture; | |
75 const SkMatrix* fMatrix; | |
76 const SkPaint* fPaint; | |
77 | |
78 PictureDrawRunnable* init(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix, | |
79 const SkPaint* paint) { | |
80 // no need to ref/copy these, as the caller ensures they all survive our task. | |
81 fCanvas = canvas; | |
82 fPicture = picture; | |
83 fMatrix = matrix; | |
84 fPaint = paint; | |
85 return this; | |
86 } | |
87 | |
88 virtual void run() SK_OVERRIDE { | |
89 fCanvas->drawPicture(fPicture, fMatrix, fPaint); | |
90 } | |
91 }; | |
92 | |
61 void SkMultiPictureDraw::draw() { | 93 void SkMultiPictureDraw::draw() { |
94 SkTaskGroup group; | |
95 | |
96 // Queue up the non-gpu tasks first, so they can execute in parallel while w e then | |
97 // handle the gpu tasks. | |
98 if (fThreadSafeDrawData.count() > 0) { | |
99 const int count = fThreadSafeDrawData.count(); | |
100 SkAutoSTArray<32, PictureDrawRunnable> pdr(count); | |
101 for (int i = 0; i < count; ++i) { | |
102 const DrawData& data = fThreadSafeDrawData[i]; | |
103 group.add(pdr[i].init(data.fCanvas, data.fPicture, &data.fMatrix, da ta.fPaint)); | |
104 } | |
105 } | |
106 | |
107 // Enter the GPU-only section | |
108 | |
109 const int count = fGPUDrawData.count(); | |
110 if (0 == count) { | |
robertphillips
2014/10/28 20:44:58
add:
group.wait();
this->reset();
to fulfill con
| |
111 return; | |
112 } | |
62 | 113 |
63 #ifndef SK_IGNORE_GPU_LAYER_HOISTING | 114 #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
64 GrContext* context = NULL; | 115 GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); |
116 SkASSERT(context); | |
65 | 117 |
66 // Start by collecting all the layers that are going to be atlased and rende r | 118 // Start by collecting all the layers that are going to be atlased and rende r |
67 // them (if necessary). Hoisting the free floating layers is deferred until | 119 // them (if necessary). Hoisting the free floating layers is deferred until |
68 // drawing the canvas that requires them. | 120 // drawing the canvas that requires them. |
69 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; | 121 SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; |
70 | 122 |
71 for (int i = 0; i < fDrawData.count(); ++i) { | 123 for (int i = 0; i < count; ++i) { |
72 if (fDrawData[i].canvas->getGrContext() && | 124 const DrawData& data = fGPUDrawData[i]; |
73 !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { | 125 // we only expect 1 context for all the canvases |
74 SkASSERT(NULL == context || context == fDrawData[i].canvas->getGrCon text()); | 126 SkASSERT(data.canvas->getGrContext() == context); |
75 context = fDrawData[i].canvas->getGrContext(); | |
76 | 127 |
128 if (!data.fPaint && data.fMatrix.isIdentity()) { | |
77 // TODO: this path always tries to optimize pictures. Should we | 129 // TODO: this path always tries to optimize pictures. Should we |
78 // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize) ? | 130 // switch to this API approach (vs. SkCanvas::EXPERIMENTAL_optimize) ? |
79 fDrawData[i].canvas->EXPERIMENTAL_optimize(fDrawData[i].picture); | 131 data.fCanvas->EXPERIMENTAL_optimize(data.fPicture); |
80 | 132 |
81 SkRect clipBounds; | 133 SkRect clipBounds; |
82 if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { | 134 if (!data.fCanvas->getClipBounds(&clipBounds)) { |
83 continue; | 135 continue; |
84 } | 136 } |
85 | 137 |
86 // TODO: sorting the cacheable layers from smallest to largest | 138 // TODO: sorting the cacheable layers from smallest to largest |
87 // would improve the packing and reduce the number of swaps | 139 // would improve the packing and reduce the number of swaps |
88 // TODO: another optimization would be to make a first pass to | 140 // TODO: another optimization would be to make a first pass to |
89 // lock any required layer that is already in the atlas | 141 // lock any required layer that is already in the atlas |
90 GrLayerHoister::FindLayersToAtlas(context, fDrawData[i].picture, | 142 GrLayerHoister::FindLayersToAtlas(context, data.fPicture, |
91 clipBounds, | 143 clipBounds, |
92 &atlasedNeedRendering, &atlasedRec ycled); | 144 &atlasedNeedRendering, &atlasedRec ycled); |
93 } | 145 } |
94 } | 146 } |
95 | 147 |
96 if (NULL != context) { | 148 GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
97 GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); | |
98 } | |
99 | 149 |
100 SkTDArray<GrHoistedLayer> needRendering, recycled; | 150 SkTDArray<GrHoistedLayer> needRendering, recycled; |
101 #endif | 151 #endif |
102 | 152 |
103 for (int i = 0; i < fDrawData.count(); ++i) { | 153 for (int i = 0; i < count; ++i) { |
154 const DrawData& data = fGPUDrawData[i]; | |
155 SkCanvas* canvas = data.fCanvas; | |
156 const SkPicture* picture = data.fPicture; | |
157 | |
104 #ifndef SK_IGNORE_GPU_LAYER_HOISTING | 158 #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
105 if (fDrawData[i].canvas->getGrContext() && | 159 if (!data.fPaint && data.fMatrix.isIdentity()) { |
106 !fDrawData[i].paint && fDrawData[i].matrix.isIdentity()) { | |
107 | 160 |
108 SkRect clipBounds; | 161 SkRect clipBounds; |
109 if (!fDrawData[i].canvas->getClipBounds(&clipBounds)) { | 162 if (!canvas->getClipBounds(&clipBounds)) { |
110 continue; | 163 continue; |
111 } | 164 } |
112 | 165 |
113 // Find the layers required by this canvas. It will return atlased | 166 // Find the layers required by this canvas. It will return atlased |
114 // layers in the 'recycled' list since they have already been drawn. | 167 // layers in the 'recycled' list since they have already been drawn. |
115 GrLayerHoister::FindLayersToHoist(context, fDrawData[i].picture, | 168 GrLayerHoister::FindLayersToHoist(context, picture, |
116 clipBounds, &needRendering, &recyc led); | 169 clipBounds, &needRendering, &recyc led); |
117 | 170 |
118 GrLayerHoister::DrawLayers(context, needRendering); | 171 GrLayerHoister::DrawLayers(context, needRendering); |
119 | 172 |
120 GrReplacements replacements; | 173 GrReplacements replacements; |
121 | 174 |
122 GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacem ents); | 175 GrLayerHoister::ConvertLayersToReplacements(needRendering, &replacem ents); |
123 GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements) ; | 176 GrLayerHoister::ConvertLayersToReplacements(recycled, &replacements) ; |
124 | 177 |
125 const SkMatrix initialMatrix = fDrawData[i].canvas->getTotalMatrix() ; | 178 const SkMatrix initialMatrix = canvas->getTotalMatrix(); |
126 | 179 |
127 // Render the entire picture using new layers | 180 // Render the entire picture using new layers |
128 GrRecordReplaceDraw(fDrawData[i].picture, fDrawData[i].canvas, | 181 GrRecordReplaceDraw(picture, canvas, &replacements, initialMatrix, N ULL); |
129 &replacements, initialMatrix, NULL); | |
130 | 182 |
131 GrLayerHoister::UnlockLayers(context, needRendering); | 183 GrLayerHoister::UnlockLayers(context, needRendering); |
132 GrLayerHoister::UnlockLayers(context, recycled); | 184 GrLayerHoister::UnlockLayers(context, recycled); |
133 | 185 |
134 needRendering.rewind(); | 186 needRendering.rewind(); |
135 recycled.rewind(); | 187 recycled.rewind(); |
136 } else | 188 } else |
137 #endif | 189 #endif |
138 { | 190 { |
139 fDrawData[i].canvas->drawPicture(fDrawData[i].picture, | 191 canvas->drawPicture(picture, &data.fMatrix, data.fPaint); |
140 &fDrawData[i].matrix, | |
141 fDrawData[i].paint); | |
142 } | 192 } |
143 } | 193 } |
144 | 194 |
145 #ifndef SK_IGNORE_GPU_LAYER_HOISTING | 195 #ifndef SK_IGNORE_GPU_LAYER_HOISTING |
146 if (NULL != context) { | 196 GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
147 GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); | 197 GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
148 GrLayerHoister::UnlockLayers(context, atlasedRecycled); | |
149 } | |
150 #endif | 198 #endif |
151 | 199 |
200 // we need to explicitly wait, as we will tear-down our objects (DrawData) w hen we call reset() | |
201 // and our tasks just have shallow pointers to those. Otherwise, we could ju st rely on group's | |
202 // destructor to perform the wait. | |
203 group.wait(); | |
152 this->reset(); | 204 this->reset(); |
153 } | 205 } |
154 | 206 |
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