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Side by Side Diff: mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc

Issue 681203002: Remove mojo/examples/pepper_container_app (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/logging.h"
6 #include "mojo/examples/pepper_container_app/graphics_3d_resource.h"
7 #include "mojo/examples/pepper_container_app/thunk.h"
8 #include "mojo/public/c/gles2/gles2.h"
9 #include "ppapi/thunk/enter.h"
10 #include "ppapi/thunk/ppb_graphics_3d_api.h"
11
12 namespace mojo {
13 namespace examples {
14
15 namespace {
16
17 typedef ppapi::thunk::EnterResource<ppapi::thunk::PPB_Graphics3D_API> Enter3D;
18
19 bool IsBoundGraphics(Enter3D* enter) {
20 return enter->succeeded() &&
21 static_cast<Graphics3DResource*>(enter->object())->IsBoundGraphics();
22 }
23
24 void ActiveTexture(PP_Resource context_id, GLenum texture) {
25 Enter3D enter(context_id, true);
26 if (IsBoundGraphics(&enter)) {
27 glActiveTexture(texture);
28 }
29 }
30
31 void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
32 Enter3D enter(context_id, true);
33 if (IsBoundGraphics(&enter)) {
34 glAttachShader(program, shader);
35 }
36 }
37
38 void BindAttribLocation(PP_Resource context_id,
39 GLuint program,
40 GLuint index,
41 const char* name) {
42 Enter3D enter(context_id, true);
43 if (IsBoundGraphics(&enter)) {
44 glBindAttribLocation(program, index, name);
45 }
46 }
47
48 void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
49 Enter3D enter(context_id, true);
50 if (IsBoundGraphics(&enter)) {
51 glBindBuffer(target, buffer);
52 }
53 }
54
55 void BindFramebuffer(PP_Resource context_id,
56 GLenum target,
57 GLuint framebuffer) {
58 Enter3D enter(context_id, true);
59 if (IsBoundGraphics(&enter)) {
60 glBindFramebuffer(target, framebuffer);
61 }
62 }
63
64 void BindRenderbuffer(PP_Resource context_id,
65 GLenum target,
66 GLuint renderbuffer) {
67 Enter3D enter(context_id, true);
68 if (IsBoundGraphics(&enter)) {
69 glBindRenderbuffer(target, renderbuffer);
70 }
71 }
72
73 void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
74 Enter3D enter(context_id, true);
75 if (IsBoundGraphics(&enter)) {
76 glBindTexture(target, texture);
77 }
78 }
79
80 void BlendColor(PP_Resource context_id,
81 GLclampf red,
82 GLclampf green,
83 GLclampf blue,
84 GLclampf alpha) {
85 Enter3D enter(context_id, true);
86 if (IsBoundGraphics(&enter)) {
87 glBlendColor(red, green, blue, alpha);
88 }
89 }
90
91 void BlendEquation(PP_Resource context_id, GLenum mode) {
92 Enter3D enter(context_id, true);
93 if (IsBoundGraphics(&enter)) {
94 glBlendEquation(mode);
95 }
96 }
97
98 void BlendEquationSeparate(PP_Resource context_id,
99 GLenum modeRGB,
100 GLenum modeAlpha) {
101 Enter3D enter(context_id, true);
102 if (IsBoundGraphics(&enter)) {
103 glBlendEquationSeparate(modeRGB, modeAlpha);
104 }
105 }
106
107 void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
108 Enter3D enter(context_id, true);
109 if (IsBoundGraphics(&enter)) {
110 glBlendFunc(sfactor, dfactor);
111 }
112 }
113
114 void BlendFuncSeparate(PP_Resource context_id,
115 GLenum srcRGB,
116 GLenum dstRGB,
117 GLenum srcAlpha,
118 GLenum dstAlpha) {
119 Enter3D enter(context_id, true);
120 if (IsBoundGraphics(&enter)) {
121 glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
122 }
123 }
124
125 void BufferData(PP_Resource context_id,
126 GLenum target,
127 GLsizeiptr size,
128 const void* data,
129 GLenum usage) {
130 Enter3D enter(context_id, true);
131 if (IsBoundGraphics(&enter)) {
132 glBufferData(target, size, data, usage);
133 }
134 }
135
136 void BufferSubData(PP_Resource context_id,
137 GLenum target,
138 GLintptr offset,
139 GLsizeiptr size,
140 const void* data) {
141 Enter3D enter(context_id, true);
142 if (IsBoundGraphics(&enter)) {
143 glBufferSubData(target, offset, size, data);
144 }
145 }
146
147 GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
148 Enter3D enter(context_id, true);
149 if (IsBoundGraphics(&enter)) {
150 return glCheckFramebufferStatus(target);
151 } else {
152 return 0;
153 }
154 }
155
156 void Clear(PP_Resource context_id, GLbitfield mask) {
157 Enter3D enter(context_id, true);
158 if (IsBoundGraphics(&enter)) {
159 glClear(mask);
160 }
161 }
162
163 void ClearColor(PP_Resource context_id,
164 GLclampf red,
165 GLclampf green,
166 GLclampf blue,
167 GLclampf alpha) {
168 Enter3D enter(context_id, true);
169 if (IsBoundGraphics(&enter)) {
170 glClearColor(red, green, blue, alpha);
171 }
172 }
173
174 void ClearDepthf(PP_Resource context_id, GLclampf depth) {
175 Enter3D enter(context_id, true);
176 if (IsBoundGraphics(&enter)) {
177 glClearDepthf(depth);
178 }
179 }
180
181 void ClearStencil(PP_Resource context_id, GLint s) {
182 Enter3D enter(context_id, true);
183 if (IsBoundGraphics(&enter)) {
184 glClearStencil(s);
185 }
186 }
187
188 void ColorMask(PP_Resource context_id,
189 GLboolean red,
190 GLboolean green,
191 GLboolean blue,
192 GLboolean alpha) {
193 Enter3D enter(context_id, true);
194 if (IsBoundGraphics(&enter)) {
195 glColorMask(red, green, blue, alpha);
196 }
197 }
198
199 void CompileShader(PP_Resource context_id, GLuint shader) {
200 Enter3D enter(context_id, true);
201 if (IsBoundGraphics(&enter)) {
202 glCompileShader(shader);
203 }
204 }
205
206 void CompressedTexImage2D(PP_Resource context_id,
207 GLenum target,
208 GLint level,
209 GLenum internalformat,
210 GLsizei width,
211 GLsizei height,
212 GLint border,
213 GLsizei imageSize,
214 const void* data) {
215 Enter3D enter(context_id, true);
216 if (IsBoundGraphics(&enter)) {
217 glCompressedTexImage2D(
218 target, level, internalformat, width, height, border, imageSize, data);
219 }
220 }
221
222 void CompressedTexSubImage2D(PP_Resource context_id,
223 GLenum target,
224 GLint level,
225 GLint xoffset,
226 GLint yoffset,
227 GLsizei width,
228 GLsizei height,
229 GLenum format,
230 GLsizei imageSize,
231 const void* data) {
232 Enter3D enter(context_id, true);
233 if (IsBoundGraphics(&enter)) {
234 glCompressedTexSubImage2D(target,
235 level,
236 xoffset,
237 yoffset,
238 width,
239 height,
240 format,
241 imageSize,
242 data);
243 }
244 }
245
246 void CopyTexImage2D(PP_Resource context_id,
247 GLenum target,
248 GLint level,
249 GLenum internalformat,
250 GLint x,
251 GLint y,
252 GLsizei width,
253 GLsizei height,
254 GLint border) {
255 Enter3D enter(context_id, true);
256 if (IsBoundGraphics(&enter)) {
257 glCopyTexImage2D(
258 target, level, internalformat, x, y, width, height, border);
259 }
260 }
261
262 void CopyTexSubImage2D(PP_Resource context_id,
263 GLenum target,
264 GLint level,
265 GLint xoffset,
266 GLint yoffset,
267 GLint x,
268 GLint y,
269 GLsizei width,
270 GLsizei height) {
271 Enter3D enter(context_id, true);
272 if (IsBoundGraphics(&enter)) {
273 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
274 }
275 }
276
277 GLuint CreateProgram(PP_Resource context_id) {
278 Enter3D enter(context_id, true);
279 if (IsBoundGraphics(&enter)) {
280 return glCreateProgram();
281 } else {
282 return 0;
283 }
284 }
285
286 GLuint CreateShader(PP_Resource context_id, GLenum type) {
287 Enter3D enter(context_id, true);
288 if (IsBoundGraphics(&enter)) {
289 return glCreateShader(type);
290 } else {
291 return 0;
292 }
293 }
294
295 void CullFace(PP_Resource context_id, GLenum mode) {
296 Enter3D enter(context_id, true);
297 if (IsBoundGraphics(&enter)) {
298 glCullFace(mode);
299 }
300 }
301
302 void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
303 Enter3D enter(context_id, true);
304 if (IsBoundGraphics(&enter)) {
305 glDeleteBuffers(n, buffers);
306 }
307 }
308
309 void DeleteFramebuffers(PP_Resource context_id,
310 GLsizei n,
311 const GLuint* framebuffers) {
312 Enter3D enter(context_id, true);
313 if (IsBoundGraphics(&enter)) {
314 glDeleteFramebuffers(n, framebuffers);
315 }
316 }
317
318 void DeleteProgram(PP_Resource context_id, GLuint program) {
319 Enter3D enter(context_id, true);
320 if (IsBoundGraphics(&enter)) {
321 glDeleteProgram(program);
322 }
323 }
324
325 void DeleteRenderbuffers(PP_Resource context_id,
326 GLsizei n,
327 const GLuint* renderbuffers) {
328 Enter3D enter(context_id, true);
329 if (IsBoundGraphics(&enter)) {
330 glDeleteRenderbuffers(n, renderbuffers);
331 }
332 }
333
334 void DeleteShader(PP_Resource context_id, GLuint shader) {
335 Enter3D enter(context_id, true);
336 if (IsBoundGraphics(&enter)) {
337 glDeleteShader(shader);
338 }
339 }
340
341 void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) {
342 Enter3D enter(context_id, true);
343 if (IsBoundGraphics(&enter)) {
344 glDeleteTextures(n, textures);
345 }
346 }
347
348 void DepthFunc(PP_Resource context_id, GLenum func) {
349 Enter3D enter(context_id, true);
350 if (IsBoundGraphics(&enter)) {
351 glDepthFunc(func);
352 }
353 }
354
355 void DepthMask(PP_Resource context_id, GLboolean flag) {
356 Enter3D enter(context_id, true);
357 if (IsBoundGraphics(&enter)) {
358 glDepthMask(flag);
359 }
360 }
361
362 void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
363 Enter3D enter(context_id, true);
364 if (IsBoundGraphics(&enter)) {
365 glDepthRangef(zNear, zFar);
366 }
367 }
368
369 void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
370 Enter3D enter(context_id, true);
371 if (IsBoundGraphics(&enter)) {
372 glDetachShader(program, shader);
373 }
374 }
375
376 void Disable(PP_Resource context_id, GLenum cap) {
377 Enter3D enter(context_id, true);
378 if (IsBoundGraphics(&enter)) {
379 glDisable(cap);
380 }
381 }
382
383 void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
384 Enter3D enter(context_id, true);
385 if (IsBoundGraphics(&enter)) {
386 glDisableVertexAttribArray(index);
387 }
388 }
389
390 void DrawArrays(PP_Resource context_id,
391 GLenum mode,
392 GLint first,
393 GLsizei count) {
394 Enter3D enter(context_id, true);
395 if (IsBoundGraphics(&enter)) {
396 glDrawArrays(mode, first, count);
397 }
398 }
399
400 void DrawElements(PP_Resource context_id,
401 GLenum mode,
402 GLsizei count,
403 GLenum type,
404 const void* indices) {
405 Enter3D enter(context_id, true);
406 if (IsBoundGraphics(&enter)) {
407 glDrawElements(mode, count, type, indices);
408 }
409 }
410
411 void Enable(PP_Resource context_id, GLenum cap) {
412 Enter3D enter(context_id, true);
413 if (IsBoundGraphics(&enter)) {
414 glEnable(cap);
415 }
416 }
417
418 void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
419 Enter3D enter(context_id, true);
420 if (IsBoundGraphics(&enter)) {
421 glEnableVertexAttribArray(index);
422 }
423 }
424
425 void Finish(PP_Resource context_id) {
426 Enter3D enter(context_id, true);
427 if (IsBoundGraphics(&enter)) {
428 glFinish();
429 }
430 }
431
432 void Flush(PP_Resource context_id) {
433 Enter3D enter(context_id, true);
434 if (IsBoundGraphics(&enter)) {
435 glFlush();
436 }
437 }
438
439 void FramebufferRenderbuffer(PP_Resource context_id,
440 GLenum target,
441 GLenum attachment,
442 GLenum renderbuffertarget,
443 GLuint renderbuffer) {
444 Enter3D enter(context_id, true);
445 if (IsBoundGraphics(&enter)) {
446 glFramebufferRenderbuffer(
447 target, attachment, renderbuffertarget, renderbuffer);
448 }
449 }
450
451 void FramebufferTexture2D(PP_Resource context_id,
452 GLenum target,
453 GLenum attachment,
454 GLenum textarget,
455 GLuint texture,
456 GLint level) {
457 Enter3D enter(context_id, true);
458 if (IsBoundGraphics(&enter)) {
459 glFramebufferTexture2D(target, attachment, textarget, texture, level);
460 }
461 }
462
463 void FrontFace(PP_Resource context_id, GLenum mode) {
464 Enter3D enter(context_id, true);
465 if (IsBoundGraphics(&enter)) {
466 glFrontFace(mode);
467 }
468 }
469
470 void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
471 Enter3D enter(context_id, true);
472 if (IsBoundGraphics(&enter)) {
473 glGenBuffers(n, buffers);
474 }
475 }
476
477 void GenerateMipmap(PP_Resource context_id, GLenum target) {
478 Enter3D enter(context_id, true);
479 if (IsBoundGraphics(&enter)) {
480 glGenerateMipmap(target);
481 }
482 }
483
484 void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
485 Enter3D enter(context_id, true);
486 if (IsBoundGraphics(&enter)) {
487 glGenFramebuffers(n, framebuffers);
488 }
489 }
490
491 void GenRenderbuffers(PP_Resource context_id,
492 GLsizei n,
493 GLuint* renderbuffers) {
494 Enter3D enter(context_id, true);
495 if (IsBoundGraphics(&enter)) {
496 glGenRenderbuffers(n, renderbuffers);
497 }
498 }
499
500 void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
501 Enter3D enter(context_id, true);
502 if (IsBoundGraphics(&enter)) {
503 glGenTextures(n, textures);
504 }
505 }
506
507 void GetActiveAttrib(PP_Resource context_id,
508 GLuint program,
509 GLuint index,
510 GLsizei bufsize,
511 GLsizei* length,
512 GLint* size,
513 GLenum* type,
514 char* name) {
515 Enter3D enter(context_id, true);
516 if (IsBoundGraphics(&enter)) {
517 glGetActiveAttrib(program, index, bufsize, length, size, type, name);
518 }
519 }
520
521 void GetActiveUniform(PP_Resource context_id,
522 GLuint program,
523 GLuint index,
524 GLsizei bufsize,
525 GLsizei* length,
526 GLint* size,
527 GLenum* type,
528 char* name) {
529 Enter3D enter(context_id, true);
530 if (IsBoundGraphics(&enter)) {
531 glGetActiveUniform(program, index, bufsize, length, size, type, name);
532 }
533 }
534
535 void GetAttachedShaders(PP_Resource context_id,
536 GLuint program,
537 GLsizei maxcount,
538 GLsizei* count,
539 GLuint* shaders) {
540 Enter3D enter(context_id, true);
541 if (IsBoundGraphics(&enter)) {
542 glGetAttachedShaders(program, maxcount, count, shaders);
543 }
544 }
545
546 GLint GetAttribLocation(PP_Resource context_id,
547 GLuint program,
548 const char* name) {
549 Enter3D enter(context_id, true);
550 if (IsBoundGraphics(&enter)) {
551 return glGetAttribLocation(program, name);
552 } else {
553 return -1;
554 }
555 }
556
557 void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
558 Enter3D enter(context_id, true);
559 if (IsBoundGraphics(&enter)) {
560 glGetBooleanv(pname, params);
561 }
562 }
563
564 void GetBufferParameteriv(PP_Resource context_id,
565 GLenum target,
566 GLenum pname,
567 GLint* params) {
568 Enter3D enter(context_id, true);
569 if (IsBoundGraphics(&enter)) {
570 glGetBufferParameteriv(target, pname, params);
571 }
572 }
573
574 GLenum GetError(PP_Resource context_id) {
575 Enter3D enter(context_id, true);
576 if (IsBoundGraphics(&enter)) {
577 return glGetError();
578 } else {
579 return 0;
580 }
581 }
582
583 void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
584 Enter3D enter(context_id, true);
585 if (IsBoundGraphics(&enter)) {
586 glGetFloatv(pname, params);
587 }
588 }
589
590 void GetFramebufferAttachmentParameteriv(PP_Resource context_id,
591 GLenum target,
592 GLenum attachment,
593 GLenum pname,
594 GLint* params) {
595 Enter3D enter(context_id, true);
596 if (IsBoundGraphics(&enter)) {
597 glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
598 }
599 }
600
601 void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
602 Enter3D enter(context_id, true);
603 if (IsBoundGraphics(&enter)) {
604 glGetIntegerv(pname, params);
605 }
606 }
607
608 void GetProgramiv(PP_Resource context_id,
609 GLuint program,
610 GLenum pname,
611 GLint* params) {
612 Enter3D enter(context_id, true);
613 if (IsBoundGraphics(&enter)) {
614 glGetProgramiv(program, pname, params);
615 }
616 }
617
618 void GetProgramInfoLog(PP_Resource context_id,
619 GLuint program,
620 GLsizei bufsize,
621 GLsizei* length,
622 char* infolog) {
623 Enter3D enter(context_id, true);
624 if (IsBoundGraphics(&enter)) {
625 glGetProgramInfoLog(program, bufsize, length, infolog);
626 }
627 }
628
629 void GetRenderbufferParameteriv(PP_Resource context_id,
630 GLenum target,
631 GLenum pname,
632 GLint* params) {
633 Enter3D enter(context_id, true);
634 if (IsBoundGraphics(&enter)) {
635 glGetRenderbufferParameteriv(target, pname, params);
636 }
637 }
638
639 void GetShaderiv(PP_Resource context_id,
640 GLuint shader,
641 GLenum pname,
642 GLint* params) {
643 Enter3D enter(context_id, true);
644 if (IsBoundGraphics(&enter)) {
645 glGetShaderiv(shader, pname, params);
646 }
647 }
648
649 void GetShaderInfoLog(PP_Resource context_id,
650 GLuint shader,
651 GLsizei bufsize,
652 GLsizei* length,
653 char* infolog) {
654 Enter3D enter(context_id, true);
655 if (IsBoundGraphics(&enter)) {
656 glGetShaderInfoLog(shader, bufsize, length, infolog);
657 }
658 }
659
660 void GetShaderPrecisionFormat(PP_Resource context_id,
661 GLenum shadertype,
662 GLenum precisiontype,
663 GLint* range,
664 GLint* precision) {
665 Enter3D enter(context_id, true);
666 if (IsBoundGraphics(&enter)) {
667 glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
668 }
669 }
670
671 void GetShaderSource(PP_Resource context_id,
672 GLuint shader,
673 GLsizei bufsize,
674 GLsizei* length,
675 char* source) {
676 Enter3D enter(context_id, true);
677 if (IsBoundGraphics(&enter)) {
678 glGetShaderSource(shader, bufsize, length, source);
679 }
680 }
681
682 const GLubyte* GetString(PP_Resource context_id, GLenum name) {
683 Enter3D enter(context_id, true);
684 if (IsBoundGraphics(&enter)) {
685 return glGetString(name);
686 } else {
687 return NULL;
688 }
689 }
690
691 void GetTexParameterfv(PP_Resource context_id,
692 GLenum target,
693 GLenum pname,
694 GLfloat* params) {
695 Enter3D enter(context_id, true);
696 if (IsBoundGraphics(&enter)) {
697 glGetTexParameterfv(target, pname, params);
698 }
699 }
700
701 void GetTexParameteriv(PP_Resource context_id,
702 GLenum target,
703 GLenum pname,
704 GLint* params) {
705 Enter3D enter(context_id, true);
706 if (IsBoundGraphics(&enter)) {
707 glGetTexParameteriv(target, pname, params);
708 }
709 }
710
711 void GetUniformfv(PP_Resource context_id,
712 GLuint program,
713 GLint location,
714 GLfloat* params) {
715 Enter3D enter(context_id, true);
716 if (IsBoundGraphics(&enter)) {
717 glGetUniformfv(program, location, params);
718 }
719 }
720
721 void GetUniformiv(PP_Resource context_id,
722 GLuint program,
723 GLint location,
724 GLint* params) {
725 Enter3D enter(context_id, true);
726 if (IsBoundGraphics(&enter)) {
727 glGetUniformiv(program, location, params);
728 }
729 }
730
731 GLint GetUniformLocation(PP_Resource context_id,
732 GLuint program,
733 const char* name) {
734 Enter3D enter(context_id, true);
735 if (IsBoundGraphics(&enter)) {
736 return glGetUniformLocation(program, name);
737 } else {
738 return -1;
739 }
740 }
741
742 void GetVertexAttribfv(PP_Resource context_id,
743 GLuint index,
744 GLenum pname,
745 GLfloat* params) {
746 Enter3D enter(context_id, true);
747 if (IsBoundGraphics(&enter)) {
748 glGetVertexAttribfv(index, pname, params);
749 }
750 }
751
752 void GetVertexAttribiv(PP_Resource context_id,
753 GLuint index,
754 GLenum pname,
755 GLint* params) {
756 Enter3D enter(context_id, true);
757 if (IsBoundGraphics(&enter)) {
758 glGetVertexAttribiv(index, pname, params);
759 }
760 }
761
762 void GetVertexAttribPointerv(PP_Resource context_id,
763 GLuint index,
764 GLenum pname,
765 void** pointer) {
766 Enter3D enter(context_id, true);
767 if (IsBoundGraphics(&enter)) {
768 glGetVertexAttribPointerv(index, pname, pointer);
769 }
770 }
771
772 void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
773 Enter3D enter(context_id, true);
774 if (IsBoundGraphics(&enter)) {
775 glHint(target, mode);
776 }
777 }
778
779 GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
780 Enter3D enter(context_id, true);
781 if (IsBoundGraphics(&enter)) {
782 return glIsBuffer(buffer);
783 } else {
784 return GL_FALSE;
785 }
786 }
787
788 GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
789 Enter3D enter(context_id, true);
790 if (IsBoundGraphics(&enter)) {
791 return glIsEnabled(cap);
792 } else {
793 return GL_FALSE;
794 }
795 }
796
797 GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
798 Enter3D enter(context_id, true);
799 if (IsBoundGraphics(&enter)) {
800 return glIsFramebuffer(framebuffer);
801 } else {
802 return GL_FALSE;
803 }
804 }
805
806 GLboolean IsProgram(PP_Resource context_id, GLuint program) {
807 Enter3D enter(context_id, true);
808 if (IsBoundGraphics(&enter)) {
809 return glIsProgram(program);
810 } else {
811 return GL_FALSE;
812 }
813 }
814
815 GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
816 Enter3D enter(context_id, true);
817 if (IsBoundGraphics(&enter)) {
818 return glIsRenderbuffer(renderbuffer);
819 } else {
820 return GL_FALSE;
821 }
822 }
823
824 GLboolean IsShader(PP_Resource context_id, GLuint shader) {
825 Enter3D enter(context_id, true);
826 if (IsBoundGraphics(&enter)) {
827 return glIsShader(shader);
828 } else {
829 return GL_FALSE;
830 }
831 }
832
833 GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
834 Enter3D enter(context_id, true);
835 if (IsBoundGraphics(&enter)) {
836 return glIsTexture(texture);
837 } else {
838 return GL_FALSE;
839 }
840 }
841
842 void LineWidth(PP_Resource context_id, GLfloat width) {
843 Enter3D enter(context_id, true);
844 if (IsBoundGraphics(&enter)) {
845 glLineWidth(width);
846 }
847 }
848
849 void LinkProgram(PP_Resource context_id, GLuint program) {
850 Enter3D enter(context_id, true);
851 if (IsBoundGraphics(&enter)) {
852 glLinkProgram(program);
853 }
854 }
855
856 void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
857 Enter3D enter(context_id, true);
858 if (IsBoundGraphics(&enter)) {
859 glPixelStorei(pname, param);
860 }
861 }
862
863 void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
864 Enter3D enter(context_id, true);
865 if (IsBoundGraphics(&enter)) {
866 glPolygonOffset(factor, units);
867 }
868 }
869
870 void ReadPixels(PP_Resource context_id,
871 GLint x,
872 GLint y,
873 GLsizei width,
874 GLsizei height,
875 GLenum format,
876 GLenum type,
877 void* pixels) {
878 Enter3D enter(context_id, true);
879 if (IsBoundGraphics(&enter)) {
880 glReadPixels(x, y, width, height, format, type, pixels);
881 }
882 }
883
884 void ReleaseShaderCompiler(PP_Resource context_id) {
885 Enter3D enter(context_id, true);
886 if (IsBoundGraphics(&enter)) {
887 glReleaseShaderCompiler();
888 }
889 }
890
891 void RenderbufferStorage(PP_Resource context_id,
892 GLenum target,
893 GLenum internalformat,
894 GLsizei width,
895 GLsizei height) {
896 Enter3D enter(context_id, true);
897 if (IsBoundGraphics(&enter)) {
898 glRenderbufferStorage(target, internalformat, width, height);
899 }
900 }
901
902 void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
903 Enter3D enter(context_id, true);
904 if (IsBoundGraphics(&enter)) {
905 glSampleCoverage(value, invert);
906 }
907 }
908
909 void Scissor(PP_Resource context_id,
910 GLint x,
911 GLint y,
912 GLsizei width,
913 GLsizei height) {
914 Enter3D enter(context_id, true);
915 if (IsBoundGraphics(&enter)) {
916 glScissor(x, y, width, height);
917 }
918 }
919
920 void ShaderBinary(PP_Resource context_id,
921 GLsizei n,
922 const GLuint* shaders,
923 GLenum binaryformat,
924 const void* binary,
925 GLsizei length) {
926 Enter3D enter(context_id, true);
927 if (IsBoundGraphics(&enter)) {
928 glShaderBinary(n, shaders, binaryformat, binary, length);
929 }
930 }
931
932 void ShaderSource(PP_Resource context_id,
933 GLuint shader,
934 GLsizei count,
935 const char** str,
936 const GLint* length) {
937 Enter3D enter(context_id, true);
938 if (IsBoundGraphics(&enter)) {
939 glShaderSource(shader, count, str, length);
940 }
941 }
942
943 void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
944 Enter3D enter(context_id, true);
945 if (IsBoundGraphics(&enter)) {
946 glStencilFunc(func, ref, mask);
947 }
948 }
949
950 void StencilFuncSeparate(PP_Resource context_id,
951 GLenum face,
952 GLenum func,
953 GLint ref,
954 GLuint mask) {
955 Enter3D enter(context_id, true);
956 if (IsBoundGraphics(&enter)) {
957 glStencilFuncSeparate(face, func, ref, mask);
958 }
959 }
960
961 void StencilMask(PP_Resource context_id, GLuint mask) {
962 Enter3D enter(context_id, true);
963 if (IsBoundGraphics(&enter)) {
964 glStencilMask(mask);
965 }
966 }
967
968 void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
969 Enter3D enter(context_id, true);
970 if (IsBoundGraphics(&enter)) {
971 glStencilMaskSeparate(face, mask);
972 }
973 }
974
975 void StencilOp(PP_Resource context_id,
976 GLenum fail,
977 GLenum zfail,
978 GLenum zpass) {
979 Enter3D enter(context_id, true);
980 if (IsBoundGraphics(&enter)) {
981 glStencilOp(fail, zfail, zpass);
982 }
983 }
984
985 void StencilOpSeparate(PP_Resource context_id,
986 GLenum face,
987 GLenum fail,
988 GLenum zfail,
989 GLenum zpass) {
990 Enter3D enter(context_id, true);
991 if (IsBoundGraphics(&enter)) {
992 glStencilOpSeparate(face, fail, zfail, zpass);
993 }
994 }
995
996 void TexImage2D(PP_Resource context_id,
997 GLenum target,
998 GLint level,
999 GLint internalformat,
1000 GLsizei width,
1001 GLsizei height,
1002 GLint border,
1003 GLenum format,
1004 GLenum type,
1005 const void* pixels) {
1006 Enter3D enter(context_id, true);
1007 if (IsBoundGraphics(&enter)) {
1008 glTexImage2D(target,
1009 level,
1010 internalformat,
1011 width,
1012 height,
1013 border,
1014 format,
1015 type,
1016 pixels);
1017 }
1018 }
1019
1020 void TexParameterf(PP_Resource context_id,
1021 GLenum target,
1022 GLenum pname,
1023 GLfloat param) {
1024 Enter3D enter(context_id, true);
1025 if (IsBoundGraphics(&enter)) {
1026 glTexParameterf(target, pname, param);
1027 }
1028 }
1029
1030 void TexParameterfv(PP_Resource context_id,
1031 GLenum target,
1032 GLenum pname,
1033 const GLfloat* params) {
1034 Enter3D enter(context_id, true);
1035 if (IsBoundGraphics(&enter)) {
1036 glTexParameterfv(target, pname, params);
1037 }
1038 }
1039
1040 void TexParameteri(PP_Resource context_id,
1041 GLenum target,
1042 GLenum pname,
1043 GLint param) {
1044 Enter3D enter(context_id, true);
1045 if (IsBoundGraphics(&enter)) {
1046 glTexParameteri(target, pname, param);
1047 }
1048 }
1049
1050 void TexParameteriv(PP_Resource context_id,
1051 GLenum target,
1052 GLenum pname,
1053 const GLint* params) {
1054 Enter3D enter(context_id, true);
1055 if (IsBoundGraphics(&enter)) {
1056 glTexParameteriv(target, pname, params);
1057 }
1058 }
1059
1060 void TexSubImage2D(PP_Resource context_id,
1061 GLenum target,
1062 GLint level,
1063 GLint xoffset,
1064 GLint yoffset,
1065 GLsizei width,
1066 GLsizei height,
1067 GLenum format,
1068 GLenum type,
1069 const void* pixels) {
1070 Enter3D enter(context_id, true);
1071 if (IsBoundGraphics(&enter)) {
1072 glTexSubImage2D(
1073 target, level, xoffset, yoffset, width, height, format, type, pixels);
1074 }
1075 }
1076
1077 void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
1078 Enter3D enter(context_id, true);
1079 if (IsBoundGraphics(&enter)) {
1080 glUniform1f(location, x);
1081 }
1082 }
1083
1084 void Uniform1fv(PP_Resource context_id,
1085 GLint location,
1086 GLsizei count,
1087 const GLfloat* v) {
1088 Enter3D enter(context_id, true);
1089 if (IsBoundGraphics(&enter)) {
1090 glUniform1fv(location, count, v);
1091 }
1092 }
1093
1094 void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
1095 Enter3D enter(context_id, true);
1096 if (IsBoundGraphics(&enter)) {
1097 glUniform1i(location, x);
1098 }
1099 }
1100
1101 void Uniform1iv(PP_Resource context_id,
1102 GLint location,
1103 GLsizei count,
1104 const GLint* v) {
1105 Enter3D enter(context_id, true);
1106 if (IsBoundGraphics(&enter)) {
1107 glUniform1iv(location, count, v);
1108 }
1109 }
1110
1111 void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
1112 Enter3D enter(context_id, true);
1113 if (IsBoundGraphics(&enter)) {
1114 glUniform2f(location, x, y);
1115 }
1116 }
1117
1118 void Uniform2fv(PP_Resource context_id,
1119 GLint location,
1120 GLsizei count,
1121 const GLfloat* v) {
1122 Enter3D enter(context_id, true);
1123 if (IsBoundGraphics(&enter)) {
1124 glUniform2fv(location, count, v);
1125 }
1126 }
1127
1128 void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
1129 Enter3D enter(context_id, true);
1130 if (IsBoundGraphics(&enter)) {
1131 glUniform2i(location, x, y);
1132 }
1133 }
1134
1135 void Uniform2iv(PP_Resource context_id,
1136 GLint location,
1137 GLsizei count,
1138 const GLint* v) {
1139 Enter3D enter(context_id, true);
1140 if (IsBoundGraphics(&enter)) {
1141 glUniform2iv(location, count, v);
1142 }
1143 }
1144
1145 void Uniform3f(PP_Resource context_id,
1146 GLint location,
1147 GLfloat x,
1148 GLfloat y,
1149 GLfloat z) {
1150 Enter3D enter(context_id, true);
1151 if (IsBoundGraphics(&enter)) {
1152 glUniform3f(location, x, y, z);
1153 }
1154 }
1155
1156 void Uniform3fv(PP_Resource context_id,
1157 GLint location,
1158 GLsizei count,
1159 const GLfloat* v) {
1160 Enter3D enter(context_id, true);
1161 if (IsBoundGraphics(&enter)) {
1162 glUniform3fv(location, count, v);
1163 }
1164 }
1165
1166 void Uniform3i(PP_Resource context_id,
1167 GLint location,
1168 GLint x,
1169 GLint y,
1170 GLint z) {
1171 Enter3D enter(context_id, true);
1172 if (IsBoundGraphics(&enter)) {
1173 glUniform3i(location, x, y, z);
1174 }
1175 }
1176
1177 void Uniform3iv(PP_Resource context_id,
1178 GLint location,
1179 GLsizei count,
1180 const GLint* v) {
1181 Enter3D enter(context_id, true);
1182 if (IsBoundGraphics(&enter)) {
1183 glUniform3iv(location, count, v);
1184 }
1185 }
1186
1187 void Uniform4f(PP_Resource context_id,
1188 GLint location,
1189 GLfloat x,
1190 GLfloat y,
1191 GLfloat z,
1192 GLfloat w) {
1193 Enter3D enter(context_id, true);
1194 if (IsBoundGraphics(&enter)) {
1195 glUniform4f(location, x, y, z, w);
1196 }
1197 }
1198
1199 void Uniform4fv(PP_Resource context_id,
1200 GLint location,
1201 GLsizei count,
1202 const GLfloat* v) {
1203 Enter3D enter(context_id, true);
1204 if (IsBoundGraphics(&enter)) {
1205 glUniform4fv(location, count, v);
1206 }
1207 }
1208
1209 void Uniform4i(PP_Resource context_id,
1210 GLint location,
1211 GLint x,
1212 GLint y,
1213 GLint z,
1214 GLint w) {
1215 Enter3D enter(context_id, true);
1216 if (IsBoundGraphics(&enter)) {
1217 glUniform4i(location, x, y, z, w);
1218 }
1219 }
1220
1221 void Uniform4iv(PP_Resource context_id,
1222 GLint location,
1223 GLsizei count,
1224 const GLint* v) {
1225 Enter3D enter(context_id, true);
1226 if (IsBoundGraphics(&enter)) {
1227 glUniform4iv(location, count, v);
1228 }
1229 }
1230
1231 void UniformMatrix2fv(PP_Resource context_id,
1232 GLint location,
1233 GLsizei count,
1234 GLboolean transpose,
1235 const GLfloat* value) {
1236 Enter3D enter(context_id, true);
1237 if (IsBoundGraphics(&enter)) {
1238 glUniformMatrix2fv(location, count, transpose, value);
1239 }
1240 }
1241
1242 void UniformMatrix3fv(PP_Resource context_id,
1243 GLint location,
1244 GLsizei count,
1245 GLboolean transpose,
1246 const GLfloat* value) {
1247 Enter3D enter(context_id, true);
1248 if (IsBoundGraphics(&enter)) {
1249 glUniformMatrix3fv(location, count, transpose, value);
1250 }
1251 }
1252
1253 void UniformMatrix4fv(PP_Resource context_id,
1254 GLint location,
1255 GLsizei count,
1256 GLboolean transpose,
1257 const GLfloat* value) {
1258 Enter3D enter(context_id, true);
1259 if (IsBoundGraphics(&enter)) {
1260 glUniformMatrix4fv(location, count, transpose, value);
1261 }
1262 }
1263
1264 void UseProgram(PP_Resource context_id, GLuint program) {
1265 Enter3D enter(context_id, true);
1266 if (IsBoundGraphics(&enter)) {
1267 glUseProgram(program);
1268 }
1269 }
1270
1271 void ValidateProgram(PP_Resource context_id, GLuint program) {
1272 Enter3D enter(context_id, true);
1273 if (IsBoundGraphics(&enter)) {
1274 glValidateProgram(program);
1275 }
1276 }
1277
1278 void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
1279 Enter3D enter(context_id, true);
1280 if (IsBoundGraphics(&enter)) {
1281 glVertexAttrib1f(indx, x);
1282 }
1283 }
1284
1285 void VertexAttrib1fv(PP_Resource context_id,
1286 GLuint indx,
1287 const GLfloat* values) {
1288 Enter3D enter(context_id, true);
1289 if (IsBoundGraphics(&enter)) {
1290 glVertexAttrib1fv(indx, values);
1291 }
1292 }
1293
1294 void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
1295 Enter3D enter(context_id, true);
1296 if (IsBoundGraphics(&enter)) {
1297 glVertexAttrib2f(indx, x, y);
1298 }
1299 }
1300
1301 void VertexAttrib2fv(PP_Resource context_id,
1302 GLuint indx,
1303 const GLfloat* values) {
1304 Enter3D enter(context_id, true);
1305 if (IsBoundGraphics(&enter)) {
1306 glVertexAttrib2fv(indx, values);
1307 }
1308 }
1309
1310 void VertexAttrib3f(PP_Resource context_id,
1311 GLuint indx,
1312 GLfloat x,
1313 GLfloat y,
1314 GLfloat z) {
1315 Enter3D enter(context_id, true);
1316 if (IsBoundGraphics(&enter)) {
1317 glVertexAttrib3f(indx, x, y, z);
1318 }
1319 }
1320
1321 void VertexAttrib3fv(PP_Resource context_id,
1322 GLuint indx,
1323 const GLfloat* values) {
1324 Enter3D enter(context_id, true);
1325 if (IsBoundGraphics(&enter)) {
1326 glVertexAttrib3fv(indx, values);
1327 }
1328 }
1329
1330 void VertexAttrib4f(PP_Resource context_id,
1331 GLuint indx,
1332 GLfloat x,
1333 GLfloat y,
1334 GLfloat z,
1335 GLfloat w) {
1336 Enter3D enter(context_id, true);
1337 if (IsBoundGraphics(&enter)) {
1338 glVertexAttrib4f(indx, x, y, z, w);
1339 }
1340 }
1341
1342 void VertexAttrib4fv(PP_Resource context_id,
1343 GLuint indx,
1344 const GLfloat* values) {
1345 Enter3D enter(context_id, true);
1346 if (IsBoundGraphics(&enter)) {
1347 glVertexAttrib4fv(indx, values);
1348 }
1349 }
1350
1351 void VertexAttribPointer(PP_Resource context_id,
1352 GLuint indx,
1353 GLint size,
1354 GLenum type,
1355 GLboolean normalized,
1356 GLsizei stride,
1357 const void* ptr) {
1358 Enter3D enter(context_id, true);
1359 if (IsBoundGraphics(&enter)) {
1360 glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
1361 }
1362 }
1363
1364 void Viewport(PP_Resource context_id,
1365 GLint x,
1366 GLint y,
1367 GLsizei width,
1368 GLsizei height) {
1369 Enter3D enter(context_id, true);
1370 if (IsBoundGraphics(&enter)) {
1371 glViewport(x, y, width, height);
1372 }
1373 }
1374
1375 } // namespace
1376
1377 const PPB_OpenGLES2* GetPPB_OpenGLES2_Thunk() {
1378 static const struct PPB_OpenGLES2 ppb_opengles2 = {
1379 &ActiveTexture, &AttachShader,
1380 &BindAttribLocation, &BindBuffer,
1381 &BindFramebuffer, &BindRenderbuffer,
1382 &BindTexture, &BlendColor,
1383 &BlendEquation, &BlendEquationSeparate,
1384 &BlendFunc, &BlendFuncSeparate,
1385 &BufferData, &BufferSubData,
1386 &CheckFramebufferStatus, &Clear,
1387 &ClearColor, &ClearDepthf,
1388 &ClearStencil, &ColorMask,
1389 &CompileShader, &CompressedTexImage2D,
1390 &CompressedTexSubImage2D, &CopyTexImage2D,
1391 &CopyTexSubImage2D, &CreateProgram,
1392 &CreateShader, &CullFace,
1393 &DeleteBuffers, &DeleteFramebuffers,
1394 &DeleteProgram, &DeleteRenderbuffers,
1395 &DeleteShader, &DeleteTextures,
1396 &DepthFunc, &DepthMask,
1397 &DepthRangef, &DetachShader,
1398 &Disable, &DisableVertexAttribArray,
1399 &DrawArrays, &DrawElements,
1400 &Enable, &EnableVertexAttribArray,
1401 &Finish, &Flush,
1402 &FramebufferRenderbuffer, &FramebufferTexture2D,
1403 &FrontFace, &GenBuffers,
1404 &GenerateMipmap, &GenFramebuffers,
1405 &GenRenderbuffers, &GenTextures,
1406 &GetActiveAttrib, &GetActiveUniform,
1407 &GetAttachedShaders, &GetAttribLocation,
1408 &GetBooleanv, &GetBufferParameteriv,
1409 &GetError, &GetFloatv,
1410 &GetFramebufferAttachmentParameteriv, &GetIntegerv,
1411 &GetProgramiv, &GetProgramInfoLog,
1412 &GetRenderbufferParameteriv, &GetShaderiv,
1413 &GetShaderInfoLog, &GetShaderPrecisionFormat,
1414 &GetShaderSource, &GetString,
1415 &GetTexParameterfv, &GetTexParameteriv,
1416 &GetUniformfv, &GetUniformiv,
1417 &GetUniformLocation, &GetVertexAttribfv,
1418 &GetVertexAttribiv, &GetVertexAttribPointerv,
1419 &Hint, &IsBuffer,
1420 &IsEnabled, &IsFramebuffer,
1421 &IsProgram, &IsRenderbuffer,
1422 &IsShader, &IsTexture,
1423 &LineWidth, &LinkProgram,
1424 &PixelStorei, &PolygonOffset,
1425 &ReadPixels, &ReleaseShaderCompiler,
1426 &RenderbufferStorage, &SampleCoverage,
1427 &Scissor, &ShaderBinary,
1428 &ShaderSource, &StencilFunc,
1429 &StencilFuncSeparate, &StencilMask,
1430 &StencilMaskSeparate, &StencilOp,
1431 &StencilOpSeparate, &TexImage2D,
1432 &TexParameterf, &TexParameterfv,
1433 &TexParameteri, &TexParameteriv,
1434 &TexSubImage2D, &Uniform1f,
1435 &Uniform1fv, &Uniform1i,
1436 &Uniform1iv, &Uniform2f,
1437 &Uniform2fv, &Uniform2i,
1438 &Uniform2iv, &Uniform3f,
1439 &Uniform3fv, &Uniform3i,
1440 &Uniform3iv, &Uniform4f,
1441 &Uniform4fv, &Uniform4i,
1442 &Uniform4iv, &UniformMatrix2fv,
1443 &UniformMatrix3fv, &UniformMatrix4fv,
1444 &UseProgram, &ValidateProgram,
1445 &VertexAttrib1f, &VertexAttrib1fv,
1446 &VertexAttrib2f, &VertexAttrib2fv,
1447 &VertexAttrib3f, &VertexAttrib3fv,
1448 &VertexAttrib4f, &VertexAttrib4fv,
1449 &VertexAttribPointer, &Viewport};
1450 return &ppb_opengles2;
1451 }
1452
1453 } // namespace examples
1454 } // namespace mojo
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