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Unified Diff: mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc

Issue 681203002: Remove mojo/examples/pepper_container_app (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc
diff --git a/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc b/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc
deleted file mode 100644
index c5097bb0ddb258040a37c694dd6d3891fae257db..0000000000000000000000000000000000000000
--- a/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc
+++ /dev/null
@@ -1,1454 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/logging.h"
-#include "mojo/examples/pepper_container_app/graphics_3d_resource.h"
-#include "mojo/examples/pepper_container_app/thunk.h"
-#include "mojo/public/c/gles2/gles2.h"
-#include "ppapi/thunk/enter.h"
-#include "ppapi/thunk/ppb_graphics_3d_api.h"
-
-namespace mojo {
-namespace examples {
-
-namespace {
-
-typedef ppapi::thunk::EnterResource<ppapi::thunk::PPB_Graphics3D_API> Enter3D;
-
-bool IsBoundGraphics(Enter3D* enter) {
- return enter->succeeded() &&
- static_cast<Graphics3DResource*>(enter->object())->IsBoundGraphics();
-}
-
-void ActiveTexture(PP_Resource context_id, GLenum texture) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glActiveTexture(texture);
- }
-}
-
-void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glAttachShader(program, shader);
- }
-}
-
-void BindAttribLocation(PP_Resource context_id,
- GLuint program,
- GLuint index,
- const char* name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBindAttribLocation(program, index, name);
- }
-}
-
-void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBindBuffer(target, buffer);
- }
-}
-
-void BindFramebuffer(PP_Resource context_id,
- GLenum target,
- GLuint framebuffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBindFramebuffer(target, framebuffer);
- }
-}
-
-void BindRenderbuffer(PP_Resource context_id,
- GLenum target,
- GLuint renderbuffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBindRenderbuffer(target, renderbuffer);
- }
-}
-
-void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBindTexture(target, texture);
- }
-}
-
-void BlendColor(PP_Resource context_id,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBlendColor(red, green, blue, alpha);
- }
-}
-
-void BlendEquation(PP_Resource context_id, GLenum mode) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBlendEquation(mode);
- }
-}
-
-void BlendEquationSeparate(PP_Resource context_id,
- GLenum modeRGB,
- GLenum modeAlpha) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBlendEquationSeparate(modeRGB, modeAlpha);
- }
-}
-
-void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBlendFunc(sfactor, dfactor);
- }
-}
-
-void BlendFuncSeparate(PP_Resource context_id,
- GLenum srcRGB,
- GLenum dstRGB,
- GLenum srcAlpha,
- GLenum dstAlpha) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
-}
-
-void BufferData(PP_Resource context_id,
- GLenum target,
- GLsizeiptr size,
- const void* data,
- GLenum usage) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBufferData(target, size, data, usage);
- }
-}
-
-void BufferSubData(PP_Resource context_id,
- GLenum target,
- GLintptr offset,
- GLsizeiptr size,
- const void* data) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glBufferSubData(target, offset, size, data);
- }
-}
-
-GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glCheckFramebufferStatus(target);
- } else {
- return 0;
- }
-}
-
-void Clear(PP_Resource context_id, GLbitfield mask) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glClear(mask);
- }
-}
-
-void ClearColor(PP_Resource context_id,
- GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glClearColor(red, green, blue, alpha);
- }
-}
-
-void ClearDepthf(PP_Resource context_id, GLclampf depth) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glClearDepthf(depth);
- }
-}
-
-void ClearStencil(PP_Resource context_id, GLint s) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glClearStencil(s);
- }
-}
-
-void ColorMask(PP_Resource context_id,
- GLboolean red,
- GLboolean green,
- GLboolean blue,
- GLboolean alpha) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glColorMask(red, green, blue, alpha);
- }
-}
-
-void CompileShader(PP_Resource context_id, GLuint shader) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCompileShader(shader);
- }
-}
-
-void CompressedTexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLsizei imageSize,
- const void* data) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCompressedTexImage2D(
- target, level, internalformat, width, height, border, imageSize, data);
- }
-}
-
-void CompressedTexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLsizei imageSize,
- const void* data) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCompressedTexSubImage2D(target,
- level,
- xoffset,
- yoffset,
- width,
- height,
- format,
- imageSize,
- data);
- }
-}
-
-void CopyTexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCopyTexImage2D(
- target, level, internalformat, x, y, width, height, border);
- }
-}
-
-void CopyTexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
-}
-
-GLuint CreateProgram(PP_Resource context_id) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glCreateProgram();
- } else {
- return 0;
- }
-}
-
-GLuint CreateShader(PP_Resource context_id, GLenum type) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glCreateShader(type);
- } else {
- return 0;
- }
-}
-
-void CullFace(PP_Resource context_id, GLenum mode) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glCullFace(mode);
- }
-}
-
-void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteBuffers(n, buffers);
- }
-}
-
-void DeleteFramebuffers(PP_Resource context_id,
- GLsizei n,
- const GLuint* framebuffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteFramebuffers(n, framebuffers);
- }
-}
-
-void DeleteProgram(PP_Resource context_id, GLuint program) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteProgram(program);
- }
-}
-
-void DeleteRenderbuffers(PP_Resource context_id,
- GLsizei n,
- const GLuint* renderbuffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteRenderbuffers(n, renderbuffers);
- }
-}
-
-void DeleteShader(PP_Resource context_id, GLuint shader) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteShader(shader);
- }
-}
-
-void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDeleteTextures(n, textures);
- }
-}
-
-void DepthFunc(PP_Resource context_id, GLenum func) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDepthFunc(func);
- }
-}
-
-void DepthMask(PP_Resource context_id, GLboolean flag) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDepthMask(flag);
- }
-}
-
-void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDepthRangef(zNear, zFar);
- }
-}
-
-void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDetachShader(program, shader);
- }
-}
-
-void Disable(PP_Resource context_id, GLenum cap) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDisable(cap);
- }
-}
-
-void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDisableVertexAttribArray(index);
- }
-}
-
-void DrawArrays(PP_Resource context_id,
- GLenum mode,
- GLint first,
- GLsizei count) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDrawArrays(mode, first, count);
- }
-}
-
-void DrawElements(PP_Resource context_id,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const void* indices) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glDrawElements(mode, count, type, indices);
- }
-}
-
-void Enable(PP_Resource context_id, GLenum cap) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glEnable(cap);
- }
-}
-
-void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glEnableVertexAttribArray(index);
- }
-}
-
-void Finish(PP_Resource context_id) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glFinish();
- }
-}
-
-void Flush(PP_Resource context_id) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glFlush();
- }
-}
-
-void FramebufferRenderbuffer(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glFramebufferRenderbuffer(
- target, attachment, renderbuffertarget, renderbuffer);
- }
-}
-
-void FramebufferTexture2D(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum textarget,
- GLuint texture,
- GLint level) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glFramebufferTexture2D(target, attachment, textarget, texture, level);
- }
-}
-
-void FrontFace(PP_Resource context_id, GLenum mode) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glFrontFace(mode);
- }
-}
-
-void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGenBuffers(n, buffers);
- }
-}
-
-void GenerateMipmap(PP_Resource context_id, GLenum target) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGenerateMipmap(target);
- }
-}
-
-void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGenFramebuffers(n, framebuffers);
- }
-}
-
-void GenRenderbuffers(PP_Resource context_id,
- GLsizei n,
- GLuint* renderbuffers) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGenRenderbuffers(n, renderbuffers);
- }
-}
-
-void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGenTextures(n, textures);
- }
-}
-
-void GetActiveAttrib(PP_Resource context_id,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetActiveAttrib(program, index, bufsize, length, size, type, name);
- }
-}
-
-void GetActiveUniform(PP_Resource context_id,
- GLuint program,
- GLuint index,
- GLsizei bufsize,
- GLsizei* length,
- GLint* size,
- GLenum* type,
- char* name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetActiveUniform(program, index, bufsize, length, size, type, name);
- }
-}
-
-void GetAttachedShaders(PP_Resource context_id,
- GLuint program,
- GLsizei maxcount,
- GLsizei* count,
- GLuint* shaders) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetAttachedShaders(program, maxcount, count, shaders);
- }
-}
-
-GLint GetAttribLocation(PP_Resource context_id,
- GLuint program,
- const char* name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glGetAttribLocation(program, name);
- } else {
- return -1;
- }
-}
-
-void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetBooleanv(pname, params);
- }
-}
-
-void GetBufferParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetBufferParameteriv(target, pname, params);
- }
-}
-
-GLenum GetError(PP_Resource context_id) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glGetError();
- } else {
- return 0;
- }
-}
-
-void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetFloatv(pname, params);
- }
-}
-
-void GetFramebufferAttachmentParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
- }
-}
-
-void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetIntegerv(pname, params);
- }
-}
-
-void GetProgramiv(PP_Resource context_id,
- GLuint program,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetProgramiv(program, pname, params);
- }
-}
-
-void GetProgramInfoLog(PP_Resource context_id,
- GLuint program,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetProgramInfoLog(program, bufsize, length, infolog);
- }
-}
-
-void GetRenderbufferParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetRenderbufferParameteriv(target, pname, params);
- }
-}
-
-void GetShaderiv(PP_Resource context_id,
- GLuint shader,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetShaderiv(shader, pname, params);
- }
-}
-
-void GetShaderInfoLog(PP_Resource context_id,
- GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* infolog) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetShaderInfoLog(shader, bufsize, length, infolog);
- }
-}
-
-void GetShaderPrecisionFormat(PP_Resource context_id,
- GLenum shadertype,
- GLenum precisiontype,
- GLint* range,
- GLint* precision) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
- }
-}
-
-void GetShaderSource(PP_Resource context_id,
- GLuint shader,
- GLsizei bufsize,
- GLsizei* length,
- char* source) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetShaderSource(shader, bufsize, length, source);
- }
-}
-
-const GLubyte* GetString(PP_Resource context_id, GLenum name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glGetString(name);
- } else {
- return NULL;
- }
-}
-
-void GetTexParameterfv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLfloat* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetTexParameterfv(target, pname, params);
- }
-}
-
-void GetTexParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetTexParameteriv(target, pname, params);
- }
-}
-
-void GetUniformfv(PP_Resource context_id,
- GLuint program,
- GLint location,
- GLfloat* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetUniformfv(program, location, params);
- }
-}
-
-void GetUniformiv(PP_Resource context_id,
- GLuint program,
- GLint location,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetUniformiv(program, location, params);
- }
-}
-
-GLint GetUniformLocation(PP_Resource context_id,
- GLuint program,
- const char* name) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glGetUniformLocation(program, name);
- } else {
- return -1;
- }
-}
-
-void GetVertexAttribfv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- GLfloat* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetVertexAttribfv(index, pname, params);
- }
-}
-
-void GetVertexAttribiv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetVertexAttribiv(index, pname, params);
- }
-}
-
-void GetVertexAttribPointerv(PP_Resource context_id,
- GLuint index,
- GLenum pname,
- void** pointer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glGetVertexAttribPointerv(index, pname, pointer);
- }
-}
-
-void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glHint(target, mode);
- }
-}
-
-GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsBuffer(buffer);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsEnabled(cap);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsFramebuffer(framebuffer);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsProgram(PP_Resource context_id, GLuint program) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsProgram(program);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsRenderbuffer(renderbuffer);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsShader(PP_Resource context_id, GLuint shader) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsShader(shader);
- } else {
- return GL_FALSE;
- }
-}
-
-GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- return glIsTexture(texture);
- } else {
- return GL_FALSE;
- }
-}
-
-void LineWidth(PP_Resource context_id, GLfloat width) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glLineWidth(width);
- }
-}
-
-void LinkProgram(PP_Resource context_id, GLuint program) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glLinkProgram(program);
- }
-}
-
-void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glPixelStorei(pname, param);
- }
-}
-
-void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glPolygonOffset(factor, units);
- }
-}
-
-void ReadPixels(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- void* pixels) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glReadPixels(x, y, width, height, format, type, pixels);
- }
-}
-
-void ReleaseShaderCompiler(PP_Resource context_id) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glReleaseShaderCompiler();
- }
-}
-
-void RenderbufferStorage(PP_Resource context_id,
- GLenum target,
- GLenum internalformat,
- GLsizei width,
- GLsizei height) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glRenderbufferStorage(target, internalformat, width, height);
- }
-}
-
-void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glSampleCoverage(value, invert);
- }
-}
-
-void Scissor(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glScissor(x, y, width, height);
- }
-}
-
-void ShaderBinary(PP_Resource context_id,
- GLsizei n,
- const GLuint* shaders,
- GLenum binaryformat,
- const void* binary,
- GLsizei length) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glShaderBinary(n, shaders, binaryformat, binary, length);
- }
-}
-
-void ShaderSource(PP_Resource context_id,
- GLuint shader,
- GLsizei count,
- const char** str,
- const GLint* length) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glShaderSource(shader, count, str, length);
- }
-}
-
-void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilFunc(func, ref, mask);
- }
-}
-
-void StencilFuncSeparate(PP_Resource context_id,
- GLenum face,
- GLenum func,
- GLint ref,
- GLuint mask) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilFuncSeparate(face, func, ref, mask);
- }
-}
-
-void StencilMask(PP_Resource context_id, GLuint mask) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilMask(mask);
- }
-}
-
-void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilMaskSeparate(face, mask);
- }
-}
-
-void StencilOp(PP_Resource context_id,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilOp(fail, zfail, zpass);
- }
-}
-
-void StencilOpSeparate(PP_Resource context_id,
- GLenum face,
- GLenum fail,
- GLenum zfail,
- GLenum zpass) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glStencilOpSeparate(face, fail, zfail, zpass);
- }
-}
-
-void TexImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const void* pixels) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexImage2D(target,
- level,
- internalformat,
- width,
- height,
- border,
- format,
- type,
- pixels);
- }
-}
-
-void TexParameterf(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLfloat param) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexParameterf(target, pname, param);
- }
-}
-
-void TexParameterfv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- const GLfloat* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexParameterfv(target, pname, params);
- }
-}
-
-void TexParameteri(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- GLint param) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexParameteri(target, pname, param);
- }
-}
-
-void TexParameteriv(PP_Resource context_id,
- GLenum target,
- GLenum pname,
- const GLint* params) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexParameteriv(target, pname, params);
- }
-}
-
-void TexSubImage2D(PP_Resource context_id,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- const void* pixels) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glTexSubImage2D(
- target, level, xoffset, yoffset, width, height, format, type, pixels);
- }
-}
-
-void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform1f(location, x);
- }
-}
-
-void Uniform1fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform1fv(location, count, v);
- }
-}
-
-void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform1i(location, x);
- }
-}
-
-void Uniform1iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform1iv(location, count, v);
- }
-}
-
-void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform2f(location, x, y);
- }
-}
-
-void Uniform2fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform2fv(location, count, v);
- }
-}
-
-void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform2i(location, x, y);
- }
-}
-
-void Uniform2iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform2iv(location, count, v);
- }
-}
-
-void Uniform3f(PP_Resource context_id,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform3f(location, x, y, z);
- }
-}
-
-void Uniform3fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform3fv(location, count, v);
- }
-}
-
-void Uniform3i(PP_Resource context_id,
- GLint location,
- GLint x,
- GLint y,
- GLint z) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform3i(location, x, y, z);
- }
-}
-
-void Uniform3iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform3iv(location, count, v);
- }
-}
-
-void Uniform4f(PP_Resource context_id,
- GLint location,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform4f(location, x, y, z, w);
- }
-}
-
-void Uniform4fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLfloat* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform4fv(location, count, v);
- }
-}
-
-void Uniform4i(PP_Resource context_id,
- GLint location,
- GLint x,
- GLint y,
- GLint z,
- GLint w) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform4i(location, x, y, z, w);
- }
-}
-
-void Uniform4iv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- const GLint* v) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniform4iv(location, count, v);
- }
-}
-
-void UniformMatrix2fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniformMatrix2fv(location, count, transpose, value);
- }
-}
-
-void UniformMatrix3fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniformMatrix3fv(location, count, transpose, value);
- }
-}
-
-void UniformMatrix4fv(PP_Resource context_id,
- GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUniformMatrix4fv(location, count, transpose, value);
- }
-}
-
-void UseProgram(PP_Resource context_id, GLuint program) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glUseProgram(program);
- }
-}
-
-void ValidateProgram(PP_Resource context_id, GLuint program) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glValidateProgram(program);
- }
-}
-
-void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib1f(indx, x);
- }
-}
-
-void VertexAttrib1fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib1fv(indx, values);
- }
-}
-
-void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib2f(indx, x, y);
- }
-}
-
-void VertexAttrib2fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib2fv(indx, values);
- }
-}
-
-void VertexAttrib3f(PP_Resource context_id,
- GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib3f(indx, x, y, z);
- }
-}
-
-void VertexAttrib3fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib3fv(indx, values);
- }
-}
-
-void VertexAttrib4f(PP_Resource context_id,
- GLuint indx,
- GLfloat x,
- GLfloat y,
- GLfloat z,
- GLfloat w) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib4f(indx, x, y, z, w);
- }
-}
-
-void VertexAttrib4fv(PP_Resource context_id,
- GLuint indx,
- const GLfloat* values) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttrib4fv(indx, values);
- }
-}
-
-void VertexAttribPointer(PP_Resource context_id,
- GLuint indx,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const void* ptr) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
- }
-}
-
-void Viewport(PP_Resource context_id,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height) {
- Enter3D enter(context_id, true);
- if (IsBoundGraphics(&enter)) {
- glViewport(x, y, width, height);
- }
-}
-
-} // namespace
-
-const PPB_OpenGLES2* GetPPB_OpenGLES2_Thunk() {
- static const struct PPB_OpenGLES2 ppb_opengles2 = {
- &ActiveTexture, &AttachShader,
- &BindAttribLocation, &BindBuffer,
- &BindFramebuffer, &BindRenderbuffer,
- &BindTexture, &BlendColor,
- &BlendEquation, &BlendEquationSeparate,
- &BlendFunc, &BlendFuncSeparate,
- &BufferData, &BufferSubData,
- &CheckFramebufferStatus, &Clear,
- &ClearColor, &ClearDepthf,
- &ClearStencil, &ColorMask,
- &CompileShader, &CompressedTexImage2D,
- &CompressedTexSubImage2D, &CopyTexImage2D,
- &CopyTexSubImage2D, &CreateProgram,
- &CreateShader, &CullFace,
- &DeleteBuffers, &DeleteFramebuffers,
- &DeleteProgram, &DeleteRenderbuffers,
- &DeleteShader, &DeleteTextures,
- &DepthFunc, &DepthMask,
- &DepthRangef, &DetachShader,
- &Disable, &DisableVertexAttribArray,
- &DrawArrays, &DrawElements,
- &Enable, &EnableVertexAttribArray,
- &Finish, &Flush,
- &FramebufferRenderbuffer, &FramebufferTexture2D,
- &FrontFace, &GenBuffers,
- &GenerateMipmap, &GenFramebuffers,
- &GenRenderbuffers, &GenTextures,
- &GetActiveAttrib, &GetActiveUniform,
- &GetAttachedShaders, &GetAttribLocation,
- &GetBooleanv, &GetBufferParameteriv,
- &GetError, &GetFloatv,
- &GetFramebufferAttachmentParameteriv, &GetIntegerv,
- &GetProgramiv, &GetProgramInfoLog,
- &GetRenderbufferParameteriv, &GetShaderiv,
- &GetShaderInfoLog, &GetShaderPrecisionFormat,
- &GetShaderSource, &GetString,
- &GetTexParameterfv, &GetTexParameteriv,
- &GetUniformfv, &GetUniformiv,
- &GetUniformLocation, &GetVertexAttribfv,
- &GetVertexAttribiv, &GetVertexAttribPointerv,
- &Hint, &IsBuffer,
- &IsEnabled, &IsFramebuffer,
- &IsProgram, &IsRenderbuffer,
- &IsShader, &IsTexture,
- &LineWidth, &LinkProgram,
- &PixelStorei, &PolygonOffset,
- &ReadPixels, &ReleaseShaderCompiler,
- &RenderbufferStorage, &SampleCoverage,
- &Scissor, &ShaderBinary,
- &ShaderSource, &StencilFunc,
- &StencilFuncSeparate, &StencilMask,
- &StencilMaskSeparate, &StencilOp,
- &StencilOpSeparate, &TexImage2D,
- &TexParameterf, &TexParameterfv,
- &TexParameteri, &TexParameteriv,
- &TexSubImage2D, &Uniform1f,
- &Uniform1fv, &Uniform1i,
- &Uniform1iv, &Uniform2f,
- &Uniform2fv, &Uniform2i,
- &Uniform2iv, &Uniform3f,
- &Uniform3fv, &Uniform3i,
- &Uniform3iv, &Uniform4f,
- &Uniform4fv, &Uniform4i,
- &Uniform4iv, &UniformMatrix2fv,
- &UniformMatrix3fv, &UniformMatrix4fv,
- &UseProgram, &ValidateProgram,
- &VertexAttrib1f, &VertexAttrib1fv,
- &VertexAttrib2f, &VertexAttrib2fv,
- &VertexAttrib3f, &VertexAttrib3fv,
- &VertexAttrib4f, &VertexAttrib4fv,
- &VertexAttribPointer, &Viewport};
- return &ppb_opengles2;
-}
-
-} // namespace examples
-} // namespace mojo
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