Index: mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc |
diff --git a/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc b/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc |
deleted file mode 100644 |
index c5097bb0ddb258040a37c694dd6d3891fae257db..0000000000000000000000000000000000000000 |
--- a/mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc |
+++ /dev/null |
@@ -1,1454 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "base/logging.h" |
-#include "mojo/examples/pepper_container_app/graphics_3d_resource.h" |
-#include "mojo/examples/pepper_container_app/thunk.h" |
-#include "mojo/public/c/gles2/gles2.h" |
-#include "ppapi/thunk/enter.h" |
-#include "ppapi/thunk/ppb_graphics_3d_api.h" |
- |
-namespace mojo { |
-namespace examples { |
- |
-namespace { |
- |
-typedef ppapi::thunk::EnterResource<ppapi::thunk::PPB_Graphics3D_API> Enter3D; |
- |
-bool IsBoundGraphics(Enter3D* enter) { |
- return enter->succeeded() && |
- static_cast<Graphics3DResource*>(enter->object())->IsBoundGraphics(); |
-} |
- |
-void ActiveTexture(PP_Resource context_id, GLenum texture) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glActiveTexture(texture); |
- } |
-} |
- |
-void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glAttachShader(program, shader); |
- } |
-} |
- |
-void BindAttribLocation(PP_Resource context_id, |
- GLuint program, |
- GLuint index, |
- const char* name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBindAttribLocation(program, index, name); |
- } |
-} |
- |
-void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBindBuffer(target, buffer); |
- } |
-} |
- |
-void BindFramebuffer(PP_Resource context_id, |
- GLenum target, |
- GLuint framebuffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBindFramebuffer(target, framebuffer); |
- } |
-} |
- |
-void BindRenderbuffer(PP_Resource context_id, |
- GLenum target, |
- GLuint renderbuffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBindRenderbuffer(target, renderbuffer); |
- } |
-} |
- |
-void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBindTexture(target, texture); |
- } |
-} |
- |
-void BlendColor(PP_Resource context_id, |
- GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBlendColor(red, green, blue, alpha); |
- } |
-} |
- |
-void BlendEquation(PP_Resource context_id, GLenum mode) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBlendEquation(mode); |
- } |
-} |
- |
-void BlendEquationSeparate(PP_Resource context_id, |
- GLenum modeRGB, |
- GLenum modeAlpha) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBlendEquationSeparate(modeRGB, modeAlpha); |
- } |
-} |
- |
-void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBlendFunc(sfactor, dfactor); |
- } |
-} |
- |
-void BlendFuncSeparate(PP_Resource context_id, |
- GLenum srcRGB, |
- GLenum dstRGB, |
- GLenum srcAlpha, |
- GLenum dstAlpha) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
- } |
-} |
- |
-void BufferData(PP_Resource context_id, |
- GLenum target, |
- GLsizeiptr size, |
- const void* data, |
- GLenum usage) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBufferData(target, size, data, usage); |
- } |
-} |
- |
-void BufferSubData(PP_Resource context_id, |
- GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- const void* data) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glBufferSubData(target, offset, size, data); |
- } |
-} |
- |
-GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glCheckFramebufferStatus(target); |
- } else { |
- return 0; |
- } |
-} |
- |
-void Clear(PP_Resource context_id, GLbitfield mask) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glClear(mask); |
- } |
-} |
- |
-void ClearColor(PP_Resource context_id, |
- GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glClearColor(red, green, blue, alpha); |
- } |
-} |
- |
-void ClearDepthf(PP_Resource context_id, GLclampf depth) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glClearDepthf(depth); |
- } |
-} |
- |
-void ClearStencil(PP_Resource context_id, GLint s) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glClearStencil(s); |
- } |
-} |
- |
-void ColorMask(PP_Resource context_id, |
- GLboolean red, |
- GLboolean green, |
- GLboolean blue, |
- GLboolean alpha) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glColorMask(red, green, blue, alpha); |
- } |
-} |
- |
-void CompileShader(PP_Resource context_id, GLuint shader) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCompileShader(shader); |
- } |
-} |
- |
-void CompressedTexImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCompressedTexImage2D( |
- target, level, internalformat, width, height, border, imageSize, data); |
- } |
-} |
- |
-void CompressedTexSubImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCompressedTexSubImage2D(target, |
- level, |
- xoffset, |
- yoffset, |
- width, |
- height, |
- format, |
- imageSize, |
- data); |
- } |
-} |
- |
-void CopyTexImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLint border) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCopyTexImage2D( |
- target, level, internalformat, x, y, width, height, border); |
- } |
-} |
- |
-void CopyTexSubImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
- } |
-} |
- |
-GLuint CreateProgram(PP_Resource context_id) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glCreateProgram(); |
- } else { |
- return 0; |
- } |
-} |
- |
-GLuint CreateShader(PP_Resource context_id, GLenum type) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glCreateShader(type); |
- } else { |
- return 0; |
- } |
-} |
- |
-void CullFace(PP_Resource context_id, GLenum mode) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glCullFace(mode); |
- } |
-} |
- |
-void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteBuffers(n, buffers); |
- } |
-} |
- |
-void DeleteFramebuffers(PP_Resource context_id, |
- GLsizei n, |
- const GLuint* framebuffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteFramebuffers(n, framebuffers); |
- } |
-} |
- |
-void DeleteProgram(PP_Resource context_id, GLuint program) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteProgram(program); |
- } |
-} |
- |
-void DeleteRenderbuffers(PP_Resource context_id, |
- GLsizei n, |
- const GLuint* renderbuffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteRenderbuffers(n, renderbuffers); |
- } |
-} |
- |
-void DeleteShader(PP_Resource context_id, GLuint shader) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteShader(shader); |
- } |
-} |
- |
-void DeleteTextures(PP_Resource context_id, GLsizei n, const GLuint* textures) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDeleteTextures(n, textures); |
- } |
-} |
- |
-void DepthFunc(PP_Resource context_id, GLenum func) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDepthFunc(func); |
- } |
-} |
- |
-void DepthMask(PP_Resource context_id, GLboolean flag) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDepthMask(flag); |
- } |
-} |
- |
-void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDepthRangef(zNear, zFar); |
- } |
-} |
- |
-void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDetachShader(program, shader); |
- } |
-} |
- |
-void Disable(PP_Resource context_id, GLenum cap) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDisable(cap); |
- } |
-} |
- |
-void DisableVertexAttribArray(PP_Resource context_id, GLuint index) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDisableVertexAttribArray(index); |
- } |
-} |
- |
-void DrawArrays(PP_Resource context_id, |
- GLenum mode, |
- GLint first, |
- GLsizei count) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDrawArrays(mode, first, count); |
- } |
-} |
- |
-void DrawElements(PP_Resource context_id, |
- GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glDrawElements(mode, count, type, indices); |
- } |
-} |
- |
-void Enable(PP_Resource context_id, GLenum cap) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glEnable(cap); |
- } |
-} |
- |
-void EnableVertexAttribArray(PP_Resource context_id, GLuint index) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glEnableVertexAttribArray(index); |
- } |
-} |
- |
-void Finish(PP_Resource context_id) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glFinish(); |
- } |
-} |
- |
-void Flush(PP_Resource context_id) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glFlush(); |
- } |
-} |
- |
-void FramebufferRenderbuffer(PP_Resource context_id, |
- GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glFramebufferRenderbuffer( |
- target, attachment, renderbuffertarget, renderbuffer); |
- } |
-} |
- |
-void FramebufferTexture2D(PP_Resource context_id, |
- GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glFramebufferTexture2D(target, attachment, textarget, texture, level); |
- } |
-} |
- |
-void FrontFace(PP_Resource context_id, GLenum mode) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glFrontFace(mode); |
- } |
-} |
- |
-void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGenBuffers(n, buffers); |
- } |
-} |
- |
-void GenerateMipmap(PP_Resource context_id, GLenum target) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGenerateMipmap(target); |
- } |
-} |
- |
-void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGenFramebuffers(n, framebuffers); |
- } |
-} |
- |
-void GenRenderbuffers(PP_Resource context_id, |
- GLsizei n, |
- GLuint* renderbuffers) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGenRenderbuffers(n, renderbuffers); |
- } |
-} |
- |
-void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGenTextures(n, textures); |
- } |
-} |
- |
-void GetActiveAttrib(PP_Resource context_id, |
- GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
- } |
-} |
- |
-void GetActiveUniform(PP_Resource context_id, |
- GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetActiveUniform(program, index, bufsize, length, size, type, name); |
- } |
-} |
- |
-void GetAttachedShaders(PP_Resource context_id, |
- GLuint program, |
- GLsizei maxcount, |
- GLsizei* count, |
- GLuint* shaders) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetAttachedShaders(program, maxcount, count, shaders); |
- } |
-} |
- |
-GLint GetAttribLocation(PP_Resource context_id, |
- GLuint program, |
- const char* name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glGetAttribLocation(program, name); |
- } else { |
- return -1; |
- } |
-} |
- |
-void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetBooleanv(pname, params); |
- } |
-} |
- |
-void GetBufferParameteriv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetBufferParameteriv(target, pname, params); |
- } |
-} |
- |
-GLenum GetError(PP_Resource context_id) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glGetError(); |
- } else { |
- return 0; |
- } |
-} |
- |
-void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetFloatv(pname, params); |
- } |
-} |
- |
-void GetFramebufferAttachmentParameteriv(PP_Resource context_id, |
- GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
- } |
-} |
- |
-void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetIntegerv(pname, params); |
- } |
-} |
- |
-void GetProgramiv(PP_Resource context_id, |
- GLuint program, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetProgramiv(program, pname, params); |
- } |
-} |
- |
-void GetProgramInfoLog(PP_Resource context_id, |
- GLuint program, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetProgramInfoLog(program, bufsize, length, infolog); |
- } |
-} |
- |
-void GetRenderbufferParameteriv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetRenderbufferParameteriv(target, pname, params); |
- } |
-} |
- |
-void GetShaderiv(PP_Resource context_id, |
- GLuint shader, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetShaderiv(shader, pname, params); |
- } |
-} |
- |
-void GetShaderInfoLog(PP_Resource context_id, |
- GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetShaderInfoLog(shader, bufsize, length, infolog); |
- } |
-} |
- |
-void GetShaderPrecisionFormat(PP_Resource context_id, |
- GLenum shadertype, |
- GLenum precisiontype, |
- GLint* range, |
- GLint* precision) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
- } |
-} |
- |
-void GetShaderSource(PP_Resource context_id, |
- GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetShaderSource(shader, bufsize, length, source); |
- } |
-} |
- |
-const GLubyte* GetString(PP_Resource context_id, GLenum name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glGetString(name); |
- } else { |
- return NULL; |
- } |
-} |
- |
-void GetTexParameterfv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLfloat* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetTexParameterfv(target, pname, params); |
- } |
-} |
- |
-void GetTexParameteriv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetTexParameteriv(target, pname, params); |
- } |
-} |
- |
-void GetUniformfv(PP_Resource context_id, |
- GLuint program, |
- GLint location, |
- GLfloat* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetUniformfv(program, location, params); |
- } |
-} |
- |
-void GetUniformiv(PP_Resource context_id, |
- GLuint program, |
- GLint location, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetUniformiv(program, location, params); |
- } |
-} |
- |
-GLint GetUniformLocation(PP_Resource context_id, |
- GLuint program, |
- const char* name) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glGetUniformLocation(program, name); |
- } else { |
- return -1; |
- } |
-} |
- |
-void GetVertexAttribfv(PP_Resource context_id, |
- GLuint index, |
- GLenum pname, |
- GLfloat* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetVertexAttribfv(index, pname, params); |
- } |
-} |
- |
-void GetVertexAttribiv(PP_Resource context_id, |
- GLuint index, |
- GLenum pname, |
- GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetVertexAttribiv(index, pname, params); |
- } |
-} |
- |
-void GetVertexAttribPointerv(PP_Resource context_id, |
- GLuint index, |
- GLenum pname, |
- void** pointer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glGetVertexAttribPointerv(index, pname, pointer); |
- } |
-} |
- |
-void Hint(PP_Resource context_id, GLenum target, GLenum mode) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glHint(target, mode); |
- } |
-} |
- |
-GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsBuffer(buffer); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsEnabled(PP_Resource context_id, GLenum cap) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsEnabled(cap); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsFramebuffer(framebuffer); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsProgram(PP_Resource context_id, GLuint program) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsProgram(program); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsRenderbuffer(renderbuffer); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsShader(PP_Resource context_id, GLuint shader) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsShader(shader); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-GLboolean IsTexture(PP_Resource context_id, GLuint texture) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- return glIsTexture(texture); |
- } else { |
- return GL_FALSE; |
- } |
-} |
- |
-void LineWidth(PP_Resource context_id, GLfloat width) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glLineWidth(width); |
- } |
-} |
- |
-void LinkProgram(PP_Resource context_id, GLuint program) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glLinkProgram(program); |
- } |
-} |
- |
-void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glPixelStorei(pname, param); |
- } |
-} |
- |
-void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glPolygonOffset(factor, units); |
- } |
-} |
- |
-void ReadPixels(PP_Resource context_id, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glReadPixels(x, y, width, height, format, type, pixels); |
- } |
-} |
- |
-void ReleaseShaderCompiler(PP_Resource context_id) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glReleaseShaderCompiler(); |
- } |
-} |
- |
-void RenderbufferStorage(PP_Resource context_id, |
- GLenum target, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glRenderbufferStorage(target, internalformat, width, height); |
- } |
-} |
- |
-void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glSampleCoverage(value, invert); |
- } |
-} |
- |
-void Scissor(PP_Resource context_id, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glScissor(x, y, width, height); |
- } |
-} |
- |
-void ShaderBinary(PP_Resource context_id, |
- GLsizei n, |
- const GLuint* shaders, |
- GLenum binaryformat, |
- const void* binary, |
- GLsizei length) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glShaderBinary(n, shaders, binaryformat, binary, length); |
- } |
-} |
- |
-void ShaderSource(PP_Resource context_id, |
- GLuint shader, |
- GLsizei count, |
- const char** str, |
- const GLint* length) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glShaderSource(shader, count, str, length); |
- } |
-} |
- |
-void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilFunc(func, ref, mask); |
- } |
-} |
- |
-void StencilFuncSeparate(PP_Resource context_id, |
- GLenum face, |
- GLenum func, |
- GLint ref, |
- GLuint mask) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilFuncSeparate(face, func, ref, mask); |
- } |
-} |
- |
-void StencilMask(PP_Resource context_id, GLuint mask) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilMask(mask); |
- } |
-} |
- |
-void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilMaskSeparate(face, mask); |
- } |
-} |
- |
-void StencilOp(PP_Resource context_id, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilOp(fail, zfail, zpass); |
- } |
-} |
- |
-void StencilOpSeparate(PP_Resource context_id, |
- GLenum face, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glStencilOpSeparate(face, fail, zfail, zpass); |
- } |
-} |
- |
-void TexImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexImage2D(target, |
- level, |
- internalformat, |
- width, |
- height, |
- border, |
- format, |
- type, |
- pixels); |
- } |
-} |
- |
-void TexParameterf(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLfloat param) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexParameterf(target, pname, param); |
- } |
-} |
- |
-void TexParameterfv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- const GLfloat* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexParameterfv(target, pname, params); |
- } |
-} |
- |
-void TexParameteri(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- GLint param) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexParameteri(target, pname, param); |
- } |
-} |
- |
-void TexParameteriv(PP_Resource context_id, |
- GLenum target, |
- GLenum pname, |
- const GLint* params) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexParameteriv(target, pname, params); |
- } |
-} |
- |
-void TexSubImage2D(PP_Resource context_id, |
- GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glTexSubImage2D( |
- target, level, xoffset, yoffset, width, height, format, type, pixels); |
- } |
-} |
- |
-void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform1f(location, x); |
- } |
-} |
- |
-void Uniform1fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform1fv(location, count, v); |
- } |
-} |
- |
-void Uniform1i(PP_Resource context_id, GLint location, GLint x) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform1i(location, x); |
- } |
-} |
- |
-void Uniform1iv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLint* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform1iv(location, count, v); |
- } |
-} |
- |
-void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform2f(location, x, y); |
- } |
-} |
- |
-void Uniform2fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform2fv(location, count, v); |
- } |
-} |
- |
-void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform2i(location, x, y); |
- } |
-} |
- |
-void Uniform2iv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLint* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform2iv(location, count, v); |
- } |
-} |
- |
-void Uniform3f(PP_Resource context_id, |
- GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform3f(location, x, y, z); |
- } |
-} |
- |
-void Uniform3fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform3fv(location, count, v); |
- } |
-} |
- |
-void Uniform3i(PP_Resource context_id, |
- GLint location, |
- GLint x, |
- GLint y, |
- GLint z) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform3i(location, x, y, z); |
- } |
-} |
- |
-void Uniform3iv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLint* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform3iv(location, count, v); |
- } |
-} |
- |
-void Uniform4f(PP_Resource context_id, |
- GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform4f(location, x, y, z, w); |
- } |
-} |
- |
-void Uniform4fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLfloat* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform4fv(location, count, v); |
- } |
-} |
- |
-void Uniform4i(PP_Resource context_id, |
- GLint location, |
- GLint x, |
- GLint y, |
- GLint z, |
- GLint w) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform4i(location, x, y, z, w); |
- } |
-} |
- |
-void Uniform4iv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- const GLint* v) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniform4iv(location, count, v); |
- } |
-} |
- |
-void UniformMatrix2fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniformMatrix2fv(location, count, transpose, value); |
- } |
-} |
- |
-void UniformMatrix3fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniformMatrix3fv(location, count, transpose, value); |
- } |
-} |
- |
-void UniformMatrix4fv(PP_Resource context_id, |
- GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUniformMatrix4fv(location, count, transpose, value); |
- } |
-} |
- |
-void UseProgram(PP_Resource context_id, GLuint program) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glUseProgram(program); |
- } |
-} |
- |
-void ValidateProgram(PP_Resource context_id, GLuint program) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glValidateProgram(program); |
- } |
-} |
- |
-void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib1f(indx, x); |
- } |
-} |
- |
-void VertexAttrib1fv(PP_Resource context_id, |
- GLuint indx, |
- const GLfloat* values) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib1fv(indx, values); |
- } |
-} |
- |
-void VertexAttrib2f(PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib2f(indx, x, y); |
- } |
-} |
- |
-void VertexAttrib2fv(PP_Resource context_id, |
- GLuint indx, |
- const GLfloat* values) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib2fv(indx, values); |
- } |
-} |
- |
-void VertexAttrib3f(PP_Resource context_id, |
- GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib3f(indx, x, y, z); |
- } |
-} |
- |
-void VertexAttrib3fv(PP_Resource context_id, |
- GLuint indx, |
- const GLfloat* values) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib3fv(indx, values); |
- } |
-} |
- |
-void VertexAttrib4f(PP_Resource context_id, |
- GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib4f(indx, x, y, z, w); |
- } |
-} |
- |
-void VertexAttrib4fv(PP_Resource context_id, |
- GLuint indx, |
- const GLfloat* values) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttrib4fv(indx, values); |
- } |
-} |
- |
-void VertexAttribPointer(PP_Resource context_id, |
- GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
- } |
-} |
- |
-void Viewport(PP_Resource context_id, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
- Enter3D enter(context_id, true); |
- if (IsBoundGraphics(&enter)) { |
- glViewport(x, y, width, height); |
- } |
-} |
- |
-} // namespace |
- |
-const PPB_OpenGLES2* GetPPB_OpenGLES2_Thunk() { |
- static const struct PPB_OpenGLES2 ppb_opengles2 = { |
- &ActiveTexture, &AttachShader, |
- &BindAttribLocation, &BindBuffer, |
- &BindFramebuffer, &BindRenderbuffer, |
- &BindTexture, &BlendColor, |
- &BlendEquation, &BlendEquationSeparate, |
- &BlendFunc, &BlendFuncSeparate, |
- &BufferData, &BufferSubData, |
- &CheckFramebufferStatus, &Clear, |
- &ClearColor, &ClearDepthf, |
- &ClearStencil, &ColorMask, |
- &CompileShader, &CompressedTexImage2D, |
- &CompressedTexSubImage2D, &CopyTexImage2D, |
- &CopyTexSubImage2D, &CreateProgram, |
- &CreateShader, &CullFace, |
- &DeleteBuffers, &DeleteFramebuffers, |
- &DeleteProgram, &DeleteRenderbuffers, |
- &DeleteShader, &DeleteTextures, |
- &DepthFunc, &DepthMask, |
- &DepthRangef, &DetachShader, |
- &Disable, &DisableVertexAttribArray, |
- &DrawArrays, &DrawElements, |
- &Enable, &EnableVertexAttribArray, |
- &Finish, &Flush, |
- &FramebufferRenderbuffer, &FramebufferTexture2D, |
- &FrontFace, &GenBuffers, |
- &GenerateMipmap, &GenFramebuffers, |
- &GenRenderbuffers, &GenTextures, |
- &GetActiveAttrib, &GetActiveUniform, |
- &GetAttachedShaders, &GetAttribLocation, |
- &GetBooleanv, &GetBufferParameteriv, |
- &GetError, &GetFloatv, |
- &GetFramebufferAttachmentParameteriv, &GetIntegerv, |
- &GetProgramiv, &GetProgramInfoLog, |
- &GetRenderbufferParameteriv, &GetShaderiv, |
- &GetShaderInfoLog, &GetShaderPrecisionFormat, |
- &GetShaderSource, &GetString, |
- &GetTexParameterfv, &GetTexParameteriv, |
- &GetUniformfv, &GetUniformiv, |
- &GetUniformLocation, &GetVertexAttribfv, |
- &GetVertexAttribiv, &GetVertexAttribPointerv, |
- &Hint, &IsBuffer, |
- &IsEnabled, &IsFramebuffer, |
- &IsProgram, &IsRenderbuffer, |
- &IsShader, &IsTexture, |
- &LineWidth, &LinkProgram, |
- &PixelStorei, &PolygonOffset, |
- &ReadPixels, &ReleaseShaderCompiler, |
- &RenderbufferStorage, &SampleCoverage, |
- &Scissor, &ShaderBinary, |
- &ShaderSource, &StencilFunc, |
- &StencilFuncSeparate, &StencilMask, |
- &StencilMaskSeparate, &StencilOp, |
- &StencilOpSeparate, &TexImage2D, |
- &TexParameterf, &TexParameterfv, |
- &TexParameteri, &TexParameteriv, |
- &TexSubImage2D, &Uniform1f, |
- &Uniform1fv, &Uniform1i, |
- &Uniform1iv, &Uniform2f, |
- &Uniform2fv, &Uniform2i, |
- &Uniform2iv, &Uniform3f, |
- &Uniform3fv, &Uniform3i, |
- &Uniform3iv, &Uniform4f, |
- &Uniform4fv, &Uniform4i, |
- &Uniform4iv, &UniformMatrix2fv, |
- &UniformMatrix3fv, &UniformMatrix4fv, |
- &UseProgram, &ValidateProgram, |
- &VertexAttrib1f, &VertexAttrib1fv, |
- &VertexAttrib2f, &VertexAttrib2fv, |
- &VertexAttrib3f, &VertexAttrib3fv, |
- &VertexAttrib4f, &VertexAttrib4fv, |
- &VertexAttribPointer, &Viewport}; |
- return &ppb_opengles2; |
-} |
- |
-} // namespace examples |
-} // namespace mojo |