| Index: src/gpu/gl/GrGpuGL.h
|
| diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
|
| index dc0d076a2d2284d3adeb021dd59bf8714a2601f4..808f97a21c92ee6d3faa83a830429d810483a268 100644
|
| --- a/src/gpu/gl/GrGpuGL.h
|
| +++ b/src/gpu/gl/GrGpuGL.h
|
| @@ -68,7 +68,7 @@ public:
|
| size_t rowBytes) const SK_OVERRIDE;
|
| virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE;
|
|
|
| - virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE;
|
| + virtual void initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE;
|
|
|
| // These functions should be used to bind GL objects. They track the GL state and skip redundant
|
| // bindings. Making the equivalent glBind calls directly will confuse the state tracking.
|
| @@ -109,10 +109,10 @@ private:
|
| // GrGpu overrides
|
| virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE;
|
|
|
| - virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
|
| + virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
|
| const void* srcData,
|
| size_t rowBytes) SK_OVERRIDE;
|
| - virtual GrTexture* onCreateCompressedTexture(const GrTextureDesc& desc,
|
| + virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
|
| const void* srcData) SK_OVERRIDE;
|
| virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
|
| virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
|
|
|